Heroic Sartharion 3D Conquered

matts-drake

It is done. Approximately 24 hours since the experience and epiphany I had last night, it all paid off.

Sarth and his 3 drakes are down.

Twilight Drake

A big thank you goes to everyone in the guild. Without their efforts of them, the assistance of the Plus Heal Community, and the various bloggers who’ve written about their experiences, this post would not be here right now.

The handling of the Drake was flattering. The officers and an overwhelming majority of the guild felt that I should have gotten the first one.

Needless to say, I double checked to make sure.

The last thing I want on my hands is a riot because the GM gets awarded the first Drake. I’m not one for mounts. Even though I made a Flying Carpet, I still ride on my purple Gryphon. But I guess the Gryphon will get rested for a while.

Subsequent mount drops will be handled with interested members rolling instead of the loot master doing a raid roll. This gives players a measure of control and it allows players who don’t care about the mount to opt out of rolling for the ones that do.

My hands were shaking once we got that Shadron down. It was the first time we hit that plateau and after that, it just felt like smooth sailing from there.

Total time spent: ~8 hours on just 3 Drakes alone
Time of death: 7:04 PM PST, January 28

  • Worked on the pull
  • Worked on the Drake positioning
  • Worked on Whelp and Elemental tanking (We used a Death Knight)
  • Worked on healing the ad tanks and the Drake tanks
  • Worked on surviving Fissures and Firewalls
  • Worked on timing Main Tank “saves” (Pain Suppression, Barksin + Survival Instincts combo, and Guardian Spirit)

Extra things

These points may be minor, but they might help you. We increased the healing from 6 to 7. This gave us 2 Paladins. The fight took slightly longer, but it paid off.

Now what these Paladins did was they spent 17 points into Protection to pick up Divine Guardian.

The moment I used my Pain Suppression on the first breath, I’d pick one Paladin and tell them to bubble. Since a majority of the raid members are standing together, this helps mitigate raid damage during that period. On the second save, the Druid tank on Sarth popped his Barksin and Survival Instincts to outlive that breath hit. At this point, if it goes off, I alert the Holy Priest to get into position because his Guardian Spirit is up next.

Reader Rivendael brought up a great comment that I wanted to reiterate:

Hi Matt, I’m surprised that you have to watch the animations at all :)

It’s very responsible of you, considering that most healers need to/are very used to watching mainly health bars, but in the end, I’d say that the job of watching for breath cooldowns should in fact fall on the tank.

As my guild’s druid tank on Sarth (we’ve downed 3D), even before the fight, I establish player orders for the cooldowns we’re using. When Vesp lands, I call for the first cd-user to “prep” (usually all my healing pallies and priests). When I see the breath animation, I call for the prepped player to use his cd. Then I call for the next player to prepare. And so forth.

My healers just need to macro their cd to me and be in range, that’s all, and I take the burden off them so they can -visually- focus on their heals, while dodging lava walls and void zones. As the one player facing Sarth’s bigass head all the time, it’s the least I can do. Since your Sarth tank obviously has a mic, why not suggest that he do the same?

The answer to that is we both do it. The Sarth tank and I are able to watch for his head. As a healer, I like to use IceHUD so that I can see the health bar of my target, the health bar of myself, and the action that’s going around. This goes hand in hand with my heads up technique of healing.

The “double affirmative” from the Sarth tank and myself strengthens our judgment. It’s better to have two pairs of eyes on it if possible. It helps confirm that it is the right time to use a save when two players are saying the same thing. While there’s nothing wrong with allowing Sarth’s tank to call out when to use the save, I prefer keeping my head up instead of relying on reflexes to hit the tank.

Either we’re both right or we’re both wrong.

I do have a video from a DPS perspective. Just need to find a suitable host. Any ideas of a Youtube or Filefront alternatives?

Also: Ner’Zhul is ridiculously PvE competitive. We’re in the top 20 of guilds that have successfully killed Sarth 3D.

10 Seconds with Sartharion 3 Drakes

I’m the type of player that likes to relentlessly playback previous events (or wipes) in my head. I try to see if there’s anything I can do better from my perspective or anything I should have done differently. Here’s a 10 second mentally recalled highlight reel moment of a time that happened all too often.

We run a 6 healer setup and I’m the only one on the Sarth tank.

0:00

Vent call: Firewall, move!

*Casts Shield, Renew, and dives narrowly avoiding a wall*

0:02

Vent call: Vesperon landing!

*Casts Penance*

0:04

Sarth tank: I have the debuff!

*Casts Flash Heal*

0:06

*Casts another Flash Heal*

0:08

His attack animation stopped and he’s raising his head.

WAIT! HIS HEAD IS RAIS-!

0:10

Sarth tank: I’m down!

Reflections

Thankfully, that was just earlier on in the night. After I settled in more and got into the groove, I was able to get my timing down perfectly. The problem with me was that I ended up being off in my timing.

The timing was off enough to get our tank 1 shot.

But I managed to fix it. I figured that I was zoomed in too close on my character that I had to adjust my camera more to keep my sights on Sarth. That took up precious time and added increased risk.

I managed to solve it by maxing out my camera distance so that no matter where I ran, I’d still be able to keep an eye on his head.

FYI

I use his head as an indicator for when he’s about to breathe. When he tilts back, that’s the time to use the Pain Suppression.

What’s killing us

We lose 1 or 2 people to void zones in the beginning or to a Firewall. There is a bit of inconsistency. Some attempts, the raid group is able to blast through the first drake with no problem. In other cases, people are just getting sloppy or we have bad lag luck (like a player dying to a void even though they’re 15 yards away from it).

The second problem occurs when the third drake lands. Players are killing themselves. Going to see if that can be fixed by having Paladins “tactically bubble” at certain times to lessen the overall raid damage with that Shield talent thingy.

As for me, the 10 attempts where the raid lived long enough for Vesperon to touch down, I was able to squeeze off Pain Suppression fast enough for 7 of them.

That’s a 70% save percentage.

Not good enough Matt. Not good enough.

The No Asshole Rule: Constructing a Civilized Guild

This is one of the tougher pieces I’ve written. I had to wrestle with my internal conscience about how to properly word it. I couldn’t think of anything else better than asshole. I’ll probably end up turning away a few readers as a result, but this is something that has to be written.

Every time we play WoW, we interact with various people. We interact with people in partys. We interact with players in trade chat or out in the world. And there is no place we interact more then in our own guild. Whether you care to admit it or not, most guilds have an asshole. I’m not talking about the jerk who likes to get on his fat mount and block the quest turn in guy. Or the jackass who likes to hop up and down on your fishing bobber.

No, the assholes I’m talking about represent a type of cancer in your guild. You might be aware of it but most of you might not be.

This post is intended to be a wakeup call.

Several years ago when I was just a sophomore Priest, I went into a raid instance called Blackwing Lair. Throughout those weeks, I battle hard through every aspect of the zone. I pulled off the suppression room, mopped the floor with Vaelastrasz, Broodlord, and Firemaw. Spent hours practicing and then defeating Chromaggus until I came upon Nefarian before he fell.

A piece of Transcendence dropped and I was in line for it next. It was awarded to me and the elated feeling that players received after killing a boss and getting upgrades swept over me. Then another healer in the group sent me a whisper.

“Grats on the robe. Nice to be in a guild that awards loot to undeserving players.”

The feelings of joy vanished in an instant. I went from feeling the best to feeling like complete crap.

The Two Tests

Dr. Robert Sutton came up with two tests to determine when a person is acting like an asshole.

  1. After talking to the alleged asshole, does the ““target” feel oppressed, humiliated, de-energized, or belittled by the person? In particular, does the target feel worse about him- or herself?
  2. Does the alleged asshole aim his crap at people who are less powerful rather than those who are more powerful?

While some assholes are fully capable of doing damage publicly through guild chat, forums or ventrilo in front of your guild, there are some who are able to do their dirty work in private and are much tougher to catch.

12 Common Everyday Actions that Assholes Use

I’ll bold the ones that I believe are possibly relevant to you and your guild. This list is right out of Sutton’s book as well.

  1. Personal insults
  2. Invading one’s personal territory
  3. Uninvited physical contact
  4. Threats and intimidation, both verbal and nonverbal
  5. Sarcastic jokes and teasing used as insult delivery systems
  6. Withering e-mail flames
  7. Status slaps intended to humiliate their victims
  8. Public shaming or status degradation rituals
  9. Rude interruptions
  10. Two-faced attacks
  11. Dirty looks
  12. Treating people as if they’re invisible

All of us have acted like assholes at one point or another. Some days we lose our cool. It happens. We just have to do a better job of trying to control. I’ve lost my temper before and I’ve said things that I regretted immediately.

But the certified guild asshole? He has a level of persistence around him. He has a history of the consistently results in one person after another feeling like crap. They feel humiliated. Disrespected. De-energized. Constricted. Suffocated. In the end, they just feel really bad about how they are.

In short, the certified asshole gets the title because they are always treating people like crap around them.

Do you realize that you spend 15 bucks a month to play WoW? Where does it say you have to spend those 15 bucks playing alongside assholes who do nothing but treat you like garbage everytime you’re on? You deserve a lot better than that. There have even been studies that have shown that interacting with assholes often can lead to physical health problems like anxiety, fatigue, anger and depression.

An asshole can have a serious negative effect in your guild because they suck the life and energy out of people through smaller and seemingly insignificant act as opposed to one or two flareups. Consider the officer who reminds a healer that “he sucks” at healing every chance he gets. Or continues to belittle them with questions like “Why are you so bad?” It’s annoying and its utterly stupid.

The human brain perceives negative interactions in a bigger way than positive interactions. Sutton states that negativity can have an effect that’s five times more powerful than a positive statement. It takes a lot of support from positive people to help counteract the energy drained by one asshole.

The No Asshole Rule

If only it were unnecessary for guilds to not need the no asshole rule. Its quite simple.

It is entirely possible to have a productive and constructive guild without resorting to destructive methods.

Set clear expectations and standards of your players. How they should act and how they should conduct themselves. The moment any one of them pushes the line or crosses it, you have to take action. If they treat people like dirt in a pickup group or master loot themselves a trinket in a run they organize, there is no place for such behavior.

You don’t have to be an asshole to get the message across to someone. It can be done critically and it can be done firmly. More importantly, it can be done in a civil fashion.

Enforce the rule or don’t have it at all

You know what’s worse then having an asshole in the guild? Not doing anything about it when the rules specifically state that such assholeish behavior isn’t allowed.

It ends up being nothing more then a paper tiger.

Why do guilds put up with it?

There’s a belief in that having negative outbursts are character flaws that become tolerated if people are talented, intelligent and harder to replace. Talent can justify guilds looting items to these douchebags and we end up sending this message:

If you’re really good at what you do, you can get away with being a really big asshole. Actually this isnt just limited to guilds as it applies anywhere you go, really. Whether its at work or at school, the philosophy appears to be the same.

If you display words about treating people with respect but allow or even encourage the opposite behavior, it becomes useless. You end up being seen as a hypocrite and as a cynic. Players will lose faith in you and in the guild itself. Assholes multiply. When players see a person acting like one and is left unchecked, they’ll give in to their own inner rage and start doing the same thing.

Either enforce the rule or don’t implement it at all.

Life is too short for you to work and play among assholes.

 

I do want to encourage you to pick up this book if you’re into management or leadership. Heck, even if you’re just looking for a good book to read. Maybe you’re a teacher or you work in an office. There’s a chapter on how to deal and cope with assholes. It’s called the The No Asshole Rule: Building a Civilized Workplace and Surviving One That Isn’t by Dr. Robert Sutton.

Welcome to the Year of the Tauren

Lunar_festival_2

The Lunar Festival is well under way in Azeroth. But you might be wondering which animal this year belongs to.

Well my friends, I proclaim this the Year of the Tauren (or Ox)

Great! What’s that mean?

Characters created during the Year of the Tauren tend to evolve into strong leaders. The Tauren is a symbol of reward through perseverance and hard work. Such characters are dependant and level headed. They are able to endure through many wipes knowing full well that is what it takes to achieve their goal. Taurens do not complain. They are calm and collected under pressure.

When coming up with strategy, Taurens tend to work best when they are at peace. Every thought and every action is methodical and systematic often revolving around logic. They are often quiet. But when they speak, everyone listens.

The Tauren does not like to borrow gold because they abhor being in debt. They don’t like obtaining lots of epic mounts or other such status symbols. They prefer the security and stability of being in a guild.

Taurens are honest people. They do not like undercutting or being competitively nasty. When it comes to loot, they are not driven by the prospect of singular or material gain.

When interacting with Taurens, don’t forget that they are social when there is nothing for them to worry about or if they feel unthreatened. Taurens care and love all of their friends but if they become annoyed, they will whip out the Totem of Whupass in anger.

Image courtesy of Cadistra

Healing Rotation: Good Idea or Bad Idea?

Look at this blue post below. It appears that Priests are about to get additional sweeping changes to the class.

We have some exciting changes planned for priests. Many of them will make it in 3.1 (Ulduar). We hope to have them finalized enough to be able to announce some in the next couple of weeks, but that date might not work out for a number of reasons. The community has a way of overlooking all those caveats such as “at this time” or “assuming nothing changes” and suddenly we are “breaking promises.”

Source: Two Non-QQ QUestions for the Devs

I don’t plan on being a cynic. I am not particularly good at being a cynic. I’m far too hopeful and optimistic for my own good. Other bloggers are way better at that than I am. All I can say is that I’m really looking forward to see what these changes are.

Despite all the improvements and changes made to the Discipline tree, I can tell from the amount of emails I read, tweets I get, and forum posts I peruse that there is a significant number of players who remain skeptical about the healing capability of Discipline.

A change like that doesn’t occur overnight. A change happens like that from player to player. All it takes is for one Discipline Priest to heal a Heroic expertly. Then those 4 players that partner with them will spread the word allowing that Priest to heal for other players. Then he gets invited to raids and so forth. Being accepted as Discipline takes time.

Even I was skeptical until I tried it out myself.

I asked everyone around the table if they would feel comfortable having a Disc priest on main tank duty even with no paladin. Every one of them said yes.

Source: 8 Reasons

Healer Rotations

Here’s another forum post located in the same thread as the last one.

When I say we want healers to have rotations, that doesn’t necessarily mean you always press 112311231123 forever and install cooldown timers so that you don’t go insane. Some dps classes are closer to that, but dps classes in general don’t have to be as reactive to situations as do healers, so they can handle it.

What I am really getting at are things like Swiftmend and Riptide. Swiftmend is a very fun spell — IMO one of the best ones in the game. But you can’t spam Swiftmend. In fact, you have to be pretty smart about when you set it up and when you use it. And yes it has a cooldown. Riptide has a similar mechanic where you want to X when Y happens and you can come up with a lot of other examples. Riptide is fun. Swiftmend is fun. Greater Heal… eh, it does the job. But it’s not a particularly fun button to use.

Disc gets this vibe with some of their shield mechanics, Grace and Penance. I do think that Holy could use a lot more of it though. The main "interesting thing" that happens with Holy is Holy Concentration and its Improved version. That’s not bad, but we’re not sure it’s enough. I don’t think we would actually use this specific example, but imagine a talent that sped up Greater Heal’s cast time when you cast enough Flash Heals. Now you have a reason to "weave." You have a mechanic that rewards you (but doesn’t require you) to switch from one thing to another. Another idea (off the top of my head) is that CoH healed more on targets with Renew on them (this steals too much from the Resto playbooks IMO). These don’t necessarily have to be random procs or cooldowns, though sometimes these systems end up using those specific mechanics.

This is the kind of thing we’d like to do to Holy.

This is an approach that has merit. I admit I have not played my Shaman as Resto yet. Therefore, I don’t know what it’s like to use Riptide with its bonus effect.

I know for me when it comes to healing, I will make whatever move necessary to keep my players from dying. I’d call it the Dominik Hasek approach since he was known for doing whatever was necessary in keeping pucks out of the net.

And the same thing applies here. As a healer, it’s your role to do everything in your power to save. Calling it a healing rotation though implies that there should be a specific sequence of spells you should cast to best “optimize” healing done. By doing that, you’d gain additional bonus effects of some sort if you can combo 3 Flash Heals and a Greater (as an example).

Unlike DPS players, it is not always possible for healers to to stick to a specific sequence. On my Elemental Shaman, it’s Flame Shock, Lava Burst, and about 5 Lightning Bolts before I start it all over again (Single mob, will throw in Chain Lightning for multiple ones).

We’re not going to constantly use up our Global Cooldown because we might need it (although to be fair that is encounter specific).

On the other hand, I have a feeling that by implementing a change like this into the game, it may slow down some healers. I’m referring to the decision making aspect.

“I could use this Instant heal now, or I could cast my big heal which activates my other healing increase bonus to my lesser heal but if I do that he might di- Oh crap he’s dead.”

The point

I am totally in favor of more changes to the Priest class to add in bonuses for using specific spells after certain conditions. But I won’t always exercise the option to use them because of how the nature of healing is.

When I was Holy, I’d often get Surge of Light procs. I’d wait and watch for players to heal before I converted it to a free Smite instead. Sometimes we just don’t have an occasion to use spells.

This is especially true when tanks have a hard time taking damage.

The Question

Do you think added bonuses from using spells at specific times is going to help you or hinder you? (Don’t worry about the class you play. It’s directed to all healers).