Healing Naxxramas – Maexxna (10 man)

maexxna

Maexxna is the last boss in the Arachnid Quarter. I don’t know if it’s a he or a she, but I think it’s a she. Let me tell you that she is one heck of a honkin’ big spider.

Tank that boss at a distant pace away. Try to keep the raid near a wall and the tank in the middle. Make sure the tank faces the big Max away from the raid. She’ll periodically do a Spider Wrap cocoon that will temporarily stun players and prevent them from moving or casting spells.

Every so often she’s going to target a player and fling them to a wall. You can adjust the direction you get thrown because it flings you in the direction directly behind you.  At the same time this player is going to be wrapped in webbing and will not be able to do anything. Other players in the raid have to go up to the webbing and DPS it down until the player inside is free. If you can afford it, I suggest tasking your strongest ranged DPS on webbing breaking duty. For myself, I used a Hunter for this. Any class will work.

Little mini spiders will periodically show up. Have a mage freeze them up and the raid AoE them down. No mages? Well, then just AoE them down. Frost traps and Earthbind totems for extra marks. Get your secondary tank to drag the suckers toward Maex herself and get the melee in on the action.

At the 30% mark, big M gets even bigger and hits like a freight train. Around the 35% mark, I strongly suggest all DPS to stop what they’re doing. Wait for the next web spray to go off. When that’s over, pop Heroism/Bloodlust, initiate all cooldowns and tip her over the point of no return.

This is where it gets dicey. Pay close attention to the web spray timer. As the countdown gets closer, load up on HoTs on the tank. Have the tank blow their emergency survival cooldowns to try to survive the wrap.

For the next Web Wrap, have a Priest watch the cooldown accordingly. As it counts down, have them light up a Guardian Spirit along with full HoTs. The HoTs should be amplified by an additional 40% and the GS will ensure survivability long enough until players are out of the wrap.

If you have a Discipline Priest, do the same thing. Have them use Pain Suppression instead of GS. Don’t worry about threat. It shouldn’t be a concern here. If Pain Suppression causes your tank to lose aggro, something is very wrong with the tank.

I think a Prot Pally can help if they’re specced accordingly. Make sure that the Prot Pally isn’t the one tanking. A Divine Shield should mitigate further damage done by 30% since some of the incoming damage is redirected to the Paladin. Just make sure they’re not tanking Max.

For Healers

Necrotic Poison – This is the main reason why the tank faces the big M away from the raid. It reduces healing taken by 90%. It must come off. Any Druid, Paladin or Shaman can remove it. She also does a 15 yard conical directly in front of her. That would be the second reason.

Post Raid: December 1st

I’m a bit in a tizzy again. Actually writing is a good way for me to unwind. This way, I can organize all of my thoughts together and it serves as a good virtual sounding board. I know Larisa appears to be a big fan of such posts. I will try to oblige where I can.

The good

Raid DPS has improved a lot. We did Spider Wing and Sartharion shorthanded with 23 players. Gear level ranged between players who ran heroics for weeks to players who had just hit 80 the evening before. It truly was a mishmash of players.

loatheb

Loatheb down. We were able to clear Spider, Plague wings as well as Sartharion within 3 hours. Entry level raiding guilds, there’s your answer in terms of time that should be spent in there.

Did those instances with 6 healers tonight. 1 Holy Paladin, 1 Resto Shaman, 2 Holy Priests, 2 Resto Druids made up the healing team. Did a slam dunk job adjusting to the various mishap and overpulls that occurred. Proud to say that no one lost their cool. More importantly, no one panicked. Excellent players to have with you when weathering a storm.

Not a lot of fuss about gear. That’s good. It seemed players were more focused on the raiding aspect of things.

The bad

I died on Noth. Twice.

The Mattlike

Diagnostic raiding. I’ll write a post about this soon because I think it merits its own. I don’t know if all raiding guilds do it but I’ll write a little bit more about our post raid discuss and the ideal process.

I have a 2nd 80. My Shaman dinged last night. Nothing like throwing Lightning bolts to unwind for a while.

Last day of classes is today. I may have to stock up on pre-written posts again. For the next two weeks, I’ll be hitting the books. I trust Syd and Wyn will be able to hold the fort down.

But for other aspiring bloggers out there, this is your chance to showcase some of your posts. Drop me a line via the contact form if you’re interested in contributing a guest post. I almost never say no. But do get in touch with me anyway. Even if its just to say hi or good luck on exams.

Its how I met Wyn, afterall.

I Wrote About Healing Trinkets

Go read it on WoW Insider.

In other news, Naxx cleared on 10s. Got Faith Helm. Got my 2 piece. Going to go smash my face on Malygos and collapse. Also about to get my second 80. Good thing I got all this done before my exams.

I think I may rotate myself off of Naxx 10s soon. It’s exhausting enough to run 12 hours of 25 man raids. I don’t know how I’d fair with an additional 6 hours of 10s on top of that. Need to take care that I don’t burn myself out just yet.

Naxx 10 cleared

Is Trade Chat a Good Avenue for Guild Prospects?

recruiting

I don’t get a lot of email. But the ones I do get are often insightful questions. Heh, sometimes I have to respond to the reader and tell them that an email response wouldn’t do their email justice. The next best thing is to convert their question and topic into a blog post so I can really attack it from all angles.

From Ephii:

I see that you’re posting in trade to advertise/recruit. Our guild is currently recruiting but our members have always felt that spamming trade carries a social stigma of being "one of those crappy guilds." We were the most progressed Alliance guild in TBC until some of our core members transferred off. Our reputation is sterling as the mature guild with players who don’t run their mouths. However, we’re having problems getting new recruits by posting on the realm forums alone (for server recruits). What is your take on posting in trade?

Ephii runs a really cool Shadow Priest blog, interestingly enough. Pay attention to the Healing Macros post.

Back to the question at hand. I can understand why players don’t like to advertise in trade. Trade chat has traditionally been viewed as a place where scoundrels, heathens, morons, and bad players congregate.

So why would I want to advertise my guild there?

Because, like it or not, it is the largest channel in terms of population. Just because you have scoundrels, heathens, morons and bad players running their mouths off in trade chat doesn’t mean that you have scoundrels, heathens, morons and bad players reading it all the time.

I used to think about trade chat the same way. I wouldn’t want any guild I was a part of to advertise there because of the perception that those bad players bring. Why would I want to play or raid alongside these trade chat pollutants, right? Only crappy and unskilled guilds recruit from trade chat. Real good players are the ones that transfer to you off server and come to you directly. With that in mind, I shouldn’t advertise in trade chat.

Why is this wrong?

You have to start somewhere. Unless you’re a top 20 guild, you’re never going to be able to attract top level talent. The only way to attract talent is to prove that you have tenacity to get the job done with whatever members you have at your disposal. At this point, for most guilds, their immediate goal is to attract players. Skilled players come later. Weak players weed themselves out as time goes on.

As GM, my immediate goal is to get into the 25s as soon as possible. I wanted to develop the image and perception that Conquest would be a successful guild. In order to do that, I have to have at least 25 raiders. Without it, my goals are as good as dead in the water. I don’t have the reputation yet to be able to convince or draw 25 players without utilizing trade chat.

Lesson of exposure

One important concept I was taught in marketing is the concept of exposure. If you don’t expose yourself, people aren’t going to know you. If they don’t know you, they’re not going to join you.

Let’s put it this way.

I’m an electronics chain looking to unload some Blu-ray Players. Specifically, I got these kick ass Samsung BD-P1500 Blu-ray Player‘s lying around.

Let’s forget the fact that it’s 1080p, HDMI, Dolby Digital, and comes at a low price of only $199. Because it’s not important.

(I can hear the epic sighs and see the head shaking but I’m trying to prove a point here!)

You wouldn’t have known that if I hadn’t told you. If I was working in marketing and I wanted to sell as many of these as I could, I have to make people aware that I’m selling these. Why do you think advertising is a multi-billion dollar industry? Companies employ television ads, magazine and newspaper ads, billboards and our most hated enemy are banner ads.

Hell, people call you at 7 PM when you’re having dinner to ask you to buy something. Those guys, I want to shoot.

Everyone is competing for your attention.

We’ve grown accustomed to filtering them out. But if a company can attract your attention for even a few seconds, they’ll have succeeded because they want you to think about them. The next time you get the urge to to buy a product or pursue a service, they’re banking on you to remember it.

Back to trade chat

So how does this apply to WoW guilds and recruiting? It’s the same general principle. People aren’t going to buy stuff if they don’t know you have them. Players won’t apply for your guild if they don’t know you exist. For guilds that are just starting out, trade chat is the biggest source of potential recruits because in my experience there are three types of players:

  • Players that aren’t looking for a raiding guild
  • Players that are looking for a raiding guild, but don’t know it yet because they’re waiting for the right opportunity
  • Players that are looking for a guild

Numbers 2 and 3 are the most important. Offering EST friendly hours was one of the best moves I was able to make because I didn’t alienate players on the other side of the continent. I advertised this in trade and received a number of applicants this way because they weren’t able to handle raiding up until 1 AM or 2 AM anymore. The only reason they stayed in their current guild was because they had little choice.

But by exposing my guild, my days, my times, my goals, and wants, I gave them another way out. Raiders looking to join raiding guilds generally have little to say in trade chat. You’ll be amazed at how many people you can pick up from there.

Realm and guild recruitment forums are nice. But only a small fraction of players check those. In my experience, those tend to be the 3rd category of players.

Although you may hate it, trade chat’s going to be the biggest source of recruits for you. Take advantage of it. Otherwise, you’re going to be waiting for a long time.

For my purposes, I view trade chat as a necessary tool. I don’t exactly have people knocking on my door and I need to spotlight my guild as much as possible. This means plugging it on Twitter, using my blog, advertising in Trade chat, using the realm forums, the guild recruitment forums, my Plusheal forums and so forth.

Where did they come from?

Since my guild is still relatively lean, I still remember where (most of) my players come from:

recruits

When I mean off server, I don’t mean transfer. These are players that were a result of advertising on guild recruitment forums. I probably had around 7ish server transfers (if you include the blog and twitter). Referrals are players that a guild member knows. A Paladin applies, gets in, refers a Rogue and a Shaman and those guys subsequently get in as well. They may or may not have been exposed to trade chat. Had I not advertised in trade chat, the original Paladin would not have known about Conquest or advised his friends about it.

Don’t judge the quality of every player in trade chat by what’s said. Most of us generally keep our mouths shut. Just because we don’t say anything doesn’t mean we aren’t reading.

Gearing Your Fresh Level 80 Holy Priest: Matt’s Recommendations

Here it is, Priests. This is the list you’ve been waiting for. Remember, this isn’t the absolutely best gear you can get at level 80 for pre-raiding. This is the fastest way to get gear you can get at level 80. I’ll provide you with quest options and purchase options. Cheap enchants and select gems will be at the bottom.

The goal here is to get your Priest geared as quick as possible without relying on the RNGness of instance grinding (or at least, running them as little as possible). Means it’s going to rely on BoEs and Quest rewards although I will provide a few choice recommendations for some instances.

Head

Cowl of the Vindictive Captain (81 Spellpower): It’s the quest reward from doing the Utgarde Pinnacle quest: Vengeance Be Mine! Lack of Spirit on this one, but doubles as a potential DPS helm. No Crit either.

Frostsavage Cowl (81 Spellpower): Same amount of Spellpower as above. Contains PvP stats like resilience. Not completely optimized for PvE. Does have Crit. Opt for the cowl if possible.

Neck

Titanium Spellshock Necklace (49 Spellpower): First piece of gear with a socket! Epic quality. Downside is that it could cause a dent in the wallet. No Spirit on this one either. Decent amount of Spellpower and crit.

Amulet of the Crusade (40 Spellpower, 10 MP5): Remember those Scarlet Crusade you banged up back in Dragonblight? Here’s the Admiral. Comes from the Icecrown chain quest: The Admiral Revealed.

Shoulders

Mantle of Electrical Charges (60 Spellpower, 51 Spirit): Comes from doing the instance quest in Halls of Lightning: General Bjarngrim.

Back

Wispcloak (59 Spellpower, 20 MP5): Craftable by tailors. The tailor must have run all the normal dungeons and defeated all the end bosses in order to unlock this recipe. Doesn’t have Spirit but has a decent amount of MP5.

Shroud of Dedicated Research (46 Spellpower): Purchasable from Archmage Alvareaux. He’s the Kirin Tor quarter master. Must be Honored with them in order to purchase.

Chest

Moonshroud Robe (105 Spellpower, 89 Spirit): Ouch. Just wait until you see the mats required for this bad boy.

  • 8 Moonshroud
  • 6 Bolt of Imbued Frostweave
  • 1 Eternium Thread
  • 1 Frozen Orb

Moonshroud’s going to be the tough one. It’s going to take Tailors around 16 days from start to finish assuming they blow their own cool downs. You can cut it down to 8 if you do some tactical trading here and there by exchanging cooldowns with other players.

Bauble-Woven Gown (81 Spellpower, 68 Spirit): Comes from the other Utgarde Pinnacle quest Junk in My Trunk. Great alternative to the Moonshroud Robe if you don’t feel like breaking out the coin bag.

Wrists

Ancestral Sinew Wristguards (50 Spellpower, 27 Spirit): Slap on the Wyrmrest Accord tabard and start grinding your rep with them as much as possible. Contains a nifty Blue socket for more delicious Spirit gems.

Gloves

Moonshroud Gloves (76 Spellpower, 67 Spirit): This is the second and final piece of the Moonshroud “set”. Not as expensive as the Robe, but can be pricey:

  • 4 Moonshroud
  • 4 Bolt of Imbued Frostweave
  • 1 Eternium Thread
  • 1 Frozen Orb

Gloves of the Time Guardian (60 Spellpower, 51 Spirit): Comes from the Caverns of Time quest: A Royal Escort. Are you prepared for the “Arthas yapping” boss? Again, another cheapsauce alternative.

Belt

Fishy Cinch (60 Spellpower, 51 Spirit): Make friends with your fish pals, the Oracles. There’s a few dailies you can do start with there. I don’t have the time to work on doing dailies with them yet.

Deep Frozen Cord (61 Spellpower): Plan B is to just hook yourself up with a tailor and make this BoE purchase. No Spirit. Has some crit, however.

Legs

Frostmoon Pants (61 Spellpower, 68 Spirit): Finally, daddy’s got a new pair of pants! This one’s from our tailoring friends. Unfortunately, it does eat some expensive materials.

  • 1 Moonshroud
  • 6 Bolt of Imbued Frostweave
  • 4 Iceweb Spider Silk
  • 1 Eternium Thread

Feet

Aurora Slippers (60 Spellpower, 51 Spirit): Like the Frostmoon Pants above, this will eat up one of your precious Moonshrouds. Again, see your local tailor and skinners.

  • 1 Moonshroud
  • 4 Bolt of Imbued Frostweave
  • 2 Heavy Borean Leather
  • 4 Iceweb Spider Silk
  • 1 Eternium Thread

Rings

Ring of Temerity (54 Spellpower): A blue zero mana regen ring coming from doing the Oculus quest: The Struggle Persists.

Lion’s Head Ring (55 Spellpower, 20 Spirit): Decent spellpower and spirit from running the Gundrak quest: For Posterity.

Weapons (Staff)

Malygos’ Favor (314 Spellpower, 95 Spirit): This is the normal mode staff drop from the Oculus off the last boss.

Sempiternal Staff (314 Spellpower, 53 Spirit): Drops off that Infinite Dragonflight bad boy Chrono-Lord Epoch in Caverns of Time: Stratholme.

Staff of Draconic Combat (408 Spellpower, 69 Spirit): See if you can get your hands on that beauty. It’s a Heroic drop from the Cache of Eregos in the Oculus (last boss). It’s the bigger brother to Malygos’ Favor.

Weapons (1 Hand)

Flameheart Spell Scalpel (355 Spellpower): It feels really weird to use a weapon with hit rating on it due to the waste stats. But there aren’t any alternative daggers from quests or vendors. Purchaseable at Kirin Tor – Revered from Archmage Alvareaux

Netherbreath Spellblade (355 Spellpower, 26 Spirit): However, if you run Heroic Utgarde Pinnacle and get lucky with Skadi the Ruthless, he just might drop this sword-like dagger for you. It makes me look dashing on my Dwarf.

Gavel of the Brewing Storm (355 Spellpower): More reason to make friends with or scaly friends. The Wyrmrest mace is purchasable after hitting Revered. Fail with lack of mana regeneration, however.

Weapons (Off hand)

Handbook of Obscure Remedies (59 Spellpower, 38 Spirit): For the low cost of 25 Emblems of Heroism, you can pick up this sweet offhand from the Emblem vendor.

Wands

Purifying Torch (26 Spellpower): Argent Crusade, at Revered, will give you access to their torch.

Wand of Ahnkahet (33 Spellpower): If you feel comfortable, run Heroic Ahn’Kahet and try your luck at getting this wand.

Rings

Ringlet of Repose (43 Spellpower): All you gotta do is run Halls of Stone. It’ll drop off of Maiden’s little sister who happens to also be a Maiden.

Titanium Spellshock Ring (49 Spellpower): This epic level ring has zero mana regen but it does have a gem slot. You can opt to stuff in a regen gem of some sort or resort to it a spellpower red gem to ramp up your amperage. Up to you.

Spectral Seal of the Prophet (51 Spellpower): Head over to Drak’Tharon Keep and toggle it onto Heroic for a challenge. With luck, this will drop off Tharon’ja (Prophet).

Enchanted Wire Stitching (46 Spellpower): Say hello to Meathook! This ring drops in CoT: Stratholme off of Meathook. Don’t worry, you don’t have to set it to Heroic.

Trinkets

Soul Preserver (75 Spellpower): You’re undoubtedly going to run Stratholme a few times. If you’re lucky, you might be able to get this trinket off the end boss. It will certainly help with the mana problems that most Priests have at this stage of the game.

Mercurial Alchemist Stone (59 Spellpower): Alchemists may wish to consider using this stone. It should last them for a while. In theory.

Talisman of Troll Divinity (73 Spirit): A whopping 73 Spirit on one trinket? Hell yes. I was lucky enough to get this on my first run through Drak’Tharon Keep. The use effect will be a big bonus on fights with enrages or massive damage spikes. The net effect is that your target (or targets) should see a bonus to their healing received by ~290. Usable every 2 minutes.

Enchants and Augments

Helm enchant – Arcanum of Blissful Mending: Another reason to knock out the Wyrmrest Temple rep first. Obtainable at Revered.

Shoulder enchant – Lesser Inscription of the Crag: Sons of Hodir provide this one. Scribes need not worry about grinding their rep here. This area is only unlockable after doing a massive (and epic length) chain quest. With enough dailies, Greater Inscription of the Crag becomes an option.

Chest enchants – Greater Mana Restoration would be the call I’d make here. Mats are a bit on the expensive side so make sure you get yourself a decent chest. Enchant Chest – Major Spirit is a decent and cheap enchant to toss onto a blue for the time being until you replace it.

Cloak enchants – If you can afford it, go for the Wisdom cloak enchant. Make sure you have a damn good cloak to go with it. Otherwise, for the low low price of 6 Infinite Dust, you can get a little extra Speed. Tailors get the option of further enchanting their own cloak with Darkglow Embroidery.

Bracer enchants – Superior Spellpower is what I would consider for a top end Wrath level item. I wouldn’t use it on anything less than an epic quality due to the cost of the mats involved. Go ahead and stick on BC level enchants on your blues for the time being.

Glove enchants – Exceptional Spellpower is a (relatively) cheap glove enchant you can toss onto your mitts. Spellpower gets increased by 28.

Belt – Eternal Belt Buckle: Yes, there is an augment for belts. It is not an enchant but it’s not any less important. Hit up your local auction house or blacksmith and make sure you get one of these belt buckles! It adds an extra gem slot to your belt! This could make or break your meta bonus! Get one!

Leg patches – Opt for the Shining Spellthread first. Once you get a real set of pants, upgrade it to a Brilliant Spellthread.

Boot enchants – Greater Spirit is the main boot enchant of choice. For any sort of resist boots, you may wish to opt for Greater Fortitude.

Weapon enchants – Several interesting choices here at your disposal:

  • Exceptional Spellpower: A good starter choice for Priests in terms of economic impact. Should be affordable for most players.
  • Exceptional Spirit: Slap this on a mana regen weapon of your choice. Or even keep it on your main weapon of choice. You can’t go wrong really.
  • Mighty Spellpower: Exceptional’s big brother Mighty increases your spellpower by 63 (compared to the 50 that the big E provides). 13 Spellpower. Can you justify the mats? If you can, go for it. It’s a tough pill to swallow though, early on in Wrath.
  • Major Intellect: Although it’s an old school BC enchant, I’m wondering if it’s worth putting on a high intellect staff for the purposes of mana regen. Perhaps you could macro a weapon switch with Hymn of Hope so that it could provide a little bit more extra juice.

Gems

There’s a lot more options for gem configurations. I’ll list all of the useful ones first.

Red

Runed Scarlet Ruby (19 Spellpower)
Purified Twilight Opal (9 Spirit, 9 Spellpower) Purple gem
Luminous Monarch Topaz (9 Spellpower, 8 Int) Orange gem
Potent Monarch Topaz (9 Spellpower, 8 Crit rating) Orange gem

Blue

Sparkling Sky Sapphire (16 Spirit)
Purified Twilight Opal (9 Spirit, 9 Spellpower) Purple gem
Misty Forest Emerald (8 Spirit, 8 Crit) Green gem
Seer’s Forest Emerald (8 Int, 8 Spirit) Green gem

Yellow

Brilliant Autumn’s Glow (16 Intellect)
Luminous Monarch Topaz (9 Spellpower, 8 Int) Orange gem
Potent Monarch Topaz (9 Spellpower, 8 Crit rating) Orange gem
Misty Forest Emerald (8 Spirit, 8 Crit) Green gem
Seer’s Forest Emerald (8 Int, 8 Spirit) Green gem

Your gem configuration is going to largely depend on the meta you want to go for. You may have to switch to hybrid color gems instead of pure color gems in order to activate it. The general rule of thumb for entry level Priests is to go for mana regeneration and spellpower. This early in the game, you’re going to want to take a hard look at your Spirit and mana regen so that you have the capability to sustain yourself in raids.

Meta

Bracing Earthsiege Diamond (25 Spellpower, 2% Reduced threat)
Ember Skyflare Diamond (25 Spellpower, 2% Intellect)
Insightful Earthsiege Diamond (21 Int, chance to restore mana)
Revitalizing Skyflare Diamond (8 MP5, 3% increased crit healing)

I’ll pick Insightful Earthsiege. Reports say that the proc gives 600 mana. No doubt it has an internal cooldown.

Sources: WoWHead and WoWWiki

Last updated

November 27