Your Twisted Moments?

From the fine folks at TNB comes a plea for participation:

We want you, our gentle listeners, to tell us your most “twisted” moment of 2008.  A great save, a funny death, an awesome trick, that amazing gift, whatever your best moment  is, share it with us!  We want to know!

How to submit.

You can record your moment and send it to info @ twistednether.net

or

Call and leave us a voice mail at 206-203-4546!

Spread the word, write a post, sing a song and let’s ring in the new year with all the great memories of 2008!

Podcast hosted by the awesome duo of Bre and Fim. This week they have Ego on the show! Be sure to check that out!

4 Joys of Healing

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This is a guest post by Gothica, a Holy Paladin from EU’s Scarshield Legion

I’d like to introduce myself by saying from the outset that I’m a healer and I love it! Let me explain why.

Winning

Healing is all about winning. Know why people take healers to dungeons, raids and arenas? Because we make wins happen. We do this by using our heals, making judgment calls about which tool to use and who to use it on. It’s extraordinarily effective and a lot of fun.

Whacking moles

Healing is a minigame within World of Warcraft that is actually pretty fun in its own right. You’re looking at a rack of life bars. Suddenly one drops, heal it fast before it hits zero. You could actually play the healing mingame as a game in its own right which is why the playstyle is called whack-a-mole (after a popular game where you had to club moles off your lawn).

In WoW, you’re whacking moles (reacting to health deficits and healing them) in the larger context of the MMO. After you have whacked your moles, you may find your guild has killed a new raid boss or your arena team has won a match. Sometimes the minigame is so absorbing you barely notice the wider context. Sometimes it is your keen management of the wider context while staying on top of the healing that allows you to succeed where others wouldn’t.

The social side

You are who you heal.

As a healer, the quality of your game experience, your ability to get things done, and the amount of fun you have is very much determined by who you heal. This is both positive and negative.

The negative is that sometimes you will find yourself grouped with bad and rude players. But that’s outweighed by the positive.

The positive is that not only is it easy to meet nice players but that they will actively start to seek you out as you progress your character. After all, they want a competent friendly healer with good gear and will be keen to play with you as you establish yourself. Healers can become very popular, and you’ll be added to many people’s Friends Lists.

Progression

With the possible exception of leveling, healers progress fast in all aspects of the game. You will be able to jump into instances whenever you want, get raid situations that a DPSer of your gear and skill wouldn’t get into and be sought out for arena teams. Most healers can wear lesser gear without it really mattering resulting in us gearing up fast. We generally don’t have so much competition for our loot.

Conclusion

Those are some good reasons to try a healer. It can seem from the outside like a stressful and thankless task. It isn’t. It’s a fun minigame that wins you friends and admirers.

Why do you like healing?

The 6 Signs of Raiding Burnout

We’re just a few weeks into a new expansion, so it feels a little strange to talk about burnout. However, Blizzard made a critical miscalculation when they worked on Wrath. They lavished most of their time and energy on quest and 5-person dungeon content–which is essentially single-view for many players. I know I certainly haven’t brought my alts through Northrend yet. However, they spent very little of their design energy on new raids. Naxxramas, which I never saw pre-Wrath, feels dated to me–it was already old the day I stepped in there. It’s something that was very cool for its time, and is fun even now, but just looks like Classic WoW. It’s like Eastern Plaguelands, part 2. For example, take a boss like Grobbulus. He looks like a butt with a face on it, or a face with a butt on it…or just a butt, with a gas mask. How can I help but be a little disappointed, especially when Blizzard is capable of creating a boss as beautiful as Malygos?

The fact that the new Naxx is tuned to be rather easy isn’t the biggest factor in how I feel about it. After all, I loved Karazhan–it was the unique mechanics and the enchanted-castle look of that place that kept me going back for more, not the difficulty level. The only two new raid instances, Obsidian Sanctum and the Eye of Eternity, are one-boss wonders. They’re cool and challenging, but there’s just not enough new bosses there to get the blood pumping.

I, for one, am very disappointed that Ulduar hasn’t hit yet. At the end of BC, I was on top of the world–Illidan and Archimonde fell for my guild right before the patch. Pre-Wrath, I got a little peek at Sunwell up to Felmyst. I had started to love raiding, and I wanted bigger challenges. . . like an entirely new instance full of beautiful, sad giants and lovely starscapes. I hope that’s Ulduar. If it had been me, I would have held Wrath entirely until at least one new full-length raid dungeon was ready.

Are you suffering from early burnout, dear reader? If one of the following six signs applies to you, you may want to see your nearest priest, who will probably prescribe a healthy diet of alt leveling and shameless achievement-chasing.

The 6 Signs of Early Burnout

1. The first time you ever saw one of the Naxxramas bosses, you said to yourself: “Not this guy again.” That, for me, was Heigan, who looks suspiciously like a lot of the trash mobs in Northrend. Hey! I think I killed that guy in Dragonblight. And Zul’Drak.

2. When your fellow raiders drop a train set, you wish that you could teleport them to Stranglethorn arena and kill them all. Choo choo? I hate you. Note to self: learn to PvP.

3. You’re tempted to send the Four Horseman a little note telling them how to better coordinate themselves for easier kills on overconfident adventurers. Note to the 4H: go for the healers, especially the druids. Wait no, scratch that . . .

4. When a boss dies, you run to get another beer–or in my case, Bailey’s–without bothering to see what he dropped. Purples, schmurples.

5. You and your friends have each incurred a repair bill of approximately 1589 gold this week because you’ve been trying for the Heroic dungeon achievements. After all, achievements are the real game, and all the leet players ride red proto drakes.

6. Tuesday is the high point of your week–not because it’s the start of the raid week, but because that’s the day your egg from the Oracles always hatches. I just got my baby Cobra–how did you do?

Discipline With Penance – How it Works

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This is a guest post by Kitts where he posts a response about why Penance IS the spell to use.

I read a number of World of Warcraft oriented blogs: some of them have to do with Hunters, some with Druids, and some with Priests.  I respect all the people who post on these blogs 100%, because their opinions are valuable to me in order to grow as a raid leader and as a healer in general.

As a fan of the priest blog “World of Matticus”, I was surprised to read a Guest Post regarding Discipline priests healing without the 51-point talent “Penance” and reasons why this spell isn’t as effective as any other healing spell in a Discipline priests repertoire.  Furthermore, he uses arguments that generally don’t make sense.  I learned early on, if you cannot substantiate a claim, you should not make one.  By no means am I angered by the words he uses, but I’m always happy to “extol its values” as a spell.

Let’s look at each point Wistoovern makes.  And let’s see what makes sense and what doesn’t.

  • “Stop Assuming you need it – Yeah, it’s a 51-point spell. But do ALL Beast Mastery Hunters use Beast Mastery? It’s not too long ago that Lightwell was at the top of the Holy Priest’s tree, but did anyone actually use it? Taking a talent without making sure that you will use it efficiently is useless.”

I agree.  You shouldn’t take a talent without knowing how to use it.  But in order to learn how to use it within your own special circumstances, it requires experimentation and further study.  And no, not all Beast Mastery Hunters use their 51-point talent but I believe the reasons behind not using Penance are going to be different than using the Beast Mastery talent.

  • “Dual Tasking? – Let’s be honest – priests are not hybrid classes. We’re not meant to do both healing and damage at the same time. We really get to pick one or the other. We do a good job at either one (nice shadow priests, GOOD shadow priests…), but both at the same time is impractical or inefficient. So a spell that can either do heals or DPS depending on who is targeted? This can be a big problem.
  • I Mean Really, Dual Tasking? – There are only two other spells that we have that works like this: Holy Nova and Dispel Magic. However, the priest that considers Holy Nova a crucial part of his healing spells needs a reality check, and Dispel Magic (and Mass Dispel, fine) is not going to be an issue if it’s cast on the wrong target (unless you REALLY had to dispel a DoT or effect off of a player and you miss).”

Ah yes, the dual tasking spell argument.  Wistoovern argues that priests are not hybrid classes and therefore a spell that can either heal or do damage (dependent on target) is a problem.  He also argues that a priest considering Holy Nova to be a crucial healing spell is a nut and that Dispel Magic (or its AoE counterpart) isn’t an issue if it’s cast on the wrong target.

I believe the first point is a fallacy of a definition.  He assigns the idea of a “hybrid class” as one that is able to heal and DPS at the same time.  To be frank, any class that is healing AND damaging at the same time is hurting a raid because you’re not doing either role 100%, not to mention probably doing a mediocre job in comparsion to one specced mainly into that role, and there are no classes at this time who can spec in a way that will perfectly fit both roles.  To me, a hybrid class is a class when specced properly can fulfill two or three different roles in a raid. So that would mean warriors (tank/DPS), death knights (DPS/tank), shaman (DPS/healer), paladins (tank/healer/DPS), priests (healer/DPS), and druids (tank/DPS/healer) are hybrid classes.  Warlocks, mages, hunters, and rogues do nothing but DPS.

To be honest, if you’re in a raid and you’re healing by the target’s target and that target is not a tank, that DPS (and hopefully not healer) is at fault and depending on what you’re fighting, they’re probably very dead.  If you’re targetting something that’s CC’d and you’re going off of that, that’s your fault.  Also as a priest, I haven’t ran into many fights where I have to shackle something.  Actually— I haven’t shackled anything since Burning Crusade! Simply put, if you’re targetting something that you shouldn’t be targetting, you’re not doing your job.  You’re a healer.  Heal!

Holy Nova is a spell that gets used rarely.  I use it specifically when I’m changing polarities (on the Thaddeus fight) so I can hit my group on the run if we get chain lightning’d.  I also use it when I’m AoEing things to death outside of raids.  But I agree, if (and that’s a BIG if) there are any priests that use it as a “main spell”, they’re doing something wrong.  I honestly haven’t ran into any priest who would solely use this spell.

Dispel Magic… okay, how are you casting this on the wrong target.  You can’t dispel buffs off of friendly players, you can’t dispel debuffs off of an enemy.  I think there are moments where you have to dispel and if you miss, okay, recast.  Not a big deal.  Maybe if you dispel an Unstable Affliction (but the last time I saw a mob cast this was in Magtheridon’s Lair)


  • “Did I Do That? YES! – … Imagine that you go to heal someone in your party, without realizing that you have a mob targeted that has not yet been pulled… but your tank probably won’t have time to pull it off of you. Any other heal, and this would not be a problem – in fact, the inability to use healing spells on enemies can help you.
  • The Hell Does That Mean? – … Target a mob that you have to Shackle, and after they’re Shackled, leave them targeted. When you click your keyboard buttons for heals, the system will TRY to heal your target… it will give you the “grayed-out finger” pointer… just click on your healing target… Advantages: no need to use a focus, and you can still pick up the shack quickly if it breaks. Disadvantages: slightly slower than normal, takes a little getting used to, will not work with Dispel Magic…or Penance.
  • What He Giveth With One Hand... – … And when it comes to pure healing spells, cooldowns can be death (literally). Waiting for a heal to be available – or, rather, a heal that so many people think is just “so awesome” is a crapshoot. If a six-second cooldown can kill Circle of Healing, how is Penance so great with a TEN-second cooldown?”

The first point regards to “accidental pulling”.  If your tank can’t pull off of you, or you can’t quickly PW:S yourself, or get yourself out of that kind of situation… well, I wouldn’t personally run with that person (healer or tank).  If it’s a PUG, you’re only hurting your own name and if its in guild, I’d be a little worried if it happened often.

The second point is in regards to shackling.  Once again, can’t remember the last time I did it, and everything has been peachy keen in instances and raids of all flavours.

The third point is about the recent cooldown addition to Circle of Healing.  Personally, this will (just like Penance) reveal which priest healers are truly effective and efficient in a raid.  Every priest should be using a various combination of Flash Heal, Prayer of Mending, Renew, and Greater Heal when the need calls for it!  I agree cooldowns can be a murder for pure healing situations, but if you’re always ambivilent of what is needed and how to react, there shouldn’t never be an issue.  To cite a cooldown that is 10 seconds long (8 seconds with proper talenting) as a “killer” is overblown. It’s all about how you use the spell, not how much it heals or how efficient it is.

With most things in World of Warcraft and in real life, it’s not the knowledge that you have that is important, but how you use it.  If you spec a certain way and you don’t use certain aspects of it, then obviously you have little idea to what you truly are doing.  If you spec into Penance, you should use Penance. It’s a lovely spell that (as stated in a comment on Wistoovern’s post) stacks the Grace buff on your tank (or off-tank) quicker than three Flash Heal.  Penance is a quick fire solution to damage being taken by any individual in your raid.  And when it is on cooldown, you should be working on healing your tanks or your raid.

We shine the most in situations where we are continuously looking to prevent damage taken.  We cannot rely on the 5 second rule that Holy Priests try to take advantage of.  We cannot overheal and get our mana refunded, we get our mana back through Rapture (the talent that when you heal damage, you gain up to 2.5% of your mana back).

Overall, Penance is a spell that you should use when it’s applicable.  If you do tend to use it incorrectly, if you do rely on it too much, of course that’s an issue! That’s the same for any class that tries to use one spell the most all the time, you tend to get into a lot of trouble on meters and in situational areas.  You cannot just spam a Steady Shot as a hunter now, you may actually have to use your Serpent Sting to make your key ability work the best!  You cannot just spam Frostfire Bolt as a mage because you can get free Pyroblasts when you proc the deep fire talent “Hot Streak”.

Can Discipline without Penance work?  I think it’s possible.  I think without Penance, you’re still a tank healer; you should be more attentive to /stopcasting so you don’t spam your expensive heals.  You are able to grab 3 points (if you forgo Aspiration) into Improved Healing (lowering the mana cost of most of your single target direct healing spells) so that combined with your Glyph of Flash Heal is a nice combination. Power Word: Shield is still important for you if you’re specced deep into the Discipline tree, especially Borrowed Time (this gives you a bonus 25% spell haste after casting your PW:S) for any major Greater Heals you wish to drop immediately.

This is all more theoretical and assumptive in nature. I might just try it for myself! But that’s what World of Warcraft is for, right?  We want to try different things, we want to stay out of the boundaries.  I once considered Discipline spec to be out of the box, but perhaps it’s not as “out there” as a no-Penance-build. We’ll see.

Don’t forget to check out Kitt’s Discipline Priest blog and be sure to subscribe!

You Have Freedom

Have you read this post by Elleiras? All I know is that he’s a Warlock blogger.

Yes, I read Warlock blogs in addition to healing blogs. I never know where inspiration strikes so I get my Dwarven mitts on anything that I can read.

In this post, he makes the fundamental assumption:

You pay for your subscription, not your Guild Leader.  You control your characters, your playtime, your actions and your interactions in the game.  Your guild simply does not have the ability to prevent you from doing something that you want to do, nor does it have the power to force you to do anything that you don’t want to do against your will.

In other words, you play this game however you want and even though you follow the flag of your guild leader, that guild leader cannot control you. What us guild leaders can do is try to influence you into doing what we want you to do. But in the end, the choice will always be yours.

In my guild, you can do anything.

You can respec from a healer to a DPS position.
You can skip out on a raid.
You can even take a long hiatus.

The question that remains is how I react to these events. Rules and guidelines help outline what is cool and what is not cool. I can’t control you and I have no desire to. What I have are goals and what I can control is how I meet those goals. Your leaders are the one that decide the path that their guild takes.

I can’t exactly stop players from doing anything they want. But that doesn’t mean I have to include them in the next event. By considering that, I exert a small measure of influence in their decision making.

If a player respecs from Resto to Elemental, they no longer become valuable to me.

If my F-16 fighter jet needs a nut to be fully finished and you hand me a screw, then the jet won’t be able to get off the ground.

Why?

Because I only have a finite amount of DPS slots available. By switching roles, their roster slot has been compromised and I have been forced into the unfortunate position of replacing them.

Just remember that there’s a social cost attached to every action. It’s up to you to decide whether it’s a cost you can afford.

I guess that’s not really being free.