Healing Chimaeron

Feel free to scroll down and watch Conquest’s kill video as well as read the comments I had on my own performance.

As Priests, we have it easy. There are so many simple tools we can use to heal this unique encounter. I’m going to break this post down by spells and healing techniques.

Best advice I can give you about healing through Chimaeron is to not panic. The first couple of attempts, my eyes were glued to my screen. I imagine every healer who sees this fight for the first time feels the same way. Its simply overwhelming and you experience this feeling of helplessness washing over you as you watch the rest of your raid plummet.

But don’t worry. There is a light at the end of a tunnel.

Assignments

I recommend raids start with 7 healers on 25 man (3 on 10 man). This early in the end game, I think that having that extra healing GCD is going to be a must.

2 healers on the tanks
5 healers on the raid

Assign each healer to 1 group. Make sure those groups are relatively close to each other so that healers can spring AoE heals when needed. I’d drop a Prayer of Healing after a Massacre to elevate them past 10k and keeping them in the safe zone. You’ll want your positioning to look something like this:

BossBlueprintStrat_1294778027

As you can imagine, the + symbols represent the raid healers. The blue circles represent where their groups should be. The two groups near the top are for melee while the two near the bottom are for ranged. I’m the one right in the middle. The green circle represents my approximate AoE healing radius.

Also note that I didn’t draw this to scale. It’s an idea of how I wanted our groups to array ourselves.

On a side note, check out Boss Blueprint if you want to create your own boss strategies and tactics. It’s how I created this one.

Phase 1 (Triage healing)

You have 4 spells at your disposal when trying to keeping your group alive.

Holy Word: Serenity

Get in this Chakra state. The instant heal is a life saver. You have about 5 seconds to heal affected players up past 10k health otherwise you risk them dying to a Massacre or a Caustic Slime.

Flash Heal

Your fast heal will get plenty of action and work on this encounter. I’ve seen players frown at using such an inefficient heal. But guess what? This is one of those encounters where its warranted. You can’t spend your time worry about mana efficiency here. If you’ve gotten to this point, then you already know how to manage your mana, cooldowns and spell usages anyway. Besides, its not like you’ll be chain casting Flash Heal on the same player repeatedly. All you need is just one. In most cases, only one player in your group will be below 10000 health.

Heal

Yes, it is a little slow to use. I’ve developed a habit where I would just continue chain casting Heal on myself or another player in my group even if they didn’t need it. Why? Because there’s a 20% chance that my Heal will land on a player in my group who is the target of my Heal. If I’m casting Heal and a Caustic Slime strikes my target, I can simply let the heal go through and it will get that player above 10000 anyway. Just be prepared to switch to your assignments within your party.

Work that Mastery while you’re at it!

Binding Heal

Great spell to have if both you and another player in your group have been hit. One cast will get you and your target to safety. I’m not seeing this spell used often enough.

Phase 2 (Brute force healing)

Group up and unload your biggest AoE healing spells.

Prayer of Healing

Identify the members in the raid who do not have personal cooldowns they can use to survive. I got into the habit of Flash Healing that player and a second player before casting Prayer of Healing on my own group with help from Serendipity. As a Disc Priest, you’ll want to do the same with a shield into a hasted Prayer of Healing (due to Borrowed Time).

Holy Word: Sanctuary

Stack the healing circles on top of each other for maximum effect.

Yeah.

No brainer, eh?

Divine Hymn

You’ll want to coordinates Hymns and Tranquilities across the raid. If you have a Disc priest, find a way to weave in their Power Word: Barrier. I find that the first Feud can be healed through without cooldowns. But any Feuds after that are best done with rotating cooldowns. If you’re just learning the fight, I suggest going with using 2 cooldowns per Feud. As your raid gets geared and stronger, you can drop down to 1 per feud.

Phase 3

Smite

Your healing spells are useless. Switch to Smite mode and go to town. You deserve it.

Leap of Faith

Keep this spell in your back pocket. It isn’t exactly a heal, but it does buy time for your raid to take down Chimaeron when you Life Grip the target he is chasing to a safe area in the room.

Conquest Video

Chimaeron normal mode on 25

In this video from my perspective, I’ve been assigned to group 5 (The all healer group). I’m using Real UI (and you can read up on my thoughts on this UI compilation on NSUI). Note that my group 5 is the last row not necessarily the farther right column.

Things you shouldn’t do in a raid

You’ll notice I make a number of key mistakes on our first kill.

Open bag, find mana potion: I started using Real UI recently as an experiment on compilations. I completely forgot to ensure my Mana Potions were on my bar. So what did I do? Open up my bags, find my potions, and click on them.

Have the character sheet open: In the biggest example of healer tunnel vision in the HISTORY of tunnel visioning, yours truly fat fingers the character sheet. I must have left it up for a solid 2 minutes or so before I realized I had it open. My eyes were that glued to my raid frames. Even my raiders are perplexed as to how I left my expanded character sheet up taht long.

Remember your DPS spells: Yeah, I had to rearrange my keys. Once we hit the final phase, you’ll notice I kept trying to cast Holy Word: Sanctuary. I forgot what I had Smite bound to and it took me a few seconds to remember what keys they were. Whoops.

Need specific advice on your own individual play or on your healing team? Feel free to leave a comment or question here.

For a different perspective, check out a blog entry by Kae from a Resto Druid perspective. If you’re a blogger and you’ve written a blog post on Chimaeron as well, let me know and I’ll add a link straight to yours.

More Quests Like This Will Help Healers

*Warning: Some quest spoilers here for players working their way through Twilight Highlands*

There’s these two Alliance quests that I want to point out. I think every player should do them at least once. Well, maybe every player that’s new to the game or isn’t as knowledgeable about healing classes. For the longest time, healers have tried to educate and teach players about healing circles. Turns out there are a couple of quests in the game that help players familiarize themselves with select healing mechanics.

Look at the Wild, Wild, Wildhammer Wedding quest. In it, you’re busy fending off Twilight Hammer cultists as they try to crash this wedding. Russell Brower, that hip lute (I think) playing dwarf, sets up a wedding hymn! And there’s in game prompts telling you to stand in it so that you regenerate.

The graphic looks exactly like Holy Word: Sanctuary.

 WoWScrnShot_011211_011315

In an expansion where players have been conditioned to stand out of fires and void zones, they’re standing out of friendly stuff as well. I wish this quest would’ve been offered earlier on during the zone. More players would have been exposed to it. Hopefully, that exposure could then help recondition them to recognize the graphic and actually use it.

Actually, let’s take it a step further.

Why not have every healing circle as part of a quest? Standing in glowing circles should be reinforced at every level or zone. Maybe an Earthen Ring Shaman is dropping Healing Rain in Vashj’ir in some multi-NPC quest. Design another quest where a Druid representing the Guardians of Hyjal are using Efflorescence. Or set up another boss killing quest where that boss has an ability that nukes a blast radius. Have an NPC discipline priest who conjures up a barrier that a priest should stand under. I don’t know. I think it would help and reduce healer headaches in the dungeon finder.

Speaking of cool quests, there’s another one that’s priest related. Doing it Like a Dunwald involves players killing Darunga in a phased out part of the zone. You’re working with the Dunwald brothers and taking down an Ettin. One of the Dunwalds, I can’t remember which one, sets up a regenerative keg where players can click on it and they gain a HoT.

Now gee, what spell exists in the game where players can click on it to gain a HoT?

Yeah. That’s right. Lightwell. I wouldn’t mind seeing additional introductory quests in future content patches where players need to click something to gain a positive buff. Have that object look like a Lightwell.

My other idea to encourage players to click Lightwell is to create a glyph which turns a Lightwell into a Keg. Would players be more inclined to click Kegwell?

Side note: In case you were wondering, Russell Brower is a composer who composed music for World of Warcraft, Diablo 3 and Starcraft 2. More importantly, he did sounds for Animaniacs (Man I loved that show when I was kid. “United States, Canada, Mexico, Panama, Haiti, Jamaica, Peru…”. No other song helped me destroy my friends when we tried to name as many countries as possible [We were young. Starcraft didn’t exist then and we were tired of playing with pogs]).

P.S. Curious about the new UI I’m testing out? It’s called Real UI. You can check out my evaluation of this addon compilation on No Stock UI.

Boss Explanations: A Lesson from Twitter

No lie, I’m a twitter enthusiast. I didn’t realize how much of an influence its had on me until I started taking over boss explanations to PuGs in heroic groups. I know healing PuGs isn’t for everyone, but I don’t mind it (much).

Now you see, I’m a pretty efficient guy. In fact, some would even argue I’m impatient. I’ll try to do two things at once if I can get away with it. I plan my travel routes thinking of the fastest way to get somewhere. When I get on the sky train, I choose the car and door closest to the exit at the station I want to get off at. My friends despise it when I move so quickly. But I just really don’t like wasting time. If there is something that needs to be done, then let’s go and get it over with.

In heroics especially, I get a little tired when another player in the group is explaining what abilities are there and what players need to do to counteract it. They leave nothing out at all.

Me, I’m different.

The Twitter Rule

If you need to explain it in more than 140 characters, they’re not going to get it

I’ve started challenging myself to really think about the player and the role that they are. Is it really necessary for a healer to know when they need to interrupt? Does the tank need to know about this random add that gets crushed by DPS players anyway? Ergo, in PuGs, I’ve tried to condense and compact the information into stuff that’s relevant to them.

Don’t use 7 words when 3 will work (Good rule to follow for you new bloggers).

For this to really work though, players need to have certain schemas in place. A schema is basically a concept that lets you understand information in your own way.

Examples of Schemas

  • Void zone: Some dark circle on the ground that’s bad.
  • Cleave: Some attack that destroys all melee.
  • Tail swipe: Stand anywhere else but on the butt of the boss.

I’ve found the results to be promising. Most players I’ve come across seem to instantly just “get it” without the need for further explanation unless it’s a completely new concept for them.

Anraphet (Halls of Origination): Spread out. Stay out of voids. Stack up on Omega Stance. Massive DPS.

Rom’ogg Bone Crusher (Blackrock Caverns): DPS chains. Run away when chains are dead. Watch for ads, AoE as you go.

Drahga Shadowburner (Grim Batol): Burn down fire elemental. Watch where dragon is facing, run through to avoid breath. Avoid big puddle.

General Husam (Lost City of the Tol’vir): Avoid yellow orbs. Stand out of dust on the ground (Shockwave).

High Priestess Azil (Stonecore): Avoid void zones. Kite ads into void zones. Watch for dust on the ground (she throws rocks). Interrupt Force Grip.

Asaad (Vortex Pinnacle): Keep jumping. Spread out. Stack up when he draws lightning on the ground.

Vanessa Vancleef (Deadmines): Avoid fire, ice. Nuke 1st then 2nd boss. Avoid spinning things, nuke 3rd boss. Kill worgen, nuke boss. Kill ads before Vanessa. Use ropes.

Okay, I think went over by 6 characters with Vanessa. Hopefully, my point stands. The reality is that not many players read the full quest text. Like it or not, they read the objectives. By condensing explanations, players unfamiliar to encounters might get a better handle on them.

For obvious reasons, you don’t want to use this approach when it comes to raid bosses. Although, now I’m curious to see if it is possible to condense each role duties to 140 characters or less for raid bosses.

Challenge laid.

Which Cataclysm Raid Boss Should You Attempt First?

There’s no rush on shooting for raids at the moment. The holidays are over now and I know a number of guilds have scheduled their raids after New Years. While Conquest began informal raiding operations in December, I know that one question I struggled with was trying to decide what raid bosses to go after first. Each boss had it’s own set of challenges which made some easier than others. Raid composition also plays a role as some (Most?) encounters are ranged friendly compared to others.

You know you’re ready to raid

  1. You’re bored to tears of doing heroics repeatedly
  2. You’ve gotten all the epic gear you can get from reputations
  3. You paid an arm, a leg, and auctioned off the naming rights to your first born to buy epic quality gear
  4. Full set of augments including shoulder enchant, helm enchant, normal enchants and superior gems

You have 9 or 24 other people that are in the same boat as you are. It’s not enough that you are ready. You need to have a composition that looks like a competent raid group. Make sure you have enough tanks, healers and DPS players. If you’re serious about giving some of these bosses a shot, you don’t want to go in with 4 tanks, 4 healers and 2 DPS. While you might get certain fights down eventually, several of these encounters function as DPS checks with enrage timers.

Let’s take a look at what your raid leader need to figure out.

  • Can your raid group handle dynamic encounters? The Omnitron Defense System varies every attempt. You may not get the same sequence of Trons. Your raid group must be able to respond to different sets of abilities depending on which Trons are up. This is ideally suited for players who can pick up abilities quickly. It can be frustrating the first few times especially when your group is learning how to deal with poison clouds, ch ain lightnings, red lasers and so forth. But if you log enough hours on the encounter, you’ll eventually get a feel for the mechanics.
  • Does loot matter? Scout out the loot tables of the various bosses and see which one offers the greatest variety of loot which can be used. I wouldn’t worry about this too much though as this is the first tier of raid content. I guarantee at least someone will want something.
  • Is time of the essence? This may not be a big deal for some guilds, but others have extremely limited raid hours. Blackwing Descent only has one set of trash per boss. Bastion of Twilight has multiple pulls which involve up to 10 mobs on 25. Throne of the Four Winds has no trash at all. If you want to start throwing yourselves against a wall instead of grinding through the fun that is trash, then Throne of the Four Winds or Blackwing Descent will be the instances you’re looking for.

Great! So which boss should I aim for?

This is the order I would personally recommend and why.

Argaloth: I refer to him as Brutalus’ brother. This is a great DPS check for your raid composition to see how they do. If Argaloth repeatedly enters the berserk phase and your raid is unable to take him down without dying, it’s a good bet that some of the players need to acquire more gear somehow to meet the requirements. It also awards tier gear and PvP gear.

Magmaw: This boss will be easy to take down after a few attempts at it. Your raid will know what to watch for and expect during the two same phases.

Omnitron Defense System: A little tougher compared to Magmaw but the learning curve is steeper. Your raid group will need to make repeated pulls to cycle through all the Tron abilities and see for themselves what to do.

Halfus Wyrmbreaker: The trash leading up to him is a good check of DPS, tanking and healing. In the past 3 weeks we’ve taken him down, we’ve always gotten at least one epic item from trash. In fact, last night we received two Chelley’s Staff of Dark Mending. I grabbed one of them and we looted the other to a resident Resto Druid. I believe the heroic version of the staff is one of the best weapons out there for healing priests.

Conclave of Wind: The loot from this boss is an epic belt or epic ring which has a random enchantment on it. In other words, we don’t know what we’re getting when we take down the boss. I’d rather aim for the bosses where we do have an idea of what will drop. Conclave is also slightly more technical in the amount of coordination among the different groups that is required.

Regardless of what you choose, remember that you’ll experience all of them soon enough.

11 Ways to Become Better at Healing

  1. Heal.
  2. Heal normal dungeons.
  3. Heal heroic dungeons.
  4. Heal players in the world as they’re questing.
  5. Heal in battlegrounds.
  6. Heal in world PvP.
  7. Heal in arenas.
  8. Heal raids.
  9. Heal until a wipe has been called.
  10. Heal on a daily basis.
  11. Just keep healing.

Griping about how terrible healing is will not make you a better healer.

Healing will.

When I was young, I never wanted to leave the court until I got things exactly correct. My dream was to become a pro.
Larry Bird