PTR Alchemy Changes

Hang onto your Frost Lotuses, people. MMO Champion has just datamined a huge change to alchemy for 3.1:

All flasks recipes will now create 2 flasks for the same amount of ingredients but now last 1 hour instead of 2.

Oh noes! The sky is falling!

Maybe not, but the prices of flasks certainly will be. The only silver lining here is that PTR sellers say that flasks are stacking to 20 (a net buff) and proccing up to 10 per combine.

Quick Analysis

1. This change benefits flask buyers. Now they will be able to buy flasks to suit the typical raid time for their guild as opposed to “wasting” an hour or so on a flask.

2. This change is a slight disadvantage to elixir-specced alchemists. We didn’t usually mind wasting an hour on our 4-hour flasks. On the whole, I predict less sales volume for those of us who sold large amounts of flasks. Our customers will probably stay the same–raiders. You can’t make a noob flask just by making it more convenient! He’ll still say it’s too expensive. The customer’s gain here is the seller’s loss. The same players will buy less total flask hours. I’m not sure what will happen to the price–it may all settle out to about the same margins, but it may not.

3. This change is a HUGE setback for stockpilers. Thankfully I’ve been selling out my stock every day. I’m down to 5 flasks of the Frost Wyrm and 4 flasks of Mojo. I guess I’ll sell the former before the market reacts and drink the latter.

4. The biggest losers here are guild banks. Many of those–including Conquest’s–have stockpiled hundreds of flasks. To those guilds (psst, Matt)–I recommend selling what you can now or just letting raiders drink them for the full effect. Hold off on all future combines at least until there’s an answer on what happens to old stock. My guess is that all flasks, including ones made before the patch, will become 1 hour duration, but players and guilds will not receive doubles. That’s in line with past policy changes, for example, already-acquired Je’Tze’s Bells did not change from soulbound to BoE when the item lost its BoP status.

Anyway, time to rethink my flask business!

Edit: Stockpilers are safe! We’ll be able to trade in one of the old flasks for two of the new. Read the blue post on the subject below.

As many of you have learned, we will be reducing the duration of flask effects so that they only last one hour. However, all recipes that create flasks will create two instead of one for the same material cost. Additionally, we will be increasing stack size from 5 to 20 as we anticipate players will need to carry more flasks at a given time. Vendor value for flasks has also been reduced to keep the auction house deposit low.

Our goal with the change was to allow players greater flexibility when determining how long they plan to raid, as currently we were seeing many players balance time spent raiding around flask duration. We also anticipate that this change will make using flasks in dungeons and battlegrounds a more reasonable decision for players. Though this change will not occur until patch 3.1.0, we wanted to give as much advance notice as possible in case some of you who are stockpiling flasks would prefer to wait to do so until the change is implemented.

We realize players who currently have stockpiled a lot of flasks may feel like they will lose money with this change, since their current flasks will only last for half as long once 3.1.0 goes live. To partially remedy this, we are going to allow players to exchange any current Northrend flasks (Flask of the Frost Wyrm, Flask of Stoneblood, Flask of Endless Rage and Flask of Pure Mojo) for two flasks with the shorter duration. Flasks from older content will not be grandfathered in, and going forward, it will only be possible to make the flasks with a one hour duration.

A Guide to Mouseover Macros

mouseover

One of my buddies from Conquest, the resto-shamantastic Catrii, asked me a question this week about setting up mouseover macros. I thought the explanation might benefit the community as a whole, especially as many of us are cleaning up our UIs in an attempt to be faster and more accurate once Ulduar hits. Here’s a short guide to my preferred UI-altering technique: the mouseover macro.

Mouseover what?

A mouseover macro is a series of commands that lets you press a single button (on either your keyboard or your mouse) to heal the target that your mouse pointer is currently hovering over. It replaces tab or click targeting as a quick way to pick up heal targets. With the standard, unmodified interface, healing is a 3-step process: 1) decide who to heal, 2) left click to target her, and 3) click the spell on your action bar or press the keystroke bound to it. This is a very slow process that requires you to move your hand not once but twice. Mouseover macros let you target a player and cast a spell in just one movement. As a note, I’m using druid spells as examples in this post, but mouseover macros will work for any healer. Just substitute in your spells of choice!

Examples

To make a basic mouseover macro, go in your character-specific macros window and click “New.” You’ll be prompted to choose a name and an icon for your macro. I usually assign a two-letter code for the spell. For example, I use LB for Lifebloom and RJ for Rejuvenation. But you can call it pizza, and believe me, it won’t matter. After a while, your fingers will learn the key binding and you won’t need to look. I prefer to choose highly individual (and funny) icons for mine, but you can also duplicate the original spell icon, as I will explain below.
macros-interface

Once you have your name and icon, go into the dialog box and type your commands one per line. Each command line starts with a / just like when you type commands manually. I don’t personally mess with cast sequences, and I actually think it’s best if healers make each macro cast only one spell.

Here are a couple of simple examples for what you might put into a mouseover macro. As you can see, the name “mouseover macro” comes from the first line, the one that lets you target by hovering over a player’s health/information bar in your unit frames or the Blizzard default UI.

/target mouseover
/cast Lifebloom

/target mouseover
/cast Rejuvenation

If you want the Blizzard standard spell icon to display instead of using a new one of your choice, write your macro as shown below and choose the red question mark as your icon. The #showtooltip command will update that question mark to the default icon for that spell.

#showtooltip
/target mouseover
/cast Lifebloom

As per reader Llanion’s suggestion, if you would like to cast a spell on mouseover without switching your target (keeping your target set to the MT or the boss), write your macro as below:

/cast [target=mouseover] Lifebloom

Fellow blogger Keeva contributed another version, which you’ll see below. And if you haven’t been to Keeva’s blog, go now! Well, as soon as you finish reading my post, that is.

#showtooltip
/cast [target=mouseover,help] Lifebloom; [help] Lifebloom; Lifebloom

As per Keeva’s explanation, this macro means:

“If I have a mouseover target, cast Lifebloom on them
If I don’t have a mouseover target but I have a normal target, cast Lifebloom on them
if I don’t have a mouseover target or normal target, cast Lifebloom on me.”

These examples represent the very simplest incarnations of the macro, no frills. You can add lines to your macro if you’d like to, say, use a trinket with your spell.

Here’s a macro you might use to link up your Swiftmend spell with the effect from the Living Ice Crystals. Doing this is called “slaving” a trinket to a spell.

/target mouseover
/cast Swiftmend
/use Living Ice Crystals
/script UIErrorsFrame:Clear()

Don’t forget to put in the line to clear the error message! Otherwise you’ll get annoyed by red text and alarm sounds if you hit the macro when the trinket isn’t off cooldown. There is some debate about whether to slave a trinket with an on-use effect to another spell, but personally I’m all for it. Your trinket has a greater impact overall if you use it any time it’s up.

Ok, I wrote my macro–now what?

Here’s the tricky part — keybinding the macros to a particular position on your action bars. I keybind my macros to a position on the standard action bars as I don’t use mods like Bongos or Bartender. Follow these steps to bind a keystroke to a particular location on an action bar using the Blizzard default UI.

1. Press the escape key
2. Click on Keybindings

key-bindings

3. Scroll through the long list until you see the name of whichever action bar you are planning to populate with your mouseover macros. I favor Right Action Bar, as you can see below.

4. In the Key 1 column, click one of the red boxes. Once you’ve selected it, just press the key you want to bind to that place. You’ll see the results displayed on your interface, illustrated below.

key1-column

5. Once you’ve selected your new key codes, hit Okay. If you don’t, kiss your changes goodbye! Go ahead and laugh, but I’ve made this mistake many times.

hit-okay

6. Next, hit /macro to bring up your macros interface. Click and drag the icon for the desired macro onto your action bar. Match it to the space now labeled with the keystroke you want to assign to the spell.

drag-icon

Special Cases

Action bar mods like Bongos or Bartender generally have different names for action bars and you have to configure the keybindings from within their configuration menu. Chances are if you’re savvy enough to set them up in the first place, you’ll know how to configure the keybindings.

A gaming mouse also takes an extra level of configuration, and you’ll need to consult your mouse manual to figure out how to bind the extra mouse buttons to keystrokes. The software always comes standard with the mouse. On my Razer Death Adder mouse, I assign the special buttons to F9, F10 and F11. They now function just like keys.

Charting your key bindings

The point of this exercise is to set yourself up for comfort and speed. Here’s what I do. In addition to the mouse buttons, I always bind some keys I can easily reach on my left hand: 1,2,3,4, F, G, R, C, V. Sometimes I overwrite a function I actually use, like the command to toggle the character panel, and I make sure to bind it somewhere else on my keyboard. If you really never turn with the keyboard, A and D are available real estate as well. I recommend that you never, ever, ever bind Q or E: you will need to strafe some time or other. If you want to use Q or E, make sure you have strafe available somewhere else. The same applies to the space bar–don’t be caught on the ledge without a way to jump! I have smallish hands and a short reach, so 1,2,3, and T are a little far out for comfort. Somehow I can reach 4 really well…it’s a mystery. I have offensive spells on 1-3 and push-to-talk on T. I keep my mount on V on all characters for those quick getaways. Below is a chart of where I put the mouseover macros for my major heals.

Click wheel: Lifebloom
Additional mouse button 1 (thumb): Rejuvenation
Additional mouse button 2 (thumb): Swiftmend
F: Nature’s Swiftness/Healing Touch
G: Wild Growth
R: Regrowth
C: Nourish
4: Innervate

My key bindings are based on personal preference, and yours should be too. I have an approximately equal number of casts on the left hand and the right hand, and that helps reduce repetitive stress injuries. I made sure that I could easily reach my “best” spells and that they fit comfortably in my hand.

You can use your macros to modify your behavior and correct bad habits. Rejuvenation is the very easiest spell for me to reach–do you think I would have put Healing Touch there? I also use the letters to remind me if possible. I tried Wild Growth on F, but I kept wanting to hit G for Growth, so I just went with it. Muscle memory ensures that you will grow accustomed to your keybindings–wherever they are–with practice. The only trouble I ever have involves the click wheel. My best click wheel advice is to either stay away from binding the scroll up/scroll down function or to bind them to the same thing. If you can differentiate those two movements well, more power to you! As for me, I only bind the button press function. Even so, it can be awkward to Lifebloom while mouse turning, but I’ve gotten used to it (and I don’t spam LB as much as I did back in BC. In Hyjal, I had the click wheel AND F bound to Lifebloom). If you want a clean-looking interface, you can set up all your macros on one action bar (for example, RightActionBar) and then un-display it once you know the keybindings and clicks by heart. Your macros will work whether or not an icon actually displays on your screen.

What unit frames do I use mouseover macros with?

Mouseover macros pair really well with most unit frames. I’ve used them with both Grid and X-Perl. Pitbull works just as well from what I hear, but I’ve never tried it.

Are there mods that can set up mouseover macros for me?

Healbot supports them to the point that they’re pretty much built-in, and Clique is essentially a mouseover mod. I prefer my homegrown solution because it’s extremely customizable, and now that macros sync between computers, keeping them in shape is a cinch.

But what if you like the mouseover idea and want less set up? Try Healbot or unit frames + Clique. The one drawback to Clique is that it encourages you to do double key combos, as in Shift+right click for Rejuvenation. Any time you have to press two keys to hit a heal, you lose precious time. I know this quite well–I used to use Shift+F for Rejuvenation, with the result that I almost never cast it. Lifebloom (F) was a lot faster. Since then, I’ve gotten a 5-button mouse and I have all my heals bound to a single key or click.

Common Macro Mischief

Here’s a list of the mistakes I’ve seen some players make. Try to avoid them as you learn to play with mouseover macros!

1. Binding the left and right click of the mouse to a spell. Don’t do it. You still need to be able to target, inspect, invite, etc. Some unit frames (I think Healbot) let you use left and right click to heal when you’re hovering on the frames and return those clicks to their normal functions when you’re not mousing over health bars, but I wouldn’t try it without the mod. That’s a macro that’s too complicated for my taste.
2. Letting your macros do too much for you. As I’ve said, I don’t like cast sequence macros for healing. Healing will always be at least partly reactive, and you need to be fully in control of spell choice at all moments.
3. Combining two abilities that invoke the GCD in a single macro. You’ll have to hit it twice. I believe this is the case with castsequence macros as well–you have to click for every cast in the sequence.
4. Misunderstanding trinket cooldowns. If you slave two trinkets to a spell, it’s very likely that only one of them will go off at a time. They might share a cooldown, or there might be a hidden cooldown of 45s or so preventing you from blowing both at once.
5. Changing targets without meaning to. Make sure you’re in control of where your pointer is at all times. Mouseover macros work not only on unit frames but on the avatars themselves. You can use mouseover macros for what Matticus calls “heads-up healing,” but beware that you could also switch targets unintentionally. This is why mouseovers are dangerous for dps–they were more so in the age of crowd control.

Disclaimer

I’m no expert on mods or UIs. I try to play with the standard interface when I can because I like as little clutter as possible, and macros are part of that. If you want to learn more about UI building, I’ll refer you to Keeva’s Healbot v. Grid series. I’ve learned so much from her. There’s also a topic going at PlusHeal forums with more macros for other classes, including some that are more complex than the ones I’ve talked about here. Some of that information is outdated, so be sure you read the parts of the discussion pertinent to WoTLK. I’m also interested in hearing what the community has to add to my thoughts on mouseovers. If you have an idea or clarification, please post it in the comments and I’ll try to keep this little guide updated and corrected.

A Blizzard Tribute to Phaelia (Her Own Vestments)!

phaevestments

If you wander over to MMO Champion’s loot scan list of items from Ulduar, you might notice this item for Druids.

Yup, you’re not seeing things. There is a Chest piece from Ulduar that drops. It’s called Phaelia’s Vestments of the Sprouting Seed!

It’s a clear tribute from Blizzard who has recognized her efforts and contributions to the Resto Druid community. Big grats Phae!

So this begs the question. If you could have an item named after your character, what would it be and what would you call it?

I’d probably call mine the Mallet of Matticus. It would have to be a healing mace for sure.

13 Tips to be a Naxx Immortal (and Undying)

tips-immortal

This is a guest post by Ulkesshern, a Holy Paladin from the EU!

Undying and Immortal two achievements that are on paper really easy to get, but in practice seem to be fiendishly difficult.

Below are some random tips to hopefully help you all get some of the coolest titles in the game.

  • Do Razuvious first – Until you kill a boss you aren’t saved and thus have no raid ID to be marked as “Contains Dead People” should the mind controllers mess up and get someone killed, simply wipe the fight, disband the group and reform it with someone else as the leader and try again!
  • Use scrolls – Lucky you scribes, you finally serve a purpose! Especially in 10 man you aren’t going to have every buff, for example I’m frequently mage-less, a quick scroll of Intellect later and I’m a happy man, Scrolls of Fortitude are also a life saved!
  • Buff up properly – It really is serious business, don’t skimp on consumables!
  • Die on trash, lots – Its fun and doesn’t endanger the achievement!
  • Use Divine Intervention during trash – If you are a Paladin the last thing you want to do is somehow DI someone during a boss fight, keep it permanently on cool down (Stupid as it sounds I have heard of this happening)
  • Take it steady – its not a DPS race.
  • Take three(normal) or seven(heroic) healers – its much better to have bored healers than stressed healers.
  • Don’t try and do all the other achievements on the same run!
  • Don’t be afraid to sit someone out for a while – the achievement is granted to all players who take part in the Kel Thuzad kill on a clean raid ID. If you have someone who really can’t dance for example then get them to sit the fight out!
  • Health Potions and Health Stones are your friends – DPSers, use them!
  • If a DK dies while under the effect of Shadow of Death then its okay! He’s not dead yet!
  • Having Undead in your raid doesn’t make the achievement impossible, despite the contradictory nature of their bios, Forsaken aren’t dead! (or are they and when ever you resurrect one you are killing it :/ )
  • Relax and have fun!

There’s also one extra tip that I have not been able to personally verify, there seems to be some strong evidence kicking around that only deaths from Baron Rivendare count…. I don’t know for sure, but my advice is if someone doesn’t die to him but does to one of other horsemen don’t give up and keep going, you might still get it!

Image courtesy of flaivoloka