Counterpoint: Wrath Saved WoW Raiding

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This is a guest post by Thespius, a raiding Priest and blogger of Healer By Nature.

With all of the talk going around that Wrath of the Lich King made things significantly easier and therefore "killed the game", I wanted to bring another perspective into the mix.  I believe that Wrath SAVED WoW.  Yes, that’s right, I said it.  I’m happier playing WoW now that the game has changed.

I will whole-heartedly agree that the difficulty level has dropped in the end-game content.  I was never around for Vanilla WoW, but my share of SSC/TK content and the little I saw of Black Temple was daunting.  My favorite fight to date?  Leotheras the Blind.  Getting 25 people to move away from his whirlwinds and not DPS until the tank reacquired aggro was one of the toughest things to do.  Having to force healers to DPS their own doppelgangers down was priceless.  A tank that wasn’t a druid, warrior, or paladin?  SO much fun.

By comparison: Toughest boss in Naxxramas? Heigan the Unclean.

(Pause for laughter)

I know, right?  Personally, I still don’t see the hard part about avoiding the lava waves, or helping to cleanse diseases. 

When I look back to the BC days, if I wanted to try to get a newly-minted 70 friend into raids with me, we had to run him through Karazhan, Gruul’s Lair, and Magtheridon’s Lair.  CONSTANTLY.  If I needed to take a break from WoW for a bit for work, school or family, I might as well /gquit.  I saw tons of people take holidays back in Karazhan.  When they saw the work needed to get up to SSC/TK levels, they ended up quitting altogether.  The condensing of difficulty into smaller bite-sized pieces makes the process of "catching up" a lot less daunting, thereby reassuring players that it’s OKAY if life gets in the way at times.

With "gearing up" a breeze, guilds can actually afford the "selectiveness" with which to form their raid team.  Elite raiding guilds in BC ideally had one requirement: gear.  If you had the right gear to enter SSC, you were good to go.  We were all compartmentalized by our gear.  It was as if we all came with little tags on us that said "put me here."  On my server, those with the correct gear were in short supply.  In those situations, you have to disqualify other pre-requisites such as team-oriented, ability to adapt, or the skill to actually play your class.  Few guilds back then (in my experience) rarely looked at your actual personality.  They looked at your contribution to the overall DPS, instead of your contribution to the actual raiding core.  "No amount of gear can upgrade a poor personality," I always like to say.

Now, if a friend, family member or co-worker just hit 80 and you want to bring them along in your 10man ToC team, it doesn’t take too long to get them up to speed.  Vault of Archavon, Onyxia, Heroic Dailies, Triumph Emblems are all viable (and quick) ways to get your selected raider up to speed.  Instead of dealing with geared raiders that don’t listen or cooperate, now you can get people you trust geared quickly to join you.  Thus, you make your team THAT much better than you would’ve been able to back in BC. 

The 10man vs. 25man debate comes into question as well.  I’ve heard the argument that making content accessible to 10mans has made the content too easy, since it’s supposed to be accomplished by less people.  This is true.  10 people would have a hard time clearing content only designed for 25.  Follow my logic:

  • In BC, getting a bonafide 25man raid together was tough. Coordinating 10mans in WotLK is much easier.
  • More guilds get the chance to see, experience and progress the 10man content.
  • 10man content is not drastically different than 25man.\
  • If you need to look for someone to fill in for an absent raider in your 25man, you’ve now got a bigger pool of available people who know the fights.
  • From this bigger pool, you can be more selective (like how I brought it all together?) of who you bring along. 

This transition into WotLK made it that much easier for you to form your raid team, even from your own realm.

And last, but not least, WotLK has made it more interesting for off-raid nights.  The guild I raid with runs 3 nights each week.  We primarily do 25mans but will do 10man content on occasion for hard mode experience.  On the off-nights, we can do other 10man content, "The Daily", even slightly lower content for Conquest Emblems.  Maybe a raider needs that vendor ring to replace his/her ilevel 200 one.  Instead of waiting for the next full raid night, you can be proactive in getting your other raiders up to par.

Overall, I believe WotLK has helped WoW’s raiding base.  Utilizing hard modes and bosses like Algalon, it provides a tough challenge for the hardcore raiders.  For the casuals or the "hardcore casuals" (as I like to call myself), it affords us the experience and ability to sub in or even start our own group of like-minded individuals who pay their $15/month just like everyone else.  Getting ready to raid is no longer an arduous process.  Less time focused on gearing, and more time focused on actual raiding.

Twitter WoW Developer Chat Feedback

I was honestly not impressed.

For those unaware, the developers were staging a livechat on Twitter where users would submit questions and the staff would pick and answer them. Many of the questions answered lacked any real punch. Answers to most of these could’ve been found on most major WoW news outlets or blogs, or even on the official World of Warcraft site.

The questions I found most interesting:

Q: With T10, are we going to see tokens like in Ulduar? or like CC? CC style had every class and spec rolling on same thing.

A: With T10 we’re going to see a hybrid. The tier 10 items (the ones with item levels you’d find in the 10-player raid) will be purchased with Emblems of Frost.
The tier 10.5 items (the ones with item levels you’d find in the 25-player raid) will be obtained by getting a token (one that is specific to 3 or 4 classes, much like the Ulduar tokens) and using it to upgrade the tier 10 item that was purchased with emblems of frost.

Q: Any plans for a gated system in IIC like in Coliseum that prevents us from doing hardmodes from day 1?

A: We do have a system that unlocks bosses similar to how we handled TOC and Sunwell. We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.

I can see why Blizzard wanted to inject a bit of light humor into the dev chat with questions like these:

Q: When do hunters get to tame druids?

A: Right after druids get a hunter form.

Q: Can locks have a summonable flying mount now please?

A: Now? As in right this second? No.

But at the same time, I know they’re on the clock too. It’s a limited interview. I guess I was hoping we’d hear more new information that wasn’t already known.

All the same, I am happy that they’ve started to expand to Twitter and made a conscious effort to try and address some questions. Lots of serious fluff answers in there though which made me a bit sad as there were some genuinely good questions asked. I hope they’ve learned from this experience and make the next dev chat better all-around.

PUGs: The Magic Recruiter

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This is a guest post by Thespius, a raiding Priest and blogger of Healer By Nature.

We’ve all had moments and ventures with guilds that are struggling to get their membership up. I’ve 19-manned a couple bosses in Ulduar; I’ve accomplished the "Less is More" and "Dedicated Few" achievements only because we had no choice. Although there is something to be said about the pride that swells when you hear that magic "DING" sound and seeing your newly-minted bragging rights displayed, it’s hard to go into a raid night after night with low numbers. As people have stated in a variety of mediums, there are many resources out there to help build up your team. The recruiting forums, various websites, etc. all have ways of finding what you want. However, think maybe about a resource that few people ever tap because of how much we’ve grown to hate it.

Yes, I’m talking about the PUG. *shudder* *cue horse outburst and lightning from "Young Frankenstein"*

We’ve all been there. Remember? Guildless–finding your place in this crazy MMO. I joined because of my brother (and I curse him every day for it). He was already locked into a guild that wouldn’t accept friends and family, or alts, so playing with him was a no-go. Even his alt guild wasn’t accepting new people. I was forced to solo pretty much everything, until I started getting quests for Zul’Furrak. It was the hurdle that I needed to pass to get enough experience to get the next level so I would feel comfortable moving on.

In general chat, I saw a hunter named Frostyman looking for people to do ZF with him. I joined up.  Things went wrong, wipes ensued, repairs bills went up.  Despite all that, I had fun.  The tank we had showed and explained to me about kill orders, asked me to chain-fear (this new idea to me called "crowd control") a mob, and when to DPS.  They were helping me.  This was awesome. 

"Hey, Thespius, are you looking for a guild?"

"Umm… sure?"

-Thespius has joined "Sword Through the Horde"-

I found myself surrounded by people JUST like that.  If I had a question, they could point me in the right direction.  Another warlock helped me with my spec.  If I wanted to do something off the beaten path, there was always someone up for joining me.

Since then, I became…well…hooked.  I started researching more about my class, more about raiding, about PvP, whatever I could get my hands on.  I wanted to get better, and I wanted to feel part of the Team. 

My philosophy about my playstyle is entirely based off of that first encounter in ZF.  We’re all here because we enjoy playing this game.  It provides an escape, an adventure, a different world than we’re normally used to.  Yes, I even try to implement this philosophy when it comes to PUGs. *thunder/lightning*

I’m well aware of the initial global trepidation when it comes to PUGs. *thunder/lighting* Sometimes it’s plagued with ego and infected with fail.  A tank that chain pulls without the dps/healers at the ready.  DPS that have delusions of being the tank.  Healers that wand the boss while the tank is on empty.  Here, however, is where you can turn this all into your favor.

First, make a suggestion in a calm tone about how adjusting the strategy could vastly improve the result.  This is designed to see if the person is willing to listen or not.  If they’re not willing to listen, then you just hold on and hope you reach that Orb at the end with your sanity intact. If they are willing to listen, then keep your tone informative and supportive:

"Hey X, you’re doing a good job doing Y.  If you don’t mind, could you do Z so we can all ABC?"

This is much more warm and helpful than:

"Dude WTF!!  Put up CURSE OF ELEMENTS R-TARD!@!@!!@"

In most cases, you’ve just earned a spot on their ignore list by responding with the latter.  It’s easy to lose your cool, but it’s even easier to prevent your raid membership or guild membership from growing exponentially.  A lot of players I know want a friendly environment to raid in.  In my opinion, there can really only be a minority of players that like to be brow-beaten into success.

Fundamentally, you want the PUG *lighting/thunder* player to feel included and part of the process.  Here’s a couple tips to facilitate that:

  • If you’re doing chain heroics, ask if there’s anything in particular they’d like to run.
  • If in a raid and explaining a boss fight, ask if there’s anything they’d like to add.  If they don’t know the fight, make sure you take your time explaining and making sure they understand.
  • When it comes to loot, make sure they feel comfortable with rolling on something they need.
  • Be open to the idea of letting them roll for Abyss Crystals or other enchanting mats from unused gear.  They’re a part of the team and deserve as much of the reward as everyone else.

In a good portion of cases, you may find that this player has never been treated so fairly before.  Maybe they’re unhappy with their old guild and are looking for a place with like-minded people.  Instead of torturing them to get better, you’re nurturing them to get better.  What you’ve just done is encouraged somebody to want to play this game better. 

What happens next?  Just keep doing the same thing.  Maintain a fun supportive environment, keep inviting that person along when you have the room.  As long as you and your group/raid feels comfortable, start treating that person like an applicant/guildie, without saying, "Come with us and we’ll give you 1, 2, and 3."  Bribery only attracts the gear-hungry guild-hoppers. 

I know the counter-argument to this: "But then everyone knows we’re giving stuff away!" Maybe, but by giving yourself the reputation of being open and equal, you can build a big base of people to choose from.  People you know are there to do well, have a good time, and who won’t take advantage of your kindness and generosity.  It affords you the ability to exclude those bad apples that are detrimental to raids and guilds worldwide.

This method, of course, isn’t a guaranteed 100% recruitment outcome, but it can definitely increase your chances.  You can find and cultivate some pretty amazing raiders this way.  Not to mention it ups your status as a "great guild to run with".  All while simply doing dungeons or raids, which is what we PvE’ers love to do anyways.

By the way…. PUG!  *thunder/lightning/horse*

PTR Live stream (Over)

I’m on the PTR right now and I just joined a pug.

You can see me in action if you like. My first time using this. So we’ll see how it goes. Might do more in the future.

Update: Switched to Ustream. Is this any better?
Update 2: Festerbutt finished testing. Going to do a random heroic 5 man.
Update 3: So that went well. Going to stick to Ustream and Manycam from now on. Slightly higher FPS was what I heard. Will be back tomorrow for Gunship battle before my raid.
Free TV : Ustream

Podcast Appearances

Here’s a quick summary of my recent podcast appearances.

Lodur and I were featured on WoW Relief (Part 1 and part 2)

I spoke with Tristan from the Elitists. There was a part in here where my mom randomly barges into the room and asks if I want blueberry juice and begins making all these weird noises. Sigh mom. I think Tristan cut the part out (for which I’m grateful).

I appeared on Episode 112 of the WoW Insider show. Mike put me on the spot with this one. “We didn’t talk about healing the last time you were on so go ahead Matt, talk about healing!” Had to really think on my feet about that one.

Upcoming appearances

Will be sitting with the Twisted Nether crew for a round table discussion. It’ll be done live with a chatroom and all that. That will be this Friday on the 23rd.