Recruiting Tiers

Not to be confused with recruiting tears (which sounds common for many guilds out there right now).

At present, we’re 11/13 normal and 5/13 heroic. I did manage to find a skilled pug on the weekend to get the normal Manneroth kill and the heroic Gorefiend kill just to get my quest going. Difficult getting consistent progression with three healers and a rotating fourth every raid night.

The creation of multiple tiers of raiding is great for the game, no doubt. Players and guilds can pick and choose the difficulty they want to progress and see the rest of the game at. This has a natural side effect of trickling down to the recruiting side of things.

During Burning Crusade, guilds could be bracketed and organized into completed content. If you were attuned to Serpentshrine Cavern or Black Temple, you were highly sought after largely because guilds didn’t have to go through that effort of going through that process for you.

In Wrath, the raiding scene split to those who wanted the tighter knit feel of a 10 player group or those who craved the 25 player scene (and it was divided further more into those who were okay with just doing normal and those who wanted heroic content).

Fast forward to present day, the selections have opened up to mythic raiders, heroic players, and normal players. In Burning Crusade, there were no raiding filters in place since you either wanted to raid or you didn’t. There’s so much choice that exists now.

Even as I’m cruising through the recruiting forums, I’ve started automatically sorting through players in my head. That 705 Mistweaver shaman that’s cleared 10/10 Mythic Blackrock during the first two months? Probably going to want something more than I can offer. I won’t waste their time or my time so I’d pass on making a pitch. What about that 660 Holy paladin? Sounds like they finished Heroic Highmaul but their guild wasn’t able to get down Heroic Blackhand in time. Sounds like an investment project since they’d need additional gear to get up to where we are (and survive the unavoidables). Is it worth making the pitch? Can they help us now?

Objectively speaking, it’s best to just cast a wide open net or take the shotgun approach. If I keep throwing crap against the wall, something will stick, right? Or at least, that’s what my University TA told me during exam prep. Even so, I can’t help but mentally filter and sort out players between those who are the right fit and those I’d pass on because I have a good idea my guild would get passed over.

Things were so much easier back then.

 

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The Magic of Server Transferring Guilds

In the last story, you listened as the budding guild leader had finished a guild merger. Things were looking good for a while. Bosses were going down cleanly. But it wasn’t going to last because the attrition boss reared it’s head again. Something is up with this expansion causing guilds to collapse. My suspicion is that guilds that used to cut it during heroic came to the start conclusion that Mythic just wasn’t in the cards. Players that excelled in heroic suddenly couldn’t execute at the level demanded in Mythic and lacked either the perseverance or general skills to proceed. In any case, my players were beginning to show signs of fatigue and disinterest.

Coasting: To move easily without exerting power or force. In Warcraft, doing the minimum required to defeat a boss simply because you can overpower it easily.

With raiders, it’s apparent that once you reach a point in the tier where enough players are equipped and the content doesn’t pose a suitable challenge anymore, many mechanics can simply be brute forced. Like it or not, players will naturally take the path of least resistance. Why bother structuring all these intricate defensive cooldown rotations when player health has reached the point where it can withstand a major boss attack without casualties? Reluctantly, I began putting those away and giving free reign to the team to revert back to the tried and true strategy: Kill it first before it kills you.

Okay, back to the story of the server transfer. At the rate we were losing players and recruiting them, I did the math in my head. We weren’t going to make it to Hellfire Citadel in patch 6.2. No way in hell. I explained this to a few of my officers and they all agreed that something had to be done because recruiting wasn’t getting us anywhere. A few of my raiders proposed tabling the idea of transferring servers again.

This is a massive decision which can overwhelm even the most seasoned of leaders and cause them to freeze up or stick to the status quo. We’re going to put a pin on this because I want to share a story that helped with the decision process.

Saving Intel

Did you know that Intel used to be both in the memory and microprocessor industry? It was many years ago but it’s true. Except their memory business was absolutely haemorrhaging money.

Former Intel president Andy Grove faced the toughest decision of his career: Whether or not to kill the company’s memory business. Intel originally had been founded on memories. In fact, it used to be the only company that manufactured memory. However, whole companies had started manufacturing and competing in the memory business just before the 1980s. The microprocessor came along later after a small R&D team developed and presented it. They caught a huge break when IBM selected Intel’s processor chip to power their personal computers.

Now you have a company with two major products: Memory and processors. At that time, memory continued to be the primary source of revenue for Intel but they were starting to have problems competing due to the threat of Japanese companies.

“The quality levels attributed to Japanese memories were beyond what we thought possible,” said Grove. “Our first reaction was denial. We vigorously attacked the data.” But they eventually confirmed the claims, said Grove, “We were clearly behind.”

In the ten years between 1978 and 1988, the Japanese companies doubled their market share from 30% to 60%. There were leaders within Intel who wanted to buff their manufacturing. Another group wanted to hedge bets on some new tech that they felt the Japanese wouldn’t be able to compete with. A last group wanted to stick with the strategy of serving these speciality markets.

The debate continued to rage while Intel kept losing more money on the memory business. Grove continued discussing the memory dilemna with Intel’s CEO, Gordon Moore. Then Grove had an epiphany:

I looked out the window at the Ferris Wheel of the Great America amusement park revolving in the distance, then I turned back to Gordon and I asked, “If we got kicked out and the board brought in a new CEO, what do you think he would do?” Gordon answered without hesitation, “He would get us out of memories.” I stared at him, numb, then said, “Why shouldn’t you and I walk out the door, come back in, and do it ourselves?”

This “revolving door test” provided a moment of clarity. From the perspective of an outsider, shutting down the memory business was the obvious thing to do. The switch in perspectives—“What would our successors do?”— helped Moore and Grove see the big picture clearly.

It’s called the “revolving door test”. To an outside person looking in with an objective mindset and no ties, killing off the memory business was the correct course of action. Asking — “What would our successors do?” helped the two men see the big picture.

Naturally, many of their colleagues within the company opposed it. But they held firm and the sales team was forced to explain to their customers and clients that Intel would not carry memory anymore.

Of course, one customer said, “It sure took you a long time.”

I’d say Intel has done well since then with a good share of the microprocessor market.

When you’re shopping for a car, you have to consider a number of important factors. You tend to think about the initial cost, the mileage, maintenance, safety, and other features (Bluetooth is a must, in my book). Not only that, each factor might be weighted differently. Safety over maintenance or fuel economy is an example.

But in major decisions, there tends to be the emotional element that’s missing. With the Intel story, Grove’s decision had plenty of information going around and alternative options. It was agonizing because he felt emotionally conflicted. He was torn about the future of the company and the loss that comes with dropping a historical product.

Short-term emotion can seriously affect decision making. Going back to server transferring, there are multiple factors when it comes to choosing servers. The question the GM needs to ask themselves first is, “Is it time to transfer off?”. It’s an agonizing question. Maybe you have history on the server. Perhaps you or your guild are well known to the server or you’ve developed a bit of a reputation. If you’re still conflicted, then the next question to ask yourself is this:

“If it were my best friend’s guild, what would I tell them to do?”

You can actually use that “What would I tell my best friend to do?” question for a personal dilemma. 

A little perspective might be just what you need. Just being detached will help conquer that emotional component.

Once the decision to move has been green lit, now you’re faced with additional factors with server selection.

  • Realm size
  • Faction population and ratio
  • Realm progression
  • Realm type
  • Realm latency
  • Economy

WoW Progress provides a nifty snapshot of realm information. You can glance at the information and use it to figure out what your next move should be. In my case, I wanted a server with a really high and healthy population. On the other hand, I didn’t want it too high either to the point that it affected our capability to login and play. In addition, the server either had to be completely Alliance dominated or PvE. I was sick of potential recruits turning us down because they weren’t down for playing on a PvP server and I wasn’t prepared to go Horde. A server with strong raid progression is a plus because it tells you that there’s enough players on there who take it seriously.

In the end, Kel’thuzad looked like the winner. After our last raid, I started making all the preparations for the transfer. Players were informed of where we were going and what we were doing. I knew that not everyone was going to come with us. Anywhere between 25% to 40% would either not transfer over or quit the game.

All in all, we had about 15 raiders ready to go. But our work still isn’t done. Mythic raiding starts at 20 and we had many slots to fill up. Attrition problems didn’t go away though. We continued to recruit and even though there was a high population of raiders, we had to continue filling in players for group finder and the like. I guess we weren’t the only guild that had the same idea of moving to a more populated realm.

And then the bot banwave hit and our prayers were answered.

 

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The Podcast and the Hearthstone Stream

We won’t be transferring servers after all. After a two-week process, I’ve come to terms with the leadership of another guild on our server and finalized an arrangement for a guild merger. This will be the third one for the guild and it’s infused fresh life into everyone. I’ll have more details about that later in the week with some behind the scenes stuff, thought processes, and all the various factors.

Merging guilds is another topic of discussing in an upcoming show of the Guildmaster’s Podcast, which will be set to debut on March 24. Wil and I have been recording our shows two weeks in advance. The third episode on low negativity and morale was released yesterday. Having that nice buffer in advance helps cushion for any unexpected events that can affect scheduling. So give us a listen!

Speaking of extra projects, in a bid to expand the streaming arsenal of Blizzard Watch, I’ll be on deck Friday nights to stream some Hearthstone game play! My first session went live last Friday and you can watch the recorded stream here. Watch that game with the warrior as it’s a doozy. No one can snatch defeat from the jaws of victory like I can!

Raid progression-wise, we’re now back in front of Blackhand. There’s been some internal discussion on the merits of targeting Blackhand versus returning to Highmaul and knocking out some of the mythic bosses there instead. It wouldn’t be something we do regularly, but it’d be nice having those kills under our belt. Plus the difficulty of Brackenspore and Tectus on Mythic has been likened to the difficulty of Blackhand on Heroic (Really?).

Have a terrific week!

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Thoughts on the WoW Token: About Time!

No doubt by now you’ll have heard of the new WoW token that’s been introduced by Blizzard. In short, it’s an alternative way to pay for game time with in-game gold. For others like me, it’s an alternate way to acquire in-game gold by buying a token for actual USD and listing it in the Auction House. This was a possibility announced a few months ago during December. I will say though that if you have stock in gold farmers, you should sell and unload that right away. The fact that it’s a safe and secure way for people who wish to exchange is the key takeaway. Gold selling sites are around for a reason: Because there is a demand for in-game currency. There’s lots of players like myself out there who understand that making gold is easy but simply do not have the time or wish to put in the effort to do so and can afford to spend real money instead. Some people have good income and would rather put that hour’s worth of work into 50k gold instead.

Has the world ended? Nah.

Price setting

According to their FAQ:

Q: Why can’t players set their own prices for the WoW Token?
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

Great, so if at the point of sale I’m told the token sells for 50k, then when a buyer comes along, I’ll have received 50k. But does that mean it will actually sell for 50k?

Q: What happens if the price quoted to me is different from what the Token actually sells for?
A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.

The token gets listed for 50k but instead the price fluctuates and falls and Joe Highschool ends up buying it for 40k due to the extra supply. Joe pays 40k, but I still receive 50k.

On the other hand, it sounds like it could go the other way around. What if the price trends upward? Maybe there isn’t that much supply to begin with and Joe pays 60k but I get paid out the 50k. Not sure where that extra 10k goes. The nether? No, it looks like it’ll just get taken completely out of circulation. In theory, it should even out.

Blizzard will tell you exactly how much you get for your gold and it’s better this way. There would be severe price differences on various servers if it were unregulated. For example, you could end up paying 100k+ on a smaller server versus 40k+ on a larger realm. It’s preferred to have a set standard of how much gold it will cost for a month of game time regardless of what server you’re playing on. Remember, the price is set regionally (NA, EU, Asia, etc.) instead of by server.

In addition, it would account for the number of gold billionaires out there in existence who could outright control how much tokens cost.

Let’s not forget that tokens are also bind on pickup right after. You can’t buy a token at a low gold price and then turn around flipping it later in a few months when the price climbs. It means tokens cannot be used as investments. That’s the key here. Additionally, you can buy tokens anytime you want but you don’t have to list them right away.

“We think there will be buyers and there will be sellers. It’s not really possible or sensible to be both. When you purchase a token off the shop, there is literally only one thing you can do with it: You can list it on the auction house for sale,” he said. “You can’t use it yourself, you can’t mail it, you can’t give it to a friend, you can’t destroy it. When you buy it off the auction house, the only thing you can do is to consume it, to add 30 days of game time to your account.”

Botters would be crippled. Think they’re going to spend all their hard earned gold on game time that they can’t sell? Gold botting revolves around acquiring in game gold and then selling it for hard currency which people generally won’t buy because it can be legitimately attained from tokens.

Blizzard learned much from the Diablo 3 Real Money Auction House. That largely failed because players could simply cash out their gold into hard currency. That two-way transaction system allowed things like botting to be way more lucrative.

Watcher confirms that the monetary price of a token will never fall below a regular monthly subscription.

Comparison to PLEX and CREDD

Eve Online’s PLEX system operates a little differently:

  • The players set the price, not Blizzard
  • PLEX is tradable even after being sold to players
  • PLEX can be used to pay for several account services (Transfers, other products)
  • There is a dedicated line for people wishing to purchase packages greater than 300 PLEX.

I for one would be quite interested in having tokens be used as a way to pay for account services like server transfers or faction transfers.

Perhaps the best time to buy tokens for maximum return on gold? During the fall when students are slowly making their way back to school. Conversely, I suspect the gold price of tokens will drop during the late spring and summer months as people enjoy this… outside stuff and enjoy the weather.

A couple of years ago (2012), PLEX used to be worth around 600 million Isk (their in game currency). Now it’s sitting just below 800 million. Seems like a bubble just waiting to burst but who knows?

I wonder if PLEXes be used as a form of tax sheltering, heh.

One more thing I’ve found is that it seems the price of a regular subscription to EVE Online is cheaper than the same game time equivalent of PLEX. You’d think since both are for 30 days of game time that the prices would be the same, but it doesn’t appear to be the case.

Inactive accounts

Don’t worry, if your account is inactive you can reactivate it anytime as long as you have the sufficient gold. You can still login to the game but you’re restricted to low level characters and can’t interact with the auction house or trade chat since it’s restricted. But if you have the gold, you can purchase a token right from the character select screen.

The auction house impact

Yeah, you can it’ll have a huge impact for sure. A Spectral Tiger goes for around $450. Mythic BoEs can easily break 100k. Expect prices to fluctuate before leveling out over the first several weeks.

What’s neat is that this offers a great way to buy pets or other BoAs on other servers without you having to establish a presence. An Anubisath Idol might go for 65k on my server but end up being 30k on a different one. I can sell a token for the necessary capital to buy an Idol at 30k and circumvent buying the one on my home server.

On a side note, the auction does need an overhaul real soon. A unified regional auction house might do wonders but then does anyone really want to contend with thousands of pages of one Draenic Dust?

There’s been some concerns that this is another step closer to players being able to buy gear with hard currency. In a roundabout way, it’s possible. Here’s what Ion had to say about that:

“In Diablo III, gold and the items that were being transacted there were really very direct analogs for power. That’s what was changing hands. The very best items in Diablo were what was on the auction house,” Hazzikostas said.

“World of Warcraft … since day 1, one of the distinguishing features of our game and the game economy was that the best items in the game and the most powerful items are only obtainable through personal exploits, whether you are earning conquest points in arenas or rated battlegrounds, or whether you’re killing dragons in a raid and taking a flaming sword off the dragon’s corpse. You have to earn that yourself, gold won’t get you those things.”

Translation: BoEs aren’t the most powerful items in the game. Do expect a potential change to the Black Market Auction house. Seems like Blizzard has the foresight to consider that and increase the chance of items being sold to pets, mounts, and other cosmetic stuff.

In any case, those’re my thoughts on the topic. Quite excited for this. Patch 6.1.2!

Those of you with millions of gold: Do you really need 20 years of WoW game time?

Further reading

Venture Beat’s Interview with Watcher

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Prismatic Reflections Need to be Banned

Okay.

That’s it.

I’m pissed.

The first few times were funny, I’ll admit it. It’s okay if someone wants to try my transmog and appearance on for size. I do look rather dashing.

prismatic-reflection

But I’m not laughing anymore. That stupid Prismatic Reflection thing got me killed!

I’m getting real close to instilling guildmaster decree No. 49! No more Prismatic Reflections!

Oh, I’ll tell you why this thing has me all worked up. Imagine doing Operator Thogar in a pug and someone innocuously using that Reflection on you. Of course, I’m too busy doing my healing thing to notice and it looks like I’m positioned safely and correctly on the track. A quick eyeball glance shows my distinctively looking overalls and lumberjack shirt standing on the right side of the train track. You can see my look above. There’s no way you can miss it. Fat farmer panda is a pretty unique looking panda.

Nope.

Sure enough, the train doors fly open and take me with it.

I saw someone else who swapped appearances with me and we were standing so close together that I mistook them for my character.

I’ve stared down dragon aspects, undead lich kings, and fierce demons. And all it takes is someone switching their appearance with mine before I get dismantled.

I hate this game.

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