Review: The Guild Leader’s Handbook, Mimetir Perspective

“Because it takes a village to slay a dragon.”

You might look askance at me for getting excited about that sentence. I wouldn’t blame you. It’s the blurb on the back of the Scott F. Andrew’s Guild Leader’s Handbook.

I admit I got quite excited when the opportunity to get a copy crossed my inbox. I’ve been involved in leading online communities in games for near on 10 years now, but I know I’m still learning about leadership and communities all the time; the nature of the games and roles within them is one of constant change. I figured that I might well learn  from Andrews’ book and at the least it’d be an interesting read.

I know Lodur’s already shared his thoughts on it here but I’m going to, too. Not because I know Scott Andrews (I’m not affiliated with him or WoW.com in any way, convoluted or otherwise) but because if you visit this site you and I may well have something in common: an interest in guild leadership. And if that’s the case, you could do with getting yourself a copy of this book. And, to be on the safe side, a pinch of salt.

First and foremost I must salute Andrews. Guild or online leadership is a topic which many people would consider frivolous; Andrews approaches it with the solemnity and respect it deserves. His writing style manages to convey that all the way through the book.

At every turn we’re reminded – no really, guild leading is Serious Business, no joke. Players are real people: so are you. That’s something I respect and it’s something I’m continually harping on about as a misunderstood fact of online communities. Another tune I regularly pluck is that these games are meant to be fun – again, Andrews keeps ‘fun’ as one of the integral principles throughout the book, constantly reminding his readers that having fun is one of the main aims for both themselves and their charges in the communities they’re building.

Saying that, his writing style isn’t *too* serious. The Handbook’s very readable thanks to a style which flows well, explains concepts immediately and simply, and gets to the point in short and understandable sentences. In this way the Handbook is very accessible to anyone from new or prospective guild leader to old hand, or even a player with no intention of leading. Andrews also cross-references his material between sections, enabling you to flick back and forth as your interest takes you.

The Handbook’s carefully thought out sub-sections also aids its accessibility – they help split up the text, as do the regular diagrams and tables dotted throughout the book neatly reinforce his points. All of this helps Andrews to mint his topic as one not to be snorted at.

As to the material itself – there’s no doubt that Andrews is a veteran of leading online communities. I was impressed right from the introduction as Andrews goes straight for the jugular, calmly asserting the dichotomic challenge that guilds pose for their leaders. After all, guilds may be part of a virtual or ‘unreal’ realm but they are populated by real people, whom, as Andrews points out, guild leaders can’t physically see. I’d not often considered this or its ramifications before, but he’s right – not being able to see your members face to face, and able to gauge whether their body language is trying to tell you something, or if they’re only smiling with their mouth – these are things which make online leadership at once both more personal and more impersonal. As Andrews rightly recognises – a unique challenge, but not one impossible to get right.

There’s a lot of his wisdom I both like and wholeheartedly agree with. As a bit of a ruffled-feathers veteran myself I recognise that I – and others – can become entrenched in views on the game, playstyles and player expectations. So I was pleasantly relieved to see that Andrews expertly manages to keep an objective and unbiased voice throughout. His comparison of the machinations of guilds of different sizes is well explained – but then he moves on to a potentially volatile definition – that of ‘hardcore’ and ‘casual’. I’d disagree to some extent with his definitions – by his definition my own Kingslayer raiding group would be casuals – but the topic’s a good example of where he manages to tread a minefield without putting a foot wrong.

Andrews successfully illustrates most of his points with examples. He talks about player types and gives examples of how different types might interact. Crucially he also underlines the fact that players – again, as real people – aren’t as simple as to be a single player type, but rather composites. It might have been easy to forego this point in the name of generalisation: happily Andrews notes it. It’s a good example of little details that guild leaders have to watch out for and which might not cross our minds until it’s pointed out, possibly quite sharply. The Handbook rescues us from being thrown in at the deep end in numerous murky ponds.

Saying that, there are a few points where Andrews’ advice appears clunky. When talking about how to prepare for raids as a raid leader he basically recommends that one tell the group everything about the fight. Personally I’ve found that breaking down a fight into what each role (tanks, healers, DPSers) need to know is popular both in my active raid group and PUGs. In my opinion dumping all the information on people just drowns them in it, but giving them the bit that pertains to them makes it bite-size. He then goes on to talk about the importance of morale and constructive communication in post-combat raid leading, which I thoroughly agree with.

My biggest qualm with the Handbook is that it generalises a tad much. Sure, Andrews is presenting a guide applicable to all types of communities in all types of MMOs – he has to generalise a bit. But if you’re using the book in relation to a specific game you may well need a pinch of salt. For example, Andrews’ recommendation to be recruit by going out among strangers and recruiting is all very well and good, and worked brilliantly for me in WoW a year ago. Nowadays if you showcase your leadership abilities in a LFD PUG in WoW many people will think you’re being weird or pushy – and tell you that. Regardless of peoples’ reactions to a stranger from another server being social at them, the game simply doesn’t facilitate re-grouping with prospective recruits cross-server at present.

He also goes into some depth about the differences between raid and guild leading. This is the only time that I wholly disagreed with his expertise. He suggests raid leading and guild leading are a completely different kettle of fish (who puts fish in a kettle anyway?); in the former role you need to be prepared to shout at your raiders. Whether it’s due to different experiences or just his need to generalise, in my opinion Andrews’ wisdom fails him here, as my Kingslayer group stands as at least one example of a raiding style which succeeds at endgame content without screaming at or chewing over my raiders, which he seems to suggest all raid leaders will have to be prepared to do. If this is what he meant I believe him wrong – if not, I believe the text misleading. I’d quite like to hear Andrews’ take on that!

All in all, sodium chloride taken into consideration, I think Andrews’ book is a timely addition to the MMO world – and to my own bookshelf. His closing thoughts are as grounded as his opening ones and underline the fact that MMOs are a reality; whether or not individual MMOs can keep up or fall by the wayside, MMOs as a genre will be around for a long while. They provide something for us as players – the chance to partake in, create and resolve conflict situations – which ties them, as a platform, to us as real individuals.

Lodur gave publication details for the Handbook in his post but just in case you missed them;

The Handbook retails for $24.95 US ($31.95 CDN). It can be purchased directly through the publisher’s website.

Herding Kingslayers

HerdingKingslayers

I regret to announce that my planned post for today has to be put back to a later date.

Why?

Herding Cats and friends downed Lich King 10 last night. OK, the post title was a bit of a giveaway.

Excuse me a second.

w0000000000000000000000000000000000000000000000000000000000000000000000000t!

 

I’m really happy. And really proud of my group. And really excited that we got it. And really, that’s a lot of reallys. Why? Well, any guild leader or raid leader is proud when their group achieves what they set out to do. But I’m particularly fond of my group and I hope you don’t mind me rambling like a proud parent today but it’s true: we’re not your Usual Suspects, and it goes to prove that you can achieve it no matter your setup.

For one thing we’re a casual guild. We only raid one to two nights a week – Sunday and every other Wednesday.

We’re also not a full ‘guild’ – Herding Cats started off raiding as a real life 5 man of friends filling the spots with PUGs. We went hunting for friendly and mature instead of imbah skilled players. We ended up with a network of people to work with – and a core 10 which melded together as a single unit. Herding Cats became Herding Cats and Friends.

We’ve never all been on voice comms. Some of us play in the same room, adding one or two over skype. The rset of the communication has been achieved through everyone working towards clear text communication.

And, like any raiding group, we’ve had our share of drama. We all found it stressful at points, there were clashes and strains. Heck, it was just two weeks ago while we were learning the Lich King fight that one of our Herd Friends suddenly dropped news that he was going to another guild.

Through all that – we achieved – and I’m proud of us. The line up:

Ulram (bear tank) – managed to overcome finding tanking really stressful to do a perfect job with crazy amounts going on – including finding the time to do extra hybrid crazystuff. Also came up with some cunning tactics including the last piece of the puzzle which got us through Vile Spirits to victory. Can put more varied inflections into the word “arse” than anyone else we know.

Ekatrina (paladin tank) – and dedicated co-raid leader. Took to tanking like a foodie to the Fat Duck. Never made the same mistake twice; often didn’t make the same mistake once. Always knew where the fack to stand and tough enough to calmly eat Soul Reapers for breakfast in strict 10 man gear. Came up with the very practical (and immensely satisfying) idea of making us practice the Defile Dance with Tirion Fordring playing the role of Arthas.

Pitil (discy priest) –  started out a tad unconfident months ago: ended up as the healer performing the most complex and versatile role in LK fight – and professionally so. Also, our raid’s provisioner of cupcakes/vital provisions.

Gorgakh (resto shaman) – rock solid. Always totally reliable and consummately calm, which in healers are nigh-godlike qualities. Even when he had a kitten attacking his foot.

Thrakha (Fury warrior) – example of what someone *can* do if they really work to be the best. And inspired that in others too, keeping the tanks sharp 😉 Currently to the best of my knowledge raiding with three different guilds at once, with corresponding numbers of fish feasts.

Urkra (Unholy DK) – went from being very unconfident as a wow player to topping our DPS meters and rarely making mistakes and keeping an open mind on play improvement and new tactics. Achieved all that on a non-official Hardmode: completing half of the bosses unable to talk on skype due to playing in the same room as his wife watching X-Factor.

Nergalian (enhancement shaman) – Sharpest reactions of everyone despite a slightly different style of playing – and despite the kitten Conan, slayer of raids. Her bouncy multi-cultural pop music and fish feasts also kept us all going up on the Throne.

Karkass (destro lock)always cheerful and positive, which is a raid-saver at times. Also, always willing to be flexible on filling different roles, which in turn helped keep us all sane. Karkass’ brainwave of teleporting back from the Valkyr was also something of a lifesaver. Overall: Karkass the Lifesaver.

Simbaria (survival hunter) – having missed most of ICC, he joined us at the last minute and picked the LK tactics up immediately and flawlessly. Impressive.

(Ahem, I’ve been instructed to put this in by Kat):
Mimetir, aka Apeorsa, figured out every fight mechanic first time, bent the needle on the healing meter, pushed through raidleading challenges from a vanishing raid member to general stress levels, and NEVER STOOD IN DEFILE. Seriously, not once.

So what now? A break from raid leading – just a couple of weeks to chill. Then in a couple of weeks we’re all meeting up for a Herd Moot/guild meet, and we’ll look to our next goal then, probably with the help of copious amounts of ale.

This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find my twitter feed here.

A New Day

Some quick updates are in order.

Me

I got a new job. Shouldn’t affect my bloggingness on here or on WoW.com. It’s to do with motorcycles! Nervous? Just a little.

My blog

There are some things I want to hash our further on the blog. It’s hard for me to find things that I want to reference. Solution? Set up dedicated pages for tips on each class which link within the blog. It is something I’ve been wanting to do for a while. I just have to make time for it.

My characters

The bright side is that I scored 4 piece for all my toons so I don’t have to run the daily heroic as much anymore. This’ll free up more time for me to work on other stuff (or at least, regain it).

In the beginning of the year, I took a quick break from the game by playing Mass Effect 2 heavily. I’d only show up for raids. I wanted to vary up the routine a bit to mitigate and reduce burnout as well as fatigue. After that, I took a heavy interest in running a few of the hard modes in Ulduar with several guildies who wanted a shot at it. Even with full regalia, some of the encounters still posed a challenge from a technical execution stand point.

My guild

Rolling 2 full lines on 10 man is an incredible chore. The lineup on day 1 may not be the same as the lineup on day 2. One of the groups was able to score a Marrowgar hard mode kill. We actually wiped on gunship once because I underestimated how hard those axethrowers would actually throw. Tonight it’s back to work on Sindragosa on 25. We had two heartbreaking wipes at 9k health and 22k health remaining respectively. It’s all about consistency and we’re not hitting it right now. I’m still looking for more ranged DPS and healers to challenge for top spots (or alternatively, as long term prospects when Cataclysm comes out).

Out of curiosity, do you remember what your first day at your job was like? Any good stories?

The Antidote for Fifty Enemies is One Friend.

“The antidote for fifty enemies is one friend”, at least that’s what Aristotle says. I think he was on to something there. You can have an entire army facing you ready to run you through, but if you have one friend by your side you may just have the chance to win. Before when I started EVE Online and Lord of the Rings Online, it was hard to get into the game because my friends either couldn’t play the same time as me or were vastly higher level than I was. It made the games much less fun at the time than it was to play with a friends.

MMOs force you to get to know some one’s personality before anything else, this is especially true when you’re grouped up in guilds or clans. This is vastly different than what our human nature normally allows. As people our nature is to find others like us physically first, then discern intelligence and mentality. Video games have made it so we get to know the person’s personality before anything else. As a result, friendships you make through the game can create a stronger bond than even you may realize.

I’m sure you’re asking why all of a sudden is Joe going on about friendships and want-not. Couple nights ago my guild was working on Lich King (25) and we were coming back from a break when we got on a tangent because an old friend of many of the long time people in the guild expressed interest in not only coming back to the game, but finding a home on our server. We started talking about all the “old timers” we used to hang out with and it came up that someone I used to farm honor with late night that I hadn’t heard from in a very long time, passed away. I had no idea and that really bothered me. I mean this a person that I used to stay up all hours of the night shooting the shit, while shooting the horde. I remember being dog tired after a particularly long day at work and being JUST below my requirement for Knight rank in the old PvP system. This person was part of the group that convinced me to just queue with them and then let them do the work while I napped. Just so I could make sure I got the points before the next day’s calculations to get my rank. This person was also part of the group that when me and my girlfriend at the time split for good, decided it was city raid time to try and break me out of the slump I had fallen into. All the while joking and cajoling me trying to get me to laugh. Say whatever you will, these were good people.

The news of the death was a bit sobering sure, but it made me think of the other people I’ve made friends with through this game and how much their friendships impact my life. One of my best friends was found through the game. I’ve talked about it before but it’s still a good story. Back in BC we got an influx of new recruits, one of which was a smart-ass warlock. We always joked in game and always got along. One raid night I offhandedly mentioned having gone to a local coffee house before the raid. Erommon perked up on vent and started asking questions. Soon as the raid was over we met up, went to Deny’s and just hung out to the course of another 3 hours or so just talking. Needless to say he has become one of my best friends.

Another one of my best friends I met as a result of WoW. I had just been hired for my current job and we were on a break from training. I logged into my guild’s website to check raid sign-ups and my friend Dan happened to see it was a WoW website. We started talking and quickly found out we had much in common outside of the game. We became fast friends and now he is currently the person I’m working with for the 2D video game I’ve been working on.

I try to make myself accessible to guildies, but there are some I talk to more than others just out of shared likes and dislikes and play times. I’ve had guildies call me with real life problems at very odd hours just to vent and seek advice like they would from any long term real world friend. I’ve had guildies call me to make sure I was OK with things going on in my life outside of the game.

Even through the community there is this amazing bond that can be shared. I can’t tell you how many friends I’ve made through blogging and the community that surrounds it. If not for that community I never would have met my girlfriend or been introduced to such amazing people as I have been. Hell I’ve talked about Thespius from this site before, we hit it off right away when he joined my guild and through game time, this site and just chatting in general I’m happy to call him my friend, and would share a frosty pint with him any day.

Sometimes it amazes me and I have to sit back and take stock of it all. Today is one of those days. I mean how long ago was it that gamers were shunned covens of outcasts? Now gaming is it’s own social media giant that is allowing us to make some great contacts and meet people we normally wouldn’t have thought to talk to or get to know. Look back and think about all the friends you’ve made in the game or through the community. Do you consider them actual friends? Any stories to share?

What is missing from the Arthas fight?

First before I begin I would like to say congrats to Matticus on his 10 man Arthas kill!

Now onto the matter at hand. My guild is plugging away at the Lich King 25 man encounter, our 10 man team is just about to take him down as well. There is a certain sense of accomplishment when you get to the end of not only the content, but let’s be honest in this case the entire point of the expansion! This entire expansion has geared us up for this fight. Egging us on, pushing us to greater heights and taunting us at every turn. The Lich King has been found in so many quests, instances and cinematic events it is impossible to not want to kill him.

When Trial of the Crusader was released, I’ll be honest I was not impressed. In fact I down right hated ToC. I’m an old school raider, I like instances with trash and having to work at getting TO the boss. I mean in every book I’ve read the hero and the villain don’t just run into each other randomly and just go to town. The hero normally goes through various trials and or henchman before they get to the big bad. In James Bond movies, he has to go through the henchman before making his way to the final bad guy for the show down. To me that is what trash is in an instance, it is a warm up but it’s also story fodder. These are the creatures the various bosses thought good enough to guard them from US. So when I walked into ICC for the first time you can bet I was over-joyed at the amount of trash that lay before us. One of my fondest memories as of late was when we were first heading into the Plagueworks, I was flying solo leading the raid that night and we were coming up on Stinky and Precious. I didn’t warn the raid about them at all, instead as we pulled I laughed maniacally at the frantic screams of “HOLY SHIT WHAT THE HELL IS GLUTH DOING HERE?” as the raid wiped. Everyone laughed about it afterward  and I felt happy that there was trash that was actually DANGEROUS if you weren’t prepared.

My guild has fought our way through all the bosses up to Arthas and there is a sense of accomplishment there. The fight itself is amazing fun, if for no other reason than because there is so much going on. So, why then am I feeling slightly ripped off with this fight?

Arthas is one of those lore characters that has shaped this game. Warcraft 3 was a game I played to death and out of it what I got was the setup for World of Warcraft. It was heart-wrenching when Arthas slew his father and you saw the darkness in complete control, it was epic when Illidan and Arthas fought. The story, even though it was an RTS, was colorful and rewarding.

So last night Unpossible was working on Arthas and I couldn’t shake the feeling that something was wrong with the fight, that something was missing. After the raid I thought back to burning crusade and Black Temple. The Illidan fight felt epic. The scene opened up with Akama going to face Illidan and speak his peace, followed by him running off to hold off reinforcements and give the group time to deal with Illidan. Partway through the fight, a fed up Warden Maiev Shadowsong bursts in to help try and take down the demon prince. He had wronged her so much that she had to have her revenge. In short the fight felt epic. It felt like great payoff to all the work of getting there. I attribute this to a well designed encounter, but a lot of that had to do with NPC interaction.

When you reach Arthas there is a small back and forth between the fallen prince of Lordaeron and Tirion Fordring. To be honest the back and forth is a little weak, and Tirion is one of those characters I could do without. I mean, of all the people Arthas has pissed-off and messed with over the years they picked Tirion to be the one to confront him. I mean I guess I expected him to be there from the beginning, after all he is the bearer of Ashbringer, but I expected someone faction specific to be there along side him as well. I know Jaina and Sylvanas made an appearance in the 5 mans, but this is the big show, the big payoff. Personally I expected them to be there, or rather someone who Arthas has wronged on a deep personal level to be there.

Before you say anything yes I know the history of what happened between Arthas and Tirion and the subsequent exile. My point though is as fun as the fight is (it IS an amazingly designed encounter), it just doesn’t feel as epic as I think it should.

We have airships right? After we’ve taken down the Frost wing, why not have the ship fly up to assault Arthas only to have him blow it out of the sky? How about King Varian Wrynn or Thrall gets to deliver the epic speech debasing Arthas and spurring us to victory. Instead we get Tirion running forward, and getting hunter trapped.

I still love the encounter don’t get me wrong. I love the fact that there are a thousand things you have to watch for and so many ways you can die. I like having fights that have consequence and Defile is the greatest thing EVER created (no sarcasm on that). I guess in the end I just wish there was a little more NPC interaction at the end to help lend the cinematic / literary climactic feel that the encounter truly deserves.

What do you think about the encounter?

So with that I bid you all a good day, hopefully next week I’ll be writing you as King Slayer Lodur. Until next time, Happy healing and may all your heals be swift and your mana plentiful!