Podcast Topic: What Dungeon/Raid Bosses Are Causing You Trouble?

Each week on Matticast we will be featuring a topic driven by our audience. You can submit your comments on this post, or e-mail us with your thoughts. You can even send us an audio clip (mp3 format please). This is your chance to have your say on what we discuss on World of Matticus. Also don’t forget, if you have general questions you’d like answered on the show, you can send them our way. Remember we record on Sunday nights, so get your thoughts in before then!

This week we are looking for the Dungeon/Raid encounters that are troubling your guild. Having healing issues on Vanessa Van Cleef, DPS troubles on Magmaw, need help with phase transition on Nef? let us know what bosses are troubling your guild at this point and we will do our best to help ya out.

Matticast Episode 3

Welcome to Episode 3 of The Matticast. This week Matt, Borsk, Kat, and Brian discuss:

  • Problems with the Dungeon Finder Tool
  • What to do with bad puggers
  • We give you tips for handing the challenges you face as a Guild Leader in our reader topic.

Don’t forget you can send us your questions or topic, and be sure to checkout and participate in the listener topic every Wednesday.

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What You Should Know About Dark Intent

One of the burdens that comes along with being a healer is the unenviable task of buff management.  Druids have Mark of the Wild and can provide various buffs, depending on the form that they are in.  Paladins spent the last two expansions dealing with the constant bickering about which blessing each person in the raid wanted and coordinating that effectively.  Priests have Power Word: Fortitude and Shadow Protection.  Shamans have a similar responsibility to paladins, in terms of coordinating which shaman will drop what totem and which one doesn’t stack with which existing raid buff and so on.  Having people in your raid who are understanding and willing to communicate openly and amicably with you can certainly make this process much easier.

There are also buffs that can be provided to a raid that are not meant for the entire raid to have or to be able to enjoy.  Whereas the above mentioned buffs can be distributed pretty evenly to those in need, certain buffs can involve some amount of discussion and even competition for those resources.  These buffs can include, but are not limited to Power Infusion, Hysteria and Focus Magic.  One of the more highly coveted buffs, Focus Magic is a buff provided by arcane mages and works as follows:

In the past, the arcane tree was the clear choice for raiding mages and any mage worth their salt would carry around a Focus Magic macro, which would show who was going to receive each mage’s buff.  Sadly, it usually went a little something like this:

Mage 1 — >  Mage 2 — >  Mage 3 — >  Mage 1

Eventually, things changed and arcane was no longer the clear winner in the DPS race and was replaced by fire. Focus Magic was placed deep enough in the arcane tree where mages would not be able to spec fire and have enough points to reach down into the talent tree to take Focus Magic, too.  Despite a few mages clinging tightly to their arcane talents, due to believing the difference in DPS not being enough to completely rule the spec out, Focus Magic soon began to fall out of favor and its presence all but disappeared from raids.

In an attempt to homogenize classes and to ensure that certain buffs were not so class specific, Blizzard gave a similar spell to warlocks this expansion called Dark Intent and it looks a little something like this:

There are a number of immediately noticeable differences between the two abilities:

– Warlocks of all specs have access to Dark Intent, contrary to the tooltip that states Metamorphosis (a Demonology talent) is a pre-requisite.

– Only periodic damage or healing spells will trigger the effect.  Direct healing spells or direct damage that crits will not.

– Critical Periodic Damage can come from melee DPS, not just casters.

– The effects of Dark Intent can stack up to 3 times and increases overall periodic damage and healing done, not just the chance to crit.

So, warlocks have an amazing new buff to play with, that seems to appeal to a wider variety of classes and specs in the raid.  This undoubtedly brings up a number of questions.  Which classes or specs make the best choices to give Dark Intent to?  Should warlocks get to choose who they give their buff to?  Will Dark Intent really make that much of a difference in performance to make these questions relevant?  Let’s find out!

Who Should Get It?

One of my guildies linked a terrific guide found on MMO that shows the results of some theorycrafting that shows who the top choices are to receive Dark Intent.  The numbers are broken down, based on a number of criteria.  The results are separated based on overall raid DPS gain, depending on which spec the warlock in question is and then based on personal DPS gain.  The numbers showing personal DPS gain were not divided up, based on the warlock’s spec, because there was no difference in the results.

Regardless of spec, for both raid and personal DPS gains, shadow priests were the top target for this buff, followed by balance druids, fire mages and feral druids.  For raid DPS gains, typically a survival hunter would be your next best bet after that, regardless of the warlock’s spec.  For personal DPS gains, a frost mage would be the next best choice, due to their high crit rating and the DoT from Frostfire Bolt.  Interestingly, Dark Intent does not work to full capacity, when placed on another warlock.  The haste stacks, but the stacked increase to periodic damage and healing does not.  The two warlocks in question would receive 6% haste from each other and nothing else.  Therefore, they and the raid stand to gain much more from Dark Intent by casting it on someone else.

Since Dark Intent can also increase healing, there are situations where healers may make a better choice for the buff than DPS would.  Resto druids are the clear winners here, followed by raid healing holy priests, resto shaman and then tank or single target healing holy priests.  Discipline priests and holy paladins were found to be the least favorable healers to receive this buff, due to their minimal usage of heal over time effects (in the case of discipline priests) or the near absence of those effects (in the case of the holy paladins).

Who Gets To Decide?

The usage of Focus Magic was never something that was something that had to be controlled or watched over by an officer or anyone in charge in any guild I have ever been in.  Most people would roll their eyes and sigh when they saw mages spam their Focus Magic macro in raid chat and would think nothing more of it.  The truth of the matter is that the person giving the buff, be it a mage or a warlock, has a personal stake in who they give Dark Intent to.  If they give it to someone who has periodic damage or healing capabilities, but is not geared for or does not have enough crit to support the stacks that come with it, nobody wins.  They should have every right to make that call and decide who will give them and the raid the best bang for their buck.

The only time that I feel an officer should intervene is if they see the warlock using poor judgment in who they give Dark Intent to.  If you see a holy paladin receiving Dark Intent a half dozen times on a raid night, I would pull the warlock aside and give them a stern talking to.  If you see warlocks taking bids on who gets the buff and not considering what is the best thing for themselves or the raid, I would put my foot down on that.  Let the warlock use their best judgment, until you realize that maybe they aren’t.

Does It Make A Difference?

You betcha!  Taking into account that the theorycrafting was done using Tier 11 BiS gear (iLevel 372), thousands of DPS could be at stake here.  Thousands!  Affliction warlocks giving Dark Intent to shadow priests led to the highest increase of raid DPS at 4131 DPS, followed by moonkin at 3462 DPS gained.  Demonology warlocks posted the next highest increase in raid DPS by giving the buff to a shadow priest.  That combination led to an increase of 3270 raid DPS, with moonkin giving an increase of 2598 DPS.  Destruction warlocks showed noticeably lower numbers, with the highest raid DPS increase being 3076 DPS, again working in tandem with a shadow priest.  Each spec showed the highest personal DPS gain by working with a moonkin and showed an increase of 1999 DPS by doing so.

The bottom line, which has become a motto of sorts for this expansion is “Every little bit helps.” If using Dark Intent at the right time and on the right person is going to increase your chances to kill a boss faster or to heal through something with less stress and mana usage involved, I’m all for it.  I would not scoff at the increases you might see right now, just because they may not be as noticeable as the ones shown on the guide that I linked.  Encourage your warlocks to do the right thing and encourage those they decide to give Dark Intent to to use it to it’s fullest.  Having a buff that require two people to make the most of it only stands to increase the sense of teamwork and camaraderie that your raid as a whole should be experiencing towards each other.

It was always my understanding that warlocks were all about Fear and CorruptionWho would have thought such a class could be responsible for such warm, fuzzy feelings?

Podcast Topic: Guild/Raid Leader Challenges

Each week on Matticast we will be featuring a topic driven by our audience. You can submit your comments on this post, or e-mail us with your thoughts. You can even send us an audio clip (mp3 format please). This is your chance to have your say on what we discuss on World of Matticus. Also don’t forget, if you have general questions you’d like answered on the show, you can send them our way. Remember we record on Sunday nights, so get your thoughts in before then!

This week we are focusing on Guilds. What challenges have you had as a Guild/Raid Leader? Problems with motivation, keeping up morale when progression grinds to a stop, fighting amongst guildies? Let us know what is troubling you as a Guild Leader. Also, if you have solutions to common guild management problems, we’d love to read those too.

Raid Leading Backbone

**Image from “Patton” courtesy of 20th Century Fox Films**

I have a fault. Well, I have lots, but the one I’m going to talk about is my propensity to be “too nice”. Ever since I was a kid, I’ve hated confrontation. I wanted everyone to be happy. People in Team Sport (my guild) have called me “The Politician” (without all of the negative stigma from current American politics). I try to make sure everyone is listened to and catered to as much as possible.

However, with regard to leading Team Sport’s Raid Team, I’ve hit the biggest snag. I can’t be “The Politician”. I have to be a leader. Previous incarnations of Team Sport raiding were very casual. If people happened to be online that night, we raided. If not, no big deal. As time went on, I noticed a few of us were very passionate about getting a raid going, while others were very lackluster about the whole ordeal. I always tried to get us raiding while not being inconsiderate to those that weren’t interested that particular night. Everytime we came close to getting something solid going, it would fall apart. Someone would have a real life issue (totally understandable) or just randomly disappear on a WoW break. Each time it would fall apart, I would most likely take my raiding desires elsewhere but found myself always back in Team Sport once it looked like raiding was possible again.

With about 2 months left to the expansion, I worked with a buddy of mine to throw some much-needed structure into the system. It started out great. We did a merge with another small guild that had the same issues, and we killed 10-man Arthas within one month. This proved to me that our team has what it takes to be a good progression crew. We just need some structure and drive.

The Present

We’ve had a good amount of guildies return to the game from “retirement”. A lot of them seem incredibly excited to raid the current content. However, when I mention this new structure (scheduling, accountability, responsibility), a few have balked at it. The main goal of the team is to actually progress through content while it’s still current, not eventually bash through it when it’s old news and nerfed to the ground. To do that, I’ve been working diligently to implement some guidelines:

  • Consistency – I justly understand and sympathize with real-life issues. Sometimes I have to work late, or I have something important that needs to be taken care of on a raid night. However, the core of us have done what we can to work our schedules around being able to raid together. We raid 3 hours each night, 2 nights each week. I don’t think it’s too much to ask for core raiders to be consistently available (within reason…don’t miss the birth of your child or risk getting fired).
  • Responsibility – A cardinal rule of raiding is being prepared. Make sure your gear is enchanted and you have flask and food available. Take the time to look up the fights. Don’t take unannounced AFK breaks or breaks that are longer than what the Raid Leader has set forth. Pay attention and look for ways that you can contribute.

If a Team Sport raider can’t consistently be available, or just lacks responsibility and preparedness, they’ll be placed in a standby slot (at best) or just not on the team (at worst). I’ve made it clear that we’ll do more casual raiding nights any other evening of the week (akin to the “if we have people on, we raid” mentality), but the Raid Team core wants Tues/Thurs night to be focused and dedicated.

The Challenge

There are some that have thought that it is too much to ask. I’ve been told that I’m making raiding “feel too much like a job” and that I’m “taking the fun out of it”. Frankly, I expected this out of some. These are people that have always enjoyed the “casual” mentality of our old raid style. I don’t blame them. It was fun when we all had the time and were just kind of strolling around Azeroth, hittin’ up a raid when we could. However, many of us don’t have that kind of time or mentality any longer. That is the precise reason these changes were made.

I’ve been recruiting to fill those spots that were once occupied by the more casual players or ones with unpredictable schedules. It does pain me to be looking for other people instead of the long-standing Team Sport members that I’ve been playing with for 3+ years, but it’s just not fun for the Raid Team core to log on, and find out we’re not raiding because of people that we can’t rely on.

So the challenge I face: How do I institute this structure and work toward the raid’s success, while still maintaining in-game friendships with those that simply don’t want to be a part of a Raid Team like that?

Matticus already told me: “Don’t be friends with your raiders.” I get that. It makes sense. It’s why there are corporate rules of management not fraternizing with employees. It muddies the water. However, I feel it’s possible that I can be strict and firm with regard to the raid, and then just be myself whenever it’s not about the raid. The trick is to let them all know that’s what’s going on.

I need to continue to be firm on what the goal of the raid team is, and how we plan on achieving that. I also need to be diligent about communicating what’s going on with the raid and its raiders. If I make sure everyone’s aware of what’s expected, then they can’t legitimately get angry when something is not up to snuff.  I have to hold the raid accountable, as well as hold myself accountable.

Have you ever dealt with being a Raid Leader of your friends? What tricks have you used to keep things moving forward without sacrificing friendship?

On that note, Team Sport is looking for a melee DPS or two for core slots. Other roles are full. However, if you’re interested in being a part of the team in a standby role, those applicants are always welcome. Outside of raiding, we’re very active in PvP and regular casual gameplay. We’re an Alliance guild on the Ner’zhul server (PvP-PST). Further info and an application @ http://teamsport.guildlaunch.com.