Defending Your Faction Leaders with Guardian Spirit

Aylii pointed this out to me the other day. I thought it was hilarious. It was located in the Bug Report forum.

We were trying to kill the faction leaders tonight, even though they are level 83 and we are 70 we managed to fight are way threw it.

Anyway we were on the bloodelf faction leader and many horde priest were in the room non-flagged.
When we got the boss low they would cast Guardian Spirit on the boss and pretty much he would get healed to full or half health. We brought his health down to 1% at least 4 times only having him be healed to full. It only takes 1 hit and trying to get 40 people to stop damage that quickly is tough. So after about 1hr 30min doing that we wiped out all the rest of the flagged horde left in the room and left.

This should not be allowed to work on faction leaders. It is way overpowered and it’s impossible to kill them if the other faction’s priest cast this spell on the boss.

I’m looking for a nurf to this spell on faction leaders only. Any blue want to comment?

Source: Bug Report Forum (World of Warcraft)

7 Cliche’d Ideas to Jump Start Your WoW Related NaNoWriMo

nanowrimo

For those of you that might not be aware, November is National Novel Writing Month. So what exactly is it?

According to Wikipedia:

National Novel Writing Month (also known as NaNoWriMo) is a creative writing project in which participants attempt to write a 50,000 word novel in one month.

Unfortunately, I cannot participate this year. School, WoW, and blogging keep me fairly busy. If I were to tackle another project, I know I’d probably get yelled at by a few of my friends.

That doesn’t mean I can’t help participate in my own way, however. In my off time when I’m not thinking about blog posts to write, I think about stories I’d like to tell (Yeah. I know. I can’t find an off button).

So here’s a few ideas Anna inspired and ones that I came up with the other day.

Important leaders kidnapped

A summit meeting has been planned by all major faction leaders. They have all agreed to use Shattrath as the meeting point. The war against Illidan has taken its toll. Neither faction can unseat him without the help of the other. Suddenly, a leader from the opposing faction has been intercepted and kidnapped en route which has sent talks to a virtual stand still. Not only that, but a bomb plot has been discovered. Explosive Mana bombs have been planted in various capital cities in Azeroth. You have to uncover the plot and rescue the captured dignitary (Inspired by 24).

Special teams working together

You are the leader of task force Echo, one of your faction’s special forces units. Your unit was important in the take down of Kael who subsequently disappeared. New intelligence from SI:7 (or the Horde equivalent) has reported that Kael is still alive. Your team has been asked to lead the charge in establishing a beach head on Quel’Danas. The catch? You’ll be working with the opposite faction. Can both teams work together and overcome their differences? (Rainbow Six)

Framed for murder

Several officials arrive at your residence, serve a warrant and proceed to arrest you. Taken to court, you discover that you have been framed for a murder you did not commit. You suspect that one of your rivals are behind this but you don’t know which. You must escape from the Stockades and find out the truth to clear your name.

Doomsday scenario

When you get to Illidan and you look up, you can sort of see Azeroth. It looks rather large, doesn’t it? And it’s getting closer. Gnomish and Goblin scientists have independently verified that Outland is about to intercept Azeroth’s orbit. Time is running out. You have to find a way to save both Azeroth and Outland from destruction before the world’s collide (literally). (Armageddon)

Unstoppable monster

A sentient Ooze-ling from Wetlands has been gaining strength and momentum from devouring other Oozes and creatures. After traveling through the zone and absorbing (eating) just about everything in its path, it has set its sights on the closest township. It’s a race against time as you and your friends must come up with a way to stop Oozezilla from wiping Menethil Harbor off the map. (Random monster movie)

Vengeful hero

All your life, you have been nothing more than a simple farmer. You dreamed of a life of glory and adventure but the love you had for your family has prevented you from pursuing this opportunity. You return home one day from business in the city to find your home destroyed. Your wife and child have been mutilated and murdered. With nothing more than a pitch fork, you swear vengeance intending to bring these brigands to justice.

Forgotten evil

An expedition has been commissioned by your faction to explore the Maelstrom closely. You are a retired veteran who has been chosen to lead your team and explore it. A ship is being built combining the brute strength of Goblins and the ingenuity of Gnomes. A crew needs to be assembled to venture into swirling unknown. When you arrive, you discover that a great and terrible evil has been awakened. With no hope of backup and reinforcements, its up to you and your crew to contain and banish the threat back where it came from.

Good luck to everyone who is participating this year! I know there are a number of WoW bloggers that are involved (Ego, Bre, and Ratshag at least, though I’m sure there are more).

Do you plan on taking part this year? Have you gotten your story ready?

Undisputed Method of Earning Damage Control

damage-control

You can earn the Damage Control achievement by either dishing out 300000 points of damage or healing 300000 points of health. Now you could always just grind AV in the hopes of getting lucky and having the game last long enough.

I think my way is a little easier but no less frustrating. Warsong Gulch will continue to be the undisputed stalemate of BGs for a long time to come even at level 80.

Don’t Worry, it Gets Harder

I just finished doing a partial Black Temple clear on my Priest. I decided to swap Priest specs for the night and try my hand at full Discipline. I really like it a lot. Would I switch to it full time at 80? That’s going to depend on the healing corps we have then. I’m grown comfortable between deep Discipline and deep Holy specs that I don’t foresee it being any trouble at all. I think every healing Priest should take the time now where it doesn’t really matter to try out both sides of the coin and become fluent with both types of specs.

Yes, it really doesn’t matter.

I’m being outhealed by Retribution Paladins and Healing Stream totems. But that doesn’t bother me at all one bit. The game has fundamentally changed and raid instance difficulty has been toned down a lot to the dismay of some and the delight of others.

Karazhan now takes an average of 1 hour.
Zul’Aman bear runs can be done with 17 minutes left remaining on the clock.
Black Temple? Illidan down within 2 hours.

And that’s a good thing.

But don’t take the current game in stride. Don’t assume that things will be this easy at level 80, because it’s not going to be. You get yourselves new bosses, new mechanics, and new challenges to toy with. Relax now while you can and have some fun. It’s back to work when you ding 80. Allow yourself to get complacent for a while, but keep it in the back of your mind that things will only get harder from here on out.

Some guild’s are pissed off because all that they worked hard for means nothing. Some guild’s are happy (and back together) because they were able to get over the hump that stopped them from raiding in the first place. My guild was able to take down Kalecgos and Brutallus for the first time this week. We still have some time remaining in order to bring down the rest of Sunwell. I know I’ll be working hard to get that Kil’Jaden achievement (I’m up to 2175 points).

The clock is ticking. Now is the time to hurry and explore the game. Visit the bosses that you thought you’ve never seen. Raiding guilds should trial players for the time being. Swap players around and bring in alts.

It will get harder. Don’t take it for granted.

Healing Naxxramas – Anub’Rekhan

anub-header

Anub’Rekhan is the first boss of the Arachnid Quarter (Spider Wing). Most guilds entering Naxxramas for the first time will wish to go and try their luck against him initially as he’s the easiest boss to get to. He’s a really big Spider boss with a few tricks up his sleeve.

Anub is a two phase, repeating encounter.

Phase 1

Anub does a knock back. Your MT is going to want to position him against the far back wall with the boss facing the right (Look at my diagram).

Every so often he’s going to use an ability called Impale. It’s a straight line damage spell which knocks players in the air if they get hit by it. In other words, anyone in the path of an Impale will get thrown in the air.

WoWScrnShot_091308_102037 He likes to spawn a mob during this phase. Have your off tank keep an eye for one. When you kill it, it’s going to spawn these mini-mobs called Corpse Scarabs. Have any AoE DPS lock them in place and burn them down before they get on the tanks and healers.

WoWScrnShot_091308_102157 So for instance, the red arrow signifies an example Impale targeting a blue raid member. I, being the idiot Dwarf I am, is standing just ahead of him. I’m close enough that I would get struck by Impale as well. 

Impale’s target the player. They’re inevitable and players will get hit by them. But we want to minimize it by having them spread out in a staggered line facing Anub. Impale will hit for about 4400 on Cloth.

Really important: See the green slime? Don’t stand in those. Or run into there. Don’t come in contact with it. Trust me.

Example: Stop’s Warlock is right behind me. Anub targets him and lights up an Impale. The two of us go flying in the air. I pop a CoH in the air to help boost our health a little and Levitate down. Stop just… lands really hard and continues DPSing.

anub-phase1

Phase 2

In this phase, your tank has to do one really important thing:

run-forrest

Run along the outer edge of the room in a circular fashion (Refer to the image header at the top). By outer edge, I mean run in the green slime pit but not in the actual slime. You can still run on the outer rim without getting in contact with it. Anub slows down a lot. In addition, he’s going to use an ability called Locust Swarm. At this point, all casters and healers should fall back to the middle of the room. Locust Swarm will silence players and hurt a lot. It’s a 30 yard radius stretching out from Anub’Rekhan that’s in constant effect (like an aura almost) In this phase.

WoWScrnShot_091308_091910

Similar to the first phase, he also summons a mob. Make sure your OT jumps on it.

Make sure your tank does not run it into the raid. It’s absolutely imperative that they run along the outside. When you run to the other side of the room, Locust Swarm should expire and he’ll return to phase 1 mode.

The green arrows signify the path your tank should take. Note how the scattered raid has collapsed to the center. The second time you enter phase 2, go ahead and take the reverse path back up.

anub-phase2

Pro tip: Are your tanks out of shape? Their armour really heavy? Having a hard time running away from the boss? If you have a Hunter, have them activate Aspect of the Pack temporarily. Death Knights should switch to Unholy Aura for increased run speed. If you have a Warrior as a tank, feel free to have a player jump across the river of goo and have your Warrior intercept into them.

Just take care you don’t run too fast that Anub starts cutting across the raid.

Healing

Anub hits fairly hard. I’m going to suggest a 2 healer on MT with 1 healer on the raid and OT. Note that the raid doesn’t take a lot of damage throughout the encounter as long as they spread themselves out to avoid and mitigate Impale damage. Once the impale hits, your 3rd healer should drop a few AoE spells or whatever to get them back up (I’m not telling you what spells to use. You’re in Naxx now).

Like I said earlier in Phase 2, collapse to the middle. Try to load up the tanks with as much HoTs and mitigation spells or abilities as possible. If you need to sneak out and hit your tank with an emergency heal, do it even if it means risking a Locust Swarm. You should be able to max range the tank without getting affected by it. Another method is to run slightly ahead of the tank so that you still remain out of range of Locust Swarm.

Example: Assuming I’m a Discipline Priest, I would park myself on the side and heal the MT. Anna, on her Resto Shaman, would be tasked to healing the raid. Jess’s Resto Druid would be unloading HoTs on the MT as wel as any melee players that are up front.

Loot

Edit: Clarified tank path during phase 2.