Why Did You Choose Your Healing Class?

why-play-healer

This is a guest post by Professor Beej.

I figure that it’s safe to assume that most of you reading this are healers. What I figure is not safe to assume, however, is exactly what kind of healer you are. Even though Matticus has a plethora of healy Priest goodness here, every other contributor brings something from another healing class. There’s even a Moonkin for good measure.

This crazy amount of diversity among the ranks at World of Matticus got me to thinking a little. The last time you fine folks heard from me, I posted an article titled “Why Play a Healer?”. The responses were many and varied, ranging from the apathetic “Why not?” all the way to “I just like being in control.” There were even a couple of tanks and DPS who threw their two cents in and  told me why they didn’t heal.

It was a very interesting discussion, and one that I think can be continued today very easily, given my train of thought about diversity at WoM. I ask those healers among you now a similar, yet entirely different, question:

Why did you choose your particular healing class?

This is a question I am asking myself a lot lately. At some point in my WoW career, I’ve raid healed on every healing class available except a Paladin. And now, I’m leveling a Paladin to rectify that mistake come Cataclysm.

Maybe.

You see, I am restless and constantly look to new classes to ease that anxiety. I’m not really an altaholic. Even abilities and spells than the one I am playing, I very seldom act on actually starting—much less leveling—a new character.

I started raid healing in Molten Core with my Druid. By the time my guild was working on Nefarian in BWL, I had switched to my newly leveled Priest. When TBC made Shamans available for the Alliance, I shot one to 70, raided through Zul’Aman and Tier 5 and have continued to do so through Wrath. And though I see all the other classes that I’m not playing as having far superior and more desirable

But now, Chain Heal has almost lost its luster and dealing with totems and shocks has nearly become mundane. I am looking at the Paladin to fix this healy-type wanderlust, looking back at the fun I had on the Druid and the Priest back in the day, I can very much see the appeal for grabbing them a few Heirlooms and giving them their first jaunt across Northrend.

Which brings me back to my earlier question:

Why did you choose your particular healing class?

Looking at each particular healing class, each brings something to the table that other classes lack in comparison. The problem is, however, figuring out just what sublime quality makes a healing class “click.” We all have our opinions and biases for and against the other healing classes, our reasons for choosing or not choosing as we did.

Here, you’ll find my take on each of the four healing classes as I try to decide exactly which one of the four is the right fit for me.

Druid

The Druid was my first love and the whole reason I love to heal, although his current incarnation is nothing like it was when I was slinging Healing Touches and HoTs while having to spec Resto for Innervate. While still a HoT slinger for sure, the Druid has some pretty nifty instant and AoE heals. Finally being given a real rez in WLK helps a lot, too. Unfortunately, there’s not a specific niche that the Druid fills, either: they can raid heal; they can AoE heal; they can tank heal. They can do everything and because of that, they don’t really stand out of the crowd.

Nothing about the dual spec excites me. I don’t care for Feral, and the Moonkin’s mechanics have yet to appeal to me. And I am simply terrible at Druid PvP, so there goes that secondary role. The Druid armor looks pretty sweet these days, too, but I would never get to see it because of being shapeshifted constantly, even I do really think Tree form is nice. Still not a real selling point for me, though.

In the end, I think the Druid would only be a backup choice for me, an attempt to regain fun through nostalgia alone.

Priest

The Priest has two real draws for me: I love PvPing on the little fella, and I love being able to specialize—unlike the Druid—in a role for PvE. If I want to raid heal, I can be Holy. If I want to tank heal, I can be Discipline. WLK fixed a lot of what I had started to not enjoy about my Priest. I despise Shadow to the point of never wasting dual spec on it or even leveling that way. And since Cataclysm is going to introduce rated battlegrounds and most of my time in TBC was spent grinding Arenas and BGs with my dwarf, I can see myself quickly falling into that role with him again.

Priest armor is always exceptionally pretty, too. The versatility that I would have with the Priest is unparalleled in the other healing classes, I think, as long as all I wanted to do was heal. Unfortunately, that same versatility is what pushed me away from the Priest at the end of TBC because it seemed Blizzard had no idea where they wanted the class to go.

Shaman

When retiring my Priest from all but PvP, my Shaman became my new best friend. I don’t use the term “easy mode” lightly, but the Shaman seems to have the very best toolset of any healer in the game. Sure, there’s some finesse involved in mana management over long, hard fights, but if things are even remotely under control, pop an Earth Shield on the tank, Riptide him/her, and Chain Heal until you’re blue in the face. Occasionally throw some Lesser Healing Waves when you can to replenish your mana with Water Shield procs. Learn which totems go where in each fight, and you’re avoiding fears, cleansing debuffs, and supplementing everyone in the raid in no time.

Congratulations, you just learned how to Shaman.

Not that many cases are anywhere near that simple, but you get my point. The Shaman’s toolbox is huge—I can tank heal when I have to with ES/LHW glyphs or raid heal with Chain Heal and set bonuses—but I’m still a one trick pony. Chain Heal is the main event. It’s the be-all, end-all of awesomeness. I miss it when playing another class, but I’m also incredibly glad to be rid of it, too. It’s not that it makes things too easy; it’s so good that it makes things too bland.

I think I want my Cataclysm raiding to be spicier. And I only really like about a quarter of the art for Shaman armor sets. Tier 8 was awesome, and Tier 10’s shoulders are neat. Other than that, give me any other healer’s gear to stare at for hours on end, please.

Paladin

My two best friends in the world have played Paladins since release in ‘04. Whenever we have this conversation, they tell me the same thing: Paladins are really good, but they’re really boring. They are even more of a one-trick pony than Shamans, I hear. They’re very good at keeping one target alive indefinitely, and the rest of the raid might as well not exist. Sure, newer changes to Judgment of Light and Bacon Beacon of Light give them some wiggle-room, but watching my buddy heal through a Heroic is like watching a truly talented fiddle player play true Kentucky Bluegrass: the fingers never stop moving and there’s no room for error.

And yet I’m still intrigued. Maybe it’s the lore behind the class. Maybe it’s that I’ve never had a Paladin higher than level 8 before. Maybe it’s my penchant for absolutely adoring tank healing. I don’t know. What I do know, though, is that I am seriously giving the idea of raiding on a Paladin in Cataclysm a shot.

Dual spec will be great, as I love big ole 2-handers. I have the choice of going ret to be able to daily and occasionally PvP, or I could go Holy PvP because Paladins—at least for the first season of new expansion—are ridiculous in Arenas. On top of all that, I love (most of) the armor. With the exception of very few tiers, Paladins have been the best dressed in Azeroth, holding my favorite looks across all the expansions. Tiers 2, 6, and 8 alone are enough to make me work toward a Paladin main.

Decisions, Decisions…

And yet, I’m still undecided. Looking at all the classes from all sides has yet to help me stumble across that single element of a class that makes it click in me that says “I must play this class!” I know some people have that moment. And back in the day, I had mine. Since then, however, I’ve developed quite a “grass is greener” complex. All of the classes are viable now (thanks for that, by the way, Blizzard), and none of the healers totally outshines any of the others.

And that brings me back to my point. You all play your chosen healers for a reason. You weighed the options and came to the conclusion that X class was better than Y because of Z. Now, I ask you to tell me what equals Z for you.

Why did you choose your particular healing class?

Friends and Raiders: My Healing Team

As a healing lead, it’s my job to keep my healers informed and assigned to positions where they will have maximum effect. I organize, strategize and when necessary discipline the healers. Sounds like all work and no play right? Well the truth of the matter is these people are some of the best friends that I’ve ever made in and out of the game. It’s virtually impossible to spend as much time together as we do weekly and not talk about things other than the game. We laugh and joke together, talk about real life frustrations and triumphs  and when meeting up at places like Blizzcon we raise a toast and throw back some shots in the name of camaraderie.

Another truth is that I wouldn’t be where I am now if it wasn’t for these folks. When I started as Healing Lead, and then moved into Raid Officer it was these folks who helped make the transition easier on me. They are my think tank, my support group and they were the ones that let me know I was doing a good job and helped me find my feet . They were my first inspiration to start blogging and lead to me writing here, as well as being a co-host of my very own podcast and if all goes well, much much more.

I can’t sing the praises of my healing team nearly enough, and as we know healers don’t often get a thank you. Today I’d like to take a moment and introduce you to the healing team of <Unpossible> as well as give them all a great big thank you for all the hard work they put in!

This terror on a motorbike is Wistoovern. A Discipline Priest. Strong of heart and stubborn of mind he has been a stalwart companion of mine both in and out of game for several years. We might not always see eye to eye (he’s almost a foot and a half taller than I am) but when asked to do something he dives right in.

Some interesting facts about Wist here

  • He’s hugged Felicia Day (saw it with my own eyes)
  • He’s “Raid Buffed” his car (if you got the raid buff bumper sticker at Blizzcon you can thank this man, he made them)
  • He innovated the “lowbie chaff” decoy maneuver (where one brings a lowbie to a city raid and then ejects them from the passenger seat while running in for boss kills)
  • He’s a twitch healing shield monkey

 

This is Shammyx the second Restoration Shaman for unpossible. Shammyx was the literal inspiration behind my first blog Way of The Totem. I needed a good place to consolidate Shaman specific raid information without cluttering the guild forums with it, and thus that blog was born. Shammy is a quiet guy with a good sense of humor. A fantastic healer with a large array of alts ranging from Mages, and Hunters up through a DK and Pally. His healing output is always fantastic and he is just awesome to have in any run we do. I can’t see going into battle without his Chain Heal chiming a chorus to my own.

This tantalizing trio of trees is my forest of win! My three ladies Dianarah, Shenweh and Bellabeast. Collectively they are my healing rock. I know I can count on them in a pinch to do everything and anything they can to keep the raid alive. Our guild leader I think said it best:

Let me introduce you to each

Dianarah is my right-hand tree. She is my second in command, my number one well.. you get the picture. Anything I miss, she catches. I know she’s got my back and isn’t afraid to call me out on anything that might be just a little too wacky. In times of need she also carries a Crit Chicken spec to help increase DPS in the raid. You can see her in Boomkin form in the article image at the top here. She is also one of our membership officers and helps make sure our guild is full of amazing people to play with. She also has great taste in tequila!

Shenweh is my left-hand tree. Modest almost to a fault, Shen is the one that will often times play down the praise she receives. She has proven herself time and time again to be just amazing both in heals and personality. She is also the Morale Officer for our guild, and her husband is the Rogue Class leader. She makes sure that our guildies are all having a good time. Thanks to her we now have the tradition of every new boss kill we kick Zabos from the guild. (If you’re on Zul’jin you know who Zabos is then you’ll understand. If you aren’t and don’t know who he is, you’re better off 😉 )

Bellabeast is a recent addition to our guild. Her and her husband (Prot Pally raider) joined our ranks not too long ago but have already become members of our family. Bella is also one of those quiet types not saying much in the raid, but goes about her job with focus and determination. She rounds our the trio of Arboreal Awesomeness

 

Next up is Kaylestera our resident Holy Priest. Kay and I actually met through Twitter of all places. I had made a call out looking for new recruits during our summer raider lull. Kay responded asking some very very good questions. Eventually our conversation bled over to Google talk. Kay originally was from the Firetree server. After talking for a few weeks she took a leap of faith and transferred over to Zul’jin. She brought with her a multitude of people and the ranks of Unpossible swelled. Since then she has solidified herself as one our our key healers in the group. She brings with her Raid Leading experience, her wonderful personality and a great sense of humor. I know during our raids and in between I can count on her to offer information and solutions to encounters and problems that the guild faces.

 

This fellow you might have seen around once or twice, Thespius here is the guilds second Discipline Priest. Again another person introduced to me through that wonderful social media tool Twitter. I was looking for another healer to round out my team and a mutual acquaintance of ours suggested we talk to one another. We hit it off right away and it seemed that Unpossible was just what Thes was looking for. A fun family type atmosphere where we still progress in content but have fun doing it. He transferred servers and was welcomed into the guild very quickly. In game I know I can count on Thes to do everything and anything he can to help the raid succeed, whether it’s going along with a wacky raid strategy or switching specs so we don’t have Shield collision on certain fights. Out of game Thes has also become a fantastic addition to Team Matticus here, as well as appearing as a co-host on the podcast Raid Warning. His personality meshes perfectly with that of the guild and he’s quickly been assimilated as one of us. He wears his <Unpossible> tag proudly.

Last but not least we have an honorary member of the Unpossible Healing team. Archaan is the Priest Class lead and ranks among my oldest friends in the guild. He used to be our resident Holy Priest and eventually moved to shadow for a change of pace and to help out guild needs. Archaan will always be a member of the Unpossible Heal team in whatever form he decided to take. He pitches in and heals when we need him to, he organizes our Priest’s Divine Hymn Rotations and he is a card carrying member of the Dwarven Mafia Mechano Biker gang. Archaan is one of those people I know beyond a shadow of a doubt I can turn to both in game and out of game for advice and conversation. Oh, and he’s actually taller IRL than Wist. Which is a site to see when him and I are walking around Blizzcon. He also has amazing taste in beer!

There they are folks, the healing pulse of <Unpossible>, and a group of friends that anyone would be proud to have. I want to once again thank every single one of them for their contributions to the guild, as well as my own personal sanity. You guys are the best group of healbots this Shaman could ever ask for. You rock so hard!!!

With that I declare today Thank Your Healers Day!! You know who they are, show them a little love, it does go a long way.  From this Shaman blogger I’d also like to issue a thanks to the healing community out there. Between here, Plusheal and the various other blogs and sites the passion for the job is obvious. Thank you our readers because the truth of it is, if there wasn’t such a strong healing community we wouldn’t be here!

(Don’t worry Tanks and DPS You’ll each have a day soon too!)

Have anyone you want to say thanks to? Want to give props to the pugger who pulled off some amazing heals? Lets hear it!

Until next time, Happy Healing!

ICC Plagueworks: How Not To Die A Poisonous Death

So you’re standing in the heart of the citadel. You’ve just walked through fire to get here – quite literally. Before that you ran the gauntlet of the lower spire and left the Lich King’s doormen smattered over the walls. That place feels like home to you now.

But now you’re on the upper levels you’re choking on the Citadel’s hostility, which is no surprise given the fat ochre clouds seeping out of the Plagueworks nearby. You must conquer it – but how?

I’ve been there too, alongside nine others. Here are my tips for your group regarding the trash guarding the entrance, a strategy for Precious, and some healing advice for the Rotface encounter.

 

Getting your foot in the door – trash tips:

1. Bitesize the trash pull as it’s more dangerous the more you pull here. It’s very easy to get mobbed by everything lurking in the entrance to the Plagueworks. It’s also very easy not to do so.

From our experiments we believe that everything will pull if you set foot on the platform in front of the door to the Plagueworks, upon which the Blighted Abominations are standing. Have your group gather a bit back – at the blue brazier on the left-side platform perhaps – and have your tanks pull the abominations back to the group.

2. Healers! Be on the ball. When you engage the large trash group just inside the door in combat, be aware that it will be a hectic fight. Plague Scientists will be turning random group members into slimes, and those players will take the opportunity to bounce around playfully. Because it’s fun. Meanwhile (shackle-able) geists will be jumping on people and eating them alive. Not to mention the fact that the rest of the mobs will be inflicting various nature-based attacks on chunks of your group.

3. Be on your toes. That applies to everyone. The abominations will emit plague clouds. Yuck. Move whatever’s standing in it out, be that you as a healer or the mob needing a tank to kite him out.

Also, the Pustulating Horrors will start the 5 second cast of Blight Bomb when they’re nearly dead: a kamikaze move. Everyone should watch out and move away before it’s cast; it does a lot of AoE damage and DPS or healers may explode alongside the Pustulating Horror.

Precious tactic: Making the Dog Play Dead. Er.

When my group first met Precious we wiped. We’d stand and nuke him; sometimes we AoE’ed the zombies, sometimes we didn’t because our 10 man didn’t have many AoE options. Either way we died horrible deaths. So, we did a bit of research and brainstorming. This is the tactic we have adopted since.

1. Have your healers and ranged DPS stand halfway down the circular staircase. Pull Precious to the stairs. Kite him round past them (decide clockwise or anti clockwise beforehand). Have healers and ranged run ahead of you so they don’t become zombie chow later.

2. When Precious summons zombies, speed up the kiting a bit to get ahead of them. If you have any shamans or hunters – or both – then earthbind and frost trap really help to put some distance between you and the braaaaaain munchers. I’m sure other slowing effects work. Be creative. Don’t speed up so much that you lap the zombies.

3. Rinse repeat with kiting and earthbind/traps until the dog is dead. Turn round and deal with the zombies. AoEs you can run in, drop, then out – like consecrate – work well. Pre-positionable AoEs like shamans putting up earthbinds and fire totem/fire nova repeatedly while still running away also work. While we were perfecting this my guild had an attempt whereby the group’s several shamans finished off the zombies while everyone else ran in – er, I mean, recovered from temporary inability to help.

 

Rotface tricks for healers:

1. Surround him. Rather than clumping together in one huge mass, have your group stand in smaller clumps round Rotface’s…. well, I guess they’re feet. At least one healer to each clump. This has two benefits for healers. Firstly it reduces the number of people who may get hit by slime spray. Secondly it means that at least one healer should always be in range of the tank who is kiting the big ooze, wherever they are in the room, in case of problems.

2. GO team Heal! If another healer gets mutated infection and so has to run, heal him until it’s gone and he’s safe. This may sound silly but sometimes when the elephant hits the jet fan, healers assume that other healers can look after themselves. Yep, usually. But you should always remember you’re a team and work like one. Particularly here, where the infection ticks for a fair chunk and a lot of healers can’t heal and keep running at the same time.

3. Assume the worst. We all make mistakes: we’re human. But this is an encounter in which one person making a mistake can make things three times more hectic and it’s us healers who have to try to get the group through it. The retri paladin thinks he’s delivered his ooze to the big ooze but has actually dragged it into the melee and is standing there? Someone’s got two infections in a row and not realised?

Watch as much as you can. Watch for people making mistakes so you can go into overdrive. Watch your and other healers’ mana and pop things like mana tide or hymn of hope either early or at (an early) crunch time. Importantly, watch *your* positioning. You might think that concentrating on your own situational awareness might make it a bit harder to focus on healing when there’s a lot of damage. Instead, consider how doing so will make your job easier rather than if you get caught up in healing and, say, forget to move during an Unstable Ooze Explosion.

 

The Plagueworks is not a friendly place and only the bold set foot on its flagstones. Although, looking at Rotface I think Professor Putricide has other ideas about what feet should do. I hope your bravery is rewarded by victory, and that something here has helped if you were bouncing off those flagstones!

What about you? Have you got any tips, either general or class/healer specific, to add for any of these three encounters? Are you having trouble on any of them, or have been and are slowly getting better at dealing with them? Do you actively like or dislike these fights, given that they go in a different direction to the fights in the first wing?

Healer 101: How To Storm Citadels More Smoothly

ICCHealing1

Say you’re storming the Citadel on a fairly regular basis, massacring the Lich King’s advance nasties from Lord Marrowgar right up – literally – to Deathbringer Saurfang. You might be progressing through it at your own pace, or you might have it on farm and are running through weekly as a warm-up to pick up gear. Well, either way. Here are some general and some shaman-specific tips from my own experience on how to healing can help your group steamroller the nasties.

Lord Marrowgar:

1. Bone Spike Graveyard: Pain. In. The. There are two things you can do to mitigate its effect on your healing. Firstly, make sure you remind your healing  Marrowgar diagram 3teammates to watch out for bonespike on each other. For example, if your tank healer is spiked then you need to pick up the slack for him and heal the tanks. Just til he gets back on his feet. Secondly, standing behind Marrowgar as shown in the diagram will help your DPS get you un-spiked as quickly and safely as  possible.

2. Coldflame is not cool. Really. Move out of the fire before it gets to you. Yep, I know it’s a pain and it seems to as soon as a healer has moved there’s more coldflame racing towards you. Standing at range will give you time to see it and move.

3. One shaman to another: people stand in fire. Us healers know it like we know the sky is (sometimes) blue. Bone Storm and Bone Spike Graveyard do damage. There’s a lot of it going round. So consider dropping mana tide early to have it ready again later if needed and using bloodlust after the first Bone Storm so that DPS get time to use it when Marrowgar’s not doing the tango.

 

Lady Deathwhisper:

1. Spread out. At least a bit. Deathwhisper’s room is just big enough that if you stand too far to either side you won’t be able to reach the people on the other side. Spread your healer team out so that tank healer A is covering the tank on the left, tank healer B on the right and raid healer in the middle. If you’re running two healers then they’ll need to be a bit closer to the middle for raid coverage. There’s also less chance you’ll all get caught in death and decay if you spread out.

2. Healer, cleanse… everything. This fight has some status changes which give Deathwhisper and her crew an edge. If Curse of Torpor is running amok on your raid then cleanse it, first on you then on other targets. If a Cult Fanatic casts Vampiric Might (magic effect) on itself then cleanse it in order to down it quicker. Or tell your mages to spellsteal it: they’ll love you.

3. Shamanic wisdoms: think about your totem placement; you might want to manually place them rather than drop all four in one place. Personally I drop stoneskin and healing stream well to the left with the tank I watch over. I then separately drop Flametongue and Wrath of Air nearer the middle/mid-back, depending on whether it’s 10 or 25 man. I re-place totems at Deathwhisper when phase 2 hits.

 

Gunship battle:

1. Welcome returning soldiers back. With a lot of healing. When the boarding party returns Muradin might well still be trying to kill at least one of them, probably with rending throw. In my opinion it’s best to play it safe: overheal them all as they come back over rather than waiting for them to take an unexpected damage spike they might not survive. If at all possible have one member of the boarding party announce when they’re returning.

2. You’re a field medic, not a pirate. I think healers should stay on their ship rather than boarding. Healing on the Edge ™ of the ship works just fine. Yes, you have to move out of the cannon fire patches but at least there is ample time to do that. Things can and do go wrong for the boarding party and the chance of that goes up exponentially according to how many people jet over. You don’t need to.

3. Shaman talk: Consider earthshielding a different target, particularly a DPS on the boarding party. My 10 man run usually has an enhancement shammy swinging over to swash some buckles, and full of health they’re not. If Muradin/Saurfang decides he doesn’t like her she’s the most likely to go splat quickly and she is aware of it. I put earthshield on her for this fight: not only might it help in a pinch but it also makes her feel a tad bit safer when jetting off to hostile territory. She hasn’t died here since I made that change.

 

Deathbringer Saurfang:

1. Healers need time to breathe. Mark of the Fallen Champion can make things hectic if everyone’s trying to deal with everything on this fight. Arrange for one person to deal solely with victims of the mark when it starts hitting. Personally I have our disc priest doing that while our shamans chain heal around the rest of the group. It just gives everyone enough slack to not turn into headless chickens.

2. Be prepared. You’d be forgiven for thinking this was a healing-easy fight based on the first couple of minutes of it. Remember that the longer it goes on the more healing-intensive it gets, and its length is dependent on your group’s general level of kit and knowledge of the fight. Don’t let boredom tempt you into overhealing early on. Manage mana well and be ready for it to be challenged.

3. If you’re a shaman: Earth bind is your friend. Place it near-ish the platform to catch blood beasts as they spawn. It’ll just give the ranged DPS some breathing time, which should give you breathing time with less potential for blood beasts tearing up your warlock. Keep it refreshed. If you have more than one shaman co-ordinate to have your earthbinds cover a greater area.

 

World of Matticus: helping healers storm their local citadels since 2010. As with many fights at present the thing to remember above all else is to be mobile and flexible if the situation requires. I’ll also briefly be extolling the virtues and citing an example of shamans retreating to advance, later in the week.

How about you – are you a healer with any tips to add for the first wing? Any widely held tactics you’d particularly like to discredit? Any questions been troubling you about the healing on wing the first, whether or not you’re a healer? Comments are very welcome!

The Flash of Light Spec

This is a guest post by @Dtotheug

What spec and glyphs should I should I use as a Holy Paladin for raiding?

That is a good question and really depends on how you want to play and what your role is in the raid. Currently there are two prevailing specs and each have their plus and minuses.

The first spec is the Flash of Light spec (51/5/15) which focuses on a bigger Flash of Light (FoL) heal, more mitigation via Sacred Shield (because Sacred Shield scales with Spell Power), increases the HoT effect of your Infusion of Light talent, and relies more on your healing spells to crit. The problem with this spec is that if you are not mostly using FoL you’re going to have to watch your mana pool closely because Holy Lights and Holy Shocks are going to eat through your mana pool.

This spec also greatly benefits from the four piece bonus of the T9 set which increases the HoT of your FoL by 100%. The major glyphs I would recommend if you are thinking about using this spec are Glyph of Seal of Light, Glyph of Beacon Light, and Glyph of Flash of Light.

Glyph of Seal of Light is a flat 5% increase to your healing spells and since you will be criting more with this spec (which means more mana being returned) you won’t have to worry about your mana as much, which means this glyph is going to benefit you more than the Glyph of Seal of Wisdom.

Glyph of Beacon of Light is chosen because it is going to add 30 seconds to Beacon of Light which means you don’t have to worry about it dropping off your target as quickly. In addition you won’t have to worry about trying to cast Beacon of Light and Sacred Shield (both have a 30 second durations) at the same time, it will also conserve some mana because you won’t be casting it as much, and plus it will let you focus on using your healing spells more.

Glyph of Flash of Light is a must have for this spec. It increases the crit chance of your Flash of Light by 5% which calculates out to a 1.5% mana return and a 2.5% increase on your Flash of Light heals.

If you are going to be the main tank healer in a 10-man or 25-man ICC raid I would suggest against this spec, you’re are going to be clicking FoL so much you may break your mouse. There are two situations when I would use this spec. The first is if this is my off-spec and I was running a 10-man or 25-man and if an extra healer was needed, I would step in. Between your Beacon of Light, Sacred Shield, and FoLs, this should give the other healers in your raid the buffer area they need to keep everyone topped off.

The other situation I would use this spec in is if I was backing up the main tank healer or helping with raid healing in a 25-man raid. Your FoLs will be filling in the gaps of the other healers and help keep everyone topped off.

EDIT: Forgot to mention there’s a part 2 coming