Matt Beats Game, Epic G String Drops

Er, did I say G String? I meant bow string.

thor

Here’s a few choices screenshots leading up to and including the kill.

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At this point, we’re down to 3 healers. Cheever just ate a real big Armageddon. Stupyd just died (Angel wings on the right). Luwin and Sthirteen are still alive. Both of whom are severely taxed and drained.

Thankfully, Lang (our MT) is still in good shape. Our Ret Paladin is still alive. We have enough momentum from our remaining players to carry over and finish him off. We started him today at 3:30 PM PST. We spent all night on him. It stretched on until around 8:50 PM. It was to be our last attempt regardless of what would happen. It always seems that on milestone bosses, it boils down to the last attempt.

I wonder why that is. I guess it’s desperation kicking in.

WoWScrnShot_110208_205926Here we are just a bare millisecond after we tip him over. The game registers the kill, my UI says he is still alive with 0.3k health remaining. The achievement system just kicks in.

I really want to take the rest of the week off. I doubt I’ll get that chance. My Guild leader was absent today. I entered the raid instance as raid leader. Clearly that must’ve affected the loot table.

Recount shows the DPS of the current fight. I didn’t set it to show overall. Caim was on orb duty as was Rackham. Big props to the two of them for handling the the Shields so well. Benchwarmer tank Hassai stepped in today and did a phenomenal job on acquiring and holding the Sinister Reflections.

We’d gotten to the point where we would bring Kil’Jaeden down consistently to phase 5.
Then down to below 20%.
Then down below 10%.
Then below 5%.

Until we finally punted him back him back into the ground where he belonged.

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Burning Crusade complete. 02/11/08.

By the way, if you notice, you’ll see that we only have one mage. We could definitely use another one heading into Wrath. 

Sadly, the realm forum thread I created has already been trolled. Why do people hate me so much? 🙁

Why I Love and Hate Achievements

As I predicted in an earlier post, the newly-fledged Achievement System turned out to be more than just a cosmetic change to World of Warcraft. In fact, I was far too conservative in my predictions. Instead of adding another layer of accountability to progression mechanisms already existing in the game, the Achievement System has in fact created its own unique avenue for progression–casual style. Achievements are so appealing because anyone can work on them, alone or in a group, and there’s a reward for every little thing you do. Even, famously, picking your teeth.

The Benefits

There’s a certain appeal to accomplishments that are tracked, defined, detailed, and instantly accessible. I find myself reading through the achievement tooltip when I’m in flight or waiting at an instance for a raid to start. I am by no means immune to the siren call of Achievements. In fact, I’ve been spending all the casual time I have in pursuit of non-combat pets. I have 49 of 50 to date, and I’m sorry to report that no matter how many times I log in when I’m supposed to be working, Syd somehow just cannot get a Sinister Squashling, either through the boss event or through trick or treating. My failure of an alt, Marfisa, has gotten two of them in treat bags so far. Never fear, dear reader, the cute little skunk pet will be mine–as soon as the Darkmoon Faire rolls into town and I buy an ugly old frog.

Moreover, I think the Achievement System is a brilliant move on Blizzard’s part. Many casual players are coming back to the game right now to refresh their knowledge of their characters ahead of the expansion, and the tracking system–and the cleverly written little tasks–breathe a little life into old content.

However, Achievements are not all sunshine and rainbows. Briolante–who’s smarter than me most of the time–tried to tell me a few weeks ago that Achievements were going to be a real drag. In fact, I think his comment had a lot of expletives in it, but his major fear was that Achievements would become the new badge gear–the measure of success that our guild members would pursue, doggedly, until they got every single possible thing. It turns out that he was right, and, like badge gear, many of those achievements require a tank’s help. Hence, the expletives.

Now, it’s not as if Briolante doesn’t like to help people out. In fact, he does, but in moderation, and for things that make sense. I’m starting to feel a little resentful of Achievements myself, even though I haven’t done a single thing I wouldn’t otherwise do in pursuit of them. What, then, is the source of my angst? Read on, dear reader. . .

The Drawbacks

1. I feel like I’m spying on my guildmates. If someone is crazy enough to go explore all the corners of Winterspring, even the really inaccessible one over by the cave full of crazed Moonkin, I don’t want to know about it. Without wanting to, those achievement reports influence how I think about each of my guildmates. It’s almost like opening a bathroom stall door while someone else is in there–very, very uncomfortable. I know I could turn the alerts off–but I can’t make myself. What if I’m missing important information that could be used for the good of the guild?

2. There’s a little voice in my head telling me I’m lazy. I have a ridiculously low number of achievement points for someone who has raided as much as I have. Perhaps it’s my competitive personality, but whatever the metric, my instinct is to catch up. However, it would be hard to do that without running all those heroics and Zul’Aman again, and to be quite honest, I’d rather not. That goes for most achievements–world exploration, holidays, and reputation grinding included. The non-combat pet is my only exception, as I’m all about achievement if the reward is cute enough. However, I’m not interested in the proto-drakes or other flying mount rewards. Syd never uses anything but flight form–nothing compares to the grace and freedom of actually being a bird.

3. The structured Achievements have altered my understanding of the game world. What I love most about the world of the MMO is its open, anarchic nature. I actually like remote locations like Winterspring–where I spent a lot of time grinding rep with the Wintersaber Trainers–because they feel wild and unused, just like the remote corners of the real world. If the game is telling me to go to a certain place to get points, it just doesn’t feel like a hideaway any more. For the most part, when I was grinding rep in Winterspring, I was the only player there. I love the sense of a hostile world with only me in it. I suppose, in general, that I would rather that my “casual time” be as unstructured and solitary as possible. However, that’s me. I’m a raider, and I have plenty of structured things to do in the bulk of my play time.

4. I haven’t felt it too strongly yet, as healers are a dime a dozen in my guild, but there’s a good chance that, as the game moves on, guild members will start to post events–dungeons and raids–for achievement purposes only, and that they’ll need a healer. I tend to run instances following a very practical model. If there’s something that someone needs–that I recognize as valuable–I’m happy to help someone do it. If there were a mount, a pet, or a piece of gear involved, I’m glad to come along. However, I feel the same way about Achievement Points as I came to feel about Badges of Justice–it’s a bit of a stretch to do something unpleasant just for points. Now, if I or my groupmates could buy pink bunnies with those achievement points, I’d understand. But without that, I’m just not going to feel motivated to revisit old content. I like new things, and once I move on from an instance, I really move on. There’s a very good reason my alts haven’t been through Karazhan. I follow the same rule for things like holiday events. If they are fun or profitable, I participate. If not? I let it go.

So what can I do? As a player, I am going to strive to use the Achievement system as a tracking-only mechanism. Where possible, and pet skunk aside, I am not going to let the tooltip tell me how to play. That way, when I pore over my achievements panel, it will really let me track Syd’s journey as a character.

Taking a Page from the Vulcans

Matt’s Note: Technically not WoW related. Just a post about my futile attempts at fixing a bad situation. Might have some. But not entirely. Mark as read and move on if you like. Could be fairly lengthy.

Logic and reason. Decision making of any sort should consist of those key elements. We had a pretty bad raid last night. We got shut out by Felmyst. It was a bad game for most players throughout the night, myself included. That’s not what I’m here for, however. There was an incident that occurred post raid. I don’t know the specifics or the details. No other officers were online. I was grabbing a meal and trying to downshift myself from the ubertense zone I was in that raiders frequently experience. My friend alerted me that something was happening in Guild chat. I logged on quickly to take a look. I discovered a non-raider status Guildie had departed.

From what I gathered from witnesses and the like, the player was bitter. He wanted to use gold from the guild bank to repair his gear. A guild that he joined allowed him to do that while our guild did not offer the right here. As such, he labelled us a “newb” guild. One of our active raiders took offense and a verbal sparring ensued.

I’m now left with a raider who is questioning her desire to play this game. The player who left felt that him and his brother weren’t getting the recognition they deserved. For whatever reason, he decided to start openly challenging players to duels for 500G. I quickly took him up on the offer. I’m a PvE specced Priest with near full T6. He’s an S3 geared Warlock.

It was no contest. But I had no intention of winning. Clearly the player was aggravated and the only option I could think of was for him to take his frustrations out on me instead of the other raiders. It took all of my power to prevent myself from yelling. I thought perhaps I could try and defuse him without involving anyone else.

Why weren’t we giving his brother the respect he deserved?

We do. His brother’s the chief MA and a ranking DPS player in the Guild. Apparently by respect he meant why don’t we fund his repairs. I calmly explained to him that it’s not just him. No one in the guild is allowed to use gold for repairs because we can’t sustain that sort of income. We don’t sell epics or instances or anything like that. It’s the guild’s policy. Take it or leave it.

My brother’s way better and more important than anyone else!

Yes, your brother is a key asset to the guild. But he is no less important than the other 24 players. Without our resident Warlock tank, Illidan would have stoned us. Without our healers, we wouldn’t survive.

Why don’t I get a raiding spot?

You didn’t apply. Everyone goes through the application process, no ifs, ands or buts. I went through it myself. If you want to get promoted to a raider status, you put in an app on the forum. I don’t care if you’re his brother. Everyone goes through the same thing.

I tried to be as logical and reasonable as I could. Personally, I didn’t care if he left. He’s not a raider or a sub. If he wants to leave, I wish him all the best. He said his brother was going to leave with him. I said that’s up to his brother to decide. I won’t try to stop him from leaving. But, his services will be missed.

You see, my personal take on WoW is that players should do whatever it is that makes them happy. If it means leaving the guild and parting company, I’ll be disappointed but understanding. No one is under any obligation to stay in this guild. There are no player contracts to be honored or enforced. I will do my best to work with players and their needs to come to an acceptable consensus. I can’t do more than that. I might end up losing two players over this as well. Wrath is almost here. I can’t wait.

My trial period as an officer is coming up fast. I doubt I’ll remain in this position any longer after this. I’m not suited nor cut out to handle these situations on top of my other responsibilities. It’s not often players are a part of a stable organization that has been around since the server opened. The stability here makes it extremely attractive for me.

Other things:

* I’ve been extremely on edge recently. This doesn’t help.
* Missed Sunday’s WoW Insider post. It’s at home on my desktop. It’ll be up later today. Sorry Mike, Dan, Liz. I’m not exactly the most punctual.
* Car broke down this morning. Dad helped me jump start it. Weak battery. Friend wanted a hockey chest pad back when he gave it to me 6 years ago. Had no idea where it was. Found it though. Don’t ever lend things to people that you want back. If I knew he did want it back, I would’ve never taken it off his hands. He wants it for a Halloween costume. The guy is large and in his Mid 20s. The chest pad is junior sized.
* Punching concrete is bad.
* Posting is going to slow down a lot over the next week or 2. I have a paper, presentation and assorted midterms to deal with. I’m also going to suspend myself from WI writing for the same time period. I need my weekends free.
* Essay will be on the Columbine shooting. Have to explain it with 2 Crim related theories. Pick one or the other, compare/contrast, and explain. Have to give policy implications. 8 pages. Can’t use first person.

Things I want to do

* A lot of people visit the Plusheal forums then leave after a few times. I want to hook them back. I’m thinking about starting a Newsletter. Send out a combination of a few healing tips, topic highlights and posts from various healing bloggers. Anna says I’m trying to do too much. She’s right. It’s in the idea stage at the moment.
* I want to expand the world. I have an awesome Resto druid on staff right now. Would love to partner up with a Resto Shaman and a Paladin blogger.

Ambition.

I have it.

Last thought. When I was standing there on the side of the road on a side street with the hood of the car up, cars and people were going by me.

Not a single person stopped or asked if everything was okay.

Think about that.

Build Your Own Guild Part 9: Ambition

Once you have your own little Raid Machine up and running, it’s very easy to get a particular kind of tunnel vision. In the context of Burning Crusade, many new raiding guilds or casual raiding guilds worked and struggled to become the kind of organization that could reliably clear Karazhan. However, once Prince started going down every week, these guilds stalled out or stagnated. Believe me, I’ve seen it–I used to be in one of those guilds! One week, the end boss of the entry-level raid is dead and every one is happy. The very next week, the best players are leaving the guild for more progressed organizations on other servers.

So, What Happened?

Many Karazhan-capable guilds encountered problems after they cleared the place for one simple reason. The guild’s wildest dream had come true, and it’s hard for a guild to outlive its founding vision. When you are at the helm of the raiding guild, it is your responsibility to adapt your goals and plans to a changing environment. Always plan weeks or months ahead, and make sure your guild is aware that you have a vision for their future.

Making Plans

Your thoughts and planning should extend to at least one instance beyond where you are. Collateral Damage practiced an extreme version of this. Because we started late, hitting Serpentshrine Cavern only in January, we had a very small window of time to clear two full tiers of content. We are less casual now than we were when we started, and we spent a full five months in T5. However, we started thinking about the next step about the time Leotheras went down. At the time, attunements were still in place for T6, and the officers started planning and strategizing about how we were going to kill Vashj and Kael. We shared part of our plans with the guild, in the first of what became a series of goal-setting posts from our raid leader.

In T6, we knew time was running short. Attunements were lifted just as we were ready to start, and we knew that Sunwell was on the horizon. Our goal, however, was to get through Illidan and Archimonde–we didn’t think about anything beyond that. We made posts promising a dead Illidan by the end of the summer, and all of my recruitment ads promised full clears of T6 by that time. And you know what? We did it. I think that the planning, goal-setting, and above all, the stubborn refusal to accept the possibility of failure allowed us to do it. Mind you, we’re not a hardcore guild, and we were even less so the first time we took a peep at Naj’entus.

On Progress

In order to survive, a raiding guild must always have progression in mind. Some weeks no new bosses will die–that is only right and good, as it is the sign of challenging content. We don’t want it to be easy, right? However, a guild must never be content to rest on its laurels and only raid farm bosses. As your group masters more and more bosses, the farm list will grow longer, potentially leaving less and less time every week to work on new content. There are two ways to manage the dichotomy of progression and farming: the fast method and the slow method. Each way has its own benefits and drawbacks.

The Fast Method

Following this method, a raid leaves farm content behind as soon as it is feasible. The raid may set some essential gear goals, like a certain amount of tank health or survivability, but no attention is paid to the completion of gear sets or the acquisition of best-in-slot items. End bosses in particular, because of their relative inaccessibility and high level of time investment, are more or less neglected. The raid may kill the end boss of an instance three or four times at maximum, and all fights in the dungeon will not be on farm status before the raid moves on to the next boss. Inevitably, gear gaps arise, as people do not have the opportunity to collect all the gear from the instance. In Burning Crusade, players looked to badge gear, craftables, and Zul’Aman gear to fill the gap. Similar opportunities for gear outside of raids may also be available in Wrath. This method allowed Collateral Damage to get through T6 in short order, but if you ask some of our members, the progress was too fast at times. The pressure was consistently high, especially for a casual raiding guild, and members spent a great deal of time outside of raiding optimizing their gear.

However, the great benefit of this method is that players never get bored. The challenge is consistent, and the raid doesn’t stagnate. Even if they farm on Tuesday, they know they get to wipe to fun new content all night on Sunday. If you are a guild behind the curve of progression, which many guilds that start up at the dawn of Wrath might be, this is probably the best progress model to adopt. Before you do, however, make sure your players are up to the pace.

The Slow Method

According to this tactic, the raid farms instances until the majority of its players complete their gear sets. These guilds do spend time on new content, but they happily farm the old until they reach a comfortable overall gear level. If the guild follows this method, the members have little need to acquire gear outside of raid instances. They can spend their non-raid time in less stressful ways. The risk, however, is that members will get bored. Over time, a good raid can master so much content that it is impossible to go through it all in a week. There will always be people who want one last thing out of an old dungeon. Take, for example, all those raiders, casual and hardcore alike, who farmed Karazhan into the ground.

The slow method, however, can backfire as easily as the fast method. Raiders may become complacent and sloppy if they’re not motivated to reach new content. It feels terrible to wipe repeatedly to farm content–this is what happens when players do not pay attention or, worse, stop attending farm days.

The Happy Medium

Is there a way to combine the approaches? I would tend to say yes, but from my experience, certain types of guild structures manage the struggle between farming and progression better than others. Naturally, hardcore guilds are the best at farming–they have structures that ensure their members’ attendance, and those members tend to be really interested in raiding anyway. Smaller guilds will always have an easier time leaving instances behind than guilds with deep benches because they have less members to outfit. However, small guilds run the risk of not filling farm raids if members lose interest. However any raiding guild, regardless of size or structure, can both farm and progress, as long as its leadership is actively managing the relationship between the two. The key idea here is responsibility: farm responsibly, and progress responsibly. Here are some tips on maintaining the equilibrium between these two opposing terms.

1. Farm it like you mean it.
When you do farm old content, or clear the front half of an instance in order to get to new bosses on the back, play as if every fight were a progression fight. Many raid leaders will be tempted to be more inclusive on farm rosters, letting more casual members of the guild see the content. Do this with caution. Make sure that whoever you bring along will not slow the group down. Your highest commitment should be to your regular raiders–make them happy, and you will have a stable guild. I also advise against allowing raiders to bring alts in farm content. In the long run, they will be sorry they spread their DKP over more than one character, and their play may even suffer because they have not concentrated adequately on one class and role.

2. Always have progression time.
In a 12-hour raid week, which seems to be a typical raid schedule, try to dedicate at least 4 hours to new content. That is enough time to take down a new boss if it’s fairly easy or to make significant progress on a difficult one. I have seen bad weeks and good weeks of raid progress, but the only thing that guarantees a stagnant week is dedicating insufficient time to the fun new stuff. Make sure your people have a reason to farm quickly–they should know that, at the end of their raid week, they get to challenge themselves with something new.

The key idea here is reasonable progress. Don’t force your raid through content at lightning speed, but don’t let your group stagnate either. Remember that a guild that makes steady progress will be happier and more stable than the server-first guild that rushes through thanks to sleep deprivation and a Raid Leader who knows how to crack the bullwhip.

After all, what are you going to do when you run out of content? At that point, it’s all farming until the next patch comes out. Make sure that when your guild gets to that happy point, the members all like each other enough to stick around through some slow farming weeks. That’s the kind of organization with real staying power.

M’uru Down, 2 Weeks Remain

muru

Obligatory M’uru screenshot. Big giant tank and spank. Voidzone evasion skills are a plus.

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Now we have this Kil’Jaden fellah. Only once we were able to get to 25% but we lacked the DPS and he exploded all over our faces. I need to push for stronger players the next time we go in there. We have players doing less than 1000 DPS on the last boss in the game. That has to change. Twice now we were barely able to tip him past the different percentages. We lost to Darkness 3 times because we had no Dragons available.

This is Kil’Jaden.

He’s the hardest boss in the game.

If you’re not doing at least 1000 DPS or higher and you’re not handling Dragons, what the hell are you doing here?

I have two options available. I can either reduce healers from 9 to 8 (which is going to stress the remaining healers even more than they are) or we move players that aren’t DPSing hard enough in favor of those who can.

It’s unacceptable.

Two weeks. Just two more weeks. I need more time.