Matt’s Razor: Where Second Kills are Harder than the First

It’s been over a year and a half since I last stepped foot into any sort of Mythic raid. Nervous? A little. But jumping back into Mythic raids is like getting back on the bike after shelving it for the winter. You can’t slack off, you can’t coast, and your decision making can’t suffer. We did get manage to get Mythic Nythendra within a day of real attempts and ended with a handful of players alive at the end. Unfortunately, as I always say, the hardest part of any Mythic boss kill is the sophomore kill — That is, killing a boss the second time. I don’t know what it is about bosses, but taking down a boss the following week almost always seems to result in more attempts than the first kill. After that though, it becomes more routine. Is it just pre-game jitters? Is it the expectation to kill a boss not quite on farm is so high that players just get in their own heads? People playing more careless just because they’ve already killed it and gloss over the moves that led to the kill in the first place?!

I call it Matt’s Razor — The second kill is always harder than the first despite having secured it before. You can let me know if your raid can prove or disprove it.

The next move is to challenge Elerethe and she’s going to be a tougher cookie than most. We’re almost at the point where we can consistently play through all of the first platform without casualties. Cooldowns have been timed for the first and second, giant green circle run away ability along with the Ji’Kun flappy wing ability.

You can tell my memory for ability names is lacking.

What’s stalling us right now is the transition and execution over to the second platform. We’ve split the raid into two groups to eat the winds, but we’re still getting shredded. I suspect we just need more looks to get accustomed to it. Sometimes, you just need to pull the boss because you can’t explain it any harder.

Hooray for finally unlocking the third golden trait in T’uure. I kinda went backwards though ever since the game came out as I picked up Light of T’uure last out of all the traits. Whoops.

Double hooray for lucking out and getting my second Legendary with the belt, Al’maiesh, the Cord of Hope. You can all hate me now.

Triple hooray for getting the Shadow artifact appearance off Illy. Now I fully expect to not get drops for the next month.

I should be at a casino. What am I doing playing this game?

Mythic dungeons

Speaking of Mythics, I wanted to touch upon a different set of Mythics. I can easily heal through dungeons at the Mythic 6 or 7 level but I start struggling at anything higher than that. I’m not sure if that’s a me thing or if it’s a Holy thing (or a combination thereof). The perception is that I (or Holy) has to work much harder than some other healing classes for the same result. If I were to put groups together, I’d almost always take a Resto Shaman in largely due to Wind Shear and Capacitor totem. Holy Priest has the option of a stunnable Chastise or an AoE knockback with a slow.

Playing on my Ret Paladin has been tons of fun though! It’s just hard to get into groups as well :(.

Integrity First!

It’s a funny story. Somehow I always end up in positions of responsibility.

I didn’t think I was going to last long in the guild I was in and after the first week, I was immediately going to walk away because I wasn’t satisfied at all with playing Shadow and I wanted to heal. I also wanted some more structure in raids in terms of assignments, strategy, and preparation which I wasn’t receiving. It’s one thing for players to look up the strategy and the plays. It’s another level to have specific key roles given to players like which players are interrupting what Mind Flay tentacle or which healer is negating what roar when. Then I received an offer to help put a new guild together — One where I didn’t have to make executive decisions anymore but I could apply my logistics and administration skills.

What a relief.

In the span of an afternoon, <Integrity> was formed. There is still much ground work to be done, but going 4/7 heroic in the span of a week is a good sign. We’re on the hunt now for DPS players, but we’ll consider every role including tanks and healers.

Personally, I’d love to see the addition of a Warlock, a Shadow Priest, a DPS Warrior, and a Holy Paladin.

Elerethe

This guy’s the current pain point at the moment. We’re directing poisoned players to drop off their pools to the north up on the little ramp and away from the web bridges. Tornado players are instructed to go south away from poison pools. However, when Elenthedre switches to bird form and starts casting her winds ability, we seem to be finding pools forming on our stack point on the boss’s feet.

Now we have two moves to consider:

  • Keep hammering home the point about accurate poison pool and purple tornado dropping, then pray we don’t get hit.
  • Or stack up somewhere first to ensure poison pools hit us and let the winds carry us into a different location before initiating defensive abilities.

I’m not quite sure if there’s an option C. Hoping a solution works itself out next week. We first need to survive the several seconds of pools and tornados together. Then we need to ensure a successful move going from 1st platform to 2nd platform with minimal casualties. If we can do that, we can easily take Elerethe down. But that’s our current challenge right now.

Thoughts on Raiding and the new Mythic+

It’s been a few days since raiding and the new mythic+ dungeon has opened up. My current guild signed me to play Shadow and I agreed to earnestly give it a shot. It was something new after 10+ years of doing nothing but either healing as Holy or Discipline. Our first raid night together was on Tuesday and this is an organization that had only come together recently in the past two months over the summer. How would the group fare?

Pretty well actually! All things considered, it was a 6/7 normal mode on the first night. The raid group’s a little rough around the edges and there’s some potential here.

Raids

I didn’t remember much about Nythendra. Though there was some general confusion in terms of positioning and where to stand during the opening minutes. Nevertheless, the boss was defeated and we moved on.

Next order of business was Ill’gynoth. This one took two attempts and there was a little sloppiness with the debuff and where pools were dropping. My initial suspicion is that people didn’t realize they had the debuff on them and pools were constantly being dropped near the eye rendering it difficult for both melee players and kiters to get the slimes in range to pop the eye. Heroic mode though is a whole new ballgame. I joined my friend Elaraiyne’s group for some experience just to get a handle on heroic and it’s not as forgiving.

Anyway, after downing Ill’gynoth, we moved to the Emerald Dragons. It was a cycle of 3 dragons and add management. No issues with this one either although it took just one wipe because tank transition was off. The tanks opted to switch at 7 debuff stacks instead of 8 and that did the trick resulting in a takedown.

We moved to Elerethe after and this was not my finest moment as after the first platform, I subsequently plummeted to my doom. The raid leader called for tanks and healers only to start with the feathers. All DPS players were instructed to cross the webbing. I think this can be further optimized to tanks, most healers, and some DPS but for the first attempt, it made sense due to learning pulls. We ended up stealing this kill. Almost a third of the raid was dead at some point during the first transition but Elerethe managed to get taken out. I’m almost expecting the encounter to be buffed.

Big bad Ursoc was next and this took us 3 attempts to kill it. Looking at the mechanics and abilities of the boss, I figured out that the best way to pull off the encounter was to tank the bear to a side, and have one group stand on Ursoc’s butt to soak Momentum, and a second group off to the side. The person who was the charge target would run behind Ursoc’s butt forcing Ursoc to run through. However, as much as I wanted to chime in, I didn’t say anything. I wanted to watch the raid leaders to see if they’d come to similar conclusions — Which they did, although Ursoc was tanked in the middle instead of the side. The repositioning wasn’t the most consistent but it did the job well enough. I imagine the DPS checks for heroic would be much higher and minimizing movement would be much more relevant.

Last boss of the night was Cenarius. This one’s a technical encounter as you get to determine which set and type of mobs to cleanse. You want to capitalize on the strength of your group. We had a few Death Knights which meant Wisps could be pulled in and AoE’d down immediately, for example. It did get a bit dicey at the end with the large patchy Nightmare pools and such.

Anyway, that was our first night of raid. I felt it was more enjoyable than Highmaul when it first came out. Looking forward to advancing into Emerald Nightmare though.

Shadow though, I’m not sure if I’m cut out to be a Shadow Priest. My damage is acceptable. Except, I’m not having fun playing Shadow in a raid environment and I can’t quite put my finger on why. The rotation’s about placing DoTs, using fillers, and using your artifact weapon while weaving in and out of Void Form. After that, it’s a Surrender to Madness in the final moments of the encounter. It’s an interesting style of play and I’m still getting my timing down — I end up dying a few seconds after the boss dies which means I can burn Surrender a little earlier.

Mythics

The flip side to this is that I’m playing Shadow in Mythic+ dungeons and I greatly enjoy that more. Our composition is a Demon Hunter tank, a Resto Shaman, a DPS Warrior, Mage, and myself. Our composition brings three sets of stuns and a heroism. Capacitor Totem, Shockwave, and Mind Bomb constantly rotate through trash pulls and it’s an organized symphony of crowd control. The most I’ve done is Maw of Souls at Mythic 5 with Bolster. The Bolster mechanic is when a non-boss mob dies, a non-boss mob gains 20% health and damage.

As Mythic levels go up, everything in the instance has correspondingly more health and deals more damage. As a Shadow Priest, I’m not the greatest in heroics because I don’t have time to build up any DoTs. But now with Mythic+ difficulty, it seems like the harder the instance, the more appealing the Priest. Now I just need to refine the talent selection a little more.

Now the question remains. How can I be delighted with Shadow in a dungeon but resent Shadow in a raid?

First Week of Legion: Progression and Patches

Well, almost. But it might as well be a week. Scouring the internet, I’ve seen mostly universal praise for Legion. From my experiences in the beta, I had a huge suspicion that the expansion would be a massive shot of adrenaline into the game. There’s no numbers in terms of subscriptions (or active accounts), but optimistically, maybe 10 million?

Although, it’s still too early to say. The expansion launch bump always produces a huge number of subscribers and then inevitable drops off overtime before stabilizing. We’re also entering the school year again. Who knows if the numbers and reception will continue to hold for the next half a year?

Progress

In terms of character progress, I rocketed to level 110 with a disappointing time of 12 hours, 40 minutes. I was thwarted in the final hour with some PvP shenanigans. That’s okay though, as I was first in guild by a long run. If you’re trying to make a statement about yourself as a player to a new guild, one way to do that is by being the first to 110, jumping into dungeons, and filling the guild activity with achievements on clearing normals and heroics.

Mythic dungeons are brutal for Holy Priests. At least, that was my impression initially just because on everyone’s lack of gear. I think it’s mathematically possible to walk into a Mythic dungeon just shy of 820 ilevel but you need some consumables to help prop your stats up for a bit.

I did get my first legendary: X’anshi, Shroud of Archbishop Benedictus. It’s not exactly the best cloak for raiders as the effect is counterintuitive to strong play. But in mythic dungeons, it’s saved me a few times and provided the group with a second chance to last just long enough to get the encounter down.

Right now I’m sitting at 841 ilevel since Friday. There’s still some trinkets that I need to pursue, but for the most part, my Priest is now raid ready. Unlike other players, I’ve pursued a path of parallel progression between my Holy and Shadow artifacts to allow for flexibility in my roles.

My guild wants me to play Shadow but acknowledged my flexibility in being Holy and Disc. I’m not 100% confident in my DPS play right now. There’s that looming thought in the back of my mind that I might not make that cut or the benchmark. If that happens, I’ll cut myself from the roster and look for a team that can better utilize my abilities. Still, the raid is a few weeks out so I’ve got some time.

How long did it take for you to be in a guild before you went, “Yup, this is the one.” ?

Patch 7.1

 

At PAX Prime over the weekend, Blizzard developers were on hand to reveal more details on patch 7.1. The big surprise was the new Legion companion app which lets us run missions right out of our phone. Plus it has the side benefit of displaying currently available world quests.

Boy, this app would’ve been handy during Warlords when we had way more missions to do. Right now, we’re capped to 5 followers and most missions take three followers (usually two named followers and one of your recruits).

Regarding the patch, there seems to be a perception that the new Trial of Valor is a new tier of raiding. Actually, it’s not quite the case. The best analogy is that Trial of Valor is similar to the old vanilla raids of Zul’Gurub or Ruins of Ahn’Qiraj. Both were 20 player raids and were meant to complement the major 40 player raids at the time. The last raid that was even close to that was the old Zul’Aman raid back in Burning Crusade (or a case could be made for Halion in Wrath).

Any bets on when 7.1 is expected to drop? My guess would be a little after BlizzCon (or shortly before Christmas).

12 Hours and 20 Minutes from 100 to 110

That’s the time it took for me to level from 100 to 110 on beta. I can do better than that.

Anyway, related to the Legion leveling dilemma of pure quests versus incorporating dungeons, I did a straight run yesterday from 100 to 110 on my Priest. Here’s the times and rough paths:

10:38 AM: Timer starts at Dalaran, selected Stormheim
12:06 PM: 101
13:12: 102, unlocked both artifact weapons for Holy and Disc, moved to Azsuna (which flows nicely with Enchanting and Tailoring profession quests)
14:40: 103
15:58: 104, moved to Val’Sharah, and restock up on Legion level food and water
17:10: 105, back to the Class Hall to start some player XP work orders (2 hours)
18:10: 106, moved to Highmountain
19:13: 107, back to the Class Hall to redeem and start another set of player XP work orders
20:39: 108
21:45: 109, back to Class Hall to advance class mission scenario
23:01: 110

All of that took around 12 hours and 20 minutes. Ended up dying 4 times overall. Embarassingly enough, my first death was during the initial Shadow Artifact weapon quest. Oops.

Oddly enough, the longest part should have ended up being the 100 to 101 area between unlocking class artifact weapons and moving Dalaran over. I suspect this might even take longer on live.

Speaking of artifact weapons, I lost some major time on the Discipline one because I screwed up the encounter with the Fire boss. Didn’t make the connection that Mind Control was supposed to be used (and I’m surprised that spell didn’t get pruned). That’s why ultimately level 102 took way longer than needed.

High Mountain is actually a tricky zone. It can be optimized more and there were a few Hearthstone tricks I didn’t properly do. Not to mention, the main quest area is on top of a freakin’ mountain with lifts. What is it with Tauren and living on top of giant mountains and using elevators anyway?

I literally completed all of the zone storylines in all of the major areas. I think there was one (or maybe two) of those free form quest areas that I missed out on in Azsuna that I’m going to have to incorporate in my live run. But at 49% into 109, I ran out of zone quests. Thankfully, I still had class quests I could accomplish and a few profession ones remaining.

I did end up having Auto Turn In installed but forgot to install an autovendor addon for trash drops. Ended up having to manually sell items on my mammoth during the dialog based cut scenes (which can’t be skipped). Incidentally enough, those are great times to re-buff yourself with food buffs.

Zoopercat has a post on Ask Mr Robot with some additional detail on Artifact Power and the quests. Since I’m raiding as Holy and levelling as Shadow, my run did not incorporate the use of activating Artifact Power or buffing weapons. I went straight to 110 with a naked Artifact weapon. Between Zooper’s post and my experience, you’re better off investing the AP right away even if you plan to raid as a different spec. You don’t lose that much time or progression and between some of the dailies and other wards, you will catch up quickly on the 2nd weapon anyway.

Last piece of advice, fruit platters are awesome for maintaining energy and alertness. I hate blueberries though.