[POLL] Do you Clear Out Heroic Dungeons?

Lately I’ve noticed an increasing trend when it comes to running heroic dungeons. It usually involves dungeons where bosses can be skipped and the group just collectively decides to skip over it or they decide to take it out. The tank is often the one that decides this. I’ve started asking in the beginning of runs if we can skip optional bosses (like in Halls of Stone) more as a courtesy than anything else.

The geared main

Understandably, the geared main is going to favor an express run over a complete run. When I’m on my Priest, I have no interest in gaining Emblems of Triumph. I’m only in there to to get my Emblems of Frost as fast as possible. If the group wants to take down some optional bosses, I remain indifferent and will do it anyway even though it might take a few minutes of my time.

The undergeared alt

On the other hand, the undergeared alt wants to maximize their “Emblems per hour” ratio. They’ll insist on killing every boss no matter how far out of the way it is specifically for that extra Emblem. They need the armor and the weapons (and other gear). The quickest way to do that is by spending Emblems of Triumph. Perfectly understandable.

Do you make an effort to skip bosses or do you gun for every boss in the instance? Or do you not care and decide to go with the flow of the group?

What Server Should the Guild be Started on?

  • Other (100%, 8 Votes)
  • Earthen Ring (75%, 6 Votes)
  • Nerzhul (50%, 4 Votes)
  • Feathermoon (50%, 4 Votes)
  • Zul'jin (38%, 3 Votes)

Total Voters: 18

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7 Important Healing Lessons I Learned from 1 Quest

Blizzard quest developers, please read this. I’m writing a request and I don’t know if it’s in your plans for Cataclysm.

I want to share with you a story when I started out as a wee, young Priest. After farming for hours on end in Darkwhisper Gorge and taking down Majordomo Executus with my guild at the time, I had finally united The Eye of Divinity and The Eye of Shadow. All that remained was to complete the Balance of Light and Shadow and I’d get my Benediction.

That quest singlehandedly taught me how to raid heal. How?

Eris Havenfire, the quest giver was not able to save the peasants that were trying to escape from Stratholme. I was asked to try to do what she could not do: Save as many peasants as possible. If 15 peasants were lost, it was game over.

I remember standing on the hill frantically Renewing everyone that was going by and Flash Healing those who were at critically low health. Even though I had already cleared Molten Core a few times, this was truly a humbling quest. Peasants would spawn at different places. They would have varying degrees of health. Some would move at different rates. Others would be pursued by skeletons. Many were afflicted with a disease.

And it took me a disappointing 14 tries before I finally managed to get through it (Oil of Immolation did the trick).

What I learned

  • Target priority – Skeleton archers were picking off peasants as they ran by and the diseases weren’t helping either. Priests had to know who was going to die first and heal accordingly. Just because some peasants were below 50% didn’t mean they were going to die. Oftentimes, it was the peasants at full health being drilled by Skeleton Warriors and suffering from diseases that were the ones in danger.
  • Spell priority – If all you have is a hammer, every problem is going to be viewed as a nail. I had to rethink which spells I wanted to use next. Not every healing problem is best solved by repeated use of Flash Heal. While yes it does bring peasants above the near death zone, it wasn’t the best answer all the time. Abolish Disease or Renew would have been the better choice.
  • Reading the health bar – With the health bar up, I could deduce how much each weapon swing was hitting the peasant for. Knowing this, I was able to figure out how much time a peasant could go without healing before they fell. It played a big part when I prioritize healing targets.
  • Value of HoTs – Renew was a spell that I often thought was fairly useless. I could wait out the whole duration for it to work its magic or I could drop a quick Flash Heal on the target and call it a day. With so many targets, I needed to use Renew. The point of Renew was never to top off the peasants. It was to keep them alive long enough for them to get to that white light. I rightly gauged that a Renew on a peasant would be enough to keep them alive from Skeleton Archers as long as they weren’t afflicted with a disease.
  • Mana management – At the time, I had to rely on downranking spells and using potions to maintain my mana supply. At level 60, I had about 1700 healing power (which translates to a little under 600 spellpower by today’s numbers). My mana regeneration was a paltry 150ish MP5. Holy Nova would clear out skeletal mobs with a few ticks but it would also trash my mana pool. I had to keep a very close eye on the mana bar and use cheap spells when I felt I could get away with it.
  • Cleansing – Another early mistake I had was not removing diseases and thinking I could simply brute force heal the damage that was done. Now that might be fine with 1 or 2 targets. But when you’re trying to save 50 peasants where most of them have been infected, getting rid of the infection might be considered a smart move.
  • Shaking out tunnel vision – Unfortunately, there are no raid frames to use. I had to rely on constant toggling of name plates (and all I had were the default ones at the time) in order to look at their health. I’d often be so glued to my raid frames in Molten Core, I’d miss the obvious player who had been targeted with Living Bomb (an ability where the player explodes and deals massive damage to anyone else around them). I was able to see which peasants were likely going to be in danger first simply by watching which ones were being chased by skeletons. Just follow the path since they run in a straight line. This bought me a few extra seconds since I could anticipate their targets easily.

I understand that there it’s against the current WoW philosophy to introduce class quests again.

But I don’t think there’s anything wrong with inserting in role related quests. I’d like to see a Shaman, Paladin, or Druid try their hand at that quest. I imagine that they would take a completely different approach. It would be difficult to balance the four healing classes around such a quest and I wouldn’t dream of suggesting where to start. But at the very least, please consider it. I wouldn’t have become the healer today had I not completed that quest.

The Rhok’delar questline taught hunters how to kite (I think). If there’s any Vanilla hunters, how difficult was that quest when you were 60? What was it like then?

This would be simple Warcraft Mechanics 101 type quests. Tutorials disguised as quests that can help new players L2P! Quests that underscore the basic mechanics of the game would do wonders for new players who don’t understand different concepts. The random dungeon tool exposed me to players who had no idea what threat meant or what CCing was.

For tanks, maybe a quest on how to generate threat. Or how to maintain threat on multiple mobs as they try to juggle them around pylons (like a driver’s test).

For DPS, a quest on the basics of crowd control (if applicable) or on how to kite (possible for some classes but not others).

For healers, maybe a recreation of a similar scenario above. Healing multiple targets as they try to run away.

How could it be worked into Cataclysm?

Perhaps the town of Healshire is about to get overrun by Deathwings minions and the job of the healer is to protect the evacuees as they make a run for a portal. I don’t know but I’m sure it’d be easy to insert that lore.

Please. Recreate that experience. A new generation of players would be all the better for it.

How is Your Guild Handling the Holidays?

2009 has almost come to an end.

I’ve observed that a number of guilds have entered a brief hibernation mode and ours is no different. We’ve had to shuffle our roster and raid days around so that they wouldn’t coincide on Christmas Eve or New Years Eve either. High attendance days are usually reserved for progression content on the 25s and farm raids have been suspended until after New Year.

In the past, the guilds I’ve been in handled their winter breaks differently:

  • Completely call off raiding for two weeks
  • Disband (due to abandonment)
  • Combine with other guilds and organize pickup raids
  • Achievement running

My guild recently picked up a hunter.

What’s so special about this hunter that deserves a minor mention?

She has more achievement points than I do.

Time to fix that.

In any case, guilds aren’t the only ones taking a break. A number of bloggers are taking a much needed break over the holidays. I’ve taken a few days rest but I still have a number of posts to complete.

What is your guild doing over the winter break?

Happy Holidays!

happpy-holidays

From all of us here at World of Matticus, we’d like to wish you a safe and joyous holiday season!

I just popped open my gift boxes from Greatfather Winter this morning. Hello Red Rider Air Rifle! Right now I’m in the process of tagging the various Horde faction leaders. Can’t think of a better way to spend part of my Christmas morning than that!

Anyone know what a hot pot is? It’s a thing that Asian families like to do for dinner once in a while. It’s exactly what it sounds like. There’s a big pot with a gas (or electric) heater underneath. The pot’s split in two with boiling hot water on one side and boiling hot water with spices on the other. And we’ll just throw in a variety of raw stuff and wait for it to get cooked before we devour it. Lamb, beef, chicken, oysters, mussels, fish balls, mushrooms, noodles, whatever. It all goes in and mmm, its so yummy. Just make sure the stuff is kicked.

Swag

I love my friends. They have a knack of knowing me. Here’s what I picked up this year:

  • George Foreman Grill (Steak and eggs anyone?)
  • Wanted on DvD
  • The Laws of Simplicity
  • 25$ gift card to Chapters (Some people don’t like gift cards. I’m not one of them. I like being able to choose what I want)

I Can Carry You

samwise-590

Remember that scene from Return of the King? Frodo has just about given up hope. He’s at the bottom of Mount Doom. Sam can sense the frustration coming from Frodo and then says:

Sam: Do you remember the Shire, Mr. Frodo? It’ll be spring soon. And the orchards will be in blossom. And the birds will be nesting in the hazel thicket. And they’ll be sowing the summer barley in the lower fields… and eating the first of the strawberries with cream. Do you remember the taste of strawberries?

Frodo: No, Sam. I can’t recall the taste of food… nor the sound of water… nor the touch of grass. I’m… naked in the dark, with nothing, no veil… between me… and the wheel of fire! I can see him… with my waking eyes!

Sam: Then let us be rid of it… once and for all! Come on, Mr. Frodo. I can’t carry it for you… but I can carry you!

And so he did. Sam starts carrying Frodo and begins climbing up one step at a time until they enter inside.

We all know how that ends.

The random dungeon tool

You’ve run into “those” players, haven’t you? The ones that don’t seem to try very hard? They’re sporting a full set of T9s and are firing spells that don’t begin to approach the potential of the player. There’s all sorts of reasons for it. Maybe it’s an alt they’re unfamiliar with. Could be chatting on the phone and distracted. Perhaps they just dinged 80 and are wearing an awesome flavor of blues and greens and decided to start gearing up as quick as possible.

The simplest answer would be that such players downright suck.

You don’t have to be spiteful about it though.

It doesn’t matter to me if they just hit 80.
It doesn’t matter to me if they’re an alt that doesn’t know what they’re doing.
It doesn’t matter to me if they’ve never done that instance (or any instance) before.

I’m willing to carry you.

As a healer, we’re in a pretty unique position of being able to support the entire group if we have the skills.

Bruteforce healing

Ever tried brute force healing an instance before? It’s exactly what it sounds like. The ultimate 5 man healing experience is when every DPS pulls aggro or the tank is simply not able to keep the threat up on all the mobs. Or if the tank decides to chain pull 3-4 sets of trash.

To top it off, you’re at 30% mana because they didn’t notice your mana pool before the trash pulls went off.

Bruteforce healing means you won’t be relying on so much finesse. There isn’t much emphasis on healing rotation or using the “right” spell for the right job. Damage is coming from all over the place and every action needs to be prioritized.

This is where you take the shotgun approach and hit as many AoE and preventative spells as possible. It’s a lot of fun for a Disc Priest.

Whether intentional or otherwise, if a DPS player pulls aggro, I will have their back. I’m willing to be patient and to explain encounters. I’m willing to eat a few wipes.

Unless it’s Oculus.

That’s where I draw the line.