3 Points of Effective Raid Communication

This is a guest post by Blacksen of Blacksen’s End. Rumor has it this raid leader likes to play funky motivational music before every raid. Don’t forget to check out his blog!

Communication in raids has always been important. For most guilds, this means using some form of voice communication. Several fights require that all raiders are able to hear their raid leader and then make a tactical response. You need to hear about tank swaps on Festergut, Putricide, and Sindragosa. You need to hear requests for tanking cooldowns. You need to hear sudden tactic changes as the fight is moving. You need to hear your other healers when they’re debuffed on Sindragosa. The list goes on and on… Regardless of the fight, really, communication is a key element to successful end-game raiding.

I’ve struggled with communication at several points throughout my raiding career. A lot of guilds pitch that they "want someone who will talk on vent," but the reality is that communication can be intimidating for members, especially if they’re new. For raid leaders, it is essential to communicate effectively with your raid. I’ve found that effective communication made the difference between a wipe and a kill on several occasions.

What to Communicate

What to communicate can be a challenge for a lot of guilds. Whenever anyone says something on vent, be it the raid leader or some key members, the main goal is to have it invoke a significant and positive response. Simply put, you want things said during a boss encounter to evoke a response. Conversely, things that aren’t going to evoke much of a response shouldn’t be said on vent.

Bad example: Don’t call out inhales on Festergut. Very few people will respond (at most, 1-2).
Good example: Calling out tank changes on Festergut. Not only do your tank healers respond, but your hunters and rogues will also switch their misdirect targets.

Bad example: Don’t call out “run-out” after the pull-in on Sindragosa. By the time you say that and it’s both heard and processed by your raiders, the damage will have already been done – your raiders are either already running or already dead.
Good example: Calling out "pull-in soon, get ready to run out" on Sindragosa. Players who would have been tunnel-visioning are made more aware that they’re about to need to turn their camera and run.

Plan it out

Plan out what you’re going to communicate before the fight. One of my most common mistakes as a raid leader is not planning out communication before the pull. In the past, I’ve had an expectation that everyone will know what to communicate, and that’s all we need. With every new fight, however, I find something that’s not really obvious but probably should be communicated. Tell people before the pull exactly when they should talk on vent.

One thing that a lot of people can struggle with is balancing specific calls with general calls. Whenever you’re making a raid call, you need to know when to specify something and when to speak generally.

Bad example: Tanks asking "can I get a cooldown?" The term "cooldown" is too broad. Does intervene count as a cooldown? Raid-Wall? Guardian Spirit? Pain Suppression? Which cooldown do you actually want? The raid needs to specifically know. Asking for just a “cooldown” could result in getting multiple cooldowns wasted by stacking on top of each other.
Good example: Tank asking “can I get Guardian Spirit?” Now we know which cooldown you specifically want.

Bad example: On the Lich King’s Valk’yrs, it would be bad to say "I need a backup stun.” This risks random stuns getting thrown out on all the Valk’yrs by random people. We need to know which Valk’yr needs the stun, and who you want to execute it.
Good example: Saying “Thine, backup on Square.” Thine, a specific raid member, now knows that he needs to execute a backup stun on square.

Specific raid calls are another area in which raid leaders risk becoming unclear. In some cases, it’s better to speak generally rather being specific.

Bad example: Saying “Blistering Cold soon” on Sindragosa. This tells us nothing about the response or how most raiders conceptualize the pull-in.
Good example: Saying “Get ready to run out” on Sindragosa. This tells us what’s about to happen and the needed response.

Bad example: When an aura mastery is needed, it’s pretty cluttering to say “Warel, use aura mastery shadow.” Most of the time, it’s obvious which aura mastery is needed.
Good example: On phase 3 of Professor Putricide, all I need to say is “Warel, go” and he takes care of the rest.

Consistency

Be consistent with raid calls. While a lot of my friends have joked about how I sounded like a broken record player, the fact is that consistent calls lead to a consistent response.

Bad example: On Heroic Lich King, saying "Shadow Trap Ranged" followed by "Trap on healers plus ranged." Each call requires processing – your raiders can’t build an association between the phrase and the response.
Good example: On the Lich King, saying “Necrotic Plague in 3” every single time necrotic plague is about to be cast. This instantly prompts your members to be aware and ready for the impending debuff.

Lastly, let’s talk about how raiders should communicate. Getting raiders to communicate the way you want can be very difficult, but once they get into the loop of things, most of them will execute everything great. The most important concept of raider communication is telling us what needs to happen, not what already happened.

Bad example: On the Lich King, a disc priest calling out “I’m picked up” generally doesn’t mean anything. It requires your raiders to connect “disc priest is picked up” to “oh, this infest is going to be bad.”
Good example: Saying “Watch Infest.” Now all of your raiders immediately know the consequences of you being in a Valk’yr.

Bad example: On Sindragosa, having a healer say "I’m Unchained" means nothing. This requires all other healers to know everyone else’s healer assignment.
Good example: Saying "Watch Group 4" gives us information. Now all healers know the consequence of you being unchained: group 4 needs more healing.

Bad example: Saying “Oh S***” on any fight. Random expletives don’t give us any information and just put people on edge. We need real responses with real information.

Note: Matt is extremely guilty of this. Don’t do it.

Your raiders will also thank you if you tell them exactly what you want said. Tell them the exact phrasing you want. This will lead to a more consistent environment and thus more consistent responses. It takes the burden off of individual raiders for coming up with what you want said, and will likely make them very happy.

Nearly every hardmode raiding guild has a vent atmosphere during fights. If you find yourself wiping due to seemingly random things, see if communication has an answer. Communication is generally an easy problem to address as it has very little to do with tactics or individual skill, but more preparation and consistency. You can sometimes beat the more challenging elements of a fight just by clearer and regular communication

Guild Survival Guide: How to Apologize

apologize

You screwed up big time. You’ve infuriated a good number of people. Whatever it is, you made a mistake and you need to own up to it.

The problem?

You’ve never really apologized to anyone in a game before. Something I’ve noticed when playing online video games is that egos can get in the way of someone apologizing. GMs and officers screw up. We’re not perfect and we do make mistakes. The least we can do is own up to it.

Step 1: Figure out what they want to hear

Do you know how you offended them? Are your listeners justified in how they feel if you were in their position? Keep in mind what would be going on through their head when deciding your respond.

Step 2: Has it been a long time?

The intensity of the resentment will scale depending on the length of time they’ve waited for you. That means your apology will need to scale accordingly.

Step 3: Can it be made up?

It sounds cheesy, but see if there’s some way you can make it up to them. Try offering up some gold or buying them a gift. Offer to run them through an activity like an instance or a quest. If all else fails, you can’t go wrong when asking “Is there anything I can do to help you feel better about this?”

Step 4: Go full audio

A lot of communication and meaning is lost when typing messages to other people. At the very least, if you’re apologizing over a voice program, your sincerity and tone can help add to the strength of your message.

Step 5: Be sincere and straight to the point

“Look, I screwed up. I’m sorry. What I did was wrong. I know I can’t really make up for what happened but I will take full responsibility for it. This might not make up for it, but it would mean a lot if you’d accept this item/gold/activity from me. It’s a minor gesture, true. You’re pissed and I get it. I will do my best to make sure it won’t happen again. If there’s anything else I can do to make things cool between up, please let me know.”

Step 6: Give them the opportunity to speak

Don’t say anything and give them their chance to say something. Listen and don’t offer up any excuses or explanations for why you did the things you did unless you’re asked to. Once they’re done saying their peace, apologize again.

It might not fix everything. The apology might even get rejected but at least you’ve shown the willingness to take responsibility for your screw ups. It is up to them whether or not to accept and you have to be prepared for the worst case scenario. If that player was a big asset to you and your guild, they might just leave over such a grievous offense. You can’t win every battle.

10 Tips: How To Organise A Guild Meet

Last week I Herded Cats.

Well, all right, not really cats. I’m not a crazy cat lady and my guild members aren’t felines with string addictions. But our annual guild meet up – or Herd Moot as we call it – finished last week. But what does this mean to you?

I know a lot of guilds meet up. I know some would like to and aren’t sure where to begin. I figured I might share a few pointers with you in case it’s something you might ever consider organising with your guild, whatever game you play. Pointers you wouldn’t necessarily think of immediately, and which I’ve learnt both during this Moot and through organising similar knees-up in the past.

It really is worth it. More’s the point, it really isn’t impossible.

We had folks travel from other parts of the UK, and from Finland and Norway. I deduce from the fact that everyone said they didn’t want to leave and some have made a point of saying they’re now actively looking to move here that everyone had a good time. Heck, we’re vaguely considering through the post-Moot recovery haze that we might organise another Moot for later in the year.

So, a few things to keep in mind for you as an organiser – or you as a participant supporting your organiser – to help your own Moot go smoothly.

1. Flexible plans. You’ll select precise times/dates. Be prepared for participants to either choose to travel on slightly different times/days which best suit themselves and their finances, or simply get it wrong, without checking with you first. For example, I organised our Moot for Friday-Monday; it ended up being Thursday-Wednesday due to peoples’ flights. You don’t need to stress if this happens, or worry if you have obligations like work on ‘extra’ days – the group can look after itself for a bit! Stay on top of travel details and keep in mind how many of the group are around at any one time.

2. Intensity. Think about how important it is that your group spends all of the meet together. Think about how long your meet is; if it’s quite short – 24 hours – you might well spend the whole day together as a group. if the meet is a few days then it’s likely to be part-meet part-holiday for anyone who’s travelled. Leaving them some time to themselves over the few days for exploring a new place on holiday might be just what both them and you need!

3. Health. Always ask anyone you’re ‘overseeing’ if they have medical conditions you should be aware of. Reassure them that you won’t make a big deal of it and it’s for your reference in case anything goes wrong or they fall ill. It’s highly likely everyone will have niggling little issues that they won’t think it worth telling you about when you ask, but which will probably come out during your meet when they suddenly remember their bad knee doesn’t like the long walk the group’s halfway through. Give them plenty of opportunity to think of telling you anything pertinent; if you’re planning a walk, tell them in advance, and how far, and if there are options to stop halfway through. For ‘active’ pursuits it’s also useful to have an idea of your group’s general (and lowest) fitness level. We found that half our group weren’t as up for long, pretty walks as others were.

Also, get basic health supplies in. I believe a first aid kit is vital if hopefully unnecessary, and last week found me handing out painkillers to various Cats for migraines to hangovers to general aches.

4. Finances. Your group will probably reflect a range of financial situations. Try to get an idea of the range of your group’s finances early on by talking to individuals quietly and in confidence. Then plan a spread of activities accordingly. Remember that money is a sensitive thing for everyone, whatever their position – don’t blather publicly about who can afford which activities. if necessary plan a couple of options for any one time that differ financially; people can decide for themselves which they want to do.

5. Gaming. You do want to spend some time together playing the game you all have in common – it’s great fun to all be in the same physical space playing it. Even so, strike a balance between ‘real life’ activities which don’t involve WoW/whatever MMO you play, and playing the MMO. For us, that balance was one main evening session and a smaller, less organised session, over 6 days.

6. Booking responsibility. Everyone participating is responsible for booking something. For you that’s ensuring there are arrangements for a place to game. That might be a LAN in someone’s residence, which requires cables and technical equipment, or booking an internet cafe or hotel conference room.

Any participants travelling to the meet need to take responsibility for their own travel and accommodation; unless they really really want to give you their credit card details (big nono for so many reasons). The only help you should give them is to encourage them to book early and have either yourself or someone with knowledge of the area research/suggest some affordable accommodation options and travel sites. Bear in mind some people may not have travelled much and may need more help organising themselves than others.

7. Communication. As the organiser you need to be approachable. Maintain a dialogue with participants in the run-up to the meet. Less intrusive/immediate forms of contact like Facebook are ideal as it gives others the opportunity to reply in their own time, and you the ability to chase them up if they take too long to keep you posted. IM services such as Skype or MSN also work well, particularly the closer the meet is, and particularly if you are having to chase particular individuals for details.

On a more specific note, if your group doesn’t often use voice software while gaming and you have people coming from other countries, they may be worried about speaking English (or whatever language). One of our guild members was particularly worried about his spoken English; we reassured him as much as possible and I also offered to talk to him on a voice skype chat before the Moot as a ‘practice’/’soft’ speaking run before he got here.

8. Recognition. You’re all about to do something scary: go out of your way to Meet Faceless People Off The Internet. Most people in your group will be nervous to some degree. You should share your details with participants to help them see you’re not a betentacled monster and so that you can stay abreast of travel details on the first day. Mobile/cell phone number exchange is crucial, as is a picture of yourself.  Hopefully by setting this good example you’ll inspire them to share theirs back with you.

9. Visibility. Buy sticky labels. Have everyone wear one with their character name and real name for the first day or two. Sounds geeky, right? Mayhap, but it’s also practical and puts folks at ease with remembering real names and using them. You could commission individual t-shirts or hats displaying names and character information or pictures too, if you really want to push the boat out and add a memorable touch given that labels are easily lost and not much of a fashion accessory,

10. Age range. Some guilds have people of a range of ages playing. Be aware of the youngest and oldest ages you have. You may need to generally think round activities that all age groups can enjoy. On a more specific note – don’t make alcohol a part of your meet if you have folks under the legal drinking age (doh!). If you have really young folks, keep a general eye on them. This all may not be a problem for you; it wasn’t for us as we’re one of many guilds of a similar age range. But it’s easy for age differences to slip your mind when you’ve known people online for so long without actually ‘seeing’ them.

I hope some of that is useful to you and your guildies. It might look like a lot of work or a scary concept when laid out in practical tidbits but fear ye not. Guild meets can be really special events creating long-lasting memories and deeper relationships. Particularly if you keep an open mind for practical details!

What about you – are you considering doing something as crazy as this? If so, do you have any questions/worries? Have you organised meets, and have tidbits to add or any stories to share? Or do you think the idea of meeting up with the pixels you adventure is weird and wrong?

This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find HMHB.org’s post on the best organic painkillers here.

Pros and Cons of Recruiting the Raid Leader

recruiting-raid-leader

This is the most important position you’ll ever fill throughout the entirety of your guild’s existence. In fact, it is so important, guilds will often disband if there isn’t a competent nor capable one. If working on farm content, raids can typically get by with zero to minimal guidance. Everyone runs by the same playbook and routine strategies are done without any problems (usually).

But once you hit progression content, you’re going to be stuck. If your raid is leaderless, it’s going to be painful and you need a plan.

So, do people really recruit raid leaders? In many cases, the guild leader and raid leader are one and the same. There are some exceptions (such as in Conquest where the positions are separated). But back to the original question: Do people recruit raid leaders?

Typically, most raiding guilds do not. Raid leaders are usually promoted from within. There are two basic things I look for when deciding on a raid leader. Without these two qualities, I skip and move on entirely.

  • Competency: Now this encompasses a wide range of leadership skills. I just lump them all together in here for the sake of simplicity. These are things including but not necessarily limited to skills, charisma, vision, tactics, and so forth. Basically, does this player have what it takes to lead and deliver the necessary results?
  • Desire: Do they actually want to do it?

And that second point is a super important question. That raid leading wannabe you want to quarterback your raids might be the perfect person to do it. But if she has no interest or desire, it’s not going to work.

Where do I go to get raid leaders from?

In a nutshell, either you have a sleeper raid leader within the guild who emerges to take the flag when things look grim or you look outward and see if you can fish up one.

Option 1: Promoting from within the guild

These are usually the players that have stood by you for a long time. The existing raid leader left a void to fill. There could be people from inside who are looking for a chance to step up and take a larger role within the guild. Or it could be that they sense the guild is on the road to failure unless someone takes over and that person wants to be the one to do it.

Again, your group may run into the problem of not having the right person who can do the job. A skilled player who is familiar with the game and their class might not have the appropriate leadership qualities. Or maybe they work in a management type job and doesn’t want to deal with that level of responsibility on their off time. If your search for a raid leader comes up short, you’ll need to come up with options. Try to figure out why that person isn’t a good candidate. You can’t change their desire. However, you might be able to help improve their competency.

Ultimately though, hope for the best. Be prepared for the worst.

Pros

Familiarity with guild culture

Players used to the leader’s personality

Intimately familiar with players and capabilities

Cons

Might not be anyone qualified from within to take the job

Potential prejudice or favoritism to specific players

Option 2: Recruiting outward

This isn’t exactly the most common approach. You don’t see many guilds advertising for a powerful position like this one either. I suspect the main reason would be on trust. Everyone in the guild has had time to get familiar with each other. Not only would you be introducing an outside player, your guild is being asked to follow their commands. That bond between raid and raid leader just isn’t there yet.

It’s like a new manager being brought in. No one really knows who she is. Is she lenient? A hard ass? Accommodating? By the book? No idea!

Don’t forget that having a new player calling the shots from outside the guild means they’re largely unaffected by any guild politics and will have a fresh perspective on raids. Of course, you never know what you’re getting. If you truly plan on going this route, raid leading applicants need to be screened a lot more carefully.

Pros

Fresh perspective and new ideas

Unaffected by any guild influences

Cons

Players have no idea how to react

Lack of initial guild chemistry

When my raid leader hung up his claymore months ago, I was in a tight spot. The short list in my mind for replacement raid leaders had no desire to do so simply due to other responsibilities. There were other players I had considered asking, but I didn’t know if they had the skills to pull it off. The only way to know for certain is to assemble a raid, pass them lead and say “Here ya go!” and one of the senior raiding guys who had been with us for a long time wanted to give it a shot.

It was a leap of faith. Either he would sink or swim. To my delight, he did a pretty darn good job after he shook off a few raid leading jitters during the first few days at the helm. But it was to be expected.

Had he not spoken to me beforehand, I would have had no choice but to turn outwards and look off guild for someone to help coach the raid. I can’t honestly think of any moment in my experience in the game where I’ve read about guilds specifically recruiting raid leaders that were outside their organization. What commonly happens is a player either gets the nod up from management to take over or the guild implodes due to lack of interest and focus. The latter is not an option for me. I’ll admit, it would have been a remarkably interesting process (and experiment) to start off raid leaderless and end up with a fully situated quarterback acquired outside the guild.

It’s like hiring a new coach for a team. Players are so used to certain plays and systems. The new coach comes in and throws things out the window.

The Sue Sylvester Method to Raid Leading

sue

She is ruthless.

Unforgiving.

Merciless.

Sue is the cheerleading coach from Fox’s Glee. She certainly knows a thing or two about winning and what it takes to get to that national spotlight. As raid leaders, we try to be accommodate and work with the players available. Sometimes it just isn’t enough.

This is where we can take a page from Sue.

Never takes her eyes off the goal

Whether it is adding another national title to her impressive trophy case or crushing her opponents, Sue never wavers in her pursuits. Set goals and figure out the best way to attain them. Don’t immediately discount every option. You just might have to be creative to find ways to get the job done if the obvious method isn’t apparent.

Be fanatical about your desires as it will rub off on other players.

Openly critical

Get right to the point. Sue never hesitates in sharing what’s on her mind. She says things openly and honestly. Of course, she could be wrong but know that she’ll never sugarcoat failure. If someone screws up, she’ll whip out the megaphone and bellow who it was and what they did. Not only does it inform them what they did wrong, it also sets an example for everyone else. You don’t need 25 players experiencing a defile to understand that it is a bad thing to stand in.

It’s good if a player learns from their mistakes. It’s even better if everyone learns from a player’s mistakes.

Gives people a chance

Sue doesn’t outright say no to anyone who wants to be on the squad. She gives them a shot to prove to her that this is where they belong. Depending on what your guild does, keep an open mind when it comes to applicants. Don’t outright reject anyone unless you have a solid reason to do so. You never know when you’ll find a diamond in the rough.

Reward them

Champions need to be treated like champions. The Cheerios work hard to get where they are. They take care of Sue’s aspirations, and Sue in turn, takes care of them. I wouldn’t be surprised if her budget for the cheerios dwarfs what the entire school gets from the school board. Give your players access to resources that will help them play better. Offset repairs a little. Provide consumables for their usage. Enchants, gems, and other augments should be offered up. Any players stand out in a particularly rough kill? Recognize them.

Killer instinct

Whether she wants to blackmail the principal or destroy tht blasted glee club, when Sue has her mind focused on a goal, she does her utmost best to see it through to the end. This is the kind of cutthroat, no holds barred attitude that slowly seeps to the rest of the raid. If this type of fervor to take down a raid boss can spread, you’ll notice a difference right away. After all, if your raid isn’t motivated or lacks that proper killer instinct, you’re going to have other issues entirely later on.