Anxiety in Tanking and Healing Mythic Dungeons

Happy Wednesday and I hope you all had productive vaults this week! My Priest has gone dark and heavy on Shadow and DPS gear for the first week (up to 503 ilvl now). I was able to 2 chest a +10 with some guildies and stocked up some 8s. As a raid team, we completely cleared out normal and heroic before finishing out with 3 bosses in Mythic (Terros defeated). This week, we’ll be revisiting Aberrus.

I have a story here about a recent tank applicant to Death Jesters. On paper, the player looked like a fit. Their logs were on target, the defensive usage lined up, and it didn’t seem like there were many mechanical issues until I came across the below (Paraphrased):

“I’ve always found Mythic Plus content challenging and it tends to make me quite anxious, as it’s not my main focus in the game. My primary objective for this fated tier is to improve in this area. While this issue hasn’t impacted my performance in raid progression—I make sure not to be the weak link—it has caused some tension in previous guilds. I’m actively working to overcome this, though I expect it will take a bit of time. Fortunately, the fated tier presents a good opportunity for this.”

This admission does highlight a common feeling among players, especially tanks and healers, in the opening weeks of a new tier. Heck, this level of anxiety is even more pronounced during patches that introduce new dungeon content, where players have to learn new routes and strategies for handling enemies (and whatever abilities that might wipe the party). While this tier is already familiar to many of us with revisiting previous dungeons, the challenge of re-learning still looms, although that’s been mitigated by the various nerfs and tuning changes (Season 1 Ruby Life Pools was a nightmare).

However, avoiding Mythic Plus dungeons in the early stages is unacceptable at the Cutting Edge (CE) Progression or even a mid-level mythic raiding guild. Tanks are expected to step into these keys from the get-go. This early dungeon running is crucial not only for personal gearing but also for the success of the entire team. In guilds like ours, the majority of loot is allocated to favour DPS players, meaning that tanks and healers have to obtain upgrades predominantly from dungeons to supplement the raid.

As a tank within a raid team, one assumes the role akin to Atlas—a Titan doomed to bear the weight of the world on his shoulders. Like Atlas, tanks have that responsibility and must be both resilient and proactive in ensuring that all team members complete their keys with minimal reliance on outside players (pugging). Some players may have friends or other communities they can tap into, but others might be reluctant or unable to do so, requiring help from guild tanks and guild groups to step in and help with a smoother key experience.

With us, our tank expectations are clear — Step into mythic raid content feasibly early while simultaneously supporting the team’s collective needs. A tank that just logs in to update their gear and achieve our dungeon minimums before disappearing just barely meets the guild’s standards. Tanks are just such a bottleneck role at the start. We have a few healers and other DPS that are diversifying and collecting tank pieces to help address that and add more variability to schedules (and their goal isn’t to push high, but to get to a point where +8’s are reasonably comfortable). The role demands extensive involvement, a commitment to team progression, and an unyielding dedication to overcoming personal and collective challenges. I can certainly understand and sympathize the level of anxiety for pushing keys beyond the 10 (or even the 8 range) early on. I feel the same way. I did not feel confident at all healing anything past 8, that’s why I decided to give Shadow a go and get healing gear that way to help be available for raid needs.

Symptoms and Addressing Tank or Healer Anxiety

Anxiety experienced by tanks and healers can come about in different ways. This includes hesitation to join groups, fear of criticism, performance stress, and making decisions under pressure. This anxiety not only diminishes personal enjoyment but can also impact team dynamics and success. Tanks are also the ones dictating the pace of the dungeon (since they’re the ones tackling pulls). Is it time for a big monster pull? Go slower, and steadier at 1 or 2 pulls at a time? Are there DPS cooldowns up and available?

Our tank takes preparation to a bit of an extreme with this multi-monitor setup

Addressing these issues would take multiple approaches (and this list isn’t exhaustive either):

  • Education and Preparation: Knowledge of dungeon layouts, boss mechanics, and optimal strategies can ease some of the uncertainties that fuel anxiety.
  • Communication: Talking it out with the party can foster a supportive environment where fears can be shared and addressed collectively. Before big pulls, I’ll try to remind the team of key interrupts or things that can smoke the party if left unchecked. Tanks can call for personals or any extra externals (“Gotta kite, drop an Earthbind!”).
  • Incremental Progression: Slowly increasing the difficulty of dungeons can help build confidence in a controlled and manageable manner (I started from 4s and worked my way up).

Lastly, it also helps to play with people you know and trust who are familiar with each other.

If the root causes of anxiety can be addressed, raid teams can ensure that all members — regardless of their role — feel both competent and confident in their abilities to face the challenges of Mythic+ dungeons. It helps ensure that the game remains a fun and rewarding experience for everyone involved. The best step might be to join a more relaxed, less focused raid team to start where the pressure of grinding all those keys isn’t a factor. A competitive CE raid team isn’t the best environment to help properly support a player like that from the start. It’s not an easy journey, but it’s not impossible to work through and help control.

Anyway, back to Aberrus this week! If you’re looking for a raid team for Season 4 and the next expansion, come check us out! We’re looking for a Mistweaver Monk, assorted range DPS, and another tank!

Mythic Fyrakk: Kill Video Analysis

Our official kill video for Mythic Fyrakk is now out and available! These are perspectives and shots from our initial CE kill.

I managed to squeak in for my CE kill, and it only took me 5 tries (seriously, why did it take so long, fellas? It didn’t seem so hard at all). There are only two days left, and there are several Race to World Last streams going on as guilds attempt to get their place on the CE list. Best of luck to those teams! I died on each phase at least once. The hardest phase of the encounter is like everyone said — the first phase. Can’t afford to relax or lose focus. The nerfed intermission phase is a nice breather with the reduced ball damage.

My finest moment is in this last phase: https://clips.twitch.tv/GiftedHungryMinkLeeroyJenkins-A7nWmgLO0_PWzly9

I swear I slammed my feather button, but it didn’t go off! In any case, that’s a wrap for us on Season 3 and the whole expansion.

Season 4 plans

With the new season starting in just a few days, the Awakened raid schedule recently changed to a weekly rotation instead of every two weeks. I doubt we’ll step into Mythic Vault of the Incarnates right away. For us, our plan is to open with normal and then heroic before beginning to award and complete 4 piece tier sets for everyone. It’s doubtful we’ll get to Mythic Vault in the initial week. Our roster is sitting at 27 total players but we still have room for a few more. Our immediate need is a tank for the upcoming expansion, and we’ll be using this time to look for one that fits into our raid environment.

Mists of Pandaria Remix!

Are you kidding me?! Blizzard just announced a limited-time event where players can level through Mists of Pandaria in an express manner. I am actually really stoked about this. Even though I’ve had no interest in Classic or Season of Discovery or any of that, I am definitely intrigued by the Pandaria Remix. I guess it’s because it’s only for a limited time, and there’s speed levelling mechanics involved. Not only that, but the various raids are opened up earlier in the leveling process, which means I can step into it earlier. I’m going to look at assembling a weekly raid group just to step into those Panda raids. Some of my favourite encounters were in that expansion.

  • Tortos
  • Spirit Kings
  • Blade Lord
  • Durumu
  • Malkorok
  • Blackfuse

I just can’t help but wonder if they fixed that unskippable Tortos cutscene yet or not. Maybe they fixed it to be twice as long.

I’m not sure what class to level yet, but maybe a Priest. Or I could level a DPS character, but I’m not sure what was great around this time.

Anyway, aside from Pandaria news, we are continuing to recruit for Season 4 and beyond! Ideally, what we’re looking for right now are players who we can immediately slot into Mythic Fyrakk (as in, there’s no reroll or regearing needed and they’ve had a few pulls in there). For players with experience that isn’t quite there yet, I’d encourage them to apply later on in Season 4 or before The War Within.

For classes, we’re primarily looking for another tank and ranged DPS. Come check out our Raider IO page and apply via the link in the profile.

Back to CE Reclears!

I can safely exhale.

We’ve recleared Fyrakk a second time. I still standby my statement that 2nd clears of a boss can often be harder than first kills. This past week was our first raid week in a while where we stepped back in against Gnarlroot and Igira (and the first time I raided in months, especially with the new Holy Priest changes). The last time we took down those two was back in 2023 since we started extensions shortly thereafter! Things looked a little rough on Smolderon and Tinderal before the team flipped a switch, powered through, and followed up with a nice finish on Fyrakk. That led to two more mounts for our Holy Paladin and our Demon Hunter tank. I will say I was a little worried about our reclear because we had to borrow a tank to come in.

Yup, our main tank completely ghosted and left the community on the same day of raid with no notice. I recruited them in myself and supported them as best as I could, but it clearly wasn’t enough and I’m still pretty livid about it. In our guild, accountability is something we hold everyone to regardless of their role, their tenure, and so forth. For someone to say that they want to see accountability and fairness across the guild and then simply tuck tail and leave when things get demanding means they have their own insecurities to work their way through. We always ask the team to make an effort in raid, and we’re honest about what we need the team to do and how to do it.

Maybe the problem exacerbated itself when I was asked to look for a third rotational tank, and they took it as an affront or a sign that they were going to be outright replaced. We run a pretty deep roster that ranges between 22 to 28 players throughout the course of the season. We have 6 healers and as many as 18 DPS because we raid on the weekend, and we understand that things come up. But to only have two tanks puts us in a precarious situation in case something impacts them. Our tanks sacrificed concerts, vacation time, and other activities just to ensure that we could raid. Personally, I don’t want them to make a tough decision like that on a recurring level. There are so many guilds out there that have folded and ceased due to a lack of raiders and I don’t ever want that to be the reason why we stop. It’s my role as a recruiter to make sure we’re never in that position and that if we decide not to raid, it’s because it’s a holiday. Everyone needs the away time to reset and reenergize themselves or have a date night or self care weekend. I respect tanks, and I understand the high pressure that comes with it. It is not an easy role to play and progress with.

It’s another thing to quit the guild with no notice, but to do it on a raid night is just blatant disrespect. If you’re feeling miserable and awful about the raid team you’re in, maybe talk to an officer or the guild leader for an honest conversation about what you’re feeling and why. Is it something that was said? Is the raid atmosphere different? It’s okay to feel insecure, but how a real team works is by collectively talking about the problem and discovering if there is a solution. If nothing’s working, then separation can be discussed without burning bridges. We’ve had players who were with the roster years ago and left to take a break or play with their friends and then when an opportunity came up, they returned. We’ve had trials come in only to realize that this was way beyond their comfort level and needed some more seasoning in other less strict teams before they came back after they received additional experience. This is why I stopped trying to get close to and have lasting friendships with raiders on the team. I get hurt way too much, and I can’t do that anymore. Never again. I’ll help the team do keys and other raid-relevant activities, but I’m done outside of that. I can go back to Deep Rock Galactic Survivor or jumping into Helldivers.

We have an immediate tank vacancy, and I’m looking to pick up another CE oriented tank for the Fated season and for the next expansion. I’m also looking to sign an Aug Evoker (with a Preservation offspec) along with either a Mistweaver or a Resto Shaman. You can find out more about us here. Our plans for Fated are to focus just on Fyrakk clears. We might look back at some of the other instances, but the priority remains on the mount.

Mythic Fyrakk Cleared: Dragonflight CE Complete!

It’s finally done! Fyrakk has been defeated and the Dragon Isles are once again safe! Death Jesters finishes Realm 8th (US 242). Our expansion tier finishes showed growth and improvement across each raid instance:

InstanceUS RankServer Rank
Vault of the Incarnates36314
Aberrus3009
Amirdrassil2428
I did feel like the odds were stacked against us when we entered Dragonflight seeing as we had primarily been an AotC guild when Shadowlands finished. We only finished half of Mythic in Sepulcher. That feeling rose up again after we cleared Aberrus and we lost a significant amount of players from that roster. I thought we would have finished further back outside of the top 300 US spot, but I was pleasantly surprised. We had a few new first time CE’s at the end of it so I’m thrilled for those guys. Here’s the final few seconds before the kill via Twitch.

https://clips.twitch.tv/OutstandingShinyLaptopNotATK-DNdsZZgXyyzKuBOJ

So what now?

Our plan is to continue farming mounts until everyone on the team gets one. We have a systemin place for determining the mount order distribution. It’s either that, or we completely random roll it every time. I’ll have a future post on this because I can see how everyone would have different opinions on how mounts get distributed and what’s fair. Even with Fated coming out soon, I think our plan is to continue our focus on Amirdrassil until our mounts are complete. Though if we happen to clera and use the skip early, we can revisit the other older raids. Rumour has it there won’t be one rotating fated raid every week this time around. I’m looking ofrward to seeing what this new season looks like.

Let’s talk about Fyrakk because some of these phases are intense.

  • Communication during Mythic soak drops are absolutely critical. We had a few early wipes if they were missed. Always communicate left, mid, right for drop offs to minimize that overlap. At this level, everyone has to be vocal since we’re not all psychic.
  • Intermission orbs is where we did a lot of our learning. Immunities were assigned towards the end of it, and anyone who didn’t have one needed to say that someone else could cover it at the end.
  • Phase 2 cages seem finicky. There were a few times where some players that should’ve been freed weren’t even though they appeared well within the graphic.
  • Phase 3 was the home stretch. Our tanks picked up and held their corrupted seeds the entire time. We also burned two of Amirdrassil’s seeds right away with the first breath to minimize the chance of a fourth seed detonating and jeopardizing the raid later. We had more than enough damage to push by using just three sets of seeds.

Full Kill Video

That’s our kill video from our Mage’s perspective

Anyway, that’s it for us! We get to relax a bit and try out new games (like Helldivers and Deep Rock Galactic: Survivor). I’ll still be recruiting for the team heading into Fated and Season 4. Current class needs:

  • Tank (Maybe a Prot Paladin)
  • Evoker (Augmentation)
  • Demon Hunter (Havoc)

Check us out and apply if you’re interested!