Resto Druid Specs and Glyphs in 3.1

contrasting_leaves

For the record, Moonkins are wonderful. I love them, and I love their dance. However, I am not going to be shaking a tailfeather–at least not for a little while. I might be the only crazy tree out there, but I’m going to use both of my specs for healing, at least for the time being. I expect to be in Ulduar tonight, and quite honestly, no one really knows how difficult it’s going to be. None of us have raided with our usual setups on the PTR, and many of us, me included, never made it there at all. We quite simply don’t know how we, as individual raid groups, will confront the challenges. Thus, it’s a great time to take two healing specs–one for raid healing, and one for tank healing. The changes to mana regen and to some individual spells (ahem, Lifebloom) may make your usual healing assignment no longer the order of the day. Are two healing builds overkill? Maybe. But are they fun? Oh yes, for me anyway.

Build #1: Single tank focused

I am working on the assumption that rolling Lifebloom on multiple tanks is good and dead, so that technique is not part of my calculations. My talent build for tank healing focuses on propping up Nourish, Rejuvenation, and Regrowth. The druid tank healer will do a version of what she’s always done: load HoTs on the tank and then cast a direct heal. The only change for me is that this heal will now be Nourish instead of Regrowth. My tank-healing spec is a version of the 14/0/57 build many of us have been using throughout Naxx, so there are very few surprises. Follow this link to see the build, but I’ll mention the key talents here.

#1: Nature’s Splendor
This talent makes direct healing much easier. The longer your HoTs tick, the more casts of Nourish you can sneak in the rotation.

#2: Nature’s Grace
This talent has been updated to benefit Nourish-heavy rotations. There’s no need to worry about Nourish clipping. An extra haste proc, of course, benefits direct healing much more than HoTs.

#3: Tranquil Spirit
Once an optional talent, Tranquil spirit looks better with the new mana constraints. Druid healers who rely on Nourish for tank filler healing should pick this one up.

#4: Nature’s Bounty
This talent replaces the old Improved Regrowth. It is the one change that cements Nourish’s place in the druid’s rotation. Do not leave the trainer without it.

#5: Living Seed
This talent used to account for less than 1% of my healing, which encouraged me to drop it altogether. Now it procs from overheal in addition to effective healing, making it a better safeguard for a tank target.

Glyphs for Tank Healing

I am going to glyph for Swiftmend, Nourish, and Innervate for my tank healing needs. Your mileage may vary. The glyphs of Lifebloom and Regrowth might still be interesting for certain playstyles, but I’m keeping Innervate until I’m sure I don’t need it.

Build #2: Raid Healing with Healing Touch

What I’m going to share with you is a bit unorthodox and is NOT to be used for tank healing. This build only becomes possible if you have another healing spec to switch to for tank healing or multitasking. In this particular raid healing build, I am going to take the opportunity to try out some new techniques. The basic idea is that Ulduar is an unknown quantity. This build de-emphasizes HoT combos, which is the druid’s strength in tank healing or in normal content. This build features a glyphed Healing Touch, which I know from experience can help when 1) the druid is undergeared for the throughput needed or 2) the druid is running around like a chicken with her head cut off. Don’t worry, there’s a second build coming up later that’s a more standard build for raid healing. The basic technique with this first build is to use Wild Growth and Rejuvenation very liberally and to save that quick HT for heavy damage targeted on a small number of raid members. Mana survival in this build depends on not spamming HT, but rather using it judiciously. The reason I’ve preferred it to the similar Nourish is that it has a decent throughput with no prior HoT setup. Regrowth might work in this role too, but it tends to be a little too slow when the healer is surprised by damage. Just as a note, with this build, Nature’s Swiftness gets used with Regrowth.

Caveat: Yes, I know I’m advocating a flash heal as a raid heal. If your team has extra paladins who end up raid healing, it wouldn’t look as good. However, if you’d been reading my guild’s WWS reports for early Naxx or harder heroics back when we were undergeared, you would have seen glyphed Healing Touch kick the ass of Nourish, Regrowth, and Swiftmended Rejuvenation as a raid heal. I credit Sthirteen with putting a glyphed HT to great use (and outperforming me and my conventional build every time).

Naturalist: Clipping be damned. Yes, your Healing Touch casts will be so fast they’ll clip. With this build, I don’t intend to use more than one at a time. It’s not set up for constant heal bombs on a tank. This is more of a run, run, heal, run, run kind of build.

Tranquil Spirit: Necessary for survival with glyphed HT. The spell is a resource hog, and you’ll need every ounce of mana efficiency.

Revitalize: With this build, the druid will be seeding the raid really heavily with Rejuvenation and Wild Growth. This little talent puts the damage buffer of those two HoTs to a secondary use. One of the things that remains to be seen is how effective Revitalize really is. I’m not counting on huge benefits, but if I’m using the affected spells anyway? Might as well.

Glyphs for HT-oriented raid healing

I’ll be using Healing Touch, Wild Growth, and Innervate for this build. I know, no Swiftmend. Believe me when I tell you that I’ll need the glyph of Innervate to sustain any amount of HT usage.

Build #3: Raid Healing Standard Build

I will likely switch to this build when I get more comfortable with Ulduar. It has more mana efficiency than the HT build, and thus it might let the raid healing druid sneak some HoTs onto the tank. My experience with the HT build is that it’s only really great when multiple healers are undergeared or don’t know WTF to do. I’d never take it as an all-purpose build, because it really reduces the druid’s rotation. With this second raid healing build, I will continue to cast Wild Growth and Rejuvenation liberally. Additionally, once I complete the 4pc T8 set bonus, raid healing with Rejuvenation will be positively delightful. I won’t need my direct heals nearly as much. However, I’ll be using Regrowth as a direct heal on targets with no existing HoT and Nourish as a direct heal on targets that already have one HoT. Swiftmend will also be extremely prominent with this build. For healing on the run, both Rejuv and Lifebloom might be cast on the target, particularly if the raid is spread out enough to make Wild Growth wasteful. The key talents are below.

Swiftmend: I can’t emphasize this enough for this build, but well, any good tree has this anyway.

Nature’s Bounty: I need to buff my two direct heals in order to deal with targeted boss effects.

Revitalize: The very heavy reliance on Wild Growth and Rejuvenation ensures the inclusion of this talent.

Glyphs for Raid Healing

My “standard” raid healing build uses the glyphs of Swiftmend, Wild Growth, and Innervate until I get the 4pc T8 bonus. With the bonus, the glyphs become Swiftmend, Wild Growth, and Rejuvenation.

As a final comment, why would I carry two healing specs when one would do? Because now I can! And also, I apparently didn’t get enough fun out of doing dailies with a Resto spec. At least that gives me a little time to look at elf-Syd instead of a tree or a bird.

Suggested Restoration Spec and Glyphs for 3.1

3.1 is upon us and it’s free respec time. Here’s my suggestion feel free to edit it as you see fit. I’m going to quote matt here from his post previous to mine

WoW Insider has a great roundup toeverything 3.1 related.

No Stock UI has a great list of updated and compatible 3.1 addons for you to peruse.

Restoration Shamans were largely untouched in this patch (yay) but some things have shifted around allowing use to move some talent points and gather up our talents.

0/16/55

Restorative Totems: Increases the effect of your Mana Spring Totem by 20%, and increases the amount healed by your Healing Stream Totem by 45%

This is still a must have, if for nothing else with mana spring totem no longer staking with Blessing of Wisdom, you’ll be using healing stream totem a lot more.

Healing Way: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 18% for 15 sec.

With the talent points being freed up, there is no good reason not to take this

Thundering Strikes: Improves your chance to get a critical strike with all spells and attacks by 5%.

More crit is always good

Elemental Weapons: Increases the damage caused by your Windfury Weapon effect by 40%  increases the spell damage on your Flametongue Weapon by 30% and increases the bonus healing on your Earthliving Weapon by 30%

People may scoff at this one, but with the points floating around, taking this with it’s full 3 points is a great way to give your spell power a bit of a boost.

The spec lets you get everything and the kitchen sink, foregoing the more pvp centric ones. The movement of the talents to different tiers and just a couple point changes really give us everything we need.

As far as glyphs go it might be time to change it up a bit, I’ll list the ones I feel are the great contenders

Water Mastery
Healing Stream Totem – With the change to restorative totems this is worth a second look.
Mana Tide Totem
Earth Shield – NEW 20% increase in the healing done by your Earth Shield is always a good thing.
Riptide – NEW while it might not seem like much, increasing the duration of riptide makes it more into a true HoT instead of just a Chain Heal buffer.
Chain Heal

Now as far as totem mods go, I will make an endorsement here. Totem Timers worked for me on the PTR’s latest build when Yata and Flototem failed me. If you haven’t seen it, it’s worth checking out. Tracks Earth Shield charges, water shield, lightning shield, all totem schools, has a totemic recall option and is pretty light weight.

Good luck in Ulduar!

As always feel free to follow on twitter http://twitter.com/LodurZJ And don’t be afraid to ask questions using direct message there or the contact form here on the site!

Ulduar Caster Weapons and Tier Gear: A Primer

Here’s a list of all spellcaster related weapons that drop from Ulduar. Items are sorted in the rough order of progression that raiding groups will be going in. I linked all currently known spellpower weapons and off hands so that your raid group can get a general idea of what item to go for and what items are better off in the hands of other players along with the rough order they will appear in. It seems heroic mode drops slightly more weapons. Loot tables for some of the bosses are still unknown at this time (like Yogg-Saron and Algalon). Read the bottom of the post for a theory of tier gear drops.

Heroic Mode weapons

Weapon Weapon Type Source
Overcharged Fuel Rod OH (Spell hit) Flame Leviathan
Intensity 2H Staff (Spell hit) Ignis the Furnace Master
Scepter of Creation Wand (Spirit) Ignis the Furnace Master
Guiding Star 1H Mace (MP5/Haste) Razorscale
Quartz Crystal Wand Wand (Spell hit) XT-002 Deconstructor (Hard mode)
     
Rapture 2H Staff (Spirit) Iron Council
Ironmender OH (Spirit) Kologarn
Runescribed Blade 1H Sword Auriaya
The Lifebinder 2H Staff (Spirit) Freya
Staff of Endless Winter 2H Staff (Spirit) Hodir (Hard mode)
Scepter of Lost Souls Wand (Haste/Crit) General Vezax

 

Normal Mode Weapons

Weapon Weapon Type Source
Firesoul MH Sword (Spell hit) Flame Leviathan
Plasma Foil 1H Dagger (Spirit) XT-002 Deconstructor
Pulsing Spellshield OH (Shield) XT-002 Deconstructor
Stormtip 1H Dagger (Spirit) The Iron Council
Nurturing Touch Wand (Spirit) Auriaya
Pulse Baton 1H Mace (MP5) Mimiron
Unraveling Reach 2H Staff (Hit) Freya
Icecore Staff 2H Staff (Spirit) Hodir
Ice Layered Barrier OH Shield (MP5/Haste) Hodir (Hard mode)
Pillar of Fortitude 2H Staff General Vezax

Tier gear

All we know right now is that Mimiron drops tier 8 gloves. I’m assuming Yogg-Saron either drops the chest or the helm. I have a sneaking suspicion the other 3 Titans (Freya, Hodir, Thorim) drop the other 3 tier 8 pieces. My theory is unconfirmed, however. But I think it’s a decent assumption that the 4 titans along with the “end” boss of the instance are the ones that drop the tier pieces.

Suggested Healing Priest Specs, Glyphs, and Addons for 3.1

Not sure how to spec or glyph for 3.1? Here are my suggestions. Feel free to modify accordingly. WoW Insider has a great roundup to everything 3.1 related.

No Stock UI has a great list of updated and compatible 3.1 addons for you to peruse.

Discipline Priest Specs

57/14/0

Soul Warding: Reduces the cooldown of Power Word: Shield by 4 seconds and reduces the mana cost of Power Word: Shield by 30%.

Absolution: Reduces mana cost of Dispels and Disease curing spells by up to 15%.

Focused Will: Increases your spell critical effect by 3% fully talented. If you get crit, incoming damage is reduced by 4% and healing effects on you increase by 5/10/15%.

3 points can go either into Absolution or Focused Will. With the amount of cleansers and dispelers in my arsenal, I opted for the increase crit for the time being. But that might change later.

Improved Flash Heal: Must talent, I think. Reduces mana cost of Flash Heal by 15% and increases the crit chance if your targets are below half health.

Rapture: It’s different now. When your Shield is absorbed or dispelled, you instantly get back 2.5% of your total mana and your target gains 2% mana, 8 rage, 16 energy, or 32 runic power. Works every 12 seconds.

Discipline Priest Glyphs

Glyph of Flash Heal
Glyph of Power Word: Shield
Glyph of Penance – NEW: Your Scribes will have to be lucky here.
Glyph of Prayer of Healing – At least it’s some form of AoE healing if the fight calls for it

Holy Priests Specs

14/57/0

Blessed Resilience: For 3 points, it increases your healing effectiveness by 3%. The stronger your healing effectiveness, the better this talent will be. For the time being I opted not to get it.

Serendipity: A haste inducing talent. Requires you to Flash Heal or Binding Heal before it adds a 12% haste buff per stack up to 3 (total of 36%). Makes your next Greater Heal or Prayer of Healing faster. Note: Binding Heal used to grant 2 haste buffs per one cast. It doesn’t do that anymore.

Test of Faith: No change here.

You’re going to end up with 6 talent points. You can only invest in two of the above abilities. I recommended Serendipity and Test of Faith.

Empowered Renew: Another instant healing spell added to Priests. The closest thing I can think of is that it’s an inverse Lifebloom. Instead of tick, tick, tick, BOOM! It becomes BOOM! Tick, tick, tick.

Holy Priest Glyphs

Glyph of Circle of Healing
Glyph of Hymn of Hope
Glyph of Renew
Glyph of Flash Heal
Glyph of Guardian Spirit

Things will be very busy in the World. New places to explore, new dungeons to conquer. All of us will do our best to provide the advice and guidance in the challenges ahead.

Matt on Massively

Darren, that community PR guy for My Game Mug managed to rope me in a quick interview. It’s the same group that’s developed WoW Headhunter. Be careful! That guy’s as sly as a Rogue. The interview on Massively involved both myself and Kree. We both chatted with Darren about what we looked for in candidates as guild leaders, recommendations for what new applicants can do and how important personality is.

And then there’s the shameless praising of WoW Headhunter (naturally).

Some quips:

What are the top 3 things that you as a guild leaders look for in order to recruit the best candidates for your guild? (Answered by Matt)

Attendance – Are the people we are recruiting going to be able to make the majority of the raids? While it’d be awesome to pickup a really good player, if he or she can only do 1 or 2 raids per month, they’re kind of useless to me and the rest of the guild since they’re never actually there.

Knowledge – Often times, knowledge translates to in-game skill. I need to know how you play your role with your given class and spec, things like, when do you end up using your spells and if you use them in the most opportune times.

Personality and Attitude – WoW has a lot of challenges. We’re going to try and accomplish big things and that’ll lead to wiping over and over again. We need candidates that are going to tough it out and make their sacrifices. They have to have the right attitude and personality to want to get better and to help their guild out. They need to be able to stick with it even when times are bad.

What is your recommendation with what candidates should put in their application when applying to your guild? (Answered by Kree)

Originality. The application has to stand out, just like a resume. If it’s too-safe or boring, it’s difficult to stand out from everyone else. Let your personality out in the application.
Also, read the question completely! I asked a question about how people plan on utilizing dual spec and one of the responses I received was, "Maybe". This doesn’t even make any sense! It shows that the person didn’t really read through the application.

Check out the full interview!