Guest Post: Tanks and Healers Should Get The Biggest Rewards

This is a guest post from We Fly Spitfires.

Tanks and healers are the most important classes for any group. Tanks set the pace of the group, the flow of experience and man the vanguard as they lead the team into battle. Healers mend the broken bones of their companions and keep the tanks a live – without the healers there could be no tanks and there could be no group. These are the two most important classes that exist in any MMORPG. But the DPS? They’re just meat in the room.

Look at it in terms of supply and demand and stress and responsibility. Tanks and healers are in consistent short supply whereas DPS are a dime a dozen. And there’s a reason for that. Tanking isn’t easy and it comes with a lot of pressure and responsibility. Do it right and the group will sing your praises for days to come yet do it badly and you’re on the receiving end of every criticism and jibe. Healing is much the same and also comes with it’s own set of stresses and strains. If the tank dies who gets the blame? Not the DPS classes that didn’t burn the mob down fast enough but the healer who didn’t heal well enough. They carry the heart and soul of the party on their shoulders and all of the difficulties that come with that.

And raiding? That’s even more stressful. Not only do we even already acknowledge the importance of tanks and healers in this situation. We have Main Tanks and even Main Healers but who’s ever heard of a Main DPS before? There’s a huge amount of pressure to do these jobs right. Sub-par DPS can join a raid (even if it’s not desirable) but sub-par tanks cannot tank one and poor healers cannot heal one.

All of this stands to reason that tanks and healers should get bigger rewards than anyone else. I mean, it’s in our culture to reward those that do the most and work the hardest, right? Call it a Tank or Healer Bonus, and a well deserved one at that. They are more important and necessary than anyone else, rarer to find, and they’re jobs are a lot tougher and far more stressful. They’re like the mommas and papas of any group, bringing the necessary order and structure. Without a tank there is no group, without a healer there is no group. DPS can just be picked up randomly as required.

I’ve got nothing against DPS. It’s fun and there’s nothing wrong with that but they simply don’t deserve the equality of rewards. Tanks and healer should get a little something extra on the side (maybe a nice ‘Thank You Drop’ from the boss mobs they fell) because they have the hardest and most demanding jobs and are traditionally the slowest to level up (unless you turn them into DPS). They require the most effort and who can argue that as a result they should get the biggest rewards?

Do you agree or disagree? Why or why not?

Hello 2010

dawn-2010

First, congratulations to the US team for beating the Canadian team. We’ll get you back in the Olympics (seriously, that Canadian roster looks stacked with the top line from San Jose and with others).

As with every year on the blog, I try to make an annual thing out of reviewing the resolutions from last year for myself personally, the game, and the blog.

Let’s start with that. Did I meet the goals I set out to do last year?

2009 resolutions

Blog

Resolution: 3000 subscribers – Thanks to your readership, I have exceeded that and have managed to entertain 5000 bored players at work or school.

Resolution: 1.5 posts per day – Nope, not quite. My responsibilities have increased and I have not been able to fulfill that resolution. I’m working with a great crew that’s as diverse as it can get. With Lodur, Thespius and Mimetir, the blog provides a variety of insights.

Still could use that elusive Holy Pally contributor.

Game

Resolution: Top 10 server – Nope, Ner’zhul is a ridiculously competitive server. We’re barely breaking into the top 20 overall. According to Guld Ox, we’re exactly 10th Alliance side.

Resolution: Avoiding Burnout – Still here and I’m still not close to feeling any burnout. Thank goodness for cheap steam games in keeping me occupied.

Resolution: Raid achievements – Managed to pull off some of them but not as many as I’d like. The focus continues to be on progression. We’ll look at some of the other stuff later on.

Personal

Resolution: Let things go – Yep, I’ve learned to keep my distance on topics that I would have commented on in the past. Sometimes, it just isn’t worth it.

Resolution: GPA to 2.5 – Nope, holding at around 2.2. I learned that distance education courses and myself just don’t agree with each other. I lack the discipline on my own. I need to actually be in a classroom where I can directly ask for clarification on stuff that just doesn’t make sense to me.

2010 resolutions

Time to set some goals and tasks for this year.

Blog

Resolution: 10000 subscribers – A bit ambitious and it will be double the current amount. It’s how I measure the progress of my blog. Page views have remained increased slightly (not in the same ratio). I’m more concerned about being read then I am with just page views.

Resolution: Consistency with NSUI – It’s a great blog and a great idea. I just wish I had more time I could devote to it. I blog about different addons and ways to help players when I can. I’ll try to start with a consistent update time on a weekly basis.

Game

Resolution: 8000 achievement points – Slowly but surely, I am getting there.

Resolution: Arthas hard mode (25) – That’s my ultimate goal.

Personal

I’m not quite sure what to do at the moment. I feel rather lost. Undecided about Crim and Communications (or Journalism) is unavailable to me. Maybe I should just finish with a BA and get out of here and start working.

Get the heck out of school would be a great resolution but I won’t be able to pull it off this year.

Poll results

Last week, I ran a poll asking if you cleared out all bosses when running heroics. Here are the results:

poll-heroics

I resounding 47% of you do go after each and every boss in the instance. The next chunk of players are indifferent and go with the flow. A staunch 16% won’t knock out all bosses if they can get away with it. I suspect those might be the players where nothing attractive remains in current heroics or from Triumph badge vendors.

Guest posts

I promised I’d write them and they’re on the way. Bear with me. If it takes me a few days, a few weeks, or a few months, I will get them finished.

WoW.com is hiring again

I stepped down from handling Spiritual Guidance to focus on more general work and Raid Rx on wow.com. The site is expanding. A healing priest and a shadow priest have been brought on for twice the priestiness.

Yes, our class is so awesome, we get two columns featured.

They’re also looking to expand again. A Resto Druid, a Holy Paladin, an addon specialist, and a lore specialist.

More healers would indeed be awesome. Now they can heal me through the various PTR runs!

Quick application tip: I’m just going to use an example on the blog here when I look over contributors who want to work with me. Don’t bite the hand that feeds. If you’re applying for a position, don’t talk trash about the employer and then apply to them expecting to be successful in your application. I’ve seen people trash my blog and the work I invest into it on their twitter or their blog  and then they get in touch with me asking why I never link to them or highlight their work.

Like, seriously? I didn’t realize there were people that dense that were out there. Blogs are google-able. Everything is accessible. Nothing is hidden.

There is a line between constructive critique and being a dumb troll. Dumb trolls don’t get very far and they never will because they just don’t learn.

In any case, if you’re even remotely thinking about applying, just give it a shot. If you read the blog on RSS, you’ll notice I insert a quote by Wayne Gretzky:

“I miss 100% of the shots I never take.”

So take chances and shoot more. You just might score one. If you’re unsure or have any questions, feel free to drop me a line. There are some questions I won’t be able to answer but I can try.

It doesn’t hurt to know every pop culture reference and cult classic known to man. I was ridiculed for the longest time when I didn’t understand the Monty Python and Princess Bride references.

Which by the way, I finally watched. To be honest, I didn’t understand much of the humour. Probably a generation gap thing though.

Highlight Posts of 2009

2010

You didn’t think I was going to finish out the year without the traditional “Best of 2009” post, did you? Here’s the top posts of 2009 based on your views, comments, and tweets.

On healing
On gaming and society
On guild management
On recruiting
On raiding
On blogging

To other WoW bloggers, I’d love to see you compile a list of your favourite posts that you have written over the past year and don’t be afraid to post a link in the comments to it below.

Have a safe and happy new year! I would share my New Years party stories, but chances are, this Dwarf would not remember. There was that one year where I woke up half naked with a Tauren beside me and a banana…

[POLL] Do you Clear Out Heroic Dungeons?

Lately I’ve noticed an increasing trend when it comes to running heroic dungeons. It usually involves dungeons where bosses can be skipped and the group just collectively decides to skip over it or they decide to take it out. The tank is often the one that decides this. I’ve started asking in the beginning of runs if we can skip optional bosses (like in Halls of Stone) more as a courtesy than anything else.

The geared main

Understandably, the geared main is going to favor an express run over a complete run. When I’m on my Priest, I have no interest in gaining Emblems of Triumph. I’m only in there to to get my Emblems of Frost as fast as possible. If the group wants to take down some optional bosses, I remain indifferent and will do it anyway even though it might take a few minutes of my time.

The undergeared alt

On the other hand, the undergeared alt wants to maximize their “Emblems per hour” ratio. They’ll insist on killing every boss no matter how far out of the way it is specifically for that extra Emblem. They need the armor and the weapons (and other gear). The quickest way to do that is by spending Emblems of Triumph. Perfectly understandable.

Do you make an effort to skip bosses or do you gun for every boss in the instance? Or do you not care and decide to go with the flow of the group?

What Server Should the Guild be Started on?

  • Other (100%, 8 Votes)
  • Earthen Ring (75%, 6 Votes)
  • Nerzhul (50%, 4 Votes)
  • Feathermoon (50%, 4 Votes)
  • Zul'jin (38%, 3 Votes)

Total Voters: 18

Loading ... Loading ...

7 Important Healing Lessons I Learned from 1 Quest

Blizzard quest developers, please read this. I’m writing a request and I don’t know if it’s in your plans for Cataclysm.

I want to share with you a story when I started out as a wee, young Priest. After farming for hours on end in Darkwhisper Gorge and taking down Majordomo Executus with my guild at the time, I had finally united The Eye of Divinity and The Eye of Shadow. All that remained was to complete the Balance of Light and Shadow and I’d get my Benediction.

That quest singlehandedly taught me how to raid heal. How?

Eris Havenfire, the quest giver was not able to save the peasants that were trying to escape from Stratholme. I was asked to try to do what she could not do: Save as many peasants as possible. If 15 peasants were lost, it was game over.

I remember standing on the hill frantically Renewing everyone that was going by and Flash Healing those who were at critically low health. Even though I had already cleared Molten Core a few times, this was truly a humbling quest. Peasants would spawn at different places. They would have varying degrees of health. Some would move at different rates. Others would be pursued by skeletons. Many were afflicted with a disease.

And it took me a disappointing 14 tries before I finally managed to get through it (Oil of Immolation did the trick).

What I learned

  • Target priority – Skeleton archers were picking off peasants as they ran by and the diseases weren’t helping either. Priests had to know who was going to die first and heal accordingly. Just because some peasants were below 50% didn’t mean they were going to die. Oftentimes, it was the peasants at full health being drilled by Skeleton Warriors and suffering from diseases that were the ones in danger.
  • Spell priority – If all you have is a hammer, every problem is going to be viewed as a nail. I had to rethink which spells I wanted to use next. Not every healing problem is best solved by repeated use of Flash Heal. While yes it does bring peasants above the near death zone, it wasn’t the best answer all the time. Abolish Disease or Renew would have been the better choice.
  • Reading the health bar – With the health bar up, I could deduce how much each weapon swing was hitting the peasant for. Knowing this, I was able to figure out how much time a peasant could go without healing before they fell. It played a big part when I prioritize healing targets.
  • Value of HoTs – Renew was a spell that I often thought was fairly useless. I could wait out the whole duration for it to work its magic or I could drop a quick Flash Heal on the target and call it a day. With so many targets, I needed to use Renew. The point of Renew was never to top off the peasants. It was to keep them alive long enough for them to get to that white light. I rightly gauged that a Renew on a peasant would be enough to keep them alive from Skeleton Archers as long as they weren’t afflicted with a disease.
  • Mana management – At the time, I had to rely on downranking spells and using potions to maintain my mana supply. At level 60, I had about 1700 healing power (which translates to a little under 600 spellpower by today’s numbers). My mana regeneration was a paltry 150ish MP5. Holy Nova would clear out skeletal mobs with a few ticks but it would also trash my mana pool. I had to keep a very close eye on the mana bar and use cheap spells when I felt I could get away with it.
  • Cleansing – Another early mistake I had was not removing diseases and thinking I could simply brute force heal the damage that was done. Now that might be fine with 1 or 2 targets. But when you’re trying to save 50 peasants where most of them have been infected, getting rid of the infection might be considered a smart move.
  • Shaking out tunnel vision – Unfortunately, there are no raid frames to use. I had to rely on constant toggling of name plates (and all I had were the default ones at the time) in order to look at their health. I’d often be so glued to my raid frames in Molten Core, I’d miss the obvious player who had been targeted with Living Bomb (an ability where the player explodes and deals massive damage to anyone else around them). I was able to see which peasants were likely going to be in danger first simply by watching which ones were being chased by skeletons. Just follow the path since they run in a straight line. This bought me a few extra seconds since I could anticipate their targets easily.

I understand that there it’s against the current WoW philosophy to introduce class quests again.

But I don’t think there’s anything wrong with inserting in role related quests. I’d like to see a Shaman, Paladin, or Druid try their hand at that quest. I imagine that they would take a completely different approach. It would be difficult to balance the four healing classes around such a quest and I wouldn’t dream of suggesting where to start. But at the very least, please consider it. I wouldn’t have become the healer today had I not completed that quest.

The Rhok’delar questline taught hunters how to kite (I think). If there’s any Vanilla hunters, how difficult was that quest when you were 60? What was it like then?

This would be simple Warcraft Mechanics 101 type quests. Tutorials disguised as quests that can help new players L2P! Quests that underscore the basic mechanics of the game would do wonders for new players who don’t understand different concepts. The random dungeon tool exposed me to players who had no idea what threat meant or what CCing was.

For tanks, maybe a quest on how to generate threat. Or how to maintain threat on multiple mobs as they try to juggle them around pylons (like a driver’s test).

For DPS, a quest on the basics of crowd control (if applicable) or on how to kite (possible for some classes but not others).

For healers, maybe a recreation of a similar scenario above. Healing multiple targets as they try to run away.

How could it be worked into Cataclysm?

Perhaps the town of Healshire is about to get overrun by Deathwings minions and the job of the healer is to protect the evacuees as they make a run for a portal. I don’t know but I’m sure it’d be easy to insert that lore.

Please. Recreate that experience. A new generation of players would be all the better for it.