More on the Power Word: Barrier Glyph

Disc priests, how has your experience with Power Word: Barrier been so far? If you have been engaging i raids, you might discover that the Barrier seems to simply fall over and crash upon absorbing a large hit spread out over multiple people. At least it is doing the job of prevention and absorption. If there is no damage flying around, it lasts for 25 seconds tops.

But did you see the glyph for Power Word: Barrier?

Increases the healing received while under the barrier by 10%.

Assuming you utilize the prime glyph, this begs the question.

If the barrier only lasts a couple of seconds, then the glyph will be of little to no use. This begs the question. Is it better to deploy the massive shield in anticipation of a big hit? Or is it better to top everyone off, allow the big raid ability connect, and then put up the shield to help accelerate the healing process somewhat.

On the other hand, the barrier is meant to absorb damage. Doesn’t that go against the spec? If we simply let the big damage attacks go through and then healing right afterwards, we’re not using our full skills.

I guess this means there are two variables to figure out:

The maximum amount of damage people will take under the bubble versus the actual healing that would be delivered with the 10% increase.

I’m not quite sure if this would affect anything in my healing plays. I can see myself calling for a barrier after a big hit. That is largely to help accelerate the healing and to get everyone back in the green. It seems to me though that barrier already has a “cap” in place in the amount of damage it absorbs. But with the glyph, anyone under the barrier gets extra healing done on them. The only way that will wear off is if the barrier disappears due to time elapsed or if it breaks from absorbing too much damage. In fact, it is very possible that a doctor can take pictures that fast.

More stuff to get used to, sadly.

4.0.1 shaman glyphs and an Ode to Sentry Totem

Sentry totem is gone. Too often those who love us and hold us dear go before their time =(. Seriously though I already miss sentry totem. I did use it for a few things, like disarming bombs in SoTA. My recent grief over the loss of my beloved companion sparked the idea of composing an epic poem to commemorate its passing. Special thanks to @ianbroadfo for the inspiration on this one, and William Blake for composing the original.

Totem! Totem! sitting tight;
in the flag-room, on the right.
What designer’s hand or eye;
dare remove you from my UI?

In what distant Aerie Peaks,
What found on weathered wing and beak?
On what wings dare he aspire?
What the hand dare seize desire?

And what purpose misunderstood.
Could twist the grains of thy wood?
And when thy eye began to seek,
What dread loss, this feeling bleak?

What the stone work? what the gain?
In what forge was thy brain?
What the anvil? what dread light?
Do steal this purposeful insight?

When the Titans threw down their blaze,
And blinded heaven with their gaze,
Did they smile, this lost to naught?
Did they who made the totem wrought?

Totem! Totem! sitting tight;
in the flag-room, on the right.
What designer’s hand or eye;
dare remove you from my UI?

So yes, I will miss sentry totem. That little bugger was actually pretty useful. With the new patch, not only did Sentry Totem go away, but we got a bunch of new glyphs and a new glyph system. Check out Matt’s post on the the new system and priest glyphs for the run down. So what do shaman glyphs look like after the patch? Let’s take a look!

Prime Glyphs

Prime glyphs are the ones that give you the most improvement to your specialization.

Those are the prime glyphs you’re likely to be interested in. The restoration ones are pretty self explanatory, but you’re likely asking; “But Joe, why is Shocking and Lightning bolt on the list” ? Easy answer, because of Focused Insight and Telluric Currents. Let’s face it, if you get to a point where you out-gear a fight, you’re likely  throwing around some DPS to help out. At this late in the current expansion, unless you are a fresh 80, you’re likely to have content that you out-gear. Whether it is a heroic or a raid, these may be choices for you depending on what you’re doing. The most common setup I’m seeing among resto shaman is Earth Shield, Riptide (which just makes the spell ridiculously efficient) and Earthliving Weapon. Plan to move one of them to Water Mastery when Cataclysm drops, but until then mana isn’t an issue.

Major Glyphs

They augment your abilities, but not a large degree as prime glyphs.

Some interesting options here. Grounding Totem is in the list simply because there are a surprising number of boss abilities in heroics and raid that can absorbed by grounding totem. The fun of the glyph is that it makes it into a spell reflect. Nothing says I love you like throwing a fireball back from where-which-it-came-from. Hex is on the list because, well, we have a CC and its awesome. If you find yourself using Hex a lot *cough*heroicladydeathwhisper*cough*, this may be a good choice for you. Frost Shock is on the list again because of FI. Most common setup I’m seeing throughout the resto community is Chain Heal, Healing Stream Totem and Healing Wave. When Cataclysm goes live, you may want to swap one out for Totemic Recall just for mana conservation purposes.

I have to be honest, out of all the glyphs we got, I like the Healing Stream Totem one the best. I mean, I’ve always been a fan of HST, even before it was the cool-kids thing to do. The fact that it can add a series of resists is just beastly. It heals, it provides resist auras, it’s like a pocket paladin but with less QQ (I kid, I kid!).  With about every fight now having some form of elemental damage, there’s no reason not to have this glyph.

Minor Glyphs

These have little impact on your chosen role.

Basic stuff really, removal of reagent needs, and a shortening of our character class hearth cooldown. The new kid on the block though is Arctic Wolf. This turns your Ghost Wolf into a ghostly version of the winter wolves found throughout Azeroth. This glyph was originally slated to be released in Wrath alongside another glyph that allowed you to transform into a black wolf. They were scrapped before release, but at least one has found its way back. This is important for two reasons. One, it marks the inclusion of fun flavor items to help personalize your character. Two, it just looks cool!

Glyphs are becoming more about personal choice rather than what is best, which quite honestly is how it should be.

How has your patch 4.0.1 experience been so far? What do you love? What do you hate? Do you miss Sentry Totem too?

The Post Patch Post Raid Synopsis

Any of you who’s guilds were crazy enough to raid on a potentially unstable patch server with unfamiliar spells minus the luxury of completely functional boss timers, raise your hand.

Don’t worry, I’m with you on that one too.

But, I’ll see your instability and raise you short handedness.

Yes, I was insane enough to try raiding short handed. We started off with 15 at the designated time, but players were still wrapping up patches, addons, glyphs and reforging.

It felt like the crew we had today was operating at something like 70% strength. Of course, it was completely understandable.

We were getting our collective butts handed to us by heroic Marrowgar. While yes, we were short two, I felt that a kill was within reach. I knew Marrowgar’s abilities had not changed. It was a matter of being re-familiarized with the encounter and with our new found skills.

A number of players wondered why I wanted to push hard. We could have downgraded from Marrowgar hard mode. We could’ve called it an early night and give people additional time to get accustomed to the new changes. I don’t know what it was, but I felt driven. I didn’t want to give up. I didn’t want to leave until Marrowgar was taken down. I guess one could say I wasn’t willing to tolerate failure. But that wasn’t it. Another part of me sought validation that this was something we could still do. That come Cataclysm, the grit and determination of taking down bosses will still be present.

You know what I mean?

I wanted to see if that spark was still there. If there is one thing that terrifies me as a GM, it is complacency. It is a nightmare of any progression based guild leader. We don’t want people who feel unmotivated or who decide to give up after a few wimpy attempts. I’m not saying its going to happen, but what if we hit a point in Cataclysm where we’re working on a boss and there are no strategies or videos to pick apart? Will we tough it out or call it an early night and wait for some other guild to draw up the plays? That’s not something sits well with me.

During the Canadian winters, I would always carve my own path in the fresh blanket of snow instead of stepping on trails made by others. That’s a mindset I carry when it comes to my projects and work (as you may have guessed).

We’re something like 23rd overall on Ner’zhul with our recently acquired ICC 25 drakes and finish at 11/12 HM. My desire is to enter the top 15.

We did manage to secure Marrowgar in the end and then placed a few shots on Deathwhisper hard mode before it was decided to call it early. I think we gathered enough information on our classes and rotations. We had a better idea of what was working and what wasn’t (like ret paladins).

Something I need to remind myself is to take a step back and realize that not every player devours patch notes as much as I do. Most of the players in the guild are just as passionate and thirsty for knowledge as I am. But not everyone has the time or the desire, I suppose. I want more players in the guild with the former as opposed to the latter. Sadly, desire to learn and improve aren’t traits I can instill in people.

All things considered, it wasn’t a complete waste of a night. We got 1 boss down and we know what our weaknesses and strengths are. We also learned:

  • Mages and Warlocks are ridiculously awesome
  • Unglyphed hunters do no DPS
  • Neither do pet-less hunters
  • Atonement is really effective but it requires support from the rest of the healing time
  • Ret paladins got sucker punched
  • So did DPS death knights
  • Overall raid healing shot up which means damage taken must have increased
  • Discipline priests are the Energizer bunnies of healers (They just keep going…)
  • Holy priests (without access to Archangel) just burn through mana insanely fast

Healing Roundups and We Got Our Drakes!

Not quite sure where to go or what to read? Feeling overwhelmed? Yeah, I feel the same way too. Don’t worry though. I’ve got all the healing related stuff right here for you to brush up on. Next few weeks will be exciting with all the new systems.

Druids

Lissanna’s restoration healing guide (Restokin)

Keeva’s restoration 4.0 guide (Tree Bark Jacket)

Paladins

What Holy Paladins need to know for 4.0.1 (Kurn’s Corner)

Priests

WoW Insider: SG’s Reforging, gemming and GCD tactics for 4.0.1 priests (WoW Insider)

4.0 Survival Guide – Holy & Disc Specs, Glyphs and more (Tales of a Priest)

Discipline 4.0.1 guide (Malevica)

Shamans

Resto Shaman’s Guide to 4.0.1 (Life in Group 5)

Augments

Gem conversions for 4.0.1 (Revive & Rejuvenate)

Addons

No Stock UI has a nice compilation of addons that healers and raiders will find useful. Bonus: Updated for 4.0.1.

Beru’s Addon List

Don’t hesitate to suggest other resources that you think other healers might find informational.

And bloggers, you have my express permission to plug your own stuff.

Unrelated

25-drakesr

We scored our ICC 25 drakes last night!

And one of my hunters accidentally cast a buff which automatically knocked him off his mount. Extremely comical moment, actually. My timing was pretty good.

I originally planned on healing the entire encounter with three healers, but the current raid composition didn’t allow for it. Instead, we used our previous 4 healing setup. It consisted of a holy priest (me), discipline priest, holy paladin and shaman.

The first clutch moment of the night occurred during the defile phase. Valks were inbound. I was busy stacking the raid with Renews before I realized I lost all mobility.

“Matt’s picked up.”

I looked up at the second valk, and noticed it zeroing in on the other discipline priest.

“Ann’s picked up.”

At this point, I was thinking to myself it couldn’t possibly get any worse. Two healers out of four locked out?

“Rykga picked up.”

Crap. There goes our holy paladin. Wait, that’s three healers! I barked out for an immediate use of defensive cooldowns. Barkskin and other such skills were used while the DPS desperately muscled to get us free as quickly as possible (and to their credit, they did).

After something like 25+ attempts over the past few weeks, we were able to secure our drakes. Only took us something like 5 sets of Vile Spirits. Did it with 3 Boomkins. That helped immensely.

Still recruiting for Cataclysm. May not have any immediate openings now, but if you’re looking for a raiding guild, look me up.

Priest Glyphs for 4.0.1 and Cataclysm

I am happy! Hockey season has started! What does this have to do with glyphs you ask?

Well, absolutely nothing!

But first, I’ll go over the new glyph system briefly and then follow it up with a quick review and opinion of the glyphs going into patch 4.0.1.

Except I will be going at them in the style of a fantasy hockey pool analyst.

How the new glyph system works

Here’s the official blue post. But in a nut shell, there are three types of glyphs:

Prime – Straight increase to damage or healing.

Major – Offers extra stuff to existing spells or abilities.

Minor – Convenience or cosmetic changes.

When you learn glyphs, you do so permanently. You won’t have to keep buying glyphs repeatedly if you’re changing specs or styles. Once you learn it, that’s that. However, in order to switch a different glyph in, you need to use something called Dust of Disappearance (For 80 and below, we’re looking for Vanishing Powder).

glyphs-interface

I’m going to break down the glyphs into the three major categories. Some are obviously meant for holy, discipline or both. Others have utility applications and would be valuable in select situations.

  • D: Discipline
  • H: Holy
  • U: Utility
  • B: Both

Prime Glyphs

First, we’ll look at the primes. And I don’t mean Optimus, either.

Glyph of Flash Heal (B) – Having a 10% increased critical effect chance for Flash Heal on targets below 25% will help cement healing at level 85 especially when targets get that low (and they will). Great on the clutch play and will come through when you need it.

At level 80 though, you can pass on this glyph. Not likely anyone will be dropping that low. Good mid range pick. Next season his value should sky rocket. If you can’t find anything else as holy, then it becomes more of a “sure, why not” selection.

Glyph of Guardian Spirit (H) – I personally view this glyph as a nerf from its 3.3.5 iteration where the cooldown was dropped to 1 minute if it didn’t proc. As Holy, I’ve extremely aggressive with Guardian Spirit. Unfortunately, Guardian Spirit glyph didn’t do so well in training camp. It went from an extremely hardworking and beneficial glyph to a slower but more consistent glyph. Good veteran locker room presence, however.

Pass on this at 80 if you wish. Lowering Guardian Spirit to 2:30 isn’t all that bad (proc or no proc).

Glyph of Lightwell (H) – The potency of this glyph is dependant on your raid. If they’ve been raiding with Lightwell, then this glyph might be of benefit to you. Lightwell has had some unfortunate seasons over the past few years. He’s been on a variety of different teams, but most teams simply struggle with him because they haven’t quite figured out how to use his presence best. With the right team, he’d be an awesome healing scoring presence.

Mattwell says to pass on Lightwell.

Glyph of Penance (D) – By default, Penance is on a 12 second cooldown. This glyph is a virtual requirement for discipline priests to be effective in their roles. Even though Train of Thought helps in the reduction of that cooldown, you’re better off glyphing for this anyway.

For team discipline, this should be your first overall draft pick.

Glyph of Power Word: Barrier (D) – I’m going to write more about this glyph in a future post. It just got me thinking a lot about the usage.

Barrier is a new glyph just fresh out of the junior glyph league. He showed some flashes of talent and raw ability, but coaches will need to experiment with him on different lines to see what he’s capable of doing. The young product of Absorbsville is going to need to earn himself a spot on the opening night roster.

Good to draft if you have nothing better.

Glyph of Power Word: Shield (D) – The shield glyph has routine put up strong numbers in the HPS department. Team discipline simply cannot go wrong anywhere with this pick. Technically, you can use this glyph for both specs, but there is a clear edge to discipline here. Discipline shields have also been traditionally stronger (especially now coupled with the mastery).

This glyph is priority number two for discipline. Draft it.

Glyph of Prayer of Healing (B) – I’ve always preferred using this glyph in both of my specs just because it added extra AoE healing power. It doesn’t completely restrict AoE healing for discipline but it amplifies AoE healing for holy. Prayer of Healing has often been overlooked but when you need stability and coverage during frantic moments, he will have your back.

And his back.

And that other guy’s back.

And yeah, even that guy.

Excellent draft pick if you need a third slot and can’t seem to find one that really benefits you or the encounter your group is going for.

Glyph of Renew (H) – This glyph has holy all over it. I suppose you could use it for discipline, but it just isn’t as powerful. If there was a first round draft pick for team Holy, this would be it. He’s fast, he’s got great hands, he knows what he’s doing and he will get the job done quickly and efficiently.

No contest. Draft it for holy.

Major Glyphs

Next up is the majors.

Glyph of Circle of Healing (H) – No big change here. Instead of healing 5 targets, it heals 6. We all love smart heals. Team holy will once again wish to pick him up to hold down the fort.

Draft it for holy.

Glyph of Dispel Magic (U) – Not too sure about dispel magic here. He’s a bit of a grizzled veteran. Seems to come out when things get a little rough especially when it comes to some PvP action. At the very least, even if your dispel whiffs and you miss or someone beats you to it, it won’t be a complete waste as it restores 3% of their health.

More of a situational role player, in my opinion.

Glyph of Divine Accuracy (U) – Need some muscle? This enforcer glyph will help. Granted the team isn’t known for packing a whallop, but used in tandem with Smite (either for leveling or if you’re going for the Atonement build), you will want this glyph.

Situational draft pick. Depends on your team.

Glyph of Fade (U) – I can see this glyph coupled with both the Phantasm and Veiled Shadow talents for really fast movement debuff clearing. Typically, healers aren’t going to be generating a ridiculous amount of threat anyway. I haven’t pulled threat on the beta either but that could be due to having really good tanks and crowd control.

Pass at 80. Situational pickup otherwise.

Glyph of Fear Ward (U) – At the core of it, it just means priests can cast Fear Ward more often if they need to. Can’t say it has a lot of PvE applications right now (maybe the third mini boss on Halion, if that). Seems more PvP utility to me.

Really situational.

Glyph of Holy Nova (B) – In preseason, Holy Nova came in just blasting (literally). He was bugged where it had no cooldown and it just levelled the opposition no matter what they were. You could bind it to the mouse wheel and just go to town. Luckily, that has since been fixed and is now at a more stable level. Holy Nova causes no threat. The strength of Holy Nova is divided by the number of targets healed, remember.

Another decent AoE booster. Wouldn’t be opposed to drafting it for either spec.

Glyph of Inner Fire (U) – No. Just no. There are other options.

Pass on this.

Glyph of Mass Dispel (U) – Very cool glyph to have. A 0.5 second cast that removes something like 10 magic abilities? To me, this would be a unanimous pick for all specs. It used to be restricted to discipline only since it was a talent.

Highly recommended draft pick.

Glyph of Pain Suppression – (D) Not only is it meant for discipline priests, but the PvE application is extremely low. This is clearly meant for PvP. If that’s what your interested in, then yeah pick this one up. It’ll come in handy.

Situational for PvP use.

Glyph of Psychic Scream (U) – Surprisingly useful in instances as emergency forms of CC. Fear bombing them means the mobs won’t run all over the place but it prevents them from doing stuff.

Pass on it for now, but don’t forget about it when you’re grinding instances.

Glyph of Smite – Pairing Smite with Holy Fire just got a whole lot better. This duo will do wonders. Almost like an extra boost to healing if you’re into Atonement (in which case, you should get it).

Get this for leveling, but you can probably pass over this at 80.

Glyph of Spirit Tap (U) – Purely for leveling purposes. Ignore it otherwise.

Pass.

Glyph of Spirit of Redemption (H) – You know, as a priest, you shouldn’t plan on dying as a strategy. Rather nice to have, I suppose.

Pass.

Minor Glyphs

Now it’s down to the minors.

Glyph of Fading – Figure its situational for PvP or any point where the use of Fade outweighs the use of healing (Otherwise known as never, right?)

Glyph of FortitudeDraft this. There will be times when players die and they will resurrect mid fight. Fortitude is one of the must have buffs they should have once they come alive.

Glyph of LevitateDraft this as you never know when you’re going to go flying off a ledge.

Glyph of ShadowfiendDraft early in the event your Shadowfiend dies. It won’t be a total less as sparky will still grant you some mana.

Glyph of Shackle UndeadPass. Nothing to add here.

Glyph of Shadow ProtectionPass unless you don’t have any other forms of shadow protection like Paladins. Otherwise, it becomes unnecessary.

And that’s that! I suggest hitting the local auction house and grabbing glyphs cheaply (if they’re there).