Ask Matt: Raid help?

It just occurred to me. I’ve spending so much time writing about Guild theory and blogging that I’ve started to deviate from my primary focus: help you heal your raid. Right now, the trend from some of the other bloggers I’ve seen is trouble with Kael’Thas. I’m working on a fairly mammoth sized project that involves covering healing for the entire encounter which includes recommended healers, methods, phase-by-phase breakdown for healers, and so on and so forth. There’s no way I can squeeze that into a post. I wouldn’t dream of doing it like that because it’s too much information to absorb visually.

Grr, it’s too hard for me to explain right now. You’ll have a better idea when you see it.

In any case, any problems with any boss encounters from the healing end that anyone has? I can only offer my experience and wisdom on bosses I’ve done. Sorry T6 Priests/Healers!

Things You Should Know About Blogging

I added another part to my WoW blogging bible. It concerns some introspection on your part about who you are and why you want to blog. If you’re tempted about starting a blog for WoW or even for anything else, check it out first before committing yourself.

There’s even a little bit there about me and my motives for my blog. If you’ve ever wondered why I started this blog, now you know =).

3 Approaches to Guild Progression

Progression

Does this sound familiar? Your raiding Guild has been at the same boss for a while and you’ve reached a wall. Night after night your Guild continues to throw themselves at the boss to no avail (Does 40 raids and 40 wipes sound familiar?). Some of your raiders begin to show signs of frustrations to the point of threatening to leave if there are no additional signs of progress.

Some players are so inherently selfish and don’t seem to understand what progression truly means.

The Definition of Progression

My Guild has been stuck on Kael’Thas for the past several weeks dating back to early December. I know I’m not the only one that had problems with him. But we killed him and that’s the bottom line.

Or is it? Are boss kills the only way to measure progression?

That’s the first thing that needs to get changed. Your perception of what progress means has to change. As boss encounters become more complex, the measuring stick must also become more complex.

Progression used to be measured in boss kills a week. Some Guilds and players still follow this old school belief.

It’s time to change it. By changing your approach to progression, then you will a suitable way to benchmark your Guild and set realistic targets . Consider looking at progression in 3 different ways.

Percentage

Last week, you took Lurker down to 80%. This week, you brought him down to 50%!

Congratulations! That’s progress!

Players appear to be a lot more negative lately from what I’ve been noting. It’s either “kill” or “wipe” and nothing in between. Thinking like that is poisonous and dangerous.

The bottom line is that your Guild knocked a progression boss down by 30%. Don’t let the naysayers get you down by saying “but oh we didn’t kill him this week!”

Use that criticism as motivation to edge him down another 10%. Start thinking glass is half full and not half empty. By chipping away slowly at the boss, you’ll eventually kill him

Phases

Bosses like Lady Vashj and Al’ar within the encounter. There are different steps to take during each phase in order to reach the goal of downing a boss. I like to think of them as mini bosses similar to the last boss in Arcatraz.

Think back to your days in school when you were assigned to write a large paper. Instead of rushing from start to finish, the boss fight should be broken up into chunks.

Your progression can be measured by how far you get through these stages. You beat down Lady Vashj phase 1 and now you’re working on getting the cores to the generator to shut down her shield. Think of each successful core as an individual step along the way. Last week, you got down 1 core successfully. This week, you were able to get 3 down.

That is progress.

Player Survival

As a healer, I have always preached about this in my blog:

I don’t care how much spell damage or healing you have. If you’re dead, you’re useless to the raid.

The longer people stay alive, the easier the encounter is. Simple concept right? This can also be applied in the Zen of progression. What’s the difference between having 3 DPS dead and 3 DPS alive between the transitions from phase 3 to phase 4 on Kael’Thas? They represent 12% more player activity. Sure you can easily get to phase 4 with only 3 players dead. But if you have them alive, it sows confidence that yes your Guild can this with the healers you have available.

I measure my personal progression how many players I can keep alive until the raid buckles.

To Summarize
  • Don’t be a downer
  • Look at the bright side of the raid
  • Progress in any shape or form is good

How to Get Started Blogging: Parts 1 and 3

WoW Blogging 101

Since my University is on a mountain and it’s snowing like crazy in BC, my classes were canceled due to treacherous road conditions. Over at the Blog Azeroth forums, Rhoeyln asked a series of questions about blogging:

Hi, all. I’m going to follow past precedent and make a little request, here. I’m very new to the blogosphere, but I’ve been wanting an avenue in which to collect my long list of WoW thoughts. I want to start writing a blog. However, I feel like a very fat fish in very shallow waters. I don’t know how to move or breathe.

Could someone put together a list of steps to get started? What do you need? What should you have prepared before you publish? What does a successful schedule have to hold to keep the readers interested? What did you have put in place before you got started with the meaty-meat of writing?

Advice or resources to get the ball rolling would really be useful. Also, if anyone has thoughts about what the blogosphere hates or loves, needs or absolutely doesn’t need, I’d love to hear those, too.

Thank you,
~Rhoelyn

I started writing up a large response but then I realized it would be a lot larger then a simple forum post. With that in mind, I’m going to start writing a series of posts on WoW Blogging 101.

It will cover:

  • Part 1: Before You Start
  • Elements of a WoW Blog (features and such)
  • Part 3: How I Write my Posts
  • Writing and ideas in general
  • Promoting your blog
  • Commenting etiquette and ethics
  • Statistics
  • Extra resources and reading
  • Conclusions and Final Thoughts

I don’t know when I’ll finish. But knowing me and my work ethic, I’ll probably finish within the week. Yes, I’m also aware I wrote this out of order. It’s how I roll! =)

Gearing Your Fresh 70 Feral Druid Tank

Photo by thadz courtesy of sxc.

Matticus’ Note: This is a guest post from a friend of who has no blogging experience whatsoever but still did a great job nonetheless. This will be a great reference for me on my Druid. Thanks Masato!

After seeing the great responses to my first guest post, Matticus told me I should keep writing. So, to see whether it was a fluke or not, here is another.

Well, I’ve seen Matticus’ posts on pre-raid heal gear for Priests and Shamans, so I will do one of my own based on my experiences, but for the one of the other needed roles in any instance: the Tank. Feral tanks do very well in most situations, as they have incredible amounts of armor, tons of HP and dodge. They are seen as a somewhat easier type of tank to heal because they tend to take more consistent damage, rather than unpredictable spiky damage shield wearing tanks take. Druids may be a bit more of a mana sponge in this case, but it’s usually less stressful on the healer to keep heals running, rather than having to react to sudden spikes (this is more adamant on raid boss fights, but still mostly applicable in 5 mans).

Druid tanks are quite easy to gear up to have very decent stats without setting foot in a raid, and not even a single heroic. I’m building this list towards the PvE type person, but if you are the type that likes to PvP, most of those epics are slight upgrades to the ones I’ve listed. It takes a bit of farming, questing and rep grinding, but afterwards, you’ll end up being geared well enough to main tank at least the first half of Karazhan, and more likely than not, offtank the second half. There have probably been other posts with very similar lists, but I’ll write my own version here for you all. For the most part, bears want to look for Armor>Stamina>Agility. It is also important to have 415 defense skill (or 2.6% crit reduction BEFORE talents) so that you cannot be crit by level 73 bosses.

I will also discuss a proper feral spec later on in the article.

Working from the top to the bottom:

Head:
Stylin’ Purple Hat
BoE LW crafted: Pattern: Stylin’ Purple Hat.

This helm is very easy to get a hold of, nice stats, and is your best bet until you hit some heroics.

Neck:
Necklace of the Deep
BoE JC crafted: 3 Motes of Water, 10 Jaggal Pearls, 1 Black Pearl.
This neck is amazing not only because it is ridiculously easy to get, but it has 2 Red gem sockets. Pop in a couple of Shifting Nightseyes and you have a piece that will last you a long time. Not only is it great, but you can equip it at level 65!

Shoulders:
Shoulderpads of Assassination
Assuming you don’t have any rogues in the group to fight you for these, they work decently if you don’t want to PvP for gear. They drop off the last boss in normal Sethekk Halls. They also have 2 Yellow sockets to boot.

Cloak:
Thoriumweave Cloak
Pretty much the second best druid tanking cloak out there (until you hit the armor cap at least), and you can get it from the first boss in regular mode Mechanar. Super easy to farm, and it is awesome.

Chest:
Heavy Clefthoof Vest
BoE LW crafted: Pattern: Heavy Clefthoof Vest
This chest has 2 Yellow and 1 Red Socket, and is not difficult to get.

Jerkin of the Untamed Spirit
You can get this chest piece from an easy 2 person quest in Hellfire at level 58! Incredible stats, and will last you from then until level 70 when you have your Heavy Clefthoof Vest made.

Wrist:
Umberhowl’s Collar
Quite a lengthy quest chain out in Shadowmoon, but well worth it.

Hands:
Verdant Gloves
Another lengthy quest chain for these out in Shadowmoon.

Waist:
Manimal’s Cinch
Another Shadowmoon quest, but this is a VERY nice belt, even though it’s a green.

Legs:
Heavy Clefthoof Leggings
BoE LW crafted: Pattern: Heavy Clefthoof Leggings
2 Blue and 1 Yellow gem sockets, straightforward materials.

Feet:
Heavy Clefthoof Boots
BoE LW crafted: Pattern: Heavy Clefthoof Boots
Blue and Yellow sockets, and again, not bad mats.

Rings:
There isn’t much you can do here without Kara/heroics. The Violet Signet of Defense (Kara Rep) and Ring of Unyielding Force (25 Heroic Badges) are the best here until 25 mans, and even then, they’re still good.

But until then…

Iron Band of the Unbreakable
Normal Mode Old Hillsbrad.

Delicate Eternium Ring
BoE JC crafted: Design: Delicate Eternium Ring

Trinkets:
Badge of Tenacity
It is a random BoE drop in Blade’s Edge Plateau, or else costs about 1000g depending on your server. However, it is VERY much worth the pain to get it, especially with its 2 min cooldown 150 Agi for 20 seconds use.

Darkmoon Card: Vengeance
Will cost you a hefty sum of money, but lots of stam, and a proc that adds to your aggro generation.

Commander’s Badge
A nice chunk of Stamina if you feel so inclined to reach Revered with the Netherwing.

Engineering also has 2 similar BoP trinkets, the Gnomish Poultryizer, and Goblin Rocket Launcher.

Weapons:
Earthwarden
This is THE tanking weapon until you get into SSC and hope for a random trash drop. Well worth the grind to Exalted with Cenarion. A MUST have.

Braxxis’ Staff of Slumber
Pretty much a lazy man’s Earthwarden. A decent BoE that you should be able to find on the AH for around 50g (depending on your server). Use this until you’re Exalted with Cenarion.

Enchants:
Throw Agi chants on everything that will take them (cloak, gloves, boots, weapon), and +stats on the others (bracers, chest). Why agi over stam you ask? In my opinion, having avoidance and mitigation is better than just being a sponge. Plus, more agi = more crit which means more threat generation. Also, the agi/stats enchants are overall cheaper than the stamina one.

For the helm glyph, Glyph of the Defender until you’re crit immune, then go to Glyph of Ferocity.

Shoulders: Inscription of the Knight or Inscription of Warding (or the greater ones if you have the rep). Like the helm, use these until you’re safely over the crit cap and switch to Inscription of the Blade or Inscription of Vengeance.

Legs: Clefthide Leg Armor. No point really in getting Nethercleft Leg Armor until you get some nice epics, or you have the extra money to spend.

For gems, there is a lot of debate between druids. Some go Solid Star of Elune in EVERY socket. For starting off, this is probably your best bet, since you’re getting a nice bit of Agi just from the enchants. This isn’t exactly a bad choice, but I personally like balanced stats, once you start getting better gear. I prefer to put Shifting Nightseye‘s in my red/blue sockets, and if there is a bonus that is helpful, I’ll put in Glinting Noble Topaz for the yellow sockets. Why those and not, say, Enduring Talasite? It is because hit means you don’t miss, and when you don’t miss that means you generate more threat. Also, defense rating is next to useless once you’re crit immune.

Use your own discretion though when enchanting/gemming. Gem and enchant to what stats you think you lack or if you’re short a tiny bit from being crit immune.

So what do your stats look like with this gear? For these calculations I used 2 Shifting Nightseye in the neck piece, and 2 Enduring Talasite in the Shoulders to hit the crit cap. The rest of the gems are all Solid Star of Elune regardless of socket color, and all enchants are Agility or Stats. The exalted Scryer shoulder inscription and epic leg armor are used in these calcs, so your stats may vary slightly, and if you’re Aldor, you may need to swap in another Enduring Talasite to stay at/above 2.6% crit reduction. Stats also assume Survival of the Fittest and Thick Hide.

Final Numbers

Armor: 23995
HP: 13558 (Night Elf)
14256 (Tauren)
Dodge: 32.93% (Night Elf)
31.16% (Tauren)
Crit Reduction: 2.62%**

** Also, resilience stacks on top of this as well, so if you have some PvP items, just add up what the tooltip says for the resilience and defense, and if it’s at 2.60% or more, you’re golden.

Now, these are very good stats, especially for not even having to step foot inside a heroic! Also, aside from a couple of drops, these are all rep/quest/crafted items, so you don’t have to worry about the dice for most of your gear. If you look at Matt’s Kara Requirements for bear tanks:
415 def with 3/3 Survival of the Fittest, 12000 hp, 30% Dodge, 20k armor
You’re over the mark with this gear setup. Not too shabby. Now, that Survival of the Fittest comment brings us to spec.

Speccing Your Feral Druid for Endgame

Survival of the Fittest (SotF) is the only mandatory talent, while there are many that are strongly suggested to have, and others that are strongly suggested not to have. Why is SotF mandatory? Because with 3/3 you reduce your chance to be crit by 3%. Seeing as level 73 bosses have a 5.6% chance to crit, this means you only need 2.6% from gear. Also, the added 3% to all stats is a nice thing to have as well. Hopping over to the resto tree, 5/5 Furor for extra rage at the beginning of pulls, 5/5 Naturalist for 10% extra damage, and Omen of Clarity for rage free attacks every now and then.

As for talents you shouldn’t get, Feral Aggressions is pretty much useless. Nurturing Instinct is more than useless as well. Shredding Attacks is nice if you plan to be kitty in groups a bit, but if you don’t plan on it, skip it. The rest of the feral tree is pretty much a must have. That means you have 1-3 extra talent points that you can put wherever. Natural Shapeshifter is nice, or Nature’s Grasp if you plan on some PvP. Yeah, it may sound like I’m telling you how to spec, but honestly, look at any feral druid that has at least cleared Kara, and their spec probably follows these guidelines.

Well, I hope you made it through my long post (I honestly didn’t think I had that much to say!) and hopefully helps get you started on your way towards druid tankage. If people find this helpful, I may be so inclined to make a resto version of this guide.

Masato
Feral one day, Resto the next.

Matt’s note: Make a comment and persuade him to make a resto guide. If he does that, then I can finish up my Paladin gear list and I’ll have all four bases covered =).