Crystal Spire of Karabor 2.0

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Have you seen this mace? It’s supposed to drop from Rotface, I believe. Have you looked at the proc yet? Make sure you read it twice.

Each time your spells heal a target you have a chance to cause the target of your heal to heal themselves and friends within 10 yards for 217 each second for 6 seconds.

I’m assuming there’s a 45 second internal cooldown. This mace could come in handy for any class, I’d imagine. Judgment of Light? Chain Heal? Circle of Healing? Wild Growth? You’ll be hardpressed to make the argument for why this mace is hands down better for one class over another.

I know there’s one person in my guild who won’t be getting it.

I’ve already got my legendary. I’m assuming Val’anyr won’t get buffed to bring it in line with 3.3 weapons. Loot Council’s going to have a difficult time with this one (or easy, since it’ll be effective in the hands of any of our healers anyway).

It’s a Pet Store not a Gear Store

Blizzard’s opened up the virtual pet store where you can purchase the first of several pets to come. I don’t actually know this, but I’m fairly certain we’ll be seeing more purchasable pets later.

What’s the big deal?

In a nutshell, the micro-transaction MMO model involves consumers paying for certain items. I have a friend of mine who plays Maple Story and I routinely tease her about buying a wedding dress for 5 bucks or other stuff only for it to disappear about 3 months.

Gear has an expiry date it seems.

The Korean “free” MMOs employ this model very well. I’ve briefly participated in some but I broke off from it seeing as I couldn’t sustain it. Figured I was better off investing in WoW instead.

Anyway, there seems to be this slippery slope argument that’s making the waves on Twitter and in some of the comments I’ve seen.

“If Blizzard sells in game vanity pets for real money, we’re now one step closer to being able to purchase real epics and gold for real money too!”

Since we can buy pets, we’re much closer to being able to buy weapons and other equipment to boost our characters and make them that much better.

I don’t think so

This is a great move by Blizzard from a profitability standpoint. Being able to purchase pets isn’t something that’s brand spankin’ new.

Players can redeem loot codes from the CCG booster packs for in game bonuses. I’ve got guildies with the Ogre Suit, the Turkey mount, the Spectral Tiger and so forth.

Being able to directly buy the pets removes the RNG aspect of popping open card booster packs and wasting money until you found one with the vanity item you want.

I don’t quite see this as being a punch in the face of players who spent countless hours farming for those Raptor eggs. I had guildies who would stay up late riding around and tying to find the right raptor for that particular pet.

A Pandaren Monk does not equal a raptor pet, just like the Rusted Protodrake does not equal a Spectral Tiger.

Players who invested their time and efforts into getting those bonuses earned them. If Blizzard was actually putting up Ashes of Al’ar or the Mimiron head mount for sale, then an argument and an uproar could be made then. 

But guys, it’s just a pet.

It’s a vanity pet.

It does not increase your stats.

It doesn’t do anything to increase or decrease your performance. It doesn’t affect your game in anyway. All it does is grant you a simulated neon sign above your head that says “I CAN AFFORD A PANDA THEREFORE I AM AWESOME!”

I can see them adding like tabards, more in game pets and mounts. These are items that you can already acquire from the CCG. It’s logical to assume they wouldn’t be out of bounds.

Save your rage for when it really matters.

If the day comes that Blizzard decides to sell gold, weapons, or the shirt of +1000 stats, feel free to raise hell.

Because I know I will.

Now I think I’m going to pick me up a Panda.

Enchanting 3.3: Don’t Get Worked Up

Some enchanters are disappointed at the upcoming addition of disenchant as a loot option. I’m personally quite happy with it. I have an enchanter of my own and I sympathize with the hassles that enchanters go through in instances and the like.

The enchanting process now

Here’s the steps involved in taking an item and sharding it for the group:

  1. Need roll the item
  2. Look for it in your bags
  3. Select disenchant
  4. Find the item again because you forgot where it was
  5. Actually disenchant it
  6. Tell everyone to roll
  7. Wait an extra 15 seconds for the AFK guy to roll
  8. Open trade after closing within range
  9. Actually trade it to him

The enchanting process in 3.3

If there’s an enchanter, all the group needs to do is hit the disenchant button. The process of item sharding and trading is done for you. The sharded item goes straight to the winner of the role without the enchanter having to do anything.

Thank goodness for this feature.

Enchanters benefit because they don’t have to spend the time or effort fishing for the item, looking over the rolls and figuring out who gets the item. Is this actually a pain in the ass? No. The first few times, it’s manageable. But if you’re in a raid and you’re handing out shards at the end or if you have a lot of items to hand out, it can get annoying. Just for a streamlined process alone makes it worth it.

Everyone else benefits because there is little risk of having shards stolen or conveniently “forgotten” about. Heck, I’ve forgotten to distribute shards once or twice (or more). Right now, I just greed stuff in instances hoping to win it and keep the shard for myself. But with this in place, the group will immediately know if there’s a disenchanter present and can get a crack at the shard legitimately via the updated looting system.

The argument against

Actually, this is a stance that has gone back for a long time. The traditional argument goes something like this:

Herbers, miners and skinners get to keep their own loot that they acquire. Why can’t enchanters keep the shards?

It’s only fair right? No one rolls for herbs or for ore nodes unless they’re an herbalist or a miner. It’s assumed to be theirs with little discussion. Why then are we enchanters not allowed to be entitled to these shards? We did invest a ton of gold and time to our professions. It’s only fair that we reap more of the benefits. I know I personally experience runs where there are 4 drops and I don’t get one at all.

Why I disagree

With that in mind, an enchanter then would have every right to roll on every drop in the instance regardless of whether or not they can use it on their character. Every item is viewed as something usable that contributes to the enchanter and pays off for the time and gold they’ve invested into enchanting.

Hey, I totally understand where they’re coming from. I must’ve sunk 5000 gold into it myself just from getting from level 70 enchanting to level 80 enchanting.

But just imagine how chaotic it would be if enchanters had the right to roll on anything just so they could disenchant it.

I can’t buy into that.

All tradesmen have paid their dues in leveling up their skills and each has their own unique set of perks and benefits.

In the item’s base form, without an enchanter present, it would be greeded and vendored.

In shard form, the shards can be greeded and then sold for greater value. I just don’t quite see how the presence of an enchanter automatically means they get all the shards simply because they’re the only ones able to disenchant it and convert it into a form that can sell more.

What you can do

Remember that setting loot rules ahead of time can always be done no matter what you’re doing.

As an enchanter, I’ve politely requested asking specifically for one shard if it is determined that we’re on a shard run. Group members will usually understand. Try asking for a change.

Of course, you could always do the completely dick move and wait for everyone to hit “shard” on the loot option before hitting “greed”.

A Change of Recruiting Strategy: World of Raids Tool

(Editor: Site is sadly defunct)

This raid cycle is about to end soon and I know there are many guilds who are gradually bleeding members to life and other obligations outside of the game. It’s becoming a tough stretch to even field a full competent crew for ToGC 25.

Right now, even though we’re recruiting for ToGC 25, I personally don’t know if anyone’s going to bite. What I did decide to include is an extra note that says we’re also recruiting for Icecrown.

Another stipulation that I’ve added is that quality of gear players have when applying won’t really matter to us. In other words, I’ve relaxed the gear standards.

Why?

Because I know Icecrown’s just on the horizon and will debut within 4-6 weeks. I projected a late November or early December release.

That’s 4 weeks for a new applicant to get themselves geared up so that they can be effective in Icecrown. Even if they’re a fresh 80, running a constant stream of heroics or getting carried in farm or alt raids is enough to build a supply of badges to purchase tier 9 gear.

So in other words, I’m enacting a two tier strategy. The first priority is to recruit players who can help fill our raids and contribute. Failing that, if they’re not at the level they need to be, we’ll still draft them for the future.

I’ve gotten some bites on trade chat, but they’re mostly inquiries for now. Twitter has again proven fruitful as I’ve had a few interested players from there apply. Unfortunately, I can’t seem to use the official realm forums as everytime I post it says “Invalid Option”.

I was actually tempted to include in the recruiting message that the leadership had Icecrown experience as I’ve participated in all of the PTR tests so far. When you’re competing against other guilds for players, every edge helps right? One would think that foresight and knowledge into the next tier of content might tip the scales in favor.

So let’s look at the World of Raids recruiting page.

What are you looking for?

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The first thing you’ll notice is that there are a variety of search filters at the top. Use those to narrow down the guilds that fit your criteria.

1. This is where you select the Realm. Obviously, since I’m a Dwarf Priest, I am going to select Alliance. Even though I live in Canada, the closest realms to me are in the US. I prefer PvP servers just because of the extra variable element they add to my day to day affairs even though I still hate Rogues.

2. If there’s a specific realm you’re looking for, you can enter it here and it will isolate only guilds that are from there.

3. You set your class and specs here. For me, I’ll put down Holy Priest as an example.

4. If you care about progression, you’ll want to look for a guild that’s in your area. This takes a bit of trial and error as there’s no absolute guideline on this. Just for the sake of it, I said narrow it down to guilds that are in the top 2000 around the world.

5. Raid times can be narrowed here. If you prefer to raid on certain days and times, simply choose the day where it matters and then use the buttons to select the start and end times. Setting a large range works best. It will display guilds that happen to raid on the days that you choose. Note that the guilds may raid days in addition to the ones you have selected.

Make sure you set the time zone appropriately.

The search results below will show guilds that best match your criteria. A green bar on the left signals how close they match your filters. The rest of the information is shown on the bar such as classes, progression rank, and times.

And hey, look at that. There’s a guild called Conquest that happens to be recruiting. I think I might give those guys a shot. Let’s click on that page and see what happens next.

What am I looking for?

Now that you’re on my World of Raids guild page, you can see all of the necessary information listed in one area and it’s very handy to applicants and recruiters alike.

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At the very top, it displays some basic information. The icon on the left signifies which faction, Horde or Alliance, the guild is. The server and battlegroup along with the guild’s website is shown beside it. On the right side, applicants can see where this guild ranks on the progression curve. The Apply button is in bright yellow box that’s difficult to miss.

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As you’ll see, the top part of the page displays what classes I’m looking for. At the moment, the classes that have a color background behind them signify that I will consider those classes. All we could use right now are bodies to help us in our raids and I won’t be too picky when it comes to class. If you can reach a certain threshold of DPS output and in game “smarts”, it’s good enough for me.

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Right below that, you can see a neat graphical representation of progress. It takes a while to update as the data is pulled from WoW Progress and is reflected here. Under Crusader’s Coliseum, note how there are two levels of progression. Half a bar represents the boss has been taken down on normal mode while a full bar means it’s been done on heroic.

Ulduar is below that and it also breaks down individual boss achievements into fractions. Freya, for example, is broken up into 4 parts which represent her and various amounts of elder kills.

Sadly, this isn’t up to date as we took down Heroic faction champs last week and killed Yogg with 3 keepers active.

You can also see a link to 10 man achievements in the top right corner of each raid instance.

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Below that you can see notable accomplishments and a simple mouse over will display what has been achieved. I like the fact that it also highlights when a certain achievement was achieved. For example, Kil’jaden on the far right was killed prior to the release of 3.0.2.

Unfortunately, as this tracks everyone’s achievement, even if one person has Immortal, it will still display it as a guild achievement. Such was the case here because we weren’t able to get Immortal together as a guild.

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Finally, the right side bar displays information that can’t easily be expressed or pulled from a third party source. This is where the administrator enters extra information about their guild. The raid times are shown at the top and is displayed in a 24 hour format to minimize confusion. The timezone that the guild operates on is also shown. These are settings that the administrator can control which ranges from MST, CST, EST, and so forth. I don’t recall what the European ones are.

The about section offers a brief description of the guild and what it’s about. It’s important to not go all out here. You want to sell your guild and garner interest, not scare them away with a giant wall of text. This is not the place to paste your guild’s core beliefs. You don’t have to enter in duplicate information. Remember, guild progression is already shown in the main area. Just tell potential applicants what you’re all about.

Some things include:

  • What you do? (Raid, PvP)
  • How you do it? (Push content within a narrow time frame)
  • What sets you apart from other guilds? (We hold players accountable)

Applicant expectations are where the guild administrators state what their expectations are. Again, be fairly brief here. Think of this as a brochure instead of an operations manual. This is the area where the qualities of the ideal applicant are listed.

One example would be something simple as must be mature and have thick skin so as to not take negative feedback personally.

Great I’m ready!

Once you’re ready and this looks like the perfect guild fit, it’s time for you to hit the apply button. There are 3 options that administrators can set.

  • Apply via World of Raids private message
  • Email
  • Website

For me, I selected the website because I like to keep all applicants in one area. Not every guild has such a luxury and you may wish to use email or PMs to handle that.

It’s certainly a well polished tool and I hope more players and guilds make use of it.

Circle of Healers

For some reason, I hardly seem to get tagged for these anymore. My friends tell me it’s because I’m supposedly all big and popular.

Hogwash I say. I’m not sure how many of you remember when I was but a young blogger still struggling to make a mark in the WoW community. I was once a small time blogger too, you know. Even though my time has diminished, my interest has not. I’ll do my best to respond to them if I feel they’re fun to do (or if I’m dodging a really important paper that’s due on Tuesday).

  • What is the name, class, and spec of your primary healer? Mallet, Discipline Priest. I’m ambi-spec-trous and will go Holy if the situation calls for it.
  • What is your primary group healing environment? (i.e. raids, pvp, 5 mans) Primarily raiding environments.
  • What is your favorite healing spell for your class and why? Power Word: Shield. Sometimes I think Protego to myself when I cast it. There’s nothing more satisfying to me than a field of bubbles.
  • What healing spell do you use least for your class and why? Renew. That’s only when I’m Discipline though. I usually have better spells to respond with. If I’m idling, then I’ll use a Renew. But I’m rarely idle.
  • What do you feel is the biggest strength of your healing class and why? The ability to protect and to extend the health buffer of a player is the difference between life and death.
  • What do you feel is the biggest weakness of your healing class and why? Weak raid healing. All we have is Prayer of Healing and Holy Nova. But then again, that’s not supposed to be our jurisdiction. We can raid heal, just not very well.
  • In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you? Anything that enables me to watch playoffs. Generally, I prefer covering the raid. I’m a twitch healer.
  • What healing class do you enjoy healing with most and why? Priest. It’s the oldest healer I have and I have a diverse array of spells to use.
  • What healing class do you enjoy healing with least and why? Paladins. I once nodded off in the middle of a 5-man. It was a truly boring experience.
  • What is your worst habit as a healer? Not staying on target. I’ll sometimes cheat and heal a different player than my assigned target if I feel I can get away with it. About 1 in 25 of those situations will result in the death of my assigned target. It’s like base stealing. Sometimes it pays off, sometimes it bites you in the rear.
  • What is your biggest pet peeve in a group environment while healing? Dying to avoidable deaths. Healing is not a cure for stupidity. There’s only so many chances we will offer.
  • Do you feel that your class/spec is well balanced with other healers for PvE healing? Yes I do. Discipline has come a long way.
  • What tools do you use to evaluate your own performance as a healer? I rely heavily on Recount, Obituary, and World of Logs or WoW Meter Online. I mainly look at the cause of death the most to determine whether or not it was something that I could have prevented.
  • What do you think is the biggest misconception people have about your healing class? That Disc sucks for healing in raids (not raid healing, I mean having the spec in raids).
  • What do you feel is the most difficult thing for new healers of your class to learn? How to do things in addition to healing. Many new healers are caught staring at their bars when a fire lights up on their character. Try moving your head back a few inches to get a larger perspective on the entire screen. Move your camera back too. Awareness of bad stuff will get you far in this game.
  • If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)? Lack of healing because they don’t have the Recount Absorbs addon installed.
  • Haste or Crit and why? Haste. Speed is life. The faster the spells, the faster you can cycle to different targets and cast them again.
  • What healing class do you feel you understand least? Druids.
  • What add-ons or macros do you use, if any, to aid you in healing? I rely on Vuhdo for all my healing needs.
  • Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why? On my Priest, I’ll stack a ton of intellect via gems and break socket bonuses if necessary. It’s not uncommon for me to reach over 35000 mana with full raid buffs. This adds to Replenishment, Shadowfiend and Hymn of Hope. The more mana I have, the more options I’ll have at my disposal. That and spellpower are stats that are universal to Disc and Holy Priests. There’s no sense in grabbing Spirit as it’s not going to do much for my Disc side anyway.

Thanks to Sushicookie for reaching out and tagging me (as well as sending me a direct tweet about it since I usually miss these things). Of course, this was the brain child of Miss Medicina. You can find the rest of the responses from other bloggers here too.