Bubbles and Crits: Paladins from 3.0 to 3.2

This is a guest post by jeffo, a Paladin blogger from Looking For More.

Before there is Cataclysm there was a cataclysm – a massive overhaul to WoW that patch 3.0.2 brought to the game. From this Holy Paladin’s perspective, these changes were more than welcome and, once I got used to 40-yard judgments, a spell that would let me heal two(!) targets at once and a greatly streamlined judgment system, I was in good shape. The road to level 80 also brought us a shield and a new mechanism for regenerating a lot of mana over a short period of time. The revisions to all three Paladin trees made many Holy Paladins rethink where their non-Holy points should be invested.

Prior to 3.0.2 most Holydins would go into Protection tree, primarily with the aim of picking up Blessing of Kings. With Wrath out most Holy Paladins decided to dig instead into the Retribution tree, picking up talents that increased spell crit by 8%. Although Kings remained in the same location in the Protection tree, the shuffling of talents around it made this build pale in comparison to a Holy/Ret spec. The crit talents took advantage of one of our key talents, Illumination, and enabled Holydins to stack Intellect, load up on crit gear, and Holy Light-spam our way through Naxxramas into Ulduar. Even as we watched a shameful moment in paladin history (Arthas disbanding the Silver Hand and sending Uther home in disgrace in Old Stratholme), healing Paladins seemed to be entering into a Golden Age, topping meters and putting out prodigious amounts of healing while our fellow healers were running dry.

Storm clouds appeared on the horizon in May when Ghostcrawler dropped the first hint that Blizzard was looking at nerfing Illumination. This touched off a vigorous debate on Plusheal.com (as opposed to the O-Boards, where it spawned much QQ from Paladins, and much ‘lol, nerf pallies, QQ moar’ from everyone else) about what this would mean if the change went through, though many seemed to believe that it wouldn’t.

It did.

On June 18, the news was announced, and it was even worse than we had imagined: Not only did the mana return from Illumination get cut in half, one of our key talents, Divine Intellect, was also getting cut by 5% at max level. Combined with an across-the-board nerf to Replenishment, it appeared that Holy Paladins were getting nerfed ‘to the ground, baby’ (sorry, can’t resist borrowing that quote from our favorite crab). Anguish and anger ruled the day on the O-Boards. We were going to be crippled, we were going to be benched. Never mind the huge buff to Beacon of Light (and it is huge), never mind the Flash of Light over Time effect on Sacred Shielded targets: Rerolls were incoming, subscriptions were being canceled. The Golden Age of the Paladin was over.

Or was it?

April’s Patch 3.1 introduced some new wrinkles that may well have been designed to lure healers out of the Ret tree: Divinity and Divine Sacrifice. With the nerfs incoming in patch 3.2, a number of Paladins began eyeballing and experimenting with Holy/Protection as an alternative. Siha at Banana Shoulders predicted on July 21st that a Holy/Prot spec would become the favored spec while other Paladin deeper in Ulduar than I were looking at this spec as a way to mitigate some of the high raid-wide damage seen in fights like Mimiron. Sadly, despite the theorycrafting that was going on, few people who were actually IN the PTR were posting their experiences with any real numbers. Instead, we got a mix of ‘it’s not too bad’ and ‘it sucks, I’m re-rolling’, so we were left to wait, wonder and speculate. Much of the speculation focused on whether or not the sky would fall when the patch went live.

Patch Goes Live, Sky Does Not Fall!

Just before the patch hit I dropped my 1000 gold on dual-spec training and created…a second healing spec. I went with a 51/20/0 ‘Bubble spec’, figuring there was no getting around the nerfs and that I was going to have to get used to it. A funny thing happened to me: I’ve been using the bubble spec almost exclusively ever since. A one-minute Sacred Shield is nice, and Divine Sacrifice is a very strong talent (provided I don’t inadvertently kill myself with it). I do miss not seeing quite as many BIG, GREEN NUMBERS as I used to, but with raid buffs I’m still typically critting well over thirty percent of the time, and have hit 40+% on some fights.

But what about the mana? Prior to 3.2 in my Crit spec, I was getting around 40% of my total mana regeneration from Illumination; Replenishment was a distant second at ~30%. Both were getting cut drastically in the patch, and switching to a Bubble spec would make my crit drop by another 8% or so – would I be able to heal, or would I find myself starved for mana?

In short, my mana is fine! Despite the fact that in bubble spec Illumination now only makes up 15-17% mana return, and Replenishment returns now seem to fall in the 25% range, I have had virtually no issues with mana to date. Even on fights where I find myself having to bomb Holy Lights, I’m not the healer that calls ‘Out of mana’ over vent – that doesn’t happen for me unless something’s gone very, very wrong in our raid. How can this be? I believe it’s due to a combination of the following:

  1. High crit rate: Despite the loss of 8% crit through my respec and the 50% Illumination nerf, I’m still regaining plenty of mana through crits. Unbuffed I stand at 27% Holy crit; with full raid buffs, I’m still typically critting on 40% of my heals.
  2. Guardian, Sacrifice and Shield: With 2 points in Divine Guardian, Sacred Shield lasts one minute (as opposed to 30 seconds untalented), and absorbs 20% more damage per hit. Divine Sacrifice can eat up a pretty high amount of damage every two minutes. Fewer shield refreshes, more damage absorbed = mana savings.
  3. Play Style: Three big things in this category: First, I’ve become better about finding safe spots in fights to use Divine Plea; second, I’m getting back into the habit of using Divine Illumination whenever I can (I used to use it pretty much every cooldown, but got out of the habit since the expansion, simply because I didn’t need it); third, where I’ve traditionally done my healing from 40 yards away, I will now be found a little more often around the bosses’ feet. A single swing with Seal of Wisdom active can get you enough mana for your next Holy Light, depending on the size of your mana pool.

Based on my experience, Bubbledins seem to be faring pretty well so far: we can still put out very large numbers and our mana seems to hold up well over long, healing intensive fights. I think that it actually makes us a more well-rounded healer than we were heading into the patch. But what about the holdouts? The nerfs seemed to be aimed pretty squarely at Int-stacking, Crit-bombing, Holy retadins, and there’s still a lot of them out there. For my next act (Matt willing) I will take a look at some numbers and reports from my critting cousins. A bit more research is in order, and it may mean taking the Crit spec back out of the garage and into Ulduar again – should be fun!

Matt’s Secret Project Needs Help

Can’t disclose anymore at the moment, but I’ve decided to turn to public appeal as a last resort. Here’s the scoop. I’m working on something special but I’m not going to disclose what it is.

I’m looking for two players to talk to. They have to be willing to discuss their UIs. But there’s a few things that you should know.

a) I’m not looking for a Grid/mouseover healer. Yes it’s popular. Yes it’s effective. I already have someone who has discussed their UI with me that involves Grid and macros.

b) If you’re a raid healer who does not use the above combination to heal, look me up anyway. Your interface might be sufficiently different enough.

c) Do you heal in PvP? Either arena or battlegrounds will work. I’d like to have a chat.

d) 5 mans and heroics. If you heal 5 mans extensively, I’m also looking for you.

Use comments below to illustrate interest. Make sure you leave your E-Mail. Alternatively, you can email me directly (matttz@gmail.com and yes, that’s 3 Ts. I do have GChat and I’m on practically all the time).

Those of you that do know what I’m secretly up to, don’t publicize it any further.

Submissions closed! Thanks for your help everyone!

Discover How Priests Gain 7000 Mana in 1 Shot

Psssst! Want to hear a secret?

Did you know Priests can maintain a near limitless amount of mana?

It’s very possible. But it does abuse a certain in game mechanic. This post is just for educational purposes only. I’m not here to encourage you to knowingly abuse game mechanics. Wynthea has this deluded idea that Blizzard reads my blog. Personally, I’m a skeptic. If I see a hotfix or a patch update within the next several weeks that address this, I’ll believe it. But until then, I’m going to assume I fly well under their radar.

I’ve been meaning to write about this for a while. It wasn’t until I read this post on Plus Heal that the urge to get it out there resurfaced.

Anyway, this idea revolves around Rapture.

When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2.5% of your total mana, and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.

After you shield someone and their shield wears off because it absorbs the damage or get dispelled, you gain back 2.5% of your total mana. Your target gains some form of energy back as well. But we’re not concerned with that aspect of Rapture.

Normally, for the tank healing Discipline Priest, it’ll only work once every 12 seconds just like the tool tip says.

However, for the raid healing Discipline Priest, something else occurs.

Let’s take a fight like Kologarn. Kologarn has the Shockwave ability where his arm completely manhandles the raid and does a fair amount of damage. A shield cast on a player will be fully exhausted after one sweep.

So what happens if you shield 10 players before Shockwave connects?

My Priest has around 33000 mana fully raid buffed (Note: Newer Priests, do not do what I do and stack copious amounts of Intellect. I do it to have a bit of fun with my Priest). Rapture will give me back 837.5 mana if one shield gets absorbed or dispelled. Seeing as the Rapture debuff is not in effect because the shields have not been consumed, it’s easy to conclude that you would gain a ton of mana back if your shields were simultaneously absorbed at the same time.

In other words, I would get 837.5 x 5 = 4200 mana back. Give or take. Shield 10 players, and I would get upwards of 8000 mana as the Rapture internal cooldown kicks in.

Anyways, that’s today’s public service announcement. Don’t go around spreading this secret now. We might get nerfed again after all!

Faction and Race Changing, Lodur’s Thoughts

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As I’m sure you know by now, one of the long awaited features has been implemented. Faction Change is here! I know a lot of people who were waiting for this for a long time. A few of my guildies had high level horde toons that they are swapping over to alliance and bringing into the guild. I also know a lot of people that I follow on Twitter have gone through the switch or are considering it as we speak. I also know a lot of people who have been dreading it, afraid that faction balances would be blown away or that guild ninja looting will skyrocket. Others are using it a point of recruitment. Trying to get their real life friends to swap factions and join their raid groups.

So I’m here to offer my opinion on this one, first though lets take a look at the facts.

Faction change is a one way change to the opposite faction

You can only choose a race that your current class is available to (example Horde Shaman hopping over to alliance will have to be a Draenei)

  1. Can only faction change one toon at a time
  2. Character has to be minimum level of 10
  3. PVP real restrictions do not apply
  4. Can faction change once every 60 days.
  5. Every time you want to faction change, you have to pony up the $30 bucks.

There’s several more, hit the FAQ page for all the details, these are just the “highlights” if you will.

Personally I like the idea of faction changing, I mean with the technology they are implementing it makes perfect sense. If I can change my gender why not my faction? It’s all just shifting pixels and databases around. I think people who fear it are unfounded. Honestly the argument of “what is going to prevent them from joining my guild, looting the bank and then faction changing?” is kinda moot. People have been doing that for a long time before faction changing, you can always hot foot it over to wow.com and their guild watch articles to see that for certain. If people are going to do it, they are going to do it, regardless of faction change. I look at the faction change as a chance for people to start fresh, but also as a chance for people to bring favored toons with them to play with their friends. I have a good friend who plays horde side, we’ve been talking about the faction change for a while and I would love to have him come over to alliance on my server so we can both enjoy the game.

Now for the real meat of this article, race change. People have been asking for this since Burning Crusade. The ability to change your race, but keep your class and faction. With the announcement of the new class race combination, there was renewed interest (there was a pretty big roar when Gnome Priest was confirmed). Me personally, I want to make my blueberry a Dwarf Shaman when Cataclysm comes out (or 4.0 if they do it then). I made my toon a female back when it was first offered because I kept getting stuck under the platform for The Lurker Below, and well… I got tired of it. Enter sex change and no more getting stuck on terrain. Being a Dwarf though would fit me more, and would fit my naming scheme better. Basically I’d be a happier Shaman. My interest in this sparked a conversation with the officers of my guild. Swapping your character race could have an impact on your raid. I’ll use myself as an example here.

Draenei currently have a few racials that are beneficial to a raid. First on the list is Heroic Presence. This racial grants all players in the group with the Draenei a 1% hit bonus. This might not seem like a lot but when you are hovering around the hit cap, that 1% can make all the difference in the world. Second on the list is Gift of the Naaru. This is a free Heal over Time that all Draenei get. The amount healed increased with attack power or spell power values. On fights like Vezaxx where watching your mana consumption is critical, this spell can help save the day. It costs no mana, has a 3 minute cooldown. So, if I race change to a Dwarf, my raid loses 1% hit for one group and a free heal. That 1% hit can be a bit of a bitch to lose, but in my opinion a raid shouldn’t be dependant on it. If I’m not on for a raid the raid doesn’t have that 1% hit anyways. So why gear expecting it? Yes it makes things easier on that one group, but still. I think this holds true for all the races. I don’t feel the vast majority of the racials are make or break for a raid, and with the potential revamp of racials coming (confirmed by the devs at blizzcon) there may be other more beneficial racials available soon.

In the end I don’t think either will have such a large impact on the game as a whole, I do however think that it will have a huge impact on individual player experience. It’s kind of like work, a happy employee is a productive employee. I don’t really think it should matter if a player wants to play a different race or swap factions as long as they are happy.

What do you think? Are you pro or con faction change? Pro or con race change? Do you think it will be largely game impacting? What are your concerns or the something you look forward too the most? Any racials you think a raid relies on?

That’s all I have for today. Until next time, Happy healing

Sig

Image courtesy of Marvel.com

Your Opinion: Is Raiding Too Easy? Or Just Accessible?

Here’s a post that an officer of mine wrote on my guild forums. I wanted to share it with the rest of you to generate some discussion as we head into the long weekend. Check it out! Do you agree? Why or why not?

If you partake of the wow forums you will notice a large number of QQ threads lately that divulged from the nerf wars that usually take place.

ToC is too easy!

That is a huge complaint from a very small minority!

Now its not that I disagree with the statement but I disagree with the reasoning. It is my belief, and I think it is very very true, that the main reasoning people complain about the level of difficulty of ToC stems from the following basis.

People love to lord over other people.

It is that above statement which drives a majority of people that do raid. That statement is slowly being crushed by Blizzard’s belief that all of its subscribers should have the opportunity to do content.

Now if you do not quite understand what I mean by that I will explain it out fully. In Vanilla WoW on my old server, my guild was the only guild to be able to fully clear BWL, AQ40 and most of Naxx. We had roughly 40 or so people in the best gear. Every other guild that raided struggled with Molten Core and could barely kill a few bosses in BWL.

The ego that goes along with that level of success was amplified greatly. Believe me I had every hunter on the server drooling over my gear and asking me all sorts of questions. In BGs, it was common for me to rack up 120 killing blows and 0 deaths. I could one shot people and to be perfectly honest, it felt very good.

Blizzard realized soon after the release off Naxx 40 that they had indeed made a mistake. They released the best raid they ever built and no one saw it. Only a handful of the total population ever stepped foot into Naxx. They then decided they needed to change the game and they did just that.

We are now in the world of easy epics and 10 mans. It is relatively easy to see most of the bosses in game and actually kill them. Epic gear is widely available and if you only play a few hours a week you can conceivable have a raid ready character in a month. The casual players rejoiced.

But those few hardcore people did not.

They were no longer lords and masters of there respective servers. Thus their ego shattered and the crying began in full force.

I don’t know what kind of person can define themselves by this game. I define my hobbies as something I enjoy doing. I enjoy the game and I enjoy the camaraderie of the people I play with. It’s much the same with any of my hobbies be that golf or hockey. I don’t define my existence around it though. I don’t sit around work and brag about killing C’thun in Vanilla wow or being 6 of 6 Sunwell pre nerf. But I think many of these people who do have this perception about themselves where this game defines the type of person they are.

I find that very odd and disturbing but it in it self is nothing more that human nature.

The guy who buys a Corvette because his neighbor bought a Mustang would be that person. He defines himself on what he has as compared to others around him and that very concept drives many WoW players.

It’s a strange world we live in.