Friends and Raiders: Saying goodbye to guildies

How to properly leave a guild has been a topic often talked about, and even more so as of late with the imminent expansion. It’s that time of year when some folks try to find a better fit than the guild there in, others are taking the opportunity to step away from the game and focus on real life more and some are just out-right quitting the game. No matter the reason, it’s never an easy choice to make. You’re effectively stepping back from one thing you love to focus on something else that you likely care about equally.

Let’s be honest here for a minute. It is incredibly rare for someone to play a game contractually, and in the case of an MMO until the servers go dark. I said incredibly rare because even though you hear of players (or you may very well be one) that still play EQ, for the most part that is a small cross-section of the modern gamer totals. Entering into an MMO you have to have an expectation that people have the potential to leave. Yes, making friends in an MMO can be an extremely rewarding experience, but if you aren’t prepared for the possibility that the person may walk away from the game, you can be left quite devastated.

Minimizing impact

People leaving the game  can be tough on a guild as well, especially if it is a person in a leadership position or someone who has become a person that others depend on in a raid. It’s even harder when it’s someone you consider a close friend.

Let us say that an officer is leaving the game in any serious capacity for what may very well be forever to pursue activities in the real world. Let us also say that said officer is an integral part in the running of the guild, like recruitment, raid leadership or any of the various other administration tasks. That leaves a gap in leadership that has to be filled, and in most cases, pretty quickly. The same holds true for a raider, let’s say the top DPS in the raid decides it’s time to leave. Depending on the rest of the guild and group composition it can leave you with a hell of a damage gap to fill. That affects the rest of the guild’s progression through content later on. This becomes compounded when the departures are unannounced or rather sudden. If people think others are leaving out of the blue, it can sometimes cause a panic attack and cause enough of a stir to leave lasting ripples with other members.

If you are considering leaving a guild or quitting the game, the most important thing to keep in mind is communication. This is especially true if you are in any position of power, or importance, within the structure of a guild. You should never feel you have no choice but to play the game. While some of us have chosen to make a profession out of gaming, for most people it is a source of relaxation and venting. A safe haven if you will. That said, if a game becomes no longer fun, or if you need to find a better place in order to have that fun you should be allowed to do so. The same goes for real life. Anything that happens out of the game should take precedence over any obligations in game. One of the key things when even considering breaking off from a guild or the game in general is communication. Letting key people know ahead of time can help lessen the impact of your departure, and it can afford you some much needed piece of mind in making your decision. Talk to your GM about it, if there is a morale officer in the guild talk to them about it as well, maybe even your class lead if your guild has implemented those ranks.

The point is talking about it, even if you’re just considering it, will not only give people a heads up, but give you an outlet to talk things out. It may help to make you feel a lot better about your choice if you decide to move on. If your guild has forums set up, it is advisable to make a going away or stepping down/back post just to let people know where you’re going. You may be surprised how your leaving affects people around you in game on a personal level, and how much just knowing ahead of time that you’re leaving can help them cope.

Story time

I’ve made a lot of friends in game over the years. On several of those occasions it has turned into a real life friendship. In my previous installments of Friends and Raiders I’ve discussed making lasting friendships, walking the balance between friends and leadership and I’ve even introduced you to my healing team. One of my best friends, Eromon, I met through the game, and found out we lived in the same city. He has since left the game mostly but we still remain in touch. Before he left, we talked about his departure in great detail before anything was said to the guild. It helped him know he was making the right decision, and helped with being able to answer guildie question.

So about a month ago, Unpossible decided it was time to take a break from raiding. We’ve been hitting ICC pretty hard since it was released with little to now time off. Officers gathered and decided that a break before Cataclysm was a good idea and would give people a chance to unwind, relax and have fun doing random things like achievements or *gasp* play other games and maybe leave the house! ( I kid, I kid.) Before this break, one of our top DPS and an officer expressed that he felt it was time to leave the game behind, or at least step back from it. He felt that it was time to focus on other things in his life. We showed him how much we loved him at BlizzCon this year by playing one hell of a prank on him. For the last two weeks, he has been true to his word and hasn’t logged in. Not only is he a big chunk of our DPS and an officer, he is a really good friend of mine. He was one of the first people I met in Unpossible 6 years ago, and was always someone I had great respect for and someone I’ve grown to call a friend. Him leaving marks a hole in our DPS, our leadership structure, and our guild. We’ll still keep in touch over media like facebook and email, so at least on a personal level I’ll still have contact with him.

A few days ago, another two members of our guild announced that they too would be stepping back. One, a rogue who was consistently in our top 3 slots for DPS for as long as I can remember. The second is his wife, and a core member of my healing team. She is also an officer in our guild. Losing him is another big hit on our DPS, and honestly he’s one heck of a guildie and a great guy. His wife, for me, puts a very large hole in my healing team that I will need to fill as well as marking the falling of another tree from my “Forest of Win™”. On a personal level, I will miss them both in game dearly but will try to keep in touch with them via other media.

When I heard that these three were leaving, to be honest I was a bit devastated. It took a little bit for me to work it all out. With Zabos I at least had time to let it sink in and get used to the idea. Because we talked about it before hand. With our rogue and his wife, I had zero warning. These are people that I had come to rely on in raids, in guild structure and honestly were people that I had grown so accustomed to talking to during raids I couldn’t imagine not having them around. When I saw their post declaring that they were essentially stepping back that day,  it hit me all at once and in between personal feelings about their departure, I had to start planning to replace at least my lost healer to make my raiding heal team whole again. It’s something I’m still a little at odds with, just because it blindsided me. Thankfully their posts were very comprehensive, so there are no questions as to why they are stepping down. I know a lot of people in the guild are sad at their leaving, and many have already started asking how we are going to fill those gaps in our raid team.

The difference between the two really is simply that Zabos talked to me about it well before coming to a decision. It didn’t hit nearly as hard, and I was better prepared to deal with it. The other two really hit hard especially on a personal level. I had no idea they were even considering stepping back from the game. Both however communicated why they were leaving so that when guildies found out, there was not mass panic, and no jumping off the proverbial cliff.

Endings are just new beginnings

The world still turns and the server hamsters are still, hopefully, running. Cataclysm is less than a week away, and everyone is getting excited to have new quests, new dungeons and to have that fresh new game smell. Unpossible will still be there. We’ve survived since the game was brand-spanking-new, and we’ll likely be around until the server go dark. Sure, we’ll lose members along the way, but we’ll gain more friends as well. We’ll promote new people to officer as it’s needed and continue to thrive. People are already beginning to step up to try to take the place of those that left, and we’ll be able to fill the raid rolls and keep the ball rolling. That’s the nature of the game after all. We’re going to go ahead and punch Deathwing in the face, and chew through whatever the game throws at us. We’ll miss those that have left, and we’ll tell new guildies all the awesome stories about those that came before them. It’s like keeping an oral tradition alive, their stories will live on. For me though,  I know this newly minted Dwarf Shaman is a lifer. I’m in until the world goes dark.

So how about you? Have you lost any important members to your guild? Did they let you know they were leaving before hand? Have you left a guild and let them know?

Well that’s it for this week. Until next time, Happy Healing!

Second Thoughts about the Collector’s Edition

Ugh man, I’m so torn. On the one hand, I’d love to have the in game pet and the soundtrack. But I live on the west coast. The servers come online right at 12 AM. However, the stores on the west coast open their doors at 12 AM. I already put down a small deposit for my copies at the major mall out here in BC. Do we get to line up inside the mall or do we have to wait outside in the cold? Otherwise, I might just go for the digital copy.

Gosh, I have no idea what to do.

What did you guys do for the expansion?

So How About a Podcast?

Over the years, the idea of establishing a podcast has continued to remain in the back of my mind. There were many obstacles in the way. For one, I lacked the technical expertise. I really don’t want to half-ass stuff and that’s why I never tried to go for it. I didn’t have the time to really learn about how to produce a really awesome show. It wasn’t until recently that those factors have been resolved and I found someone who can give me a hand with that aspect so that additional focus can be placed on the cooler stuff: Content creation. Brian Hough former co-host of Raid Warning and current co-host of The Creep will be handling the producer and moderator duties.

Well, what’s it going to be about?

Think of it as a further extension to the blog. I won’t be discussing as much about news or anything. There’s enough news podcasts out there as it is. The fact is, this blog has evolved to its current point where the team writes about 3 things: Healing, raiding and leadership. The podcast I’m envisioning will contain topics related to those 3.

One of the ideas that came up is where we’d take feedback and comments from a post earlier in the week and air it on the show. We’d like to get additional interaction in that regard and give you, the readers, a “voice”.

Granted, I don’t know if it’s going to work. I don’t know if it’s going to catch on. I don’t know if it’ll be well received either. All I know is, I won’t know unless I try.

Looking for another host

The current plan is to present a more conversational style show. Brian will be directing the discussion and acting as moderator. The potential third person and myself will do the heavy lifting.

I’m looking for someone who has a focus on the three topics of the blog. Someone who is an independent thinker and can carry a conversation. Namely, someone who shares the same passion and work ethic I do about the game.

How do I apply?

Interested applicants can submit a 2-3 minute mp3 sound file. Spend the first minute introducing yourself and why you want to do this. Go ahead and come up with one topic about healing, raiding or leadership and talk about it for a few minutes. Remember, try to be conversational.

Stuck for ideas? Try one of these.

  • What do you think of guilds establishing their own PvP divisions?
  • Do you give second chances to players who leave your guild? Why or why not?
  • Do you find 10 or 25 player raiding more appealing? Give a couple of reasons why.

Email it to me

What about the Circle of Healing podcast?

Good news! It’ll be coming back out of hiatus in early December. I have no intention of leaving but I also need to see what how the workload will be like. You can expect to hear the same, cool healing stuff in the first half of the season. Pretty sure I can pull it off. Keep an eye out for it!

Edit: For a better idea, listen to the How Stuff Works Podcast: Stuff You Should Know

A Must-Read for the Cataclysm Player

Needless to say, I’ve been enjoying a nice little break from WoW before Cataclysm. Spent time with family for Turkey Day, beat Mass Effect (never played it before), and I’ve been looking forward to the new expansion for the WoW TCG–not for the loot card but to actually enjoy the game.

I came across a great post on the MMO-Champion forums which let me reminisce about my original post here when I was still a guest. I’ve tried to focus a majority of my blogging on how everyone can help each other. The name of the guild I’m in is Team Sport, and that’s what I believe this game is. Hence, when I read the forum post by Daetur, I felt like a proud father. Not because I had any direct impact on him/her but because it goes along with everything that I believe this game should and could be. Instead of making a small link to it in the midst of this text… I’m going to make sure you don’t miss this:

DAETUR’S CATACLYSM FORUM POST

Daetur discusses what each player (Tank, Healer, DPS) can do to ensure the success of any dungeon or raid. He takes the stance that many of us have gotten “complacent” in WotLK with regard to raiding and dungeons. Through my experience, I have to say I agree. We’ve come to expect AoE’ing down 3 packs of mobs, healing through debuffs, and risking death to get a few more casts in. According to Daetur, we’re in for a rude awakening. I’m excited! A few things he mentions:

  • CC is key. We are going to need to CC mobs, and avoid breaking them at all costs.
  • Defensive cooldowns are key all around. Tanks, Healers, and DPS are going to need their cooldowns to help stay alive.
  • Healers need to manage their mana, since it’s now at a premium and no longer infinite.

I can’t help but feel like the whole thing meant to make the job of the healer’s more manageable. Well, it’s true. The goal of any fight is to kill them before they kill you. We may be able to burst to high hell, but if we can’t stay alive doing it, then what’s the point? I’m already bracing myself for the backlash of the “uninformed”: “L2Heal noob.” We no longer live in a world of invincibility. Everyone is reponsible for helping everyone else stay alive and do their job easier.

Remember, I only lightly summarized the forum post by Daetur. I implore you to please read the entire post. You may not disagree, and all of it may not be pertinent to you, but you’ll know what everyone is up against in Cataclysm. Help each other out.

Rated Battleground Additions that would Never Happen

I am eager for rated battlegrounds to take off and I think it’ll add another PvP dimension to the game from a competitive stand point. Years ago, I used to be an avid Counterstrike player. I was a first string benchwarmer on a CS club in the Cyberathlete Amateur League back in the early 2000s. I think the furthest we got was CAL Main.

Would rated BGs move to become an E-Sport? Could they? I don’t know what Blizzard’s intentions are here. We can’t queue for battlegrounds anymore as a raid. I’m guessing we’ll be able to do that during Cataclysm and when rated BGs are available. I really hope that they allow “unrated” rated BGs like they do for arena (I don’t recall seeing that option available during the beta, but I most likely missed it). If they do decide to pursue it, there’s a couple of things that I wish would happen but for both technical and logistical reasons, would not.

Replays

I don’t even know if the tech for this is possible. Maybe they can work with the Warcraft 3 and Starcraft 2 folks to see if there is a possible solution. Being able to watch replays of teams going at it would be cool to have. For that to even come close though, there’d have to be some kind of client side viewer, I think. The size requirements would obviously be ridiculous too. I can see all the logistical problems already. But if there was just some way to implement it where we can watch other rated BGs going on, it would be an asset to BG teams so they can go over strategies and what worked for them and what didn’t. I used to watch CS replays to get an idea of what other teams did and how they positioned themselves. I liked the first person perspective modes just to see what they saw before those players made such clutch moves. Right now, we have to rely on VODs (or PvP videos from players).

Observer mode

Being able to float around a battleground and just watch what’s going on would be great fun too. You could “fly” from one side of the map to the other. It would allow players to actively “stream” into a match. There’d have to be some “tape delay” added to prevent ghosting (the act of telling people things they shouldn’t know, like telling players where people are when they would not be able to figure it out on their own). Doing so would also slow down or lag the match.

Practice scrimmages

Specifically queuing to play against specific teams. Would be a great way for guilds to practice rated BGs against each other. Otherwise, you don’t know who you’re getting matched up with. The team you’re facing might be weaker or stronger than you. Having intra-guild or consistent partnering teams would be a good way to just keep getting the PvP team better.

If those technologies can be implemented, I can see it elevating the PvP game upwards. I don’t know if it’d be able to become a spectator sport or anything but it would be a good first step. Alas, one can only dream. Maybe one day.

On a side note, you can count me in as one of the players that were a little sad with the removal of 25 rated BGs. I know the arguments that were made for the removal and I understand it. It’s good to take it off the regular weekly rotation. Would it be possible to bring it back just for fun though? Having 25 vs 25 epic Isle of Conquests or Alterac Valleys that are completely unrated? 25 man raiding is still going strong. I think 25 man BGs might have enough of a support base to be a niche thing to do on the side. Look at all the AV or IoC premades in the past. Just imagine the technical, chess-like nature of the match. Raiding in 25s is one thing, but doing organized PvP in massive numbers like that offers a different cohesive feeling altogether. It literally is being a general instructing different groups and players to go in select directions. The Battlefield FPS series offered epic 64 v 64 matches with one overall commander leading and good commanders are really hard to find.