Matt’s Notebook: Regicide (again)!

We’re back for another edition of the raid notebook and some quick thoughts.

  • Another DJs reclear of Dragons: We managed to reclear Dragons again the second time around. Our first clear only took a whopping 13 pulls, which was far less than what I anticipated. For the record, I thought it would’ve taken triple that amount, perhaps in the 30+ range. They’ve left a blueprint for my guys in Last Call to see if we can follow. I doubt we can do it in 13, but under 30 is not impossible. We did end up putting more work on Paladins this week, but due to some logistical shortcomings (one of our players did not get the assigned Meekauras for Paladins as they were instructed, and another healer didn’t indicate they’d be away). This led to some tension in the raid because boss man was incredibly annoyed. I don’t blame him either, as I’d be pissed too.
  • Last Call knocks out Mythic Nexus King and Heroic Bel’oren: We ended up burning Vantus runes on Mythic Salhadaar with these back-to-back 4% wipes. I just wanted to get it down and over with. It’s a hard one with all of the orbs and everything on screen. Very possible to lose visual sight of where your primary orb target is, and I had to make extensive use of the boss frames to target and track it down. I started off with a Mistweaver but quickly made the substitution for a Resto Shaman instead for the extra Spirit Link stability. The Mythic Dreamrift reclear could’ve been better, but I’ve started rotating in newer people who have not seen it yet, so that they can get reps on it and open their vault up for Gazes. There’s still a lot of work to do in minimizing silly mistakes even on farm. We’ll still wipe to early Mythic bosses and it’s always something different, but it’s a result of just sloppy play or absentmindedness. One of my challenges is to try to keep everyone playing at capacity for 5 minutes everytime. We can’t coast through everything just yet. With the time remaining, I felt it was prudent to clear out March. Belo’ren took us about 3 pulls, but it was what I expected. It’s hard to script this one since there are a lot of random elements involved. With Midnight Falls, we saw the 2nd phase just once. It took about 20 minutes to troubleshoot the installs of the Northern Sky Lura map. We had errors ranging from incorrect file placement, or appended file extensions, etc. Crystal damage and grouping needs more attention and reps. There’s a lot of coordination that goes on here, but I’d rather do this now than come back to it later on Mythic (and be in a position to relearn Heroic mechanics on top of Mythic ones).
  • Questioning of progression order: I’ve never experienced so much pushback when I wanted to go pursue Heroic March. The feedback I received was that the team would rather continue goiing after Mythic bosses. I understand the sentiment, but I felt it was better for long term growth to at least clear and cap out the Heroic raid tier. It at least gets us that 9/9 Heroic credit. We’ve already started our heroic raid nights at Paladins (with the skip). We’d drop Heroic Dreamrift, but Gaze is still too valuable. We’re at the point where we can drop Heroic Voidspire altogether. There will be limited opportunities for the entire team to raid together as is (between the 3 Heroic bosses including March). I want to still do that to help maximize our team’s play time to that extent before it gets shortened as we progress into Mythic. I’ve never seen Sparty get this kind of pushback when he was laying out the direction for bosses to go after. All of us in DJs weren’t that opinionated about it, and we just did as we were told. The content wasn’t hard, and we’d streamroll it within a few pulls anyway so we could quickly get back to where we were on prog. We don’t need the extra gear to clear out the Heroic Midnight Falls, but we do need time to learn it. Gear from Midnight Falls is still relevant and impactful now (including rings, necks, and trinkets), so it can help our progression on the later Mythic Voidspire stuff before it gets outclassed by gear acquired from the vault. Our raid team is progressing faster than where we were last season with an all-new tank roster, a revamped healing roster, and half our DPS on turnover.
  • Raider Self-Improvement and Trial Feedback: I might have to expand on this topic later, but it was brought up internally about some of our newer players and the steps they take for self-improvement. Do we have knowledge that they are reviewing logs, and making the necessary adjustments to on subsequent weeks?

    No, it’s assumed.

    My stance is that we should make this information and feedback visible to them so that they are aware that they could do better. The opposing stance is that the players should just know and do their own work. I prefer a hybrid model because it demonstrates that we’re aware of their low performance and that we can offer some guidance on what areas to upskill themselves on. If we don’t say anything and take their performance at face value, it hurts both the team and the player because there’s no meaningful feedback. The rest of the team then gets upset and frustrated at each other. The affected player could just have no idea that they’re not performing at their capability. Sometimes the fix can be something as easy as being reassigned to a different target or adjusting their CDs to be more impactful. I don’t like the idea of just assuming and expecting everyone knows what they’re doing wrong. That may work well at a Hall of Fame level, but we’re no where close to that. We still have a myriad of players that are looking to make that AotC jump to CE and haven’t internalized how to self-improve. At DJs, the team likes to stick around after raid or during the week and go over logs with each other just for an extra set of eyes. We’ll even look at our raid videos to see what we could’ve done better on movement or how we can eke out more damage. I’d like to implement something similar, but I just don’t have the bandwidth or the smarts to really pull it off. I can’t expect the team to take me seriously when my Shaman’s damage is not as high as it should be either. I always start off strong out of the gate before the damage just starts falling off over the course of the fight. I have a suspicion it might be related to my bindings. I don’t know.
  • Mythic Flex: More on this later, but Blizzard did announce the next small raid is going to have a scalable raid component between 15 and 25 players. Pretty neat idea and is a nice way to bridge that gap for AotC guilds who’ve run out of things to do and want to take on another challenge. I have my own thoughts and on this, but I’ll save that for a different post later.
  • Last Call Roster: We’re holding firm at 25 players right now after we had that 2 week turnover. Our Evoker Healer has switched to a Holy Paladin. Now we’re entirely Evoker-less. I’d love to add a pair of Aug Evokers onto the team though. Those are also hard to come by.
  • New Patch: The big feature I’m looking forward to is that Voidforge stuff with the extra bonus rolls. I know I’ll mostly be spending mine in M+ for that damned Feather out of Windrunner on my Shaman.

Enjoy the new patch today!

Matt’s Notebook: More Midnight Addons and Progression Updates

I’ve updated my addons page for Midnight. There aren’t any WeakAuras, but it feels like I’ve tripled the number of addons being used for this expansion. There are a few quality of life addons in there, but nothing absolutely required.

It’s been several weeks, and things have calmed down. The blitz to grind a bajillion keys has leveled off and returned to normal. Here’s the team update!

In DJs, we’re now 5/8 Mythic, having defeated the Dragons in 13 pulls. That one was incredibly eye-opening. It looked way more complicated on paper. The triple tank strat comes in clutch here with two Blood Death Knights controlling orbs. Moving on to Paladins means we need to activate that fifth healer.

Meanwhile, in Last Call, after having about 5 players depart the team, we were able to quickly replenish our roster. They helped net us an extra boss, which propelled us to 3/9 Mythic with Mythic Dreamrift cleared. We logged a lot of shots in on Nexus King, but could not close that one out in the last hour. From a recruiting standpoint, the last piece I’m absolutely looking for is another Aug Evoker. We haven’t even stepped foot into March yet, but now is the time. We were so focused on securing those Mythic kills early on and there weren’t a lot of gear upgrades from March. We’re in a good position to do it now since we can start taking more bosses out of Heroic Voidspire.

I’ll admit, I have not been happy with my own Shaman play as of late. I think I’m having a hard time with timing Master of the Elements. I’m so busy casting, I sometimes miss the procs and end up sending a Tempest without casting Lava Burst before it (to get Master of the Elements active beforehand). I usually open up with a strong start, but my damage tails off as the fight progresses.

Good luck with vaults!

Game On for Midnight

That was an incredibly busy set of weeks between the final grind, early access, and pre-season. Starting tomorrow, raids will open, and we’re back at it once more. How are things looking as a whole for the raid teams?

  • Death Jesters is in a solid position. We’ve essentially rolled over our entire roster from the end of last season and haven’t picked up anyone new during the offseason. I’m playing Elemental Shaman this go around but I’ll still have my Priests as a backup just in case.
  • Last Call took a little bit more work. Our offseason netted us an astonishing 9 new players. Some are a mix of raiding veterans, and others looking to make the jump from AotC into Mythic. The standard level and preparation required is going to be much higher than what they’re used to, so I hope they don’t get overwhelmed.

What else have I been up to since early access? It’s been a bit of a whirlwind. I spent the first few days just levelling my characters. I maxed out two shamans, two priests, and a mage. After that, I started investing my time into professions. Not doing as many tailoring things since I’m not actively maining my Priests this season, but more of a focus on alchemy for potions and cauldrons. I’ve cleared out all of the m0s, world events, and Prey events.

For the most part, I’ve enjoyed the zones. I’m digging the new Eversong Woods. It’s quite bright, cheery, and optimistic with some hint of dark side void magic stuff going on. To be expected! Zul’aman is a great revisit, and it expands upon the raid zone from back in Burning Crusade. Haranir is a fun visit although I keep flying into roots which is quite annoying. You’d think it wouldn’t be as much of a problem within the planet itself. Voidstorm is just okay and I think it’s because it reminds me too much of K’aresh which we just finished the previous expansion on.

Let’s talk about the new world events.

  • Prey system: Fantastic! Love this addition. It gives me another reason to go out and farm herbs or ore. I like the additional difficulty and challenge to the game just for doing world quests or other stuff out in the world and getting rewarded for it accordingly.
  • Saltheril’s Soiree: A world quest hub with weekly quests to participate in, culminating in a defend-the-runestone type event? Yeah, I can handle that. The quests are diverse, and I don’t mind helping the different subfactions with the eventual aim of buying all their decor anyway.
  • Legends of the Haranir: This is another straight forward set of weekly quests, and you do learn a bit more background lore information. This one isn’t too bad either.
  • Stormarion Assault: I like the addition of this tower defense event. It needs a bit of tweaking, but I can’t say what or why, but it could use a bit more iteration. I try to play away from the middle (or just outside the circle) while harassing inbound enemies.
  • Abundance: The worst of them all. It’s already been nerfed multiple times, and it no longer feels fun to participate in. I was lucky enough to be able afford some epic tools. This event feels like a chore when I’m participating in it.

All in all, the world events for this expansion were just okay. They weren’t as fun to participate in compared to the Feast weekly or the Theatre troop weekly. Raids are opening up this week even though it’s just normal and heroics! Can’t wait!

Last Call: Where We Fell Short This Tier

Last week, we made the call to end our season early in Last Call.

We did not close out the tier. We did not secure Cutting Edge. And while there were a lot of contributing factors, the responsibility ultimately sits with me.

This wasn’t a single-point failure. It was death by a thousand cuts over the course of the tier.

The Reality of the Season

Over the span of this tier alone, we cycled through five different tanks.

That level of instability at the most foundational role in the raid is incredibly difficult to overcome. Tanks set positioning, pace, and confidence. Every time that role changes, the entire raid has to adjust. We never really got to stop and build sustained momentum.

On top of that, one of our principal healers disappeared mid-season and never logged back in. There was no message or explanation. Just gone. I genuinely hope she’s okay, but from a raid standpoint, losing a core healer like that leaves a massive gap that isn’t easily replaced.

We also ran into a problem that quietly compounded everything else. Attrition eroded our roster depth.

By the final points of the tier, we were running on razor-thin margins. We did try to recruit reinforcements, but the reality was harsh. The players applying simply weren’t at the same experience level as where the team had already progressed to. Bringing them in would have meant significant reprog just to get them caught up.

That put me in a tough spot.

Do we reset and relearn fights with new players, knowing we’re already late in the tier?
Or do we roll the dice with the roster we have and push forward?

I chose the latter. And while that kept our progress intact, it also meant there was no slack. If even one person couldn’t make raid, we were at risk of not raiding at all. There was no bench. No buffer. No margin for error.

For about eight weeks (after Thanksgiving), we dealt with roster inconsistency and constant relearning. I had to set different lineups. I had to adjust assignments. I had to set different expectations. Instead of refining execution, we were constantly stabilizing just enough to keep going.

But yeah, that’s not how Cutting Edge teams succeed.

What We Still Accomplished

Despite all of that, I’m still proud of what this team did.

In our first expansion together:

  • Tier 1: 7/8 Mythic (Nerub’ar Palace)
  • Tier 2: 8/8 Mythic (Liberation of Undermine)
  • Tier 3: 7/8 Mythic (Manaforge Omega)

That’s not nothing. For a team that came together at the start of the expansion and spent much of it fighting roster instability, it shows there’s real capability here.

But close only counts in horseshoes and hand grenades. In Mythic raiding, close just means unfinished.

Where I Fell Short as a Leader

I underestimated how much instability we could absorb and still push at a CE pace.

I tried to patch holes instead of doing a more deliberate rebuild sooner. I spent too much time reacting and not enough time forcing a reset when it became clear the margins were disappearing. And while the strategy work and planning were there, the lack of roster depth meant we were always one absence away from a lost night.

That’s on me.

What Comes Next

Now comes the rebuild.

We need:

  • A stable tank to carry into the next expansion
  • More healing depth
  • Additional DPS consistency
  • And ideally, more leadership support, so decisions and responsibilities aren’t concentrated on just one or two people

Roster depth isn’t a luxury. It’s a requirement. Without it, every night becomes fragile, and progression turns into survival.

Looking Ahead

Last Call didn’t get CE this tier. That stings. But it doesn’t define the team.

What it did do was clarify exactly what needs to change and what cannot happen again. The lessons from this season are going to shape how this team is built going into the next expansion.

If you’re a player looking for a new raid home, especially someone who values structure, accountability, and stability, come check us out. This team is being rebuilt with intention.

We’re Back!

I trust everyone had a restful holiday. I’ve been tied up and busy over the past month and change. Between housing that’s come out, Battlefield 6, and other obligations, I took a bit of a step back from posting. With things settling down, I can get back to some degree of regularity. The list of things I want to touch on is growing astronomically.

With housing, I went nuts on it during the first two weeks, just collecting and unlocking as much decor as I could. But since I never really did a bunch of the Horde stuff in BfA or in Warlords for Draenor, I went through those to try to unlock everything that was gated behind some of those quests. I did manage to finish most of the Remix housing decor items. The last few things I need are from leveling the various Class Hall features or recruiting 20 people. I have a few remaining classes on Legion (Druid and Warlock), but the rest of the classes have been shipped over to retail servers.

On the beta side of things, I haven’t spent as much time there as I wanted to. The UI stuff is still in flux and it’s challenging to play until I find something that works best for me. It’s slowly getting there with all of these beta UI packages being released. A few of the players in the guild have been giving Quazii’s a shot, and it looks promising. For players like me with multiple alts, Hekili’s removal means another assisted highlight solution. I did run into this one on the ol’ WoWUI subreddit called Cooldown Manager Centered.

How have things been going in the raid?

  • Death Jesters: We’re in our offseason. Everyone on the team has received their mounts and we’re underway in selling mounts. End of tier exit interviews have been conducted and we went over our raider surveys with everyone.
  • Last Call: Not as rosy. Our roster depth has plummeted, and we have exactly 21 players left. We don’t have any Mages. Our Holy Priest has disappeared. It’s going to be a tough stretch in getting Dimensius down. After 300+ pulls, we’ve only seen phase 3 once with a small handful of players alive. We went through something like six straight weeks where we did not have a consistent 20 players in the lineup, so every week I had to make adjustments, and that didn’t lead to the continuity or consistency that this fight demands. Doesn’t help that this stretch of the season also coincided with the holidays. Prepatch comes out in about a week, and I fear we won’t be able to get it down by then. We have around 9 hours of raid time left. It’s growing weary since we keep failing to make simple mistakes of brainfarts on phase 1, which prevents us from making meaningful progression later. This fight has exposed my ability (or inability) to make adjustments when it comes to cooldown usage assignments. We’re going to try to save a few two-minute CDs for the Pargoth platform and use the gateway for that first crossover (instead of the second). We’re recruiting for healers, a tank (for Midnight), a Mage, and other non-Hunter DPS. Here’s our application form.

Aside from that, most of my remaining time has been spent playing Battlefield 6, Two Point Museum, and Hearthstone. I’m almost done with the battle passes in both games. I’ve also just about finished the Diablo 4 season journey. I took my Paladin up to Paragon 250 and cleared a few Pit 100s, which usually marks the time where I can comfortably wrap up the season there.