Matt Answers Your Questions

As surprising as this may sound, I don’t often get a lot of email. Most of them can be easily answered with a few lines and a link. Some of them require much more detailed responses and get turned into posts. The emails that deserve more than a few lines and don’t require posts, I’ll compile together. I’ll end up doing this once a month or so with emails that either myself or the rest of the WoM team don’t get around to answering.

I got into a discussion with a friend the other day about what is easier/harder to play: a tank or a healer – specifically priests and warriors?

He’s convinced that its harder to play a priest (holy/disc hybrid) and I said playing a warrior tank is harder (I have played a disc priest and prot warrior all thru the Wrath Beta and my live priest just hit 80 a few days ago due to tank shortages). I was wondering if you could propose it out to the general community on what they think is harder to play.

Thanks 🙂

My gut instinct here says a tank would be harder. But then again, that’s because I’ve never really played a tank. I think if I logged around 72 hours on a Warrior or something I might be able to get the basics down. Tanking and healing are on two separate ends of the spectrum that there is just no comparison at all whatsoever. Both call upon different sets of skills. One guy has his eyes glued to his raid window while the other guy is glued to cooldowns and boss cues.

But I’m sure there’s a few players out there that can tank and heal effectively. What’s your take?

I am the Paladin class leader of my guild and main holy paladin. I have been reading the post about healing Sartharion 3-drakes. One suggestion involved having a holy paladin use righteous fury to help pull threat on whelps. It’s not something we have tried yet, as we have been using 2 add tanks and 1 drake tanks. However the idea is definitely worth investigating to see if it could work for us as well. However, I am unsure of the spec used by the paladin healer to survive the adds. I have some ideas, but i would like to see a definite spec that has worked, without gimping the healing output. I think that healing output is less, which is why it was mention, that the add tank healer will need help, but i would like to be clear on the extent at which you sacrifice healing talents, for survivability.

Also did the paladin use any pvp gear for increased stamina?

From,
Psychotaz

I can’t exactly offer much help here. All I know is that the spec did reduce healing effectiveness slightly but not enough to warrant a panic. I believe it involved picking up Divine Guardian (the bubble spec). To really make use of Righteous Fury, the Holy Paladin needs to pair up with and stand on top of the add tank. The first time we tried it, we used it with a couple of PvP pieces to see if it would help increase survivability. But we quickly found out that it was simply unnecessary. Any Paladins want to jump in?

It’s times like this I wish I had a Holy Paladin on retainer somewhere for a consult.

In our guild we have 2 raider ranks:

  • Noob
  • Raider noob

The standard for raider noob in BC used to be that if someone had 90% attendance for 2 months and solid performance in raids, they would become a raider noob. However, since the release of wrath all of our recruits have been of exceptional caliber, now probably 23 or so of our 28-29 raiders all have very good performance and 90%+ attendance. This has been wonderful but leaves us with a problem with promotions, we can either promote almost the entire core of our guild to raider noob (as almost all of them have been here for 2 months+), but that would severely alienate the few who don’t make it up to raider noob.

We could increase the duration (which is what we have been doing), but that would only be a temporary solution. The last option I can think of is to increase the standard for raider noob (only our clutch healers, top 5 dps etc), but this would require demoting some of our existing raider noobs, which hardly seems fair as well (they are all good players). Any advice you have would be much appreciated.

Well, you’re in a bind. There’s no doubt about that. There is a way but it’s going to involve a lot of heart to heart talking with your raiders. Let them know that the time has come to restructure the guild ranks. Be honest with them about it. The good ones will understand and won’t mind the change in title anyway. A rank is a rank is a rank. It’s just a label. It’s how you treat the players that count. Let your guild know what the problem is. Heck, you could make a third tier rank that says Ubernoob that’s nothing but the best and the brightest. But then you’re just adding on another layer on top of that, right?

Are you sure about the alienation problem or is that what you would feel? Remember that no WoW players are exactly alike. How one person could react to an event can be completely different to how someone else reacts. You can either axe all the ranks entirely (and set one unifying rank), set the ranks based on seniority (length of time in guild), or availability of raiding (my preference). A player that can’t make all raids is automatically a sub for me or if they’ve demonstrated inability to make all raids (or have disappeared for extended periods of time). Otherwise, everyone’s a raider. I run a tight ship with 3 other senior staff and a loot council.

At the end of the day, remind your guild about who they are and what they’re made of. You said it yourself. You have 28-29 skilled raiders with an impressive 90%+ attendance rate. A lot of guilds would kill for that. If they’re married to their rank and title to the point where they’re willing to quit over it, then maybe it’s time that they walk (which also solves your rank problem anyway since it’s one less person to worry about).

PixelatedGeek Celebrates World of Warcraft Day

PixelatedGeek is hosting a live show on March 18th, 7:30 PM (PST). I’ll be there as a guest and the entire show will be dedicated to WoW! I’ll be there with a couple of other guests:

  • Erin from ErinGames
  • Darren Allarde from WoW Headhunter

The show’ll center around the WoW playing perspectives of all of us and how we juggle WoW with real life. Don’t expect as much healing talk or anything. I suspect this will be a much more personalized look at all of us. Two projects will be talked about and debuted on the show (the WoW Headhunter and a WoW only feed aggregator).

But wait, there’s more!

They’re doing a live trivia contest where viewers can call in and compete against other viewers to win some really cool prizes!

  • 2 x WoW game cards
  • 1 x WoW: Wrath Standard edition game
  • 1 x Cardboard standup life-sized Arthas

I wonder if I can get away with calling the show at the same time. I’d love to gun for that cardboard standup. I’ll put it near the window facing the front lawn. Hopefully that’ll scare off any solicitors.

Anyway, hope to see you folks there! I’ll put up a reminder post a few hours leading up to it.

Introducing the LilUI Compilation

One of the most frequently commented upon UIs belonged to Lilitharien. After much prodding, persuasion and begging over Twitter, she graciously agreed to do a write up and explanation of her UI as a guest post due to the overwhelming amount of interest.

Last Tuesday Matticus posted 33 screenshots of Healing UIs he’s collected via the PlusHeal forums. Since then he’s gotten lot of messages about the featured UIs, including (but not limited to, I’m sure) questions about my own, and I’ve even gotten messages on the PlusHeal forums about it. And there was some speculation in the comments, too, about whether or not I am using SpartanUI (For the record, I am not!). Thus, I jokingly suggested to Matt that I could write an article about my UI… and he said go for it. So, here I am!

For the link to this entire addon compilation, click here.

I’m Lilitharien, I play on the Thorium Brotherhood server in the guild and I’m a Discipline Priest.

Layout

This is my UI, taken during a Kel’Thuzad fight last Thursday (click to enlarge):

raid25_KT

And here’s a breakdown I whipped up in Photoshop (click to enlarge):

ui-explained

Frames

Unitframes For my basic unitframes (myself, target, target’s target, focus target, pet, and pet’s target) I use Pitbull4. It’s configured to show debuffs in the center-most side of the frame and buffs on the outter-most side. I show a maximum of 4 debuffs and 8 buffs on these frames to save clutter, and I have it filtered to prioritize buffs/debuffs that are caused by me or that I can dispel. Health bars for players are colored by class, otherwise they’re colored by hostility: Red for hostile, yellow for neutral, green for friendly.

For my raid or party frames, I use Grid. Grid is a little complicated to set up, but absolutely amazing once you’ve got it tailored to your needs. I have a few addons I use along with Grid, and I indicate those in parenthesis next to their function. You can certainly find more to suit your specific class/spec.

My set-up is as follows:

Entire frame changes size depending on size of party or raid (GridAutoFrameSize), and grows up from the bottom. Health frames are colored by class.

  • First text line shows first 4 letters of player’s name.
  • Second text line (GridIndicatorText3) shows health deficit and also Readycheck status.
  • Third text line shows Feign Death, Death, or AFK status (GridStatusAFK}.
  • Mana, energy, rage or runic power bars (GridManaBars) are aligned to the bottom of the frame.
  • Border around frame is colored white to show my target, red to show Aggro, green to show Disease debuff, or purple to show Magical debuff. Bottom left indicator is red and shows Aggro.
  • Bottom right indicator is golden yellow and shows Prayer of Mending.
  • Top left indicator is white and shows Power Word: Shield.
  • Top right indicator is green and shows Renew.
  • Middle icon shows Weakened Soul debuff and remaining time on it (GridCooldownText).
  • Left side indicator (GridSideIndicators) is colored 3 different shades of blue to show Grace stack (GridStatusGrace).

There’s a dark blue, medium blue, and light blue.

Buffs/Debuffs

For my buff/debuff display, I use ElkBuffBars. Buffs display above debuffs, and everything grows down from the top. Debuffs are colored red to make them easier to see.

Castbar

For my castbar I use Quartz. I’ve customized my bar to be hot pink (only because I like the color but, really, you can choose any color you like!) and to show total cast time, remaining cast time, latency/lag in red, name of spell and who I’m casting it on. It looks something like this:

[Name of Spell –> Target time-remaining/total-cast-time]

I have it set this way because I use Clique to click-cast raid targets, and this allows me to see where my heal is going (if it’s different from my current target) and when exactly I can click or use a hotkey to start casting my next spell. Being able to see the latency/lag in your cast time is very, very important as a healer!

Bars

Actionbars For my action bars I use a combination of Dominos and ButtonFacade. I’ve paired all my healing spells on one side of my screen (the left, between my chat box and minimap) and all my offensive/misc spells on the other side. I have all my buffs in a bar that’s hidden, and my mana potion, healthstone, and out-of-combat food has it’s own vertical bar on the right-most side of my screen. Every single one of my spells (along with my mana potions and healthstones!) are hotkeyed to something on the keyboard. In addition, some spells are assigned to mouse clicks via Clique, which I have configured to only work on my Grid frame. My minibar is situated underneath my minimap. I also have OmniCC installed to show the remaining cooldown time on my spells and DrDamage to show the average amount of healing or damage on each spell so I can make split-second choices at a glance without having to do the math myself. The current ButtonFacade skin I’m using is Apathy, but I’ve used Serenity in the past.

Minimap

My minimap is placed in the bottom-center of my screen and is configured via Chinchilla. I have it set to not show anything but the north indicator, calendar, and search bubble at all times. When I have mail, the mail button appears above my calendar button. When I PVP, the battleground button appears on the left-bottom side of the map. Current coordinates appear on the bottom of the map, above the minibar. To keep my minimap free from the clutter of all those little buttons from addons, I use MBB, or “Minimap Button Bag.” This appears as the little purplish button on the top-right of my minimap. When I click on it, it expands all my minimap buttons above it in a row.

Chatbox

My chatbox is situated on the bottom left of my screen, and the only addon I use for it is Prat 3. This colors all players names by class (you’re probably noticing that I love having things colored by class), adds a time stamp to everything and allows me to shorten my channel names. I also hide the chatbox buttons and enabled mouse scrolling. There’s a ton more you can do with it, but this is all I need. For whispers I use WIM, or “WoW Instant Messenger.” This pops up all my whispers in separate IM-like windows, which helps me keep track of all my conversations. While I’m in combat, however, whispers won’t pop up. They’ll just appear in the chatbox as they normally would.

Rings

Some people put things like their tradeskills, mounts, and buff food on their action bars. I used to do this, too, but I find this take up sooooo much excess space. Instead I use an addon called OPie. OPie allows me to create “rings” of buttons that I can call up with keybindings (or mouse clicks!). I have my buff food in one ring, my mounts and hearthstone in another, and tradeskills in yet another. OPie also includes a ring for quest items, so I don’t have to go digging in my bags everytime I need to use one while doing dailies. (There’s also a ring for assigning raid targets, but as a healer I don’t use this one so much.) The ButtonFacade skin I use for this addon is DSMFade.

Tooltips

I use TipTac to reskin my tooltips and move the tooltip anchor. I have it set to show names and healthbars colored by class. (More coloring by class! I know! I like consistency.) For extra information, I rely on Informant and EnhTooltip (part of Auctioneer Advanced). They add item numbers, how much the item costs or sells for, how many in a stack, how many vendors sell it, etc. I also use Bagnon_Tooltips (part of Bagnon) which tells me which of my alts have the item, how much they have, and where it’s stored. Combat: Threat Meter A staple for any raider, my threat meter of choice is Omen. I have it placed on the bottom-right of my screen between my offensive/misc spells and my potion/healthstone/food bar. It shows the the name of the target it’s calculating threat for; the top 5 people, their threat number and percentage; and myself, so I can see exactly where I stand.

Scrolling Combat Text

I used to raid without one, but I hated going to back into my combat log to check things. I’d rather have the information on-hand, when it happens. Thus, I use MikScrollingBattleText. I have this split into 3 different parts. The center “box” displays buffs, debuffs, procs, and things like mana returns during combat; They appear in the center and scroll upward before disappearing. The left-side displays things that are happen to me, whether it’d be damage, healing, or otherwise, and who it is being done to me by. The right-side displays what I am doing; It shows heals, overheal, and damage alongside with the name of the target it’s being done to. Both the left and right sides scroll down and outward on a curve before disappearing. I really like this combat text mod, too, over the default one because it uses icons to indicate which spells are doing what. So, for instance, when I get mana returns from Rapture, I see the icon for my Rapture talent.

Boss/Fight Information

For boss timers and information, I use Deadly Boss Mods. For player statistics, I use Recount. I don’t believe further explanation is needed for either. Dispelling I use Decursive to inform me of any magical or disease debuffs that I can dispel. However, I don’t use the addon’s miniframes. Instead, I assigned my abolish disease and dispel magic spells to shift+right click and shift+left click, respecitively, using Clique. Thus, Decursive tells me who needs what removed, and I use my mouse keybinds on Grid to cast.

Loot/Gear

I use a few addons to help me with loot: EquipCompare, RatingBuster, and AtlasLoot. EquipCompare shows my currently equipped item next to whatever I’m hovering over, and RatingBuster does all the math for me; It calculates and displays health, mana, mana regen, spellpower, crit, haste, and hit gains or losses compared to what I have currently equipped. AtlasLoot allows me to check out which loot drops from which boss in-game. I also have InspectEquip, which adds the boss/instance an item comes from to the tool tip as well as displaying a list of where someone’s items have come from when I inspect them.

Making It Pretty

Textures/Art

I use a rather old addon called DiscordArt to position my graphical textures. The textures, as some people have noted, make it look like I’m using SpartanUI. In fact, I am not using SpartanUI at all! I found that UI buggy at best and crashing my game at worst. But, I still really liked the art used for the bottom of the screen. So, I downloaded SpartanUI and extracted the art from it. Then, I placed the art in-game using DiscordArt. It was really rather simple.

Information Panel

I use TitanPanel to display at-a-glance information at the top of my screen. This includes my location/coordinates, money, bag space, current loot type, fps/latency/memory usage, whispers, durability, current signed-in guild members (TitanGuild), mail (TitanMail), volume, and time.

Lining Things Up

I use an addon called Align that creates a grid on my screen so I can line all my UI elements up. Obsessive compulsive? Maybe. I’m a graphic designer instead of a healer outside of Azeroth, so I can assure that everything is purposefully and aesthetically placed.

Typography

I use ClearFont2 to change the overall fonts in my UI, and I also make sure the text selections in my addons use the same font. I have everything set to use Calibri 0.9.

Miscellaneous Addons

  • AkisRecipeList: Adds a frame to my tradeskill window that tells me what patterns I have left to learn and where I can locate them.
  • AdvancedTradeSkillWindow: Expands my tradeskill window and adds a queue and materials shopping list.
  • Bagnon: Simplifies my bag and bank into one frame. Also allows me to view the items in my bank when I’m no where near one. As I mentioned before, it also tells me which of my alts has an item, how many they have, and where it’s stored.
  • Carbonite Quest: Quest tracking, information, and map. I mostly have the map not showing and the quest tracker minimized unless I’m doing quests or dailies.
  • Cartographer: World map mod; Allows me to see areas I haven’t explored, among other things.
  • CloseUp: Allows me to zoom in on things in the Dressing Room, Inspect, and Character/Pet windows.
  • FarmIt: Let’s me see how much of an item I have total in my bags at a glance, so I don’t have to go digging or do any math. I have this hidden or disabled unless I’m farming something, obviously.
  • FriendsFacts: Adds race, sex, level, class, and guild name of my friends to my friends list.
  • FriendShare: Global friends list that syncs between characters.
  • Gatherer: Keeps track of locations of nodes, herbs, and chests.
  • GatherSage2: Adds skill-level and other information to gathering item tooltips.
  • InFlight: Flight timers.
  • MagicRunes: Since Pitbull doesn’t include Runes on their unitframes, this is what I use for my Death Knight. They display right above my minimap.
  • QuestGuru: Expands my Quest Log window. Also includes a tracker, but I don’t use it since I have Carbonite Quest.
  • RecipeKnown: Colors a recipe green if I have learned it already, even on an alt. Prevents me from buying duplicates and wasting money/tokens.
  • Reputation: Automatically switches which reputation I’m watching based on the last reputation gained.
  • SendSelf: Adds my alts to the send-to autocomplete feature at the mailbox without having them on my friends list.

Other Screenshots

Solo questing (Click to enlarge):

solo_casting

Solo questing with OPie Quest Ring (Click to enlarge):

solo_opie

Download

Now that I’ve explained to you the exhaustive list of addons I use, you may or may not like my set-up. If you do, and it seems enough people do considering the feedback I’ve gotten, I’ve decided to package everything for your convenience. I call it Lil UI

Download LilUI now!

5 Reasons Why the PTR Sucks

ptr-woes

What is the PTR? There’s all sorts of curiosity and questions about this PTR thing. One of my guildies affectionately refer to it as the patience test realm. The PTR as we know it is actually known as the public test realm. It’s several servers that contain upcoming content for players to test such as new class changes, new in game events (like the Argent tournament) and a new raid instance like Ulduar.

But my experience with it has been incredibly frustrating. Of course, there are periods where things aren’t so bad and I can try out stuff. Today’s post is going to feature a list of annoyances and possible suggestions for Blizzard in upcoming content patches.

Instance instability

During the worst of times, the instances are unplayable. I’d have half my raid group inside Ulduar and another half would be waiting outside trying to get in. They’d receive errors like “Transfer Aborted: Instance not found” or “Too many instances. Please try again later.” It was incredibly frustrating. A typical PTR test day would involve 30 minutes of actual boss time and 90 minutes of waiting for people to resolve their technical issues.

I can’t even report any bugs and such or effectively test out stuff since it’s nigh impossible.

Solution: In BC, we’ve got this major traffic artery called the Port Mann bridge. It carries hundreds of thousands of cars daily and it’s still not enough. Right now, the city engineers in are in the process of twinning the Port Mann bridge by doubling the lanes to increase the load that the bridge can carry. I wonder if that same logic is possible to apply by launching more instance servers.

No Mcweaksauce

I know. Blizzard mentioned that players should be prepared to bring their own stash of buffs. I don’t know how realistic it is to have that kind of expectation that players have bags full of flasks, enchanting mats, glyphs and what not for the entire duration of the testing phase. It would just be incredibly convenient.

Solution: Have the entire McWeaksauce family at the staging area just before the instance portal that anyone can go to. Make them slightly larger than normal to prevent mammoths from sitting on top of them.

Overcrowding

Guildies and other players I’ve spoken to explained that previous PTRs were much easier to get in to. Why? Because there wasn’t a whole lot of interest in them. Why? Because people weren’t bored and they still had stuff to do.

Think about it.

A large number of guilds have completed all that the game presently has to offer. More than usual, even. So when word comes out that there’s new stuff to play around with, a lot of players will jump at the chance. I know if I was still working on OS drakes or Malygos, I wouldn’t be as dedicated with the PTR. Most of the traffic seems to occur right around the beginning of a boss being toggled on.

Solution: Not quite sure here. Would more servers do the trick?

Lack of servers

Again, this is similar to the population control. I have players disconnect from world servers. I have players who get network connection errors. I have players who continuously error out. There’s a lot more demand from players who want to get in on the action then there are boxes that can supply that desire. Europe’s got four servers, right? North America has two. But I guess all the European ones come in various languages. It’s at the point now where I routinely pray for other players to get frustrated enough to give up their attempts to get back in so that my group has a higher chance of getting in.

Solution: See above.

Inflated prices

This is just a product of every PTR phase. This is what some players are thinking:

“Gold doesn’t mean a thing so I can charge a crapload for it! I can make a fortune of gold that will be completely and utterly useless! It’s all going to disappear within a few weeks so I can charge obscenely high prices and not give a damn!”

And this ends up being a vicious cycle. One person charges overpriced stuff for enchanting mats or glyphs. This causes everyone else to match the price to come up with the funds to pay for other overpriced stuff. And on and on it continues. Who loses? Just about everybody since they can’t get access to the tools they need to test stuff effectively. And don’t even try to raise the garbage argument that “oh they should’ve gotten their stuff enchanted before coming”. Because we all know there’s new items coming and that stuff should get polished up, too.

Solution: A really savage beating.

So why do I keep going back? Why do I continue to subject myself to hours of teeth grinding annoyances?

Because I still firmly believe that knowledge is power. Sure you can read about strategy and watch live videos of guilds attempting to do it. But the experience and feeling of accomplishment after figuring a boss out on our own? That type of feeling can’t be reduplicated. There’s already strategies and videos out. But for the brief hours I was in there with friends and guildies, the experience of undergoing trial and error to figure out what works and what doesn’t is unmatched. And I have a new whole level of respect for the top tier guilds and raid leaders around the world who engage in this every time new content is available.

Props to those guys. And Stratfu.

Apparently word on the street is that linking to Stratfu brings good luck and many beautiful women. I’ll have to test this theory.

Val’anyr’s Secondary Abilities Unveiled and new PTR Build

MMO Champion has reported that Val’anyr has a new effect added that lends more weight to the fact that it is a hunter healing weapon.

Val’anyr Hammer of Ancient Kings – Equip Effect — Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.

This sort of sounds like Divine Aegis on a stick.

I want to stress that there’s still not a whole lot of information about the weapon yet to effectively conclude who can make the best use of it. For now, based on this one effect, it seems to be a favorite for Holy Paladins and Discipline Priests. I think more information is going to be needed like a rough proc rate. Heck, this might not be the only ability. It could be one of a multitude of effects.

I’ve got another post on the way in the future to help discuss Val’anyr and what to keep in mind among all healers when looting the shards.

Anyway, here’s the list of healer changes.

Priests

Discipline

  • Mental Agility changed from 5 to 3 Ranks. Now Reduces the mana cost of your instant cast spells by 4/7/10%. (Old – 2/4/6/8/10%)

Holy

  • Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
  • Body and Soul *New Talent* – When you cast Power Word: Shield, you increase the target’s movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Paladin

  • All paladins auras had their range extended from 30 yards to 40 yards.

Holy

  • Sacred Shield now cannot be on more than one target at any one time.
  • Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

Druid

Restoration

  • Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.

Your thoughts?