Raiding with an Alt character

I just received clearance from my GM to raid in SSC with Saphfira. I know the last couple of posts had me express disappointment in my class, but that’s not the case. Mallet is my favourite character out of all of them. Let me explain the situation here. It only recently occurred to me that Carnage raids with four active Priests. Three of them are Holy and one is Shadow. I’ve never really played a DPS class at all throughout my WoW career. Even right now, Saphfira is Restoration specced. We only have one Shaman and she’s Enhancement. We’ve been sharding a ridiculous amount of mail healing gear. Last night in SSC, 3 mail healing items dropped (also 5 of 6 SSC bosses dropped within 3 hours which is a big plus in terms of progression).

Luckily, Maeve understood the point I was trying to make so I didn’t have to waste my breath explaining my situation. But here was the argument I was going to make: Three Holy Priests means theres going to be more competition for gear. Having a Resto Shaman would increase the diversity of the raid and not allow healing loot to be wasted. It’s basically another group getting totem buffs. Healing power isn’t going to go down a whole lot. It’s not like I’m requesting to swap Mallet for an Elemental Shaman. So it’s a pound for pound trade of healer for healer.

Is this something I really want? No, because I absolutely love playing my Priest. But having three Holy priests in the raid means its going to take three times as long for us of them to get geared up.

But we spent so much time gearing up Mallet and he’ll be wasted

Well no, it’s not an either/or situation. Mallet is clearly a superior healer in comparison to Saphfira in every respect. I think there may be certain encounters where having a Wrath of Air totem and a Mana Spring might provide some extra punch. It’s not like I’m going to stop raiding with both of them. Healing has always been my calling. Even back when I played Guild Wars, I had a Monk/Elemental (In PvP, I’d make an E/Mo which still cracks me up every time I see it). It’s also not like I’m going to be competing with another Resto Shaman in raids for gear either. There isn’t that much of a loss that’s occurring. It will be a huge benefit for everyone else because then I will be spending my DKP twice as much.

That’s another interesting ethical question that I’ve also had to wrestle with. How do I deal with gear? I’ve always been for progression. There will be mace and shield drops and that there is direct competition against Paladins. I’m fairly certain that I have more DKP then they do. But it wouldn’t be right for me to exercise option and bid. Damn all of these morals and ethics courses they make us take for Criminology.

I’m worried that there might be some contempt or that raiding with Saphfira would raise a few eyebrows here and there. I sincerely hope not. Really though, I’d rather prefer to raid with Mallet if I could. But raiding with four Priests made me think that could I not be utilized better if I brought a Resto Shaman instead.

In any case, it will still take some time before she’s up to SSC status. Here’s the highlights of her gear right now:

  • 3/5 T4 (head, gloves, shoulders)
  • Nightbane’s Healing Staff and Neck
  • 5/5 S2 Gear (Just for the pants)
  • Netherspite’s Mail Chestpiece
  • Gruul’s healing trinket

Saphfira presently sports approximately 1550 +healing. That is nowhere near high enough for Mag+ raids. There are some improvements that can be made:

  • A better mace to go with the Chess Shield (Essence Focuser)
  • Honor Hold head enchant
  • 81 Healing enchant to weapon

That should shoot her + healing to around 1660 and should last against encounters such as Mag, and VR.

Has anyone else had similar cases where they wanted to raid with alts? Did your guild shoot you down or guilt you into not using your alt? I’m lucky to be playing two support classes. I’m also lucky to be in such an awesome Guild where the leadership can understand what it is that I’m offering.

This brings up another question. How do Guilds handle alts for loot? Do they draw from the same character (IE, both Mallet’s and Saphfira’s DKP are cumulative) or are they separate (Both Mallet and Saphfira earn separate DKP and are exclusive from one another).

Not… really a nightmare?

Turns out my response to Leiandra’s post garnered a whole slew of responses of my own. I remain vigilantly aware of Blizzard’s upcoming changes to our class. Our class evolution has gone from Grand Master Healer to a support medic on the front lines. That’s all we are really… a support class. Sure we’ve got all of our awesome tools at our disposal. When’s the last time anyone’s really used Holy Nova on a tactically beneficial level? Last time I spammed Holy Nova was against a certain red dragon in Blackwing Lair. But that’s when mana was infinite. Pwyff’s comments were bang on when summarizing the strength of each healing class.

If we truly were the end all and be all of all healers, there would be no need for hybrid healers like Paladins, Shamans, and Druids. All raids would be filled with nothing but Priests. The reason why there is a sort of parity along the healing classes is because Blizzard wanted to make raiding flexible for a large amount of players. If all a raid needed were Priests, then the other healers would sit out and be unused. There had to be some kind of equality so that classes could be kind of interchangeable.

Anyone like problem solving? I love problem solving. Chances are, if you’re playing WoW, you like problem solving. If you think about it, WoW is a big giant puzzle that’s meant to be solved. This is one of the assignments I had for homework in my cognitive science class. So here’s a puzzle for you:

The scenario

Three Human Priests and three Orcs arrive at Menethil Harbor, and they all wish to cross to Kalimdor. Fortunately, there is a boat, but unfortunately, the boat can only hold two creatures at one time. Orcs are vicious creatures, and whenever there are more orcs than Priests on one side of the river, the orcs will immediately attack the Priests and slaughter them. You must be certain that you never leave more orcs than Priests on any side of the maelstrom. How should the problem be solved? The foul orcs can be trusted to bring the boat back safely. There must be one creature in the boat to pilot it. If the Kalimdor shore has an Orc, and there is an inbound Orc and a Priest, the Priest will be ripped to shreds even though they’re on the boat.

Note: Each time you cross the river, it is considered one step.

The problem is solvable with a minimum of 11 steps. I’ll post a solution later. If you solve it, don’t spit out the solution in comments yet, but DO say that you figured it out.

My Nightmare as a Priest

I’m reading Leiandra’s post on the different types of healers and their functions. After reading some of the comments there, I felt like this merited a direct post reply on it’s own instead of a comment. I wager I’m one of the few players to have rolled all four healer classes. I’ve only raided with three of them (Priest, Shaman, and Paladin while my Druid is on the backburner somewhere at the early 50 level). Some of the comments I’ve read made me raise my eyebrow.

Elinor

I know my comparison is somewhat simplistic, but taking away +healing gear (should be the same for priest or paladin) a paladin’s biggest heal with appropriate talents is a 2.5 sec cast for 2740(840 mana). A priest with appropriate talents has a 2.5 sec cast for 3062(825 mana).

Of course there is a talent for paladins to reduce that cast time by .5 for the next 15 sec, and the 3062 for priest doesn’t include the talent to increase it by 25% of spirit.

Also a druid has a 3.0 sec direct heal for 3517 (935 mana).

Firstly, that’s an unfair comment to make. If you’re going to compare healers, the assumption should be made that they are talented to the best healing spec available. There’s no point in comparing supposed healing classes without full and complete talents because there isn’t a player in WoW who raid heals with no talents spent in their appropriate healing trees. Don’t compare base heals or stats either because certain races and classes have a higher advantage over the other. If you’re going to compare healing output, then add an arbitrary base healing number that seems fair (like +1500 healing). Please, if you’re going to compare one class with another, make realistic comparisons.

So here’s the million dollar question. Is there one healing class better than another? It depends entirely on the encounter and on the situation. Let’s hypothetically say that there’s a 25 man raid team about to engage a boss. It’s your standard tank and spank encounter. Nothing special about it. Except for the fact that Crosbane, our boss, hits like a freight train for 30 minutes. Most healers would run out of gas long before those thirty minutes are up. Pally’s, not so.

They’re the energizer bunnies of WoW. They keep going, and going, and going. It’s true that as a Priest, we have the 5 second rule to fall back on and we would gain a crapload of mana back. Realistically, we don’t have that kind of option. If we don’t heal for five seconds, our assignments are dead. I suppose the best we can hope for is to light up a PoM, a Renew, and a Shield. That would us a few precious seconds to regen our mana. Then the boss crits.

Pally’s own us Priests, period. There’s a reason why many high end raiding Guilds no longer run Holy Priests as healers. We’re a dying breed. Sure we bring a lot of specialist skills like PW:S and Prayer of Healing, but well timed spam heals from Paladins keep everything going. The reason I agree with your assessment about Paladins being the King of Healing is because they would never run out of mana in endurance fights. I’m busy struggling and blowing my potions, yelling for Innervates, Mana Tides, using my Shadow Fiend, and theres Joe Paladin in the corner just spamming Rank 5 Flash of Light over there. Couple 3 Paladins, a Shadow Priest, and a Resto Shaman with buffed mana spring totems and you have a group that can heal indefinitely.

My WWS in Carnage shows our Healers with four Paladins constantly on top all the time. Master Harth, High Priest that he is, leads the way in over all heals so there is hope for us yet.

But you can’t expect WWS to illuminate the numbers for us all the time. It only shows us one side of the story. Different Healers are best suited for different encounters.

Take an encounter like Fathom-Lord in SSC for example. There are four bosses that need to be tanked. The Hunter boss spawns a pet every now and then, and the tank that’s tanking him needs to draw aggro on it as well. So here is this one tank that’s getting his ass handed to him by two Ford F-150’s. On top of that, there’s a freakin’ Whirlwind type thing that comes around and throws me in the air every once in a while. I’m so focused on my raid health that I always seem to miss it coming by. If it weren’t for my instant spells, he would be dead. Thankfully, the Hunter boss is the second boss that needs to die. With the damage input that Thor (my tank) is taking, it’s impossible to sustain it for more then a few minutes. Eventually, I would hit a time where my potion cooldown is used, my shadowfiend timer is down, and all the innervates have been used. In this short period of time, I would excel in my role no problem. I don’t have to keep him alive for an abysmally long time. Just enough to weather the storm.

Compare this to the last boss, the Fathom Lord himself. Initially Lang is over there with a Paladin. This Boss is last on the food chain. Paladins need to be able to keep Lang alive for at least seven minutes. Oh, and they have to heal themselves too. Lang may not be taking as much burst damage as Thor was, but he’s taking a beating for a longer amount of time.

Do you see the point I’m trying to make here? It’s nearly impossible to compare all the healing classes together. Each brings a different set of skills to the table. With the encounters in end game, I suspect that Paladins are better suited and utilized more often then not. As a Priest, I have enough spells at my disposal to react quickly enough to salvage a raid in case anything goes wrong. A Paladin won’t be able to recover as much. But their long term efficiency is so good that there is little reason for raids to go in the crapper.

Sooner or later, our class will go the way of the Dodo bird. Aside from broccoli, that is my greatest fear with Holy Priests rendered inert, useless, and outclassed in every aspect. I guess I better start accumulating Shadow Gear. Good thing I have a Paladin and a Shaman to fall back on.

Solarian down

Presently, I’m sitting in Solarian’s room waiting for the leaders to say go. They’re talking last minute strategy right about whose tanking which. It seems raid prep time takes five years whereas the encounter itself takes five minutes. But that’s a post for another time…

[20 minutes later]

…And just like that, she’s dead. I couldn’t believe it. The third attempt and she’s down. There’s no way bosses can be THAT easy.  My pants dropped (that sounds bad, I know)! Replaced my Netherspite legs with Soul-Star Breeches.

Now we’re going to try out Alar with four tanks.

Matt’s Three Stars: Week Ending October 19

1804: Forgot to add this. I got my T5 gloves yesterday. I am now 2 of 5. Although honestly, there wasn’t that big of an upgrade between T4 and T5 gloves. The 2 piece bonus is really nice though (If your greater heal restores the target to full health, gain 100 mana).

The Three Stars of the week is my way of looking back and honoring columns that were published by my fellow WoW playing colleagues. These articles are pieces that I believe should be read by everyone in the community because they are informative, factual, hard hitting, applicable, and have elements of truthiness. Either that, or it’s just plain cool and you should read them anyway.

How to Enjoy the Game: This week’s first star honors goes to a column by Apathy Inc which centers around people’s enjoyment and frustrations in WoW. It’s also been recommended by my other colleagues in the WoW Blogosphere. Simply put, if you’re not enjoying what you’re playing, then don’t play it. You pay 15 bucks a month to play this game. In the end, you are your own boss. You should be the one deciding how you play your character. Does this mean a Guild has the right to force you to do what they want? No, but they can ask you and you have the right to refuse. By that same token, however, that same Guild also has the right to dismiss you from their organization because to put it bluntly, you don’t have the skills or services they are looking for. Here’s a typical example which goes back to the days of Molten Core and Blackwing Lair. Many Priests had grown fond of Shadow. Several priests were adamant about staying shadow and did not want to go into the Holy Tree at all. It’s important to remember that back then, Shadow Priests did not have the kind of utility that they have today and were looked down upon as misfits of the WoW World. The reasoning behind it is that Shadow Priests would be eligible to roll on DPS cloth gear. It’s bad enough Mages and Warlocks would be competing against one another, but to throw in Shadow Priests would further complicate the looting situation. Shadow Priests did have the option of staying Shadow, but agreements were made in that they would forfeit rights to other classes who could utilize the gear more efficiently (mages and locks). T1 and T2 had nothing for Shadow Priests at the time. The gear selection was biased towards the Holy tree. Like Richard Rahl once said:

It’s your life. Live it.

Safely Breaking Crowd Control: Second star honors goes to Karthis who provides us with an excellent table of threat priority and what form of crowd control pisses off mobs the most. Perhaps now I will think twice before Mind Controlling something as it’s what aggravates them the most. I just wish there was a source for the table, although I’m sure it’s accurate (but when you’re at school, you start to become critical and question the source and reliability of research materials).

Summoning the Headless Horseman: The third star and certainly not the last provides a brief summary of the new seasonal Hallow’s End event: The Headless Horseman. He’s a pushover of a boss to any decently geared team. Assemble your crew, and on the flight from Ironforge to the Western Plaguelands, it would do you wise to read over the strategy from GMW.

WWS has caught the public main stream now. I think it’s better then SW Stats and various damage meters and I’ll present my arguments about that tomorrow. I’ll follow it up with a post on how to interpret the readings for us Holy Priests.