Special Delivery: Roundup Of This Week’s Best WoW Posts

The last couple of weeks have seen the blogosphere gently swaying from side to side during the wait for Cataclysm, like a drunken llama on a narrow fence. A couple of weeks ago the blogosphere leaned more towards the healing type topics. Last week it loosely double-focused on healing and guild organisation. And now this week… well, this week we’re wobbling decidedly towards the guild organisation side of things and away from healing, although not entirely, because if we do that we might loose our balance.

Why, you ask?

It’s likely because as Cataclysm draws close we’re looking at restructuring our groups of seasoned (and I’m sure not inebriated) warriors so that we can meet Cataclysm’s challenges. And at the same time there’s not much new to say about healing now that the patch has been and gone, until Cataclysm itself hits and we wake up to find our healers at the top of the DPS charts.

…Oh! You meant why the llama analogy? I don’t know. Someone gave me caffeine. And it’s Saturday. But I bet you kept reading. Anyway, without further ado here’s this week’s MMO Melting Pot-sque roundup ‘specially for WoM readers of the healing, leading and guild related posts from around the blogosphere. Albeit with a distinct shimmy towards the latter.

  • Falling Leaves And Wings: Are 25 Mans Going To Be Worth The Effort In Cata? – Beruthiel is looking ahead to Cataclysm and wondering whether it’ll be worth running 25 mans in the new raid setup, even for a guild that specialises in 25 mans. Her worries are that raids won’t be properly balanced and 10 mans will still be easier for the same gear, added to the possibility that 25 mans won’t drop enough quantities of gear to make them progress at a relative speed to 10 mans. An interesting read for any raider, 10 or 25 man’er.
  • Organizing a 10 man team – Aunna’s got a brief if really quite detailed post on 10 mans. Not just on organizing them, though that does make up the latter chunk of her post. She’s also covering the benefits and disadvantages of raiding as a 10 man group, which is well written, refreshing to read and very grounded. Hear hear!
  • What It Takes To Be a Great Raid Leader – This is a great 5-point list for raid leaders by Saga over at Girls Don’t Play WoW. She says that it’s aimed primarily at newer raid leaders but as an experienced raid leader myself I found her post a very interesting read. Her points might seem obvious but they are all core principles of raid leading, some of which are easy to make mistakes with sometimes. Great post, and well timed for when people are organising for Cata.
  • Daily Thoughts: Raid healing – a short post by Sharden over at 15 Minutes of WoW musing on his recent forray into, yep, you got it – raid healing. He’s used to healing as a paladin and not doing the raid healing so much, so trying out the new role on his shaman sounds like it was a fresh experience. A nice read which I bet a lot of us can relate to or remember similar experiences!
  • Syl and Theanorak: Preparing For Healing Changes As DPS – This one’s not directly aimed at healers, but is from a healer trying to help their guild’s DPSers. Syl from Raging Monkeys has written a guide to her DPS guildies prepare for healing mechanic changes in Cataclysm, so they can brush up on their knowledge of what to stand in and what healing to expect. She invites you to use or adapt it for your own guildies, if you think they might benefit from it too.
  • Rules for Raiding – Analogue from Looking For More has posted her guild’s prospective raid rules and is looking for your thoughts on them. They’re covering things like attendence, strategy, tasks – and how raid members should behave in regards to these things. She’s asking us readers if we think they’re reasonable or whether we’d raid under them; an interesting question…

That’s it for this week. In a moment I’ve got to be heading off to do some organisation work for my own 10 man guild, but just before I go – what do you think, this week? Do you have a bee in your bonnet about any of these topics or are you hoping for more posts on a different subject?

Rise of the Super Guild

I’m not sure if this is a developing trend or not of what guilds will be evolving into. I stumbled across a recruiting thread. What stood out for me was that this guild wasn’t just a raiding guild. It wasn’t a PvP guild. It wasn’t a leveling guild or a social guild or a casual guild. It’s a guild that houses multiple guilds within it. It boggled my mind at first because some of these smaller or medium sized guilds would be sacrificing their identity along with other privileges. But the more I read about it, the more it made sense.

The main purpose of this organization is to bring as many guilds under one banner as much as possible. The rewards? Accelerating into guild achievements, unlocks and progression rewards. With multiple guilds within this guild, hitting those rewards and achievements would be amazingly quick. Maxing out the guild experience everyday would be a certainty. I think what I’m witnessing isn’t just an organized guild. It’s an actual raiding alliance. The efforts of one guild would spillover and help other guilds. Those other guilds will also be contributing in their own way. After looking at the infrastructure, the sub-guilds would be able to operate under whatever conditions they desired. Each sub guild had their own raid times, standards, and so forth. Players won’t be forced to raid with each other. But it’s basically like guild <A>, guild <B> and guild <C> giving up their individual tags and merging into one giant super guild. Their sites don’t change, they still use their own voice servers and such. It’s all just under one tag. Everything else is logistics when it comes to ranks.

All of a sudden, catching 100000 fish doesn’t sound so bad.

Anyone find any flaws with this? Does it sound like something you would personally go for?

[VIDEO] A Preview of Cataclysm Raid Healing

Cataclysm raid healing (Watch in a larger resolution if possible)

No post for today but I figured there were a number of healers out there who really wanted to see what raid healing would be like in the expansion. Here’s a video which includes the first two bosses from Bastion of Twilight on 10 man. I narrated the entire video (and if you’re tired of my voice, by all means, feel free to mute the audio) explaining what was going on and what I was doing.

I also learned how to do slow motion action which I’ve put to great effect towards the end. Don’t miss out on Life Grip in action!

Twitter followers get to watch my videos first (along with those who can find the elusive World of Matticus facebook fan page). I usually use them as guinea pigs a litmus test to see whether or not I should publish a video here.

Lastly, the official guild announcement regarding the rated BG team. 

Adding a Guild PvP Division

I suspect that this is an option that guilds have considered at some point. After all, in Cataclysm, one of the methods guilds can gain reputation and experience is through rated battlegrounds and rated arena. It was something I had considered for a while since a good number of players in the guild do love their PvP. But as it is, I do not have the time to organize players and run the necessary strategies for a successful PvP team. Not only that, I’m the last person in the world who should do any sort of PvP. I only have enough time to invest seriously in raiding or PvPing (and I much prefer raiding). What I do have is the resources and the infrastructure to support a group of dedicated players.

Conquest is now expanding

But I found a solution.

A couple of players in the guild were leaders within the QueueQ cross-realm pre-form group. After a bit of discussion, it was decided we would have both PvE and PvP interests in mind. The commander of the PvP team would have complete control of his group. As long as the recruits he selects adhere to the basic standards and ethics of the guild, they would be welcome. Just because one player is accepted into one part of the guild doesn’t necessarily mean they’ll be green lit into the other. A raider shouldn’t expect an immediate invite into a dedicated PvP team and vice versa. Obviously on days where either groups are shorthanded, we’ll consider all of our options. Common sense, right?

Naturally there were a few concerns.

What about players who both raid and want to commit to PvP? Would scheduling affect it? – PvP nights would not coincide during raid nights. They would be held on other days to maximize availability. We also minimize incidents of players having to choose between say arena or raiding to get their points in.
What would the voice infrastructure be like? – I had to rearrange and setup a few extra channels. Now we’ve got two battleground channels and a channel called the waiting room. Any player in the waiting room can be dragged up into the battleground channels when players are needed.
Gear acquisition? – There is a concern that PvP players would want to duck into raids, get PvE weapons, and leave. Loot council helps address that. If we reach a point where our progression oriented players don’t need weapons anymore, then we’d be able to work something out. Otherwise, raiders get priority.

Why PvP?

Why not stick to something simple? Why not just stick to one primary focus of the guild instead of splitting it into two? I guess I wanted to diversify a bit more. It doesn’t hurt to be a little ambitious. Even though they’re not players I have any say in handpicking, I trust the PvP commander has the right people skills and instincts. Not only that, I mentioned earlier about the guild perks. Having multiple methods to gain guild experience will be beneficial in the long run.

Additional exposure

Just like how running an alt raid for a guild can help drive additional exposure, running weekend PvP premades is another way to attract attention. With two capable preform leaders, we could fire off two 15 mans and a 25 man raid at the same time.

Now if players ask whether or not we’re a PvE or PvP guild, I tend to reply with both. I’ll continue to oversee the raiding team along with my officers. Anyone inquiring about PvP gets directed to the PvP leaders. This all looks fine on paper. Now it’s just a matter of determining whether or not it’ll work. I’ll never know unless I try. This is a chance to change up guild beliefs and philosophy for a bit. If PvP battlegrounds is something you’re interested, you might want to check us out.

I do remember reading about one other guild that was going to do the same thing. I can’t remember so I at least know that there’s someone out there who will undergo the same types of problems or issues. Has your guild thought about extending into formal, organized PvP?

Special Delivery: Roundup Of The Week’s Best WoW Leading, Healing and Guild Posts

Now that my shiny new Saturday WoM feature has been going a couple of weeks it’s not the exciting new toy it was when I first unpacked it with you guys. You know how it works. So I’m not going to spend half a day explaining how I’m going to link you to the best leading, healing or guild posts from the blogosphere, or that it’s because that’s what I do over on my own site, MMO Melting Pot. Nope, this week I’m going to jump straight into that list.

If you’re cynical and knew I was out ‘til late last night (all right, who am I kidding – early this morning) you might say that I’m not my usual rambly self because most of Saturday’s vanished after a particularly good, tipsifying and long fireworks party. So I don’t have much time spare today. That’s if you’re cynical, ‘cos it can’t be true at all. We all know what happens when boomkins get tipsy, and we can’t have hedges catching on fire from uncontrolled lazering all the time.

So, without further ado or headache induced madness, here’s the best on topics close to your heart, straight from the WoW blogosphere this week.

  • About Vortex: The Structure of a 10-man – an excellent post by Kae at Dreambound about how her 10 man guild is set up. She goes through everything from structure, to policies, to roster, loot systems and more, explaining the thought behind each and how they work out in practice. If you’re starting a 10 man guild or in one that needs a shake-up I couldn’t recommend Kae’s post more as the place to start getting some ideas.
  • I have three posts titled “what’s a casual raiding guild?” – After some abortive attempts Klepsacovic has posted some of his thoughts on defining casual guilds, over at Troll Racials Are Overpowered. He looks at what casual guilds need, just like any other guild, and why they can fail. The post’s short but sweet and it might give you pause for thought to consider how you view casual guilds.
  • Conducting Guild Meetings – Blacksen talks about why regular guild meetings are so very important to a raiding guild, and how to conduct them. He also lets us know what pitfalls to watch out for and how useful long term timescales are when planning in meetings, before going on to look at the same concepts for officer-specific meetings. His thoughts on “groupthink” relating to officers are particularly interesting.
  • Do You Know I Feel This Way? – Analogue over at Looking For More has let us into her deepest and darkest secrets about being a healer. She says early on that she’s going to make some sweeping generalizations in her post and she does, but look beyond those and it’s a thoughtful read for any healer out there. She’s looking at how she feels about healing in general, and her apprehensions going into Cataclysm – are you feeling the same as Analogue?
  • Beta Healing Counterpoint: Fun and Efficiency – last week I featured Vixsin of LifeinGroup5 talking about the new healing in Cataclysm being a good thing. Well, this week, she’s got a follow up, and she’s looking at just how needing to be more efficient healers will balance with our fun-factor. What is “being efficient” going to mean for us, and how does it apply to something as varied as healing? How does it play out in a team-based environment, when we’re all trying to show just how efficient we can be individually? Vixsin’s got thoughts on all of these things.
  • Dual Resto Specs? – Rank 4 Healing Touch is looking at the possibility of having to go dual specced resto to get the most flexibility out of the tree. He’s worried that some resto talents will underperform in some situations, but there seems to be so many to pick up. He seems to be looking for other opinions on how necessary two resto specs might be come Cataclysm, so drop by and let him know your thoughts – this might be quite a salient point come Cataclysm.
  • Why Every Healer Should Care About And Track Shields – this is just one in a series of brief posts Zelmaru’s done on tracking healing-related information, and how to do so using Grid. You can find the rest of the posts on Murloc Parliament in their own special ‘addons –> grid’ category – she’s covered a lot of angles from HoTs to Prayer of Mending. Might be something useful for you there.

So that’s it for this week. I hope you find something interesting there – certainly a good spread of topics to choose from this week.

What do you think – have any of these in particular caught your eye, or are you hoping to see more of a specific topic?