The Art of Chaining Cooldowns

Want to increase your raid’s overall DPS?

How about expanding it’s survivability?

Or keeping enemy packs incapacity and stunned for longer than usual?

This is one of the basic raid tactics you can use. Chaining cooldowns refers to players using similar abilities one after the other. Stacking cooldowns means to use them simultaneously. How exactly should a raid chain their cooldowns together?

Offensive

As a DPS player, you have your own personal DPS increasing cooldowns. In most cases they’re fired off all at once to raise your damage for those brief seconds that the abilities are active. It’s kind of a no brainer isn’t it?

But when you’re dealing with many players, you may not have that luxury. What happens if two players stun the target at the same time with two Hammer of Justices? The target still gets stunned for 6 seconds (too bad the other stun doesn’t carry over and add 6 seconds on top).

(Un)Fortunate enough to have 5 shamans in raid? You can use their Stormlash totem one after the other for 50 seconds worth of extra lightning DPS. Bonus marks if you pull this off during a Heroism.

If you’re working on challenge modes, then you’ll have to chain your cooldowns together to get through various trash packs. In some cases, you may need to combine both offensive and defensive ones based on your group composition. My challenge mode group is stun heavy with a Death Knight, Monk, and a Shaman. Like clock work, the Monk opens with a Leg Sweep while the Shaman drops his Capacitor Totem at the same time (the stun detonates after 5 seconds) before the Death Knight finalizes with Remorseless Winter. If we still needed more time to finish off a pack, I dropped a Power Word: Barrier to help. Like any form of crowd control, targets will be affected by diminishing returns.

Defensive

Structuring healing cooldowns does need a little more thought. Should you use more than one at the same time or layer it one after the other? Bosses tend to have signature mass DPS abilities which affect the whole raid. Your decision on stacking or chaining all comes down to how intense the damage is and how long that boss ability lasts.

Jin’rokh’s Lightning Storm? We started chaining two cooldowns one after the other (example: Smoke Bomb followed by a Power Word:  Barrier).

Iron Qon’s Fist Smash? We stacked two cooldowns at a time as Rising Anger continued to increase.

Addons

If you don’t have it installed yet, get RSA downloaded and set up. It’ll help you and your fellow raiders as it announces when you activate your own raid cooldowns and when they end.

rsa-config

Bring up the configuration and go into the General Announcements tab. The drop down on the top right let’s you adjust which spells and abilities you want to use. The checkboxes let you choose where you want the start and end points broadcasted. In most cases, it’s going to be either a Smart Group or a Whisper. You can choose to override the output channel if you wish.

In Conquest, there’s a dedicated shaman channel where they organize their own Stormlash Totems and that’s where they set their macros and announcements to.

This simple technique is going to help you shave time off your kills and help you beat enrage timers. A little organization and communication ahead of time with your players is going to be needed, but it’s well worth the effort! To really stretch this out though, look through each boss and find out what the best time to chain cooldowns will be. Look for periods in a fight where your raid can stay still and unload their arsenal!

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Why do You Need a Professional Guild Site?

The Conquest Gaming website received a much needed facelift a few weeks ago. A special thanks to Altered Innovations for the design work that went into it. You’ll see many guild sites aiming for predominantly dark colours. I wanted to go with a different approach and go in a brighter direction instead.  Functionality aside, today we’ll be talking about pure aesthetics.

The looks.

The feel.

The sex appeal.

Why do you need a good looking website?

One of my raiders suggested adding more Comic Sans to help make it a little more “fun”. I shot that down without zero hesitation.

“What’s wrong with Comic Sans? Why do we need such a good looking site? Why does it have to be professional? I mean, we’re not getting paid or anything like that.”

Those are all excellent questions. You don’t actually need a polished, quality site. But attracting players is like trying to pickup women: First impressions matter! You can aim for something that’s clean. Or go for something more bold. Or have a little fun with it! No matter what, there’s something to be said for good design.  Rules and other information should be easy to find. The “apply” page should be in an obvious location.

I’m not trying to be shallow or anything. I’m not saying that the quality of your guild depends entirely on the look of your site. Your guild should have a little substance to it. Your guild is defined by the players, the culture, and the activities. At the same time though, your guild site should showcase those aspects. For progression raiders, it’s all about how many bosses that guild has taken down and when. With potential recruits visiting, a good looking site determines whether or not they’ll leave within the first second.

Just like in real life, adding a little more care to appearances goes a long way.

A few of the other raiders echoed those sentiments. If the site had an old school Geocities or Fortune City look, they wouldnt’ve given it a second glance. That brings back memories of scrolling or flashing text (depending on Netscape or Internet Explorer — My how times have changed). Don’t forget the embedded Real Player.

Or frames.

I digress.

When I’m browsing around other guild sites and I see one that catches my eye, I can’t help but be impressed. Because there’s a guild master who gets it. It’s another way for that GM to express their dedication for their guild. If a GM didn’t care, why bother investing the time or the money in creating a unique site of their own? If you’re a recruit, you can think of that as a positive indicator when you’re shopping for a new guild.

Not every guild has access to the tools or designers for sites. I suspect this is true of smaller guilds. But their activities and communications are coordinated around Facebook groups or Google+. That’s okay too, but I’ve found it harder to find information about them. Then again, most of those groups tend to be invite only.

if you actually are looking for a custom layout with spoilers and rims, I recommend looking into Altered Innovations (check out the portfolio). If you’re already on Enjin, then it’s a bigger bonus as he does specialize with Enjin sites (and that’s what allows the rates to be reasonable). Most of the coding is already built into the Enjin infrastructure which saves time on development.

Besides, these guys actually do  get paid. It’s stipulated in the contract. One drink at BlizzCon*. They just need to be there to redeem it!

* Redeemable for active raiders only or at GM’s discretion.

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You Shouldn’t be an Officer

You shouldn’t consider being an officer…

  • If you can’t commit the time
  • If you view it as a simple title without responsibility
  • If you have thin skin and cannot handle flak from anyone
  • If you cannot be objective
  • If you get extremely frustrated
  • If you are impatient
  • If you set a poor example for other players
  • If you are not willing to act
  • If you cannot control your temper
  • If you don’t have the energy
  • If you have absolutely zero sense of tact
  • If you are routinely and consistently late to events (raids)
  • If you are unable to put yourself in the shoes of others
  • If you cannot be objective when it comes to guild matters
  • If you have a flair for drama
  • If you are only good at delivering criticism without feedback
  • If you view it as a free ride to loot
  • If you’re too new and haven’t gained respect from your peers
  • If you are not available for players to reach you (within reason)
  • If you are not reliable
  • If you just don’t care
  • If you want to date the GM (Hah)
  • If you don’t want to

I’m sure you can find exceptions and success stories of those who do fall under one or two of the above bullet points. Think of these as more general guidelines. It’s nigh impossible to find the perfect officer. They may have a few flaws about them but a shrewd GM can find ways to minimize their shortcomings and capitalize on their strengths. The process of becoming an officer is going to vary. With Conquest, it usually happens when I ask someone directly. I actually prefer it if players communicate their interest in assuming more responsibilities and I’ll observe their capabilities and interactions. Makes it a little easier, I think.

In the history of Conquest, I’ve had the pleasure of working with 13 different officers since the inception of the guild. We formed during the fall of 2008, when Wrath of the Lich King came out. We’ve been around for 5 years. That’s a rate of 2.6 officers per year. Now I’m curious, how many officers have served in your guild total?

 

 

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Discuss: How transparent should a guild be?

We’re now 11/12! One more kill will seal out the normal mode tier and allow us to start putting in work on the heroic modes of Throne of Thunder. Some of the players were curious as to what our goals after should be. Do we spend a little more time farming out the normal modes or do we immediately push into heroics? At first, I wanted to spend some time to farm out the week and try to get more weapons, trinkets, and 4-pieces completed. I felt that we could use a little more beefing up. But a player brought up an excellent point that you won’t actually know how much DPS you need until your raid starts hitting enrage timers of a boss. If that happens consistently, then it’s time to downshift and get the gear to help beat that timer.

The good

In that sense, it’s a good idea to share your vision for where you want to the guild (even if it’s just the short term). It seems that almost everyone has something that they want to contribute. In a 10 man, I bet that the feedback’s a little more manageable. But in a 25 man guild with a 30+ roster, it can get a little overwhelming when everyone has their own ideas. But nothing’s wrong with transparency when it comes to guild goals or even philosophy. At the very least, those who disagree with it know ahead of time what they’ve gotten themselves into. They can either embrace your style or move on and find another organization that best suits them

  • Goals
  • Values
  • Upcoming plans

The bad

Now what happens when transparency revolves around disciplinary action taken on a guild member by an officer? They may have been forced to sit out a night or become demoted because they were deliberately offensive to someone else or exceptionally poor raid play. I’m against sharing with other players why someone was punished. Frankly, I don’t think that’s their business. In my past experience, when an officer mentions in passing why someone was disciplined, people start talking about it and then sides start being taken which turns into a massive mess of a headache.

It’s not that big of a deal. The guy screwed up once and now they have to face the music. It’s not exactly something that’s up for debate. Having disciplinary action up for debate just causes more trouble than it’s worth. There’s no point in publically mentioning it either because then it turns into a point of public shaming (which could further exacerbate the issue and even cause them to leave). GMs have to periodically release players from their roster and there are good reasons to do it but it doesn’t have to be shared and not everyone needs to know.

I remember a really long time ago when one of my players came to me and said that they wouldn’t be able to raid that night (or for the next few raid nights). I asked if everything was okay, and she said no, she had been sexually assaulted. Immediately, I told her to take as much time as she needed, we’d still be here. Naturally, when a veteran who regularly appears in a raid stops showing up for a few nights, people notice. I started getting questions and out of respect, I had to deflect it. Even this information was withheld from my own officers because I didn’t know at the time if it was something that they needed to know. True, she never said “I’d like to keep it private”, but I felt I should’ve erred on the side of caution anyway. This is definitely one of the cases where one doesn’t have to be as transparent.

  • Private player matters
  • Disciplinary action

In the end, it’s beneficial to be as honest and forthcoming as possible. But recognize that GMs will occasionally be put into a really tough position. I’d wager most GMs are loyal to their guild first and will do just about anything to preserve it – even if it means slight deception.

I’m going to throw this topic out to you guys. One of the factors most prized about guilds (from applicants) is that of transparency. They don’t want to be left out in the dark. But exactly how much do you really want to know? Is there anything that can be left off the table?

How Safe is your Guild Bank from Social Players?

Imagine my surprise when I received a note from a fellow on the same server one lovely morning. One of my players was accused of stealing loot from a different guild’s bank and before promptly quitting.  The accused’s alt just helped themselves to various items. I’m not actually sure what items were taken or what the full value was.

Most GMs are bound to deal with guild bank thefts at some point in their careers. Either their bank gets stuff stolen from or a different guild’s bank gets raided (via alts) and they’re left dealing with the offenders.

In a fair number of cases, the accused would’ve simply been kicked out. And I’ll be the first to admit, it’s the easiest solution. You kick the player and your hands are washed of having to deal with them ever again. Your guild’s reputation is left (relatively) intact.

I responded back to the accuser saying that I’d look into it. But this is a player I didn’t have much interaction with as they were on our PvP roster. In the end, I notified my PvP team leader about this because the player was under their division.

“One of our players was accused of this. Any ideas about them? Here’s the guild they were in and here’s the character of the accuser.”

What happened?

Apparently, it was a misunderstanding. Our guy mistakenly took things that they weren’t supposed to thinking that it was open and free to anyone. They returned the goods (and compensated accordingly). As it’s their first time offense, I have to assume that there was no malicious intent (and there’s no evidence to show that there was).

As the player

Before taking stuff, ask.

Or at least, check around and see if there’s a banking policy. There may be certain limitations based on ranks. Sometimes the GM makes a mistake and places you in the wrong rank and you’re not actually supposed to be entitled to certain tabs. If you have access to rare items like enchants, recipes, or other craftables, it’s a good idea to check with someone higher up before helping yourself to it.

As the GM

Lock down your stuff.

Check the permissions.

Check the rank access of the permissions.

Make sure the right people have access to the right tabs. You have a responsibility to ensure that. It’s noble to assume the best out of everyone but it’s also quite foolish to leave the door to the vault wide open and expect it to be respected. Have your bank rules outlined somewhere on your guild website or your forums. Go over the ground rules with all new recruits with regards to withdrawal policies.

Speaking of banking stuff, which one of you left these stacks of Wool Cloth and Volatile Earth’s in my guild bank?