Build Your Own Guild From the Ground Up: Part 1


With Wrath of the Lich King on the horizon, quite a few ambitious players will be looking for new and better guilds. An expansion is a logical time for a guild roster shakeup, and the enterprising raider knows that the best time to look for a new guild is right now. For an excellent guide to finding a new raiding guild, see Bellwether’s four-part series on the topic.

This series of posts has a different purpose. In this multipart series, I will show prospective Guild Masters how to build a new organization from zero. Installments in the series will come out twice every week, on Wednesdays and Fridays. Read on to find out how can you take a bunch of n00bs who don’t know jack about being in a raiding guild and turn them into a well-oiled tier gear-acquiring machine.

Wait, do I really want to be a Guild Master?

Before I tell you how to go about building the guild of your dreams, there are questions that you, the prospective GM, must ask yourself.

1. What kind of guild do I want to be in?

Now is the time for soul-searching. For me, the answer was easy. I wanted to be in a guild that was kind, respectful, helpful, and, at the same time, extremely good at raiding. My personal criteria for the perfect guild were unusual–I wanted a bona fide raiding guild, but I also wanted a supportive environment to learn in. I wasn’t good enough to join one of the top guilds on the server, so I also needed a place that would take someone whose skills hadn’t fully developed yet. The best answer, for me, was to join with others in forming a new guild.

Think about your own wants and needs. How much do you play? What kind of hours do you want to put in raiding? How much say do you want to have in guild decisions? What kind of attitude do you want your guild to have? When you’re designing from zero, you can control all of these factors.

2. How much work can I put in?

If you’re going to be a GM, or even an officer, you need to have free time that you’re willing to dedicate to the daily business of running a guild. At the ground level, you may spend 15 hours a week wearing your GM hat. Charter and rules development, recruiting, and organizing your initial raids will take more time than you think. If you don’t want to put in the time, the job of Guild Master might not be right for you.

3. Do I know people who can help me?

There may be successful guilds out there that are founded on the charisma of one strong leader, but I don’t know any. If you’re going to be a GM, you need to learn to share power. Auzara of ChickGM made a post on this very topic that gets to the very heart of the matter. If your guild is to have a chance of survival, more than one person must be involved in the decision-making. My guild doesn’t even have a true GM. We have a group of officers with equal voting power who trade off the figurehead title once a month.

Choose your officers carefully. Your best friends will not necessarily make the best officers. Find calm, rational, smart people with some free time and a lot of enthusiasm for your guild project. Meet with them weekly, and let them have a vote on guild policy issues. If you are not planning to lead raids yourself, make sure your Raid Leader is an officer. Other than the GM, this is the person with the most power in your guild. He or she will also have to deal with complaints from members on a day-to-day basis, and it is much easier to field these from a position of authority.

4. Why do I want to be a GM?

Before you rush out to buy that Guild Charter, make sure that you’re doing it for the right reasons. For me personally, I wanted the satisfaction of seeing my guild run the correct way. I wanted to have a measure of control over how things were run, because I thought that I could help us avoid the classic pitfalls of raiding guilds. I believed that if my fellow officers and I put in fair policies, we could see new content without being disrespectful of each other or squabbling over loot. I didn’t want anyone to have to grow a “thick skin” in order to raid with us. In short, I wanted my guild tag to be one that members would display with pride.

There are many bad reasons to want the GM position. The first of these is guilt–if you’re only picking up the GM tag because you feel that no one else will do it, you won’t be happy long term. The second of these is pride. Let’s face it, there’s a little ego in everything, and that’s all right. However, you must ask yourself if you’re really doing this for bragging rights, for loot, or for the sheer joy of having power over others. If things go wrong in your guild, being a GM won’t feel so good. In fact, you’ll start to feel like a piece of flypaper as the QQ gets stuck all over you. According to Machiavelli, it may be better to be feared than to be loved, but in the context of WoW, there’s no real reason to fear a GM. If you’re on a power trip, your members can always leave, sometimes taking the contents of the guild bank with them.

Conclusions

If you’ve gone through these questions, and you still want to run your own guild, stay tuned for the next installment in the series, in which I explain how to develop a set of essential rules and policies for your new guild.

Illidan down!

I would like to interrupt your regularly scheduled witty commentary on healing strategy and guild management to bring you an important update in the in-game life of Sydera. My guild, Collateral Damage of Vek’nilash, has killed Illidan! Oh yes, we were far behind the leading wave of progression, but this kill was nonetheless thrilling.

The death of Illidan is an in-game milestone with special meaning for me. When Collateral Damage started up, we had none of the advantages that raiding guilds typically do. We are the product of a merger of two casual Karazhan guilds, and with one or two exceptions, our players had no previous raid experience, either in Vanilla WoW or other MMOs. We had new main tanks, a new raid leader, and a new healing coordinator (who, at the time, didn’t even realize that Regrowth spam was bad–oops!). We are a grassroots guild built from the ground up–and if you, dear readers, had seen our first attempts at Maulgar, you never would have thought that these same people could ever down the final boss of Tier 6.

When we started raiding, my endgame goal was to see the inside of Hyjal. Not necessarily kill any bosses there, but just see it. However, once we killed Vashj, I started to really believe, and to outright promise all of our new recruits that we’d be dancing on Illidan’s mangled, bloody corpse by the end of the summer. And well, a few days before the equinox, here we are. As you can see from the screenshot, we also brought out our formal wear for the occasion.

Salutations, well-wishes, and thank-yous

 Hello everyone! Most of you have probably been following Matticus’s “So You Think You Can Blog” contest. I’ve been lucky enough to have been chosen for the spot, and I’d just like to say how thrilled I am to be joining the staff of this fine publication. Writing is my passion, and I am intrigued by the challenges of learning to write in a new medium.

I look forward to sharing my opinions here and to responding to feedback from YOU, dear readers. The comments have been the most fun part of this whole experience, and it is very cool to be putting down roots, so to speak, in such an interactive medium.

What can you expect from me in the future?

I’ll be writing articles that chronicle my in-game passions–expect to see lots about healing strategy, group and guild management, and of course, healing of the druidic variety! This is a very exciting time to begin blogging. We have an expansion on the horizon, and I’ve got a beta key clutched in my grubby little tree fist. I’ll be giving you my own special perspective (full of puns about foliage, of course) on all the new changes that arise as we get closer to Wrath of the Lich King.

In the meantime, I owe a big thank you to Matt and Wyn for their help and support and also to the other contest entrants, whose posts have all inspired me. I would also like to give a shout out to Briolante, without whom all my tables would look like crap, and to my guildmates at Collateral Damage-Vek’nilash, who have been enthusiastically following along with my progress in the contest.

Future Overachievers Anonymous: How Achievements Will Rock the Social World of Wrath of the Lich King

Ever since the first articles started coming out about the Wrath Alpha, I’ve been intrigued by the achievements interface. Most writers in the blogosphere are excited about the change–at the level of the individual player, the achievement system will enhance the fun factor of playing the game. Check out this article from Matticus to see what I mean. The achievement panel as it currently exists in the Beta is a detailed look at your character’s past, and it serves as a scrapbook or photo album of that character’s virtual life.

sydera best achievements

On a personal level, I could not be more excited about the achievements. Many of the cleverly-described feats on Sydera’s achievement screen took very real blood, sweat, and sleep deprivation from my entire guild to accomplish, and seeing them spelled out makes me feel quite proud. As for the personal achievements, I feel nostalgic when I see how many quests I did in certain areas or how many horde fires I extinguished during the Fire Festival.

While the achievement system may be new to the World of Warcraft, it’s not exactly an innovation in the gaming universe. The WoW achievement system is a descendant of the character progress-tracking systems in console games and single-player PC games. High score tables such as those found on old-school arcade machines like Ms. Pacman or Donkey Kong are among the earliest achievement systems. When video games first invaded the living room, Atari pioneered a system of clothing patches you could earn by mailing them a photograph of your TV screen. In more recent years, achievement systems have become a fully articulated means to track one’s virtual progress and experience. For example, in Neverwinter Nights, my heroine’s feats were described at length in a journal, to which I could add my own notes if I wished. I really enjoyed reading through that journal at the end of the game–while I’m not a roleplayer per se, I do delight in story and character.

The direct ancestor of achievements in Wrath, however, is the system developed by Microsoft for the Xbox 360. The Xbox 360 achievement system is unique in two ways: the console stores achievements independent of specific games, and all Xbox 360 games are designed to have achievements. The company also intends for players to view and react to others’ achievements through Xbox LIVE gamer profiles. As their website cheerily declares, “Half the fun comes in comparing your own achievements to those of your friends and competitors.”

In Wrath, players will similarly be able to “compare achievements” when they inspect each other, opening up a whole new avenue of uses for the system.

isidora compares achievements

The crucial difference between Wrath and Xbox LIVE is that Warcraft is a fully-fledged social universe with millions of citizens who constantly interact in profound and diverse ways. The revolutionary aspects of the new WoW achievement system will thus be in the realm of player interaction. And now, I will break out my fuzzy pink [Future-Predicting Dice of the Monkey] and prophesy for you what will happen when the WoW community meets the achievement panel. Based on my observations of the current social customs of WoW players, sweeping changes will occur in the following four areas.

1. Guild recruiting

This is the potential change that interests me the most, as I really enjoy interviewing new players for my guild. With the achievement system in place, my interview criteria are going to change. In addition to a chat over vent, I will start requiring a character-to-character interview. The recruit and I will have a seat in the Pig-n-Whistle, and we will mutually check each other out. One of my main goals will be to read the character’s achievement panel and ask interview questions based on what I learn. Even if the achievement panel ends up as part of the armory, it will still be useful to go through the achievements in “person,” if you will.

At the most basic level, the achievement system will allow a guild recruiter to verify the information that a potential new member shares about himself. Up until now, I have had to rely on very limited tools–mostly my own intuition–to decide whether someone could be trusted. The following questions always go through my mind: “Is this player who she says she is? Did she really clear Naxx back in Vanilla WoW?” The achievement system will effectively give me a way to do a background check. In addition, it will also let me get to know the recruit a little better than I might otherwise. Like a series of Twitter updates, individual achievements don’t say much on their own, but considered together, they reveal a lot about a player’s personality and how she chooses to spend her time. If I see that the recruit has many holiday-based achievements in addition to her string of boss kills, I might guess that she would enjoy the silly social aspects of my guild as well as the raids.

2. Bragging rights

As if trade chat weren’t bad enough now, just wait till hundreds of achievement points become available. Any time a new standard of comparison is created, the trolls come out from under their bridges to celebrate. Who’s got the most achievement points on your server? You’ll know soon enough. As an example of the chicanery that might result from the new system, consider the case of a certain infamous druid on Vek’nilash, who I’ll call Stinkleaf. This person was a highly ranked arena player, and he made sure everyone knew it! When Stinkleaf got Season 3 shoulders, he spammed Trade Channel for days calling himself “The Best in the World.” Every time I would run into him in Ironforge, he would harass me for my obvious adherence to PvE: “OMG wut is dat PvE crap, durids R for arena!” Let’s just say I was really, really happy when this person left the server for an easier battle group. We may see similar things arise in Wrath with achievement point griefing.

3. Alt discrimination

isidora and syd worry about discrimination

I have three characters at 70, all of whom took quite different paths to get there. Marfisa, a paladin, was my main all throughout Vanilla WoW. Sydera has been my main and my only raiding character in BC. Isidora, my delightfully evil affliction warlock, is my farming character. When I look through the achievement panels for all three, it’s really clear which characters have been alts and mains at different times. Any character who has been an alt during any phase of the game will look inexperienced. Sydera was only level 40 when BC hit, and of all the achievements in Classic WoW, she’s really only done the Deadmines. Marfi, however, has credit for most of the 5 man dungeons, all the world exploration, and many of the quest-based feats. Isidora, however, has practically nothing. Since the process of awarding credit for old instances is uneven, she doesn’t even have points for the few dungeons I did take her to. What would happen if I wanted to do what I did when BC came out and switch mains? Isidora has no titles–she hasn’t even been to Karazhan. She would look like a colossal n00b, even though the player behind her has a great deal of raiding experience. The achievement system might, for the upper tier of raiders, lock players into sticking with their longtime mains instead of branching out to try something new. That would sadden me, because alternating among my characters is one of the things that keeps the game new and fresh for me.

4. Roleplaying

I’m no RP expert, but I’m fairly confident that the achievement system will offer RP-ers new conversation-starting tools. In order to start a roleplaying style conversation with a stranger, you have to have something to talk about. Players will learn to inspect the folks they encounter and quickly compare achievements. Anything might spark a conversation; for example, you could say: “Hail, slayer of Van Cleef! What news from Westfall?” As you can see, I’d be a terrible roleplayer, but the potential is there. Any time new information is available about a character, the possibilities for story creation increase.

These are only four possible consequences of the new achievement system, and only time will tell if the changes have long-term good or ill effects. Personally, I can’t wait to see them implemented–for me, the good outweighs the bad. However, if I ever want to raid with a new guild as Isidora, I think I’ll have to bring Syd along for the interview too.

Troubleshooting Gurtogg Bloodboil: A Healer’s Perspective

breaking

syderatagimageIn my mind, Gurtogg Bloodboil is the toughest boss to heal in Black Temple. Many guilds stagnate at 4/9 in BT, and others continue to have difficulties with Bloodboil long after their first kill. From my own personal experience, nothing turns a happy tree into a miserable pile of mulch faster than an untimely Fel Rage! This boss is never truly on farm status: every time you bring a new healer or try a new group composition, you might spend hours relearning the fight. The lessons of Mr. Bloodboil are important ones for any healer to learn–they reveal how Blizzard conceptualizes endgame healing and healers’ roles in a raid. The skills you must master in order to take this boss down consistently are the same ones that will allow you to succeed in any of the demanding fights at the finale of the Burning Crusade.

This article will help your raid win at the Bloodboil encounter even if you do not have the ideal group makeup. In a perfect world, a guild would always have ten healers and two shadow priests just itching for a chance at this encounter, but in practice, we all have to learn to work with the tools we have available.

gurtoggbreakfast

The Boiling Basics

This encounter alternates between two phases, both of which are fairly hectic.

Phase 1

Tanks: The fight requires three main tanks, all of whom will trade Gurtogg’s aggro around like a hot potato. They will suffer a stacking debuff called Acidic Wound, and all three will need consistent healing even when they are not the boss’s active target.

Healers: Split them between the main tanks and the bloodboil groups. Melee needs some, but not much, attention. Heals over time are extremely useful for the two tanks who are not Gurtogg’s current target.

DPS: Your mages, warlocks, and other aggro monkeys can pew-pew as usual, with the caveat that they must stay below all three tanks on threat.

Bloodboil: Gurtogg applies the “Bloodboil” debuff to the five players furthest from him every three seconds. This damage over time spell is En-Ay-As-Tee-Why. To survive the dreaded boils, a raid must rotate the players who soak them–the ability stacks, and if a person gets “double-boiled,” well, she’s a goner. Typically ranged dps and healers make up the bloodboil sponges. We designate groups 3-5 as bloodboil groups, and we have a caller whose main job in the fight is to indicate when groups should move into the waterfall area furthest from the boss to take the DoT.

Phase 2

Fel Rage: Gurtogg afflicts one lucky player with Fel Rage. If this is you, congratulations! On the plus side, you become a giant version of yourself and gain 30,000 health and 15,000 armor (sweet!). Moreover, your healing done increases by 100%, and your damage output increases by 300%. Sounds great, right? However, on the minus side, Gurtogg has been buffed too, and now he’s targeting YOU. If you are the victim, you must do everything you can to heal yourself or mitigate the damage.

Bloodboil: You guessed it! Still ticking.

Geyser: Gurtogg casts this AoE damage spell on the Fel Rage target at the beginning of the phase. Spread out to avoid too much splash damage.

Tanks: Acidic wound continues to tick, so they need maintenance healing. Heals over time are ideal.

Healers: Healers must pick up the Fel Rage target immediately and spam that player with with their largest heals, always of maximum rank. If the Fel Rage target dies, Gurtogg will revert back to the tank with the highest threat, and in his strengthened form, he will make mincemeat of him. Meanwhile, raid and tank healing must continue.

DPS: Every player except the Fel Rage victim receives the (resistable) debuff “Insignificance.” The insignificant ones can unleash all the pain they desire on the boss without fear of pulling aggro.

In order to take this boss down, your raid has to survive the horrors of Phase 1 and Phase 2 multiple times. How is this possible? It isn’t easy, but the tips below will certainly help. These tips will carry over into the rest of your Burning Crusade healing–master them, and you will be ready for Illybeans, Archimundo, and the whole Sunwell gang, who deal out the splash damage like candy on Halloween.

gurtogg defeated

Four Key Tips
Tip #1: Make detailed assignments

For this boss, healing assignments must be exact and phase-specific, and they must suit the individual healers’ abilities. See the table below for sample healing assignments by phase and class. Many groups, including my own guild, find that this fight is easiest with ten healers, but an experienced raid can use eight. If your raid is learning this fight, asking a priest to re-spec for Pain Suppression can be very helpful.

Healer

Ideal Class

Other Options

Phase 1

Phase 2

1

Paladin Priest Gurtogg’s Current Target Fel Raged Player

2

Paladin   Gurtogg’s Current Target Fel Raged Player

3

IDS priest (extra credit for Pain Suppression

Paladin Gurtogg’s Current Target Fel Raged Player

4

Druid Shaman

HoT all tanks

HoT all tanks

5

Shaman Priest Melee

Fel Raged Player

6

CoH Priest

Shaman

Bloodboil Group #1

Bloodboil Group #1

7

CoH Priest

 

Bloodboil Group #2

Bloodboil Group #2

8

CoH Priest

 

Bloodboil Group #3

Bloodboil Group #3 (until the debuff clears, then Fel Raged Player)

9 (optional)

Druid Any

HoT all tanks / Swing Healer

Fel Raged Player, subs for any other healer who is Fel Raged
10 (optional) Any Any

Gurtogg’s Current Target

Fel Raged Player
Tip #2: Change targets efficiently (or How I Learned to Stop Worrying and Love Macros)

Make sure you have macros that let you switch targets in a timely manner. To pick up Gurtogg’s target, my guild’s healers use the following macro:

/target gurtogg bloodboil

/cast [target=targettarget,help] [] Holy Light

For “Holy Light,” sub in your largest heal. You will need it for the Fel Rage victim!

Even as a resto druid, I find this macro very useful, as it helps me identify either the tank of the moment or the unlucky soul with Fel Rage. I use it with Regrowth, but if I am healing the Fel Rage target, I will switch to Healing Touch spam after some initial HoTs. I also use a separate macro to help me pick up each of the three tanks. In this fight, there is no time to waste on targeting! If you hesitate, someone will die. I find some version of this basic macro useful in many different fights.

Tip #3: Don’t be a hero

In earlier content, a healer might get away with covering someone else’s assignment. In this particular encounter, it will always look like there isn’t enough healing on group 3, or the tanks, or the Fel Rage target. Healing is a scarce resource in this fight, and the whole darn thing is an emergency situation. You must stick to your assigned target, no matter what. Several weeks after we first killed Gurtogg, my guild spent an entire evening wiping to him. When we looked at wws, we found that healers were not adhering to their assigned targets–when you try to “save” people in this fight, you let your whole raid down.

Tip #4: Do a post-mortem analysis

It’s entirely possible that your healing team is already following tips 1-3. Yet, Gurtogg is still laughing in your faces as he slaughters the Fel Rage target every single time. In order to identify problems and difficulties, use both your own powers of observation and diagnostic tools like Recount and wws. When my guild has had trouble with Gurtogg, it has always been due to one of the following five classic blunders. Take this boss as a primer in troubleshooting: if you can diagnose the problem with Bloodboil, you can do so again when you face the end bosses of T6. For each boss you encounter, keep notes on the usual causes of failure–never let your research go to waste.

Potential Problem Areas
Problem #1: Your bloodboil rotation is off

This is the primary thing that has killed Collateral Damage while we were supposed to be “farming” Bloodboil. Check and make sure that people are moving in and out of the waterfall area with perfect coordination. The bloodboil groups are performing a lovely little dance–make sure everyone else isn’t spoiling the ballet by being too far off to the sides. You must also have designated bloodboil substitutes in case one of your original soakers dies.

Problem #2: The healing assignments don’t suit your group

Healers should confer with each other after unsuccessful attempts. If someone was unable to do his job properly, find out why! It may not be his fault. Many times, the arrangement that worked for a previous group has to be adjusted when new players enter the field. You can still win if your healing roster isn’t ideal–try scrambling around the assignments after each attempt until you find what works.

Problem #3: The Fel Rage targets are caught by surprise

Everyone who gets Fel Rage must do everything possible to lessen the burden on the healers. Panic is deadly–every player should have a Fel Rage plan before the boss is pulled and stick to it when the time comes.

Problem #4: Fel Rage healers are over-confident

Some Fel Rage healers forget that healing needs increase throughout Phase 2. You have to keep spamming those heals, even if your target looks stable. In a moment or two, they won’t be.

Problem #5: Your raid’s dps is low

Sometimes it’s just not a healer’s fault. Even if the team is doing everything right, Gurtogg will eventually overwhelm the raid if you go through too many Fel Rage cycles. I’ve seen us lose people to Fel Rage and still win, but only if the dps is good. The bad news is that the wipes will always look like the healers’ fault. You will need to check wws to see if your dps was on track for the attempts in question.

In summation, Gurtogg Bloodboil is a complex fight, and a win or loss depends on many factors. Keep these tips in mind, and you’ll be well on your way to that perfect one-shot.