Orbit-uary Post Mortem

Well, the crew and I managed to spend a solid 150 minutes on handling four towers tonight. It was nothing more than a simple continuation of last week’s three tower attempts (but slightly longer).

Yeah it’s been nerfed slightly. But on the raid kill satisfaction scale, I’d probably set it at 7.5 out of 10. It felt good though, for sure.

This is the third hard mode/meta achievement related boss we’ve accomplished since we killed Yogg. Last week, we managed to take down Heartbreaker on Heroic which allowed us to leapfrog ahead of several guilds. Good for top 20 on an extremely competitive PvE progression server (WoW Progress ranks the server as 7th in the US).

The Strategy

We utilized this strategy detailed on Tankspot. This involved having 2 launch teams consisting of 3 players each. It was practiced extensively on the week before with only 3 towers up. Last night was when we’d put it to the test. Despite having a slightly different launch team, overall I was really happy with the outcome. I think we only suffered a handful of deaths at the end but we managed to get the kill all the same. Working on flawlessness can come later.

The main hurdles that we had to focus on is coordination. Specifically:

  • Fire launch team
  • Retrieve launch team
  • Load second launch team
  • Fire second launch team

It took us around four successful shutdowns before we took him out. A great thing to do before the encounter is to spend a minute or two seeding the entire area with Pyrite. Blast those suckers down as they come in.

Anyways, the main problem we had for the majority of the evening was retrieving our launch teams intact. Our bikes had difficulty pinpointing where they were on the ground and which demolisher to bring the teams back to.

After a variety of tactics, assists were automatically handed out to everyone. This allowed them to mark themselves.

The launching demolishers were assigned three marks. The launch teams were also assigned three marks. Every time a player was launched, they would designate themselves.

Let’s say we had a Demolisher launching Bruno and Broseph. The Demolisher would be marked with a star. If Bruno was about to be launched, he’d tag him self with a square when he landed. This way, he can coordinate with the chopper that picks him up (square to star). Just as Bruno is about to be delivered, Broseph who is manning the guns on the Demolisher would then load himself in allowing Bruno to jump into the gunnery position of the Demo. Once Broseph gets launched, he’d tag himself with the square.

The other launch teams did the same thing and the overall efficiency increased. Sometimes it’s difficult to pinpoint Gnomes on the ground. That’s when the lucky charms come in handy. A script and macro that Amava figured out helped immensely. Try these:

Here is the macro that all the Launch Team members need for FL.

/script SetRaidTarget("target", n)

Where "target" is a toon name in quotes, and n is:
1. Yellow 4-point Star
2. Orange Circle
3. Purple Diamond
4. Green Triangle
5. White Crescent Moon
6. Blue Square
7. Red "X" Cross
8. White Skull

example:

 

/script SetRaidTarget("Matticus", 8)

This will put a skull on Matt’s head.

All in all, a fairly fun encounter. Excellent work by all the players involved and those that were here for previous attempts but could not make it.

The Northrend Beasts Encounter

Here’s a video of the fight courtesy of WoWRaid (and Irae). Check out the different abilities and the loot table.

European players get a treat as they got to check out an encounter on the EU PTR (unannounced I might add).

This appears to be one of the first encounters you’ll find entering raid aspect of the coliseum. The sequence here is that it’s 3 sets of mobs that come in one after the other. A Hunter provides the video perspective here (and wow, I’ve never seen those kinds of numbers before but then again, I’ve never played a Hunter). It looks to be an encounter that’ll take a little under 9 minutes or so give or take.

Gormok

Seems like a straightforward tank and spank. I noticed the Hunter had to switch fire periodically. Looked like he was targeting members of the raid and trying to shoot something off. That’s some serious precision right there.

Acidmaw and Dreadscale

These damned Storm Peaks snakes again. I thought I had seen the last of them in the cavern when I was getting all the Oil and stuff out of there. Figures they’d be back again.

Icehowl

The first thing I noticed about his abilities is that he does a ~70000 damage headbutt followed by a stun. Oi vey.

Looks like you’ll be engaging all of these bosses one after the other with little to no reprieve. I can’t wait!

Tip: Inner Focus and Divine Hymn

Just a quick tip for new Priests who don’t know about this powerful spell combination.

Inner Focus

Instant
3 min cooldown

When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Divine Hymn

63% of base mana

40 yd range

Channeled
10 min cooldown

You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest health friendly party or raid targets for 3024 to 3342 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.

Individually, these abilities are great. Inner Focus helps provide a free spell every so often. Divine Hymn can be an emergency heal that helps stabilizes raids.

But combined together?

You get a free smart heal that automatically targets the weakest 3 friendly players and hits them with heals that have a 25% chance to crit.

It’s great for fights such as:

  • Mimiron Phase 2
  • Hodir’s Frozen Blows
  • Deconstructor’s Tympanic Tantrum

Usable every 10 minutes. But still a cool setup regardless.

How do You Ask Mages for Water?

Water. Without it, all raids would become excruciatingly longer as healers would have to halt and gas up after every attempt. I don’t know about you, buy the raids I’m in tend to have a lot of biscuit-hungry players. They just devour the entire table. Sometimes we have to ask for single conjures.

And let’s not begin to even talk about that guy.

Oh yes. You know who I’m talking about.

He’s that guy who always accepts that summon late.
He’s that guy who never realizes there’s a table (or a fish feast) on the ground and asks for one after it’s completely disappeared.

Or he just plain forgot to loot the table. In the past, I’ve always found the raid I was in to be under the Bystander effect.

…social psychological phenomenon in which individuals are less likely to offer help in an emergency situation when other people are present. The probability of help is inversely proportional to the number of bystanders. In other words, the greater the number of bystanders, the less likely it is that any one of them will help.

Ever get in a raid with like 5 Priests and wonder why the raid hasn’t gotten Fortitude yet? Because each Priest expects one of the other Priests to do it, thereby saving them precious candles. I noticed its the same thing with mages and any other player with biscuits. Some of them conveniently AFK or spin around in their chair not sharing.

So instead of asking Mages for Water, I simply walk up to the closest Mage and pop open trade while saying "Need gas!”. Most of them usually figure out what I’m after. I trained the guild mages well after all!

Here’s another thing. How many biscuits do you really need? Do you really need four stacks of biscuits? You’re telling me you go through that many in a single raid? I go through 1 stack usually. On serious wipe nights, it’ll hit the tail end of 2 stacks.

If every raider took 2 sacks of biscuits instead of 4 stacks, then we’d have enough stacks of food to go around. Don’t be so greedy! Eat what you take! Stop burning through Mage reagents to conjure that stuff!

And don’t get me started on the players out there that have almost no bag room and choose to throw away perfectly conjured biscuits just so they can loot some random trash loot to vendor later. At least pass it on to someone else.

Oh yes. I know you exist.

Anyway, enough with that rant.

How do you ask Mages for water?

Online Gaming Addiction Part 3 – Coping Strategies

This is a guest post by Professor Beej. Part 3 of 3.

So now we’ve looked at my experience with Online Gaming Addiction and the four primary signs and symptoms that indicated a problem in the first place.  Today, I’ll deal with a few methods that can hopefully help addicts manage the addiction and at least take a few steps on the road to recovery.

Go Cold Turkey

Just stop.  Cancel the subscription, uninstall the game, and go on about your life.  It’s that easy.

Okay, no, it really isn’t.  Despite the fact that this sounds like the easiest, most direct route to overcoming gaming addiction, this is also the method through which the most backsliding occurs.  The mental need for the game will still exist in the gamer because Online Gaming Addiction just that—an addiction. 

Going cold turkey might work for some people.  It requires a great deal of willpower to maintain the distance between the addict and the game.  I know from experience that even when the game is cancelled and uninstalled, it just takes a few minutes from the time the addict gives in to get everything back into working order.  I’ve heard some players say that they delete characters before leaving an MMO to take away the urge to return, but in World of Warcraft’s case, Blizzard will generally restore a deleted character with relative ease, making that argument effectively worthless.

From my own personal experience, I think going cold turkey is the wrong way to go about ridding this addiction.  Sure, there are people whom it can work for, but the mental nature of the addiction makes entirely giving it up in one shot much more difficult on the addicts themselves than other methods.  There is a reason that there are step-down methods for quitting chemical dependencies such as nicotine and alcohol because the body has to learn to function without the drug; MMO addicts’ minds must do the same thing.  To take a person out of the world in which he or she has spent potentially 14+ hours a day in would designate an entire lifestyle shift; the addict would be totally unprepared to deal with everyday situations without the safety net of being able to escape online.  Such a shift could potentially send the MMO addict into a sort of shock, and he or she would not be able to cope with the complete 180 life had taken and know no other way to cope than to seek solace in the very addiction being worked against. 

Take A Break

Along the same lines as going cold turkey, the addict can possibly just take a short break from the MMO to which he or she is addicted, coming back to the online world with a fresh outlook on how to find a balance between the real and virtual worlds.  Small breaks can help an addict realize that the real world can offer enjoyment and validation that can matter even more than the virtual world.  The possibility of returning to the game at any point might offer enough freedom for the addict to re-engage in other hobbies on a limited basis.

Taking a light break from the game has the possibility of allowing addicts to also re-invest themselves with their family and friends because, unlike going cold turkey, there is always the possibility of a quick fix of the game when symptoms of addiction like I mentioned last time—crankiness and negative interaction—become too strong.  Such a limited exposure to the game can help an addict deal with the “withdrawal” symptoms. Addicts can learn to adapt the MMO to their own lives because a simple break allows them to set whatever boundaries they think are necessary to limit their playtime. 

MMO Methadone, or Slow It Down

If going cold turkey or taking a small break doesn’t work, then perhaps what I call MMO Methadone will.  This is the method by which I am currently trying to control my gaming habit.  I call it this because it uses the MMO to which one is addicted like a heroin addict uses methadone.  The player will still play an online game just enough to “get a fix” and feel fulfilled, but log off before things get out of hand. This is really a step-down method that gradually reduced playtime until the minimum playtime desired is reached.

Using this method, the player continues to do play the game to which he or she has become addicted, just in smaller doses.  I don’t think this method should really impact playstyle at all. If you’re a raider, you can still raid.  If you’re a PvPer, you can still PvP.  The addict can play whenever and however he or she wants, just less.  If there are four raid nights a week, then begin by trying to only make three.  Do that for a while, and then try to only make half the raids.  After the step-down becomes habitual and the time spent out of game is easier to manage, completely cutting ties (or becoming acclimated to the reduced and manageable schedule) with the game will be significantly easier.

My personal dose of MMO Methadone is PvP in WoW.  I want to play WoW some, but I don’t want to have to schedule raids or really dedicate long hours to it.  I came to the realization that I could not do that with raiding, even PuG raids.  So I decided that doing a few battlegrounds here and there has completely satiated my desire to play.  I started out doing hours of them a day, grinding 10-20k honor in a sitting, making every Lake Wintergrasp that came up.  Gradually, I have reduced my playtime to where I log on to do the PvP daily when I get home from work, a Lake Wintergrasp if one is imminent, and maybe a Warsong Gulch or Alterac Valley.  I have not spent over an hour and a half on WoW in one sitting in a while, and I am quite happy with where I am managing my schedule.  I might not have a 2500+ Arena rating or competitive gear this way, but I have fun in-game and still have time to do things outside of the game that I enjoy.

This method is the most useful in overcoming addiction, I think, because it not only allows for players to actually still enjoy the aspects of the game that initially attracted (and thusly addicted) them, but to do so responsibly.  If this method is approached correctly and actually adhered to, addicts nothing regarding their desired gameplay experience, yet gain the freedom of at least working toward not being tethered to a virtual existence.

Alter Your Playstyle

If you just can’t seem to kick the MMO habit through any other method, then perhaps the best way to do it is by altering your playstyle.  This is similar to #3 in that it might include stepping down one’s playtime, but it differs in that it helps players control their addiction by not allowing them to get sucked into the same part of the game over and over again.  The variety in playstyle might make the addict realize there is more to the game than the single facet that had been so overwhelming.  When transitioning to a new playstyle, addicts might be able to see the rut they had gotten into when otherwise they might have remained blissfully (or so it seems) ignorant of that fact.

For instance, if one is a raider and the scheduled raids consistently impact real life activities, then try PvPing.  Set a goal of a total honor to grind for each day, and then work toward that.  There is no set time to be online, and there is no pressure that one might perhaps be letting down the raid for not showing.  This is not to say that PvP cannot dominate one’s life, but if raiding is already doing so, then changing focus to something completely different like PvP will allow for raiding to take a backseat and perhaps the addict will see that other fun is to be had which might not have the same impact on his or her personal life.  This way is much easier to fit the game between other aspects of life because queueing for a battleground takes under a minute in most cases and can be done from anywhere.  With the PvP daily quest and the Wingergrasp weeklies, there is still a great deal to be done regarding casual PvP that still allows for immersion and character progression.

On the other hand, if the addict is a PvPer, then he or she might have the competitive nature of the system overtaking life or personality.  This kind of impact might call for a more laidback way of playing the game.  In this case, pugging a few raids or heroics might help ease the addict into a more casual playstyle that could mellow out the addiction.  Instead of being relegated to getting in a certain number of arena matches or maintaining a rating to progress one’s character, collecting badges and doing the daily heroic quest can be done with random people at one’s own pace.  There is little competition in this playstyle, and so a PvP addict might be able to find casual solace in instance running that would be impossible in the other playstyle.

Professional Counseling

If you or someone you know struggles with some of the signs and symptoms I outlined in my previous post, and none of these home-grown remedies and coping methods seem to be able to kill the addiction, then it is time to seek out professional counseling.  Online Gaming Addiction is a very real problem that therapists are trained to deal with.  There are also many online support group websites that can be Googled to begin seeking professional help.

Seeking therapy is not something to be ashamed of; I thought for a while I might have been in the position where I might have been forced to seek it out myself.  I was, however, able to control my addiction enough through the help of my family and friends that it never got that far, though it was a tough road.  Even without professional help, I was not able to keep my own addiction under control alone.  I did require others’ support to keep me on the right track.  Even as I write this, I had a discussion with my girlfriend earlier tonight about applying to a raiding guild in WoW for the 3 nights a week I generally have free, and she was able to help talk me down, citing these posts as an example of why that could be a bad idea.  I just could not do this alone, and I don’t know many people who can.

And don’t worry about money.  Yes, there are therapists out there who charge an arm and a leg and sometimes a first-born child for payment, but there are often professional counselors who can help for a nominal fee or for no fee at all.  If the addict is a college student, most universities offer counseling to enrolled students as a part of tuition.  All it takes is a trip to student services to find out how to make an appointment. For high school students, the school counselor should be able to help or at least find someone who can, and most public school districts offer a professional therapist for students in need. If the addict happens to be a non-student in the workforce, many corporations offer therapists and counseling as part of employee benefits, and many large companies offer free therapy to workers to maintain productivity and morale.  And again, remember that these are all generally free, and if there is a fee, it’s usually nominal.

Just don’t be ashamed or afraid to seek help.  If help isn’t sought and remedies aren’t tried, then the problem can only persist and the addiction can only get worse.

And remember that you’re not alone.  There are many people, myself included, who suffer from being addicted to online games to some degree or another.  These people might not even know they need help, but believe me, they do.  Through proper channels, this addiction is treatable and can, through work and perseverance, be overcome so that online gaming can become the social and fun pastime it was intended to be.