What are Your Surprise Statistics?

When you bring up the Achievement window in game, there’s another tab for statistics. Looking through it, one can actually see their own history in the game. It’s mostly numbers but there’s a few intriguing facts too.

Character

Number of respecs: 37 (Ever since dual spec, never had much of a reason to switch)

Total gold acquired: 151102

Health postions used most: 1 (And it was a Bottled Nethergon Vapor from back in Burning Crusade)

Food eaten post: 1592 (I am one thirsty and hungry dwarf)

Combat

1,294,002,336 total damage done: (Probably from a combination of Flame Leviathan and Malygos drakes)

2,306,499,782 total healing done: (Malygos probably made up a chunk of that as well)

Deaths

Most deadliest Lich King boss: Loken 10 (First time I ran it)

Most deadliest Lich King 10-man boss: Sapphiron with 11

Most deadliest Lich King 25 boss: Sartharion with a jaw dropping 65 (All those 3 drake attempts)

Deaths in Naxx: 293

Deaths in Ulduar: 150

Deaths in Trial of the Crusader: 2

Deaths in Icecrown: 208

Resurrected by Priests: 38

Resurrected by Druids: 74 Rebirths + 56 normal resurrections (You can see who all the battle res’s go to)

Resurrected by Shamans: 48

Resurrected by Paladins: 67

Soulstones: 72

Ghouled: 3

Dungeons and raids

Boss killed the most: Archavon

Kel’thuzad killed: 20 times

Yogg killed: 7 times

Anub’arak killed: 18 times

PvP

Duels won: 4

Duels lost: 22

What about you? What character statistics about you are you surprised about the most?

Matt, Slayer of Kings

WoWScrnShot_042110_193828

So much weight and pressure off my shoulders. Arthas was taken down on 10s. Now that I’ve seen the entire fight from beginning to end, I’ve got a better idea on how to handle stuff on 25s and what calls to make. Took about 12 hours of learning in total, I think. The hardest part for myself personally was coordinating Defiles and Valks. I wasn’t sure whether to play the Defile position first or Valk positions first. But I figured quickly that the Defiles were the more threatening of the two.

Go figure. Our first kill was done without a Shaman. It wasn’t the most optimal group make up, but I wanted to go with players who happened to be available at the time and zero in for a kill.

Group

Disc Priest (Me)
Resto Druid
Holy Paladin
Death Knight (tank)
Death Knight (DPS)
Shadow Priest (DPS)
Balance Druid
Hunter
Ret Paladin
Prot Paladin

I’m a little disappointed that I never got a chance to see the inside of Frostmourne. From what I heard, there was zero difficulty.

There are a few things I do want to shore up though on that final phase. The first two times they swooped in, I called for DPS on them from the Shadow Priest and the Balance Druid. In hindsight, I’m not sure if that was the most effective play. After the second set of explosions, we opted to spread out and rely on defensive cooldowns with the 3 Divine Guardian specced paladins and Divine Hymns. Once Arthas approached 14%, I just called for all out nukes on him and forget the ads. Once he hit 12%, vent exploded and erupted in cheers since we knew we had it.

So what dropped?

2 x Valius, Gavel of the Lightbringer

Yeah. Two healing maces. Does anyone else find that ironic that the first weapons that drop for my guild on Lich King happen to be two healing maces?

Anyway, LFM for Lich King on 25?

In Which I Attempt to Bring Order to Chaos

Lich King attempts. Recruiting. Thick skin. Compromising principles. It’s been a while since I last wrote about my guild and I don’t know where to begin.

The Lich King

We’re getting better. With every attempt, we last seconds longer. Phase 1 and 2 have been all but mastered. I play Discipline during the encounters and focus on Infest prevention. At the moment, we’re struggling with breaking through the Defile and Valk phases. Some of these defiles have been absolutely spectacular. It’s difficult for us to set our stuns and slows around the valks though since we just don’t seem to know who is available and who isn’t. Both 10 man groups have also reached Arthas and are working on him as well. One of them managed to reach the second transition phase. If we can just carry that experience and that momentum into 25s, then I expect we’ll see him down soon enough.

In order to do that though, we need to hit that consistent roster. Unfortunately, we don’t have that. I’ve gone on a fairly massive recruiting spree lately. Some of them stick around, others join and then disappear after a week. When our A team roster is here, then we should be able to hit it. Sadly, this is the time of year where real life just manages to slap everyone and the face and show them who is the boss. I got some players that are moving. I got some players who on the injured reserve. Others can’t seem to show up because of a variety of reasons. I suppose I should be glad that we’ve been able to field raids at all.

Compromising Principles

You may wish to check out the Bossy Pally’s musings about a recent recruit before coming back here. Not exactly one of our star hires, but recruiting is extremely tough right now at this time of the year. From what I’ve seen, most players are either looking for hard mode guilds or are just starting to work their way into ICC. This is exactly the same thing we saw during the tail end of Burning Crusade as most guilds were either hard at work on Black Temple, Hyjal, and Sunwell or were just getting their feet into Karazhan, Gruul’s and Magtheridon. Guilds that were in Serpentshrine Cavern and Tempest Keep kept folding simply because there just weren’t enough raiders within that raiding bracket. As it stands right now, it doesn’t seem as if there’s any players interested in the late ICC 25 normal raiding bracket.

Ideally, when it comes to players, you want them to possess these three following qualities:

  • Skills
  • Gear
  • Respect

In most cases, players only come with 2 of them.

Skills: The thing about skills is that players will either get better or show zero signs of improvement. You can give them all the theorycrafting, have them watch all the videos, and read all the material. This doesn’t guarantee any improvement at all whatsoever. I call them dead-end players because there’s nothing more that can be done for them. If you want to push on and succeed in later raids, they need to be cut in favor of someone else who is better.

Gear: A lack of gear problem can be easily fixed. It requires players to take an active role and do what they can in farming for badges or getting their gear crafted. When they do come into raids, any holes in their gear can be plugged in appropriately. The problem? You can’t take an undergeared player into Lich King and expect super positive results. It takes time to reduce that gear gap to an acceptable level. These players I take in and have them brought on early bosses of ICC before swapping them out accordingly.

Respect: Sigh. I’m guilty of turning a blind eye to stuff that goes on in guild chat. I don’t like it and it’s not particularly something I’m proud of. But it doesn’t mean I won’t step in if it gets too far. I’ve got principles of my own. And yet, there are times where I have to temporarily shelve them for the sake of getting a raid going. Does that make me an inherently evil person? I don’t know. But my number 1 priority and mandate has always been to get a successful raid going. Sometimes I’ll play with the nicest people and they’re awesome personalities to boot. But they just can’t hit the benchmarks or performance targets I set. So what can I do? I don’t want to hold back 24 other people no matter how nice and courteous some player is. At the end of the day, we’re all about killing bosses.

Don’t misinterpret that as an unwillingness to take action. I’m quite capable of ejecting players when things get out of hand or go too far. What’s different is that my level of tolerance is arguably far greater than most players.

Thick skin

Players need more of this. I see some of the stuff that’s said in different chat channels and it’s like “Really? Of all things, that sets you off?”. I don’t know. Another possibility is that I could be an extremely insensitive jerk. But as a GM, I’ve got to know where and when to pick my battles accordingly. I don’t like having to deal with players who come complaining to me over every little thing. Thankfully, that hasn’t happened. In most cases, players are strong and able to stand up to themselves. No GM wants to deal with baby sitting problems and resolving conflicts in raids. Those are bad problems to have. Good problems to have are issues like deciding who gets to go in raids, which boss to take out, which tactics to use and so forth.

Human resource problems between players? Arguably the worse thing to deal with in the world.

What’s worse is that when there are issues between two players that get escalated by both sides. I attribute that mostly to an ego problem. No party is willing to stand down or lose face. If ego was taken out of the equation, I’d guarantee like 95% of problems would stop before they reached a breaking point. I took a course on policing years ago and one of the chapters was on crisis management. Police officers routinely deal with all sorts of people on a daily basis. There were some important lessons I learned in that class which I’ve managed to carry over into the whole GM thing.

We’ve been bleeding players right now and we’ve hit another rebuilding phase. Some have left due to work or lack of interest. The guild’s at a crossroads right now. My plans for the future have been to carry on into Cataclysm. I face a lot of internal pressure right now, mostly from myself. I want Arthas dead as soon as possible. There are days where I start doubting myself and my own capabilities. Everyone keeps telling me the same thing about having faith and things will get better. It doesn’t always work that way. I can’t just sit back and expect things to get better. I have to work hard for it and attract the right players. Sometimes a little luck helps.

Now I just have to find me some DPS players and healers. It ain’t just for the short term. Players in Icecrown will be auditioning for Cataclysm as well. I’ve got to go look for the long term players who buy into the system and are willing to commit.

I wish Syd was around. She’d always know what to do or what to say. I imagine she’d say something along the lines of “Just listen to yourself” and “You already know the answers and what to do”.

I am so Ashamed

matts-pony

Ghostcrawler did promise us a pony.

Man, I hate myself so much right now. I have no willpower at all. Thankfully this thing is account wide so it means I don’t have to spend any in game gold on mounts ever again. Just have to buy the training for it.

But still.

I feel so dirty.

Sometimes I wonder why I’m not addicted to drugs or alcohol yet. Probably because I’d rather spend the money on shiny, transparent things like mounts. Tried speccing Shadow to see if it’d look any cooler. I was hoping it’d be a little darker or more transparent-y, but alas.

Are Healing Classes Losing Individual Identity?

In my recent Priest changes announcement post, Kivassha posed some excellent questions that I wanted to share.

Comment edited for length

Hi Matticus

In my mind disc priests are topping up absorbing the damage on Tanks, almost like druid heals are for raid, helping with spike damage until the big chain heals (shammy) and POH (holy priest) lands.

My concern?

I wonder if getting Disc priests to focus on MT will make it boring. I like how classes compliments each other and the unity that forms when everyone gets to know each other’s play stile and can on the fly make the right decision and heal where it is needed. It feels like the synergy will be lost between classes.

With the holy priest changes a priest will be able to heal a little bit more like a druid does with all the hot changes. Again how will the synergy between classes work? How would druids feels about this?

How boring will it be if everyone can do what every other healer class can do? Holy can main tank heal, can do big raid heals and will now be able to do really good HOT’s. Even Shammies will now have a HOT. So I wonder if Druids will get big long casting spells like POH, Chain heal?

To me it looks like they are giving each healer class similar capabilities to make them more like all round healers. Will this take away from each class the niche they have?
Yes the email sound negative, but I am curious and excited to work out how things will work in future.

[…]

I can’t say whether or not Discipline healing will be boring. Different healers I talk to just love healing. If you love what you do, you’re never going to find it boring. As for class synergy, there’s no reason for it to go away. Don’t forget that this is just a class preview of what they intend to do. There is still a long wait before Cataclysm is installed on our computers. If you look at the different things that healers can excel at, Discipline Priests are optimized best for tank healing. Does that mean it’s the only thing they can do? Nah, far from it. That’s what I’ve always liked about the game is that I can mix and match healers and not have to worry too much at all about it.

Druids should have nothing to worry about at all. We still heal in fairly different styles. While some of the mechanics might blend together, the numbers still need to be tuned and adjusted accordingly. I suspect that will help narrow the gap a bit between Priest and Druid healing.

Going back to healing styles again, I don’t think it’s going to be boring for healers. Each healing class can do something similar to each other. That’s good though. While you want to encourage a variety of healers in your raids, it doesn’t mean that you have to always have a Shaman or have to always have a Paladin. Each healing class has their own strengths and weaknesses. At the very minimum, each class can fire off some AoE heals. Each class has a large heal, a fast heal, and an efficient heal. It just so happens that their extra healing spells are done in a different way. Priests have group based healing in Prayer of Healing and Circle of Healing. Shamans have that new Healing Rain which hits everyone in a certain area. Paladins come out at the end of the week so we’re not sure what they get yet.

As far as the healing niche goes though, you are right that each class will have similar capabilities. How much would it suck if a Druid healer who loves to play a Druid has to re-roll to a Priest to heal a particularly difficult encounter because the Priest can heal a certain encounter way better than a Druid can? During Sunwell, I heard many top end guilds had to bench Paladins and some Druids for the Twins encounter. They ended up bringing in Shaman alts and Holy Priest alts for Circle of Healing and Chain Heal. The philosophy of Blizzard has always been to bring the player and not the class. A Druid should be able to heal an encounter just as well as a Priest, Shaman, or Paladin and I agree with that.

The identities of each healing class won’t be lost though. Just because each class can keep players up doesn’t mean they’ll lost their own unique style or method of doing it.

Let’s not forget what Ghostcrawler said:

We’d rather make healing fun for the players who like to heal rather than make healing easy for the players who hate to heal but do it anyway.

And I’m sure they’ll find ways to make it entertaining.