Happy Talk Like A Pirate Day!

steve_phixr

Avast you scally wags!, happy talk like a pirate day from us at World o’ Matticus, shiver me timbers! Hope you have a fun day and don’t forget t’ get your achie’ement in Booty Bay. Tis’ quick and easy. Fly t’ booty bay and head o’er past the horde flight point. Jump up ont’ the roo’ and talk t’ Dread Captain Demeza, argh! Get your free pirate costumes and then find some wenches and raid some ta’erns!

From Blizzard

Yarrrr matey, it be Pirates’ Day! Commoners wearing pirate garb have appeared in all the world’s cities with the news that the Dread Captain DeMeza and her crew have landed in Booty Bay and declared it Pirates’ Day! If you are brave enough to share a drink with her, you may have what it takes to become an honorary crew member for the day.

First, talk to any pirate commoner to receive a costume to help you get into the spirit of Pirates’ Day. Once appropriately attired, head down to Booty Bay to join in the fun. There, look for Dread Captain Demeza and her crew, who have taken over the roof of the Booty Bay bank and auction house. By talking to Captain DeMeza, players become an honorary crew member and transform into a pirate of their race and gender for 12 hours. This costume buff may be clicked off but persists through combat, mounting, death, and so on. Other highlights of the holiday include:

  • A large crowd of pirate revelers (“Dread Crew”) who dance, talk, eat, drink, laugh, and shoot fireworks. Ask Baron Revilgaz what he thinks of the visitors.
  • The Tauren First Mate Hapana and his giant South Seas assault parrot, Nyuni.
  • A trio of cannons and cannoneers who periodically fire out into the bay – at times, just barely missing the sails of the incoming transport. Those crazy corsairs.
  • Cap’n Slappy and Ol’ Chumbucket, two curiously-named pirates.
  • Lively pirate-themed music that plays upon the rooftop.

so what be you goin’ t’ do this fine holliday? Goin’ t’ any pirate theme parties? Breakin’ out the de’iate delights and raidin’ pirate style? Rollin’ around with your admiral’s hat? Aye, me parrot concurs th’s be soundin’ like good fun!

Share with us your Talk like a pirate day pictures, your favorite pirate joke or just feel free to chime in with some good old pirate speak! YARRRRRRRRRRRR!

Edit, I’ve been informed this post needs more pirates. So in honor of my guild master


SigPP116

Image courtesy of Fox Studios (PIRATE WASH FTW!!!!)

Putting The RP in MMORPG

dice_phixr

So, recently I’ve been talking more and more about the story and lore of gaming. The games that create a rich background and intricate story for you to be a part of. As such I’ve been talking with a lot of RPers lately. I’ve been reading very interesting RP posts, and fan fiction stories, and have even begun writing my own for Lodur’s background. It can be a lot of fun to think about where your character has been and where they are going and how they might interact with their fellow raiders. This side of the game does appeal to me as I’m an old school D&D Role playing geek. It is however something I haven’t fully explored in game yet.

Blizzard has set aside entire servers for people to Role Play with each other, and no I’m not talking about the seedy dirty stuff, but honest interaction between players acting out their characters. There are a few different types of Role Playing you’ll come across in the game.

Spontaneous RP

This is a spontaneous act between two or more players who play out a short scenario on the spot. These players typically do not have background stories that cross paths and have a low likelihood of interacting again in a role-playing context. This is coming across someone randomly while questing or bump into in one of the major cities. These RP sessions can sometimes lead to further contact later on and might develop into character friendships later one.

Deliberate / Planned RP

Some role players will set aside specific times to be online to interact with others. This can be in a raid, a group that quests together as a party or simply a meeting in the local inn to throw back a pint or twelve. Many interesting interactions happen here. Friendships are made and lost, sometimes characters pair off in the way of couples, and sometimes they break up and throw bottles at each other. I have a group of friends I talk to on a regular basis that do set aside specific time to role play during the week, and I always enjoy hearing about what happened afterward.
Out of Game RP

Probably one of the more important things to mention here. Out of game RP happens in emails, forums and blog posts. This exists between spontaneous and deliberate RP events and honestly has no true end point. These can serve to flesh out backgrounds for your character, can help turn spontaneous RP encounters into full on character relationships and can really give some creative license to tell a very intricate story. I’ve seen posts that filled in the gaps of a raid, and some rather humorous explanations for why the group wiped on a particular boss fight. The forum posts I’ve run across or have been linked to are often the result of people working together in emails to get the story together before it’s posted. People have even created twitter accounts for their toons so they can RP with other characters through that media as well. The results are almost always a very very fun story to read. It’s like being an actor in a movie and really getting into your role, or playing out a scene in your favorite books. You get to be a part of a story of your making.

The community surrounding MMO’s has always interested me, it’s one of the most important reasons I got into MMOs in the first place. We make friends as we play the game (or enemies) and we get to share our triumphs and defeats. There’s something very gratifying about working with 24 friends and downing a big nasty boss. The community that has sprung up from the Role Playing elements of Warcraft is very strong as well. The people that RP have most definitely set up a community for themselves (and their characters) within the game. You can sit on twitter and see just how deep the interactions go. To them there is more to the game then the grinding of levels or the end game content. Now it’s not to say that all they do is interact in character, many times the OOC (Out Of Character) chat channels are hillarious with the Real Life interactions. It’s refreshing sometimes to take a step back and look at the other side of the fence.

Does this mean you’ll see posts here about role playing in game? Possibly, depends on how deep down the rabbit hole I go. (or how far @justanna from toomanyannas.com can drag me =P)

So, what about you? Have you tried RPing? Have you ever written a fan fiction about your character? Have you thought about it? What would your characters background be?

That’s it for now, I’ll have more for you later this week. Until then, Happy healing!

Sig

Image courtesy of madbrewlabs.com

Faction and Race Changing, Lodur’s Thoughts

440px-In-Betweener_Head_phixr

As I’m sure you know by now, one of the long awaited features has been implemented. Faction Change is here! I know a lot of people who were waiting for this for a long time. A few of my guildies had high level horde toons that they are swapping over to alliance and bringing into the guild. I also know a lot of people that I follow on Twitter have gone through the switch or are considering it as we speak. I also know a lot of people who have been dreading it, afraid that faction balances would be blown away or that guild ninja looting will skyrocket. Others are using it a point of recruitment. Trying to get their real life friends to swap factions and join their raid groups.

So I’m here to offer my opinion on this one, first though lets take a look at the facts.

Faction change is a one way change to the opposite faction

You can only choose a race that your current class is available to (example Horde Shaman hopping over to alliance will have to be a Draenei)

  1. Can only faction change one toon at a time
  2. Character has to be minimum level of 10
  3. PVP real restrictions do not apply
  4. Can faction change once every 60 days.
  5. Every time you want to faction change, you have to pony up the $30 bucks.

There’s several more, hit the FAQ page for all the details, these are just the “highlights” if you will.

Personally I like the idea of faction changing, I mean with the technology they are implementing it makes perfect sense. If I can change my gender why not my faction? It’s all just shifting pixels and databases around. I think people who fear it are unfounded. Honestly the argument of “what is going to prevent them from joining my guild, looting the bank and then faction changing?” is kinda moot. People have been doing that for a long time before faction changing, you can always hot foot it over to wow.com and their guild watch articles to see that for certain. If people are going to do it, they are going to do it, regardless of faction change. I look at the faction change as a chance for people to start fresh, but also as a chance for people to bring favored toons with them to play with their friends. I have a good friend who plays horde side, we’ve been talking about the faction change for a while and I would love to have him come over to alliance on my server so we can both enjoy the game.

Now for the real meat of this article, race change. People have been asking for this since Burning Crusade. The ability to change your race, but keep your class and faction. With the announcement of the new class race combination, there was renewed interest (there was a pretty big roar when Gnome Priest was confirmed). Me personally, I want to make my blueberry a Dwarf Shaman when Cataclysm comes out (or 4.0 if they do it then). I made my toon a female back when it was first offered because I kept getting stuck under the platform for The Lurker Below, and well… I got tired of it. Enter sex change and no more getting stuck on terrain. Being a Dwarf though would fit me more, and would fit my naming scheme better. Basically I’d be a happier Shaman. My interest in this sparked a conversation with the officers of my guild. Swapping your character race could have an impact on your raid. I’ll use myself as an example here.

Draenei currently have a few racials that are beneficial to a raid. First on the list is Heroic Presence. This racial grants all players in the group with the Draenei a 1% hit bonus. This might not seem like a lot but when you are hovering around the hit cap, that 1% can make all the difference in the world. Second on the list is Gift of the Naaru. This is a free Heal over Time that all Draenei get. The amount healed increased with attack power or spell power values. On fights like Vezaxx where watching your mana consumption is critical, this spell can help save the day. It costs no mana, has a 3 minute cooldown. So, if I race change to a Dwarf, my raid loses 1% hit for one group and a free heal. That 1% hit can be a bit of a bitch to lose, but in my opinion a raid shouldn’t be dependant on it. If I’m not on for a raid the raid doesn’t have that 1% hit anyways. So why gear expecting it? Yes it makes things easier on that one group, but still. I think this holds true for all the races. I don’t feel the vast majority of the racials are make or break for a raid, and with the potential revamp of racials coming (confirmed by the devs at blizzcon) there may be other more beneficial racials available soon.

In the end I don’t think either will have such a large impact on the game as a whole, I do however think that it will have a huge impact on individual player experience. It’s kind of like work, a happy employee is a productive employee. I don’t really think it should matter if a player wants to play a different race or swap factions as long as they are happy.

What do you think? Are you pro or con faction change? Pro or con race change? Do you think it will be largely game impacting? What are your concerns or the something you look forward too the most? Any racials you think a raid relies on?

That’s all I have for today. Until next time, Happy healing

Sig

Image courtesy of Marvel.com

What Cataclysm is Doing Right

500px-EarthExploding_phixr

There is much to do about this upcoming expansion pack, more so then Burning Crusade and I dare say more then Wrath of The Lich King. I say this because of the buzz around the net as well as just what I hear walking around my home town. People are excited, hell I know I am. But I think people are more excited about this expansion then the other two. I’d like to talk about why we might feel this way about Cataclysm.

In Burning Crusade we were excited, don’t get me wrong. We had just bested the Black Dragonflight, saved the world of Azeroth from the terrors of an awakening Old God and his minions and layed the Smack down on a mighty Lich and his floating fortress of evil. We were eager to go and take on the the next threat to our home and take the fight right to it’s doorstep! We dove into Karazhan and drove out the taint infesting it, we took on Magtheridon and cut the head from between his shoulders. We beat the naga champion into pulp and took the fight to Kael’thas and his generals, all leading up to taking down the of the betrayer and then saving the all Azeroth yet again, this time from the evils of a freshly summoned Kil’jaden.

Then Wrath of The Lich King was announced. We would be returning to Azeroth full time, albeit the frozen northlands. We stepped foot into Borean Tundra or the Howling Fjord and were treated with lush, full environments to play with. From the very beginning we were taunted by the Lich King. Every step of the way he was there, messing with us, trying to break our minds and bring us into his influence. When he failed to do so he sent his agents to kill us. We cleared the Grizzly Hills and Fought back the corruption in Dragon Blight, we stomped on the trolls pledged to the lich king in Zul’drak and freed the animal spirits from their chains, We took on the Vyrkul in their homes among the storm peaks while making friends with the Sons of Hodir. We broke into the home of the titans and cleansed the corruption from it’s halls and saved the world yet again from an awakening god. We proved our worth at the foot of the Lich Kings citadel and now await the doors to be breached so we can take on the blight of our lands head first.

Burning Crusade:

Burning Crusade did a couple things right, and a couple things very wrong. It was a good time because it was new content. We got to go play in Karazhan which thrilled most people because it had been sitting there for so long. We got our first glimpse and some interaction with major lore characters. Shamans and paladins got to swap sides and new races were introduced (although I still think blood elves won out compared to us blueberries), and we got one hell of a troll instance (I loved Zul’aman). They also introduced arena style pvp with various formatting for smaller more intimate pvp battles. It even allowed you to battle against your own faction! The visuals of the landscape were wild and colorful and they let us fly around on the backs of our own personal griffins. We even got to go back in time and participate in some amazing key events in Azeroth history ( I still hate you so so much Archimonde!)

But for what they did right there were a few things they did wrong. The terrain didn’t blend very well between zones. Good example would be going from Zangarmarsh to Nagrand, the contrast was incredibly violent. This theme persisted through most of the between zone areas, with the exception truly being between Netherstorm and Blades Edge Mountains. Our major antagonist was Illidan Stormrage. He was supposed to be the architect of all the going ons in outland, and yet we saw or heard very very little from the emo elf. When we finally killed him atop Black Temple, I couldn’t help but feel it was a bit hollow. Also at some point focus seemed to shift from Illidan to Kael’thas a little bit. He was arguably the harder fight of the two, he taunted us more then Illidan did, and then tried to summon a being capable of culling all of Azeroth. Blood Elves flowed pretty well into the horde lineup, but Draenei seemed out of place even with the alliance. I asked around for some thoughts on favorite and least favorite things from burning crusade and here’s what I got in reply:

Favs:

Shattered Halls

Heroic Magisters Terrace

Lore and Burning Legion theme

Flying!

Space Goats!

Caverns of time!

Least Fav:

Heroic Rep Grind

The SSC lift (I hated that damn thing too, might be worse then door boss)

Arena

All of Hellfire Peninsula

Auchenai Crypts (hated that damn bridge)

Wrath of The Lich King:

Wrath has done a lot of things right. First thing off the bat is the interaction between Arthas and the PC’s. From our first steps onto the shores of northrend the Lich King has been there to taunt us. So much so that when I finally drive a mace through his face atop Icecrown I know I’ll dance a jig, and I think many of you will too. We are driven to want to kill him. In this they learned from their mistakes in BC and did great. The zones looked amazing and the flow between them was incredibly well done. It was very natural flow from say Borean Tundra to Dragon Blight. The quests are immersive and the entire expansion is dripping with lore tidbits, questing gives you story and feels much less of a hodge podge grind. Wrath gate event in the game is amazing, even on the 6th time seeing it.  The instances are incredibly well designed and they brought back one of the most awesome but least experienced instance of vanilla WoW back for everyone to enjoy (Looking at you here Naxxramas!) The daily quests seem less of a grind, and they got rid of attunements for raids and heroics which allows players to experience the content without the soul sucking rep grind. A hero class was introduced for the first time! New Technology was introduced in they way of phasing which was showcased in the Death Knight starting zone but is present throughout the world. It also introduced 10 man raids. Which again allowed further access to content among smaller guilds. Along with these came hard mode encounters and refined vehicle combat. To me this found it’s ultimate purchase in Ulduar, which is a beautiful and wonderfully designed raid zone, and almost ties for first place with me for favorite raid zone (BWL still number 1 in my book) Wrath has done so many things very very right, and very few things wrong. I got some replies to my question earlier to wrath too. here they are.

Favs:

No more attunements or rep for heroics!

Ulduar Hard Modes

Ulduar!

New Pets!

Storyline and Quest integration

Phasing

Least fav:

Sons of Hodir rep grind (pre relic turn in)

Arena

Door boss! (he hates me too =/ )

Quite a difference in lists. Note how short the list of dislikes is. If I missed anything above forgive me, it wasn’t intended to be all inclusive, just sort of a highlight reel.

Lets move on to the upcoming expansion,

Cataclysm

In almost every fantasy novel I’ve ever read, there is a love for home, or a quest to protect home or even the dream of returning home after the adventure is completed. You can see this trend in the Lord of The Rings trilogy, Count of Monte Cristo and various other stories. I point this out because it’s a common theme. This is one of the things Cataclysm is doing right and doing it up front before the game is even released. We are returning home after fighting a grueling war that has taken it’s toll many times over only to find our home ransacked, disheveled and forever changed. Places so familiar to us are being left scarred and broken and lets be honest it gets us riled up. Blizzard is doing something most people never thought they would, in essence they are destroying azeroth, and reshaping it. It is definitely having the desired effect, I could hear it when the game was officially announced at Blizzconm I could hear the whispers around the room and look at all the smiling faces and heads nodding.

We have major lore figures being thrown at us right away, Deathwing not even close to least among them. We see the return of those we thought we had defeated such as Ragnaros coming to burn the world tree in Hyjal and Nefarian back to help his father’s plans along. I also suspect we’ll see Lady Aszhara before too long.

We get to explore areas that have always been enigmas to us such as Uldum (pronounced “Ul-doom” in case  you missed the panel and matt’s report on it) and what lay behind those doors where all those dragonkin came to murder us in Nefarian’s throne room back in the day. We get to travel beneath the Maelstrom and we are promised we’ll be able to fly in the old world now (we get to visit Iron Forges airstrip and the dancing troll village if they are still there!). The gates of the Greymane wall come open and we get to see Gilneas for the first time! I remember sitting in front of the door on my Night Elf hunter when it had the elite furbolg in front of it wondering when I’d get to go play in Gilneas. At this point the tidbits they are releasing feel even more epic then Wrath did. We are fighting to defend our world against a force that was entrusted with it’s safe keeping by the titans themselves. A being so powerful that the earth trembles and ripples with his very power. We are waiting on the edge of our seat to see who lives and who dies in the coming events. As old enemies resurface, alliances are made and the very ground we walk upon is shattered.

In short this expansion is doing what a good novel would do, bringing you back home. In this case though it’s bringing you back home to a place that isn’t the place you remember. By tossing us into this world wide upheaval they are pushing us further into the story. Everyone from RPers to Raiders should be happy with the content that is going to be provided to us. Lore junkies will be turned on their ear and will be foaming at the mouth for more ( I know I already am!). This expansion is setting up with an epic feel to it. Even look at lowering the leveling from another 10 levels to only 5, the emphasis shifts more on content then just leveling. In my opinion that is what they are doing right. They are giving it a feeling of epic grandeur that started with Wrath and seems to have only gotten better over time. I may sound like a fan boy, but as a person who has been reading and writing fantasy stories for a very long time, I’m starting to feel like I’m playing through the events of a book rather than just a game, and that makes me happy and excited to see what’s in store.

So what do you think? What was the best and worst of Burning Crusade? What was the best and worst of Wrath? How do you feel about cataclysm so far? Excited, sad, angry? What are you looking forward to the most?

Until next time,

Sig

Image courtesy of memory-alpha.org

Cataclysm Gear Economy

Well, I’m confident all of you have heard by now how stats are being changed around come cataclysm but in case you missed it

Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.

•MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
•Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
•Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
•Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
•Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
•Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
•Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
•Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Lots of changes here, but let us focus on the ones that affect us the most. First on the docket is MP5.

MP5 Is currently one of the prime stats for Restoration Shamans, so this change frightens me a bit I’ll be honest. There is just something dirty about the possibility of Mail caster gear having spirit *shudder*. That’s neither here nor there however. This will be the first time that Restoration Shamans will be stacking something for mana regen OTHER then pure mp5. We’ll be getting something like Mediation for all classes. it’s uncertain at this time whether this will show up as a new talent , or if it might show up in the new mastery system that has been talked about (more on that later). The stat will still be present on the character sheet, but will no longer be seen on gear.

Spell Power is also one of those prime stats for us. Expanding INT to be the root of spell power is interesting, but it does make a certain amount of sense. It does offer a boost in spell power right now as well as in crit and it does affect your mana pool size.  Right now we stack it to take full advantage of Replenishment effects. Seeing spell power removed from gear though is going to be interesting in and of itself. A lot of on the fly gear choices can be boiled down to how much more SP it gives you over your current piece (assuming similar stats in other regards). I’m certain that they will add an item to the tooltip noting how much SP an item is worth similar to how Druids see Feral Attack Power listed on items when everyone else doesn’t.

Haste will continue to affect us casters as it does now. Blizzard is happy with how haste worked out for us so you wont see much if any changes there.

Defense and Block, now I’m sure you’re asking yourself “how does this affect us, we are healers?” well I can assure you it does. Changing Defense to no longer be a geared stat is huge, and in my opinion a very welcomed change. I can tell you that there have been several times I’ve pugged a group and found the tank not defense capped, or defense capped but having rather dismal health pool. This change will help alleviate that. By letting tanks get their crit immunity through talents, it leaves them free to gear up stamina. This will also give some added mitigation from block which as it stands is convoluted and a stat that, to my understanding, is largely ignored by tanks.  After talking with my guilds main tank and guild leader, most tanks gear for effective health. As a healer I appreciate this, letting more tanks do this without worrying about losing a few points in defense is a HUGE boon to not just raids, but pugs and heroics as well.

Stamina for everyone! This is good for us as healers, I remember having to have stamina sets for certain fights just to be able to live through certain effects. Those days should be long gone. Effective raid health should go up and through the roof and our jobs as healers should get just a little bit easier. I look forward to not seeing mages and other clothies getting one shotted by some trash mobs *cough* The Descent into Madness *cough*

My concerns though, are for how gear will be distributed. Currently if a piece of Leather Spellpower gear drops, there is not really any question who it goes to. But if we are gearing up for all the same stats, how much blurring of lines will there be? I remember a time when I saw Paladins running around in cloth because it had better stats for healing. I don’t know if we can rely on things like haste and crit to separate that either, as now most of the healing classes tend to stack both (yes some more then others). I’ll be interested to see how this plays out. I eagerly await the changes if nothing else just to see how my gear is going to look before I put it on and look at my stat sheet.
So, what do you think? Excited about the changes? Hate them? Concerns or ideas?

That’s it for today. Until next time, Happy Healing!

Sig