Skewering Vizier Zor’lok

Wikipedia states that A vizier […] is a high-ranking political adviser or minister in an Islamic government.[3][4] The word is derived from Middle Persian[5][6] and then adopted into Arabic root. The vizier stood between sovereign and subjects, representing the former in all matters touching the latter.

Well, today I learned. Not exactly the voice of Psy, but he’s fun and engaging nonetheless.

Healers looking for pointers can visit this page.

We got trolled. For the longest time, Vizier would always run to the Attenuation platform. We would routinely trigger the boss from the middle and then run to it. We figured he’d go there everytime. Sure enough, the one time we set up at the Attenuation platform, the Vizier runs to the Force and Verve platform instead.

I was never able to take down the Vizier during the beta. Either I ran out of time or the gear or skill just wasn’t there for the groups I was in. I knew the Attenuation platform was going to be challenging for players (especially those who use the keyboard to turn instead of to strafe). Pay attention because Attenuation rings can go clockwise or counter clockwise.

Pro tip: Rebind your A and D keys to strafe left and strafe right respectively. It helps with moving through discs. Point your camera so that it’s from the top down. Paladins with the Relic of Chi Ji are instructed not to use Light of Dawn.

Look how blinding that can be. My guild likes to joke about it and call it the vagina of light.

With all the movement that’s going on in the Attenuation phase, I switched up my glyphs and used the Glyph of Shadow Word: Death instead. When I’m dodging discs, there’s situations where I’ll get lucky with Mind Blast, Mind Spike, and Devouring Plague procs. It’s possible to stand in one place and get a 2-tick Mind Flay through before interrupting it. Shadow Word: Death just gives you an extra spell for to to use on the go.

During the Convert platform, pop your Psychic Scream and Halo spells early and on cooldown. People get pissed off at you if you’re Mind Controlled and dropping fear bombs all over the place. Halo if used at the wrong time will chunk or even kill players.

On the Force and Verve platform, I’d activate Vampiric Embrace while under the Noise Cancelling shield. We assigned all the ranged players to the bubble furthest away. Healers would take the next closest (or middle) bubble. Melee DPS and the tank would secure the closest bubble to the Vizier. Any bubbles that had more than 9 players would have extras reassigned to the healer bubble.

Heroism was used in the final phase during the first Noise Cancelling bubble. It was used defensively to help the healers keep up with the healing without activating their raid cooldowns.

It’s not the greatest fight for a Shadow Priest with the amount of moving that’s going on. I’m still struggling with maintaining meaningful uptime. 80.5% on my Vampiric Touch just isn’t quite cutting it. The DoTs just keep falling off and I’m not able to refresh them fast enough. I try to reapply them with anywhere from 3-4 seconds left, but I’m not all there. Shadow’s fun this expansion (compared to Cataclysm where maintaining 3 different DoTs was a chore).

I’m using Fortexorcist to help track my DoTs but I think I need to find a better place for it. Maybe underneath the target on the top right? Where do you Shadow Priests park their timers? Should I just clip more and throw it up earlier?

The Things we Balance

Life is a balance. We balance our work lives and our personal lives. We balance academics with extracurricular activities. We balance beer with hard liquor (some of us, at least).

WoW’s obviously no different. With that in mind, I wanted to pose some things to think about. These are questions that most guilds and officer teams will find themselves in. Not regularly or often, but they’ll do happen.

Progression vs Gear

Time needs to be managed with precision. With 9 hours allocated to raiding, it needs to be used effectively. Going into this week, we were only 5/6 with Heart of Fear coming out. The intel and opinion we had from other players and other GMs was that the first two bosses of Heart of Fear would be easy. Our options were to go into Heart of Fear and try to get two bosses down quick or fall back to the Vaults and secure additional weapons and trinkets. Elegon still drops fantastic weapons and trinkets. For whatever reason, we’ve always had a problem when it comes to acquiring weapon upgrades.

The flip side of that argument? If we secure the kills, it helps us with our overall standings. In the long run, this helps us with attracting quality recruits.

Besides, rumor has it that Garalon is serious business.

Learning vs Stacking

New players and recruits need a chance to crack the lineup. They need to have a basic understanding and exposure to a boss so that they can get their feet wet. Not only this, there may come times when a regular player can’t make it and someone from the bench needs to be activated. Do we bring in the recruits and risk maybe a few wipes so that they understand what the mechanics are? In the long run, this is almost always the better option. Experience time in the raid is always a plus. On the other hand, if you’re on a limited raiding schedule, would you rather blitz through the farm stuff as quick as possible by stacking the raid?

Every wipe on farm means less attempts on the harder bosses for the week.

There are other types of balancing questions and acts that we regularly answer. But off the top of my head, those two are the ones that come up. I find that those two topics generally face the most disagreement. You can make strong arguments for both sides and it’s not always easy to answer it. It depends on what stage you are at an expansion and what the guild goals are.

As an aside, we’re hurting on ranged DPS at the moment*. If you’re looking around for a new guild for 25s, check us out (and that invitation is open to healers and other roles/classes).

So desperate that I switched over to Shadow.