The Time Bomb Every Guild Leader Holds

The original Doomsday Clock is a symbolic clockface that first originated in 1947 by some really smart people (directors of the Bulletin of the Atomic Scientists). The closer the clock is to midnight, the closer the entire world gets to a global catastrophe. Right now, the clock is at 5 minutes to midnight. As nations attempt to find ways to secure nuclear weapons, time gets added. If they’re unable to agree or if additional nations become nuclear capable, time gets removed.

Have you heard of the guild doomsday clock?

It’s this internal timer that GMs have. When it hits zero, the guild collapses in spectacular bits. The progression clock is naturally about raiding. If you recruit new players or get progression kills, time is added. If you lose players for any reason or wipe continually to bosses, time is subtracted.

This is not going to be apparent to most people. But every guild leader has that internal pressure on them whether they realize it or not. They have a mandate to uphold and goals to achieve. Every failure adds more pressure until they can’t take it anymore and disband. I’ve seen it to happen to guilds that I never would have expected to shut down. I run this organization everyday wondering if it’ll be the last and it’s been like that for the better part of a year. Fear is an exceptionally powerful motivator.

How does time get added and removed from the doomsday clock?

Subtracting time

  • Losing players
  • Losing officers
  • Excessive wiping on normal mode
  • Suspending progression
  • Missed raids
  • Drama issues resulting in splintering

Adding time

  • Gaining players
  • Officers who are stable and not burning out
  • Farming bosses in one shot
  • Meaningful, visible progression
  • Positive attendance
  • Overall satisfaction and happiness

Over the past year, I’ve seen the clock hands gradually tick forward to midnight. Officers have become burned out. Players schedules and their lives have changed. I’m not able to adjust fast enough. I still have no viable raid leader I can pass some of this load to. That alone is my biggest need and there’s no job board or recruiting forum I can go to for something like this. It’s hard to grow a raid leader if no one has the time, desire, or skillsets to do it. Stable raid leaders are a premium.

Thankfully, wee were able to raid with the bare minimum with 25. The fact is that there are still people here who wish to raid and see more of the game. I’ve almost all but written off this tier and am in the process of retooling for Siege of Orgrimmar. This is the time of year where it’s so hard to recruit because players are firmly entrenched in their raiding guilds or they’re taking a break to enjoy the sun. Thankfully, we’ve picked up a few more players in the past week and added some time to it but we’re still extremely close to midnight.

Senior man cutting grass with shears

It’s like cutting grass with garden shears, isn’t it?

Our current roster is just not quite there for hard modes. Some of the players don’t have the experience. Others don’t have the gear. I’ve had to make the unpopular decision to temporarily suspend hard mode progression until the bottom end can catch up appropriately. Everyone who has been here has been farming normal modes for months. We’ve been able to 22 man our way through most bosses past even Dark Animus. We took a player’s alt Ret Paladin which started off with a 460 ilevel and ended the night at 502. They didn’t really do much DPS, but they were a body and and an Aura Mastery. The fear? That people at the top grow impatient and have no desire to stick around waiting for the bottom end to catch up and repeating the cycle.

It’s pretty damn sad.

I’ve been in similar situations before in the past. But there was always a clear, well lit path forward. I had a large and familiar group of officers more experienced than I was at the time who helped steer me the right way (like Syd). But man, it’s super lonely right now. But like any true leader, you can’t show weakness. It’s easy to repeat that everything’s going to be okay. In the back of mind, I don’t like that because I like having actionable steps and plans to move up.

The best I can really do is recruit and pray.

A stable and sizable raid roster needs to be the first fix. But it’s going to be for naught if I can’t get a raid leader somewhere. Throne of Thunder may very well be the most disastrous showing for this organization since Ulduar. We’re an above average normal mode guild. But this roster has much to learn about heroic raiding. It’s the difference between the regular season and playoffs. Have to find that ON switch.

Tick tock.

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Emergency AFK? 6 Ways to Handle It Like a Pro

Have you ever heard of the perfect storm of raiding?

Not a single cloud in the sky. Calm and steady waves. You have enough players present even though 1 or 2 players have signed out for the day. But you can’t quite shake that feeling it’s just too good to be true.

For us, it started out much the same. But then, a series of unfortunate events occurred. Lodur had a computer shortage. I had to race through the streets to pick up mom. Some people were going to be a little late due to overtime at work. We were ultimately left standing with 22 people. What could we do until everyone had returned to their battle stations?

On the perfect day, none of these things would have happened. But every so often, you get that day where the universe just likes to screw with you and cause havoc for players. As the GM, I admit that feel uneasy and anxious when not raiding. All that time is being wasted just by sitting there.

stormcloud

What do you do if you don’t have a full crew to work with? Are there options when someone needs to step out briefly for a few minutes?

If there’s trash still up, go do what your parents yelled at you to do when you were younger and take out the trash! By the time you clear it, the player should be back in business and ready to go.

1. Switch another player in

Easiest solution. Is there any other players online that you can pull in? Most raiding teams have a bench or maybe you have a recruit who is willing to step in. Activate the members you have around who you can grab.

2. Make some attempts in, even if it’s short handed

Just because there’s a player out doesn’t mean you can’t at least get warmed up and give exposure to your players. Have them get a handle for the opening phases. Start practicing some of the mechanics. Get them thinking about how they’re going to react to the different phases. By the time your other raider gets back, they’re the one that has to play catch up.

3. Downshift and clear (Heroic)

This is generally not a first option. I’d only consider this under a few circumstances. First, it’s clear that the players gone aren’t going to be back anytime soon. We’re talking an internet outage or a computer exploding or some other case where it’ll take longer than the rest of raid to resolve. Second, the raid group is nearing the end of the raid week. Maybe the raid is on a day 2 or a day 3 and it’s clear that there won’t be enough time left. Lastly, if there is still valuable loot to be had in the rest of the instance. Certain trinkets, weapons, or 4-piece drops that players are missing will warrant an instance clear.

4. Alternate content

Within instances like Naxx or the first tier of raids in Cataclysm, you had options on where to go and what bosses to do. Throne of Thunder is completely linear. In previous instances, your raid could have switched to a different wing and gotten down a different boss (preferably one on farm) while you waited for the lone player to return.

5. Wait and call an early break

Easiest solution on the planet. Give people a breather. It’s not uncommon for players to switch screens or alt tab and browse other sites (like this one) and catch up on other things going on. If you’re on a progression boss, the wait can allow players to catch up on additional information. Or be like me and sneak off to grab a quick bite from the fridge. It’s free time to spend!

6. Flex it up

Enough said. I’ve written about it a few times here (and here). No need to elaborate here! But it’ll be available in the next patch as something to kill prolonged time with.

Don’t despair like me at the thought of an underwhelmingly numbered raid. There’s always something that can be done until your group is back to full strength. However, if you find yourself consistently at less than capacity, then you’re going to want to start addressing that.

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The Art of Chaining Cooldowns

Want to increase your raid’s overall DPS?

How about expanding it’s survivability?

Or keeping enemy packs incapacity and stunned for longer than usual?

This is one of the basic raid tactics you can use. Chaining cooldowns refers to players using similar abilities one after the other. Stacking cooldowns means to use them simultaneously. How exactly should a raid chain their cooldowns together?

Offensive

As a DPS player, you have your own personal DPS increasing cooldowns. In most cases they’re fired off all at once to raise your damage for those brief seconds that the abilities are active. It’s kind of a no brainer isn’t it?

But when you’re dealing with many players, you may not have that luxury. What happens if two players stun the target at the same time with two Hammer of Justices? The target still gets stunned for 6 seconds (too bad the other stun doesn’t carry over and add 6 seconds on top).

(Un)Fortunate enough to have 5 shamans in raid? You can use their Stormlash totem one after the other for 50 seconds worth of extra lightning DPS. Bonus marks if you pull this off during a Heroism.

If you’re working on challenge modes, then you’ll have to chain your cooldowns together to get through various trash packs. In some cases, you may need to combine both offensive and defensive ones based on your group composition. My challenge mode group is stun heavy with a Death Knight, Monk, and a Shaman. Like clock work, the Monk opens with a Leg Sweep while the Shaman drops his Capacitor Totem at the same time (the stun detonates after 5 seconds) before the Death Knight finalizes with Remorseless Winter. If we still needed more time to finish off a pack, I dropped a Power Word: Barrier to help. Like any form of crowd control, targets will be affected by diminishing returns.

Defensive

Structuring healing cooldowns does need a little more thought. Should you use more than one at the same time or layer it one after the other? Bosses tend to have signature mass DPS abilities which affect the whole raid. Your decision on stacking or chaining all comes down to how intense the damage is and how long that boss ability lasts.

Jin’rokh’s Lightning Storm? We started chaining two cooldowns one after the other (example: Smoke Bomb followed by a Power Word:  Barrier).

Iron Qon’s Fist Smash? We stacked two cooldowns at a time as Rising Anger continued to increase.

Addons

If you don’t have it installed yet, get RSA downloaded and set up. It’ll help you and your fellow raiders as it announces when you activate your own raid cooldowns and when they end.

rsa-config

Bring up the configuration and go into the General Announcements tab. The drop down on the top right let’s you adjust which spells and abilities you want to use. The checkboxes let you choose where you want the start and end points broadcasted. In most cases, it’s going to be either a Smart Group or a Whisper. You can choose to override the output channel if you wish.

In Conquest, there’s a dedicated shaman channel where they organize their own Stormlash Totems and that’s where they set their macros and announcements to.

This simple technique is going to help you shave time off your kills and help you beat enrage timers. A little organization and communication ahead of time with your players is going to be needed, but it’s well worth the effort! To really stretch this out though, look through each boss and find out what the best time to chain cooldowns will be. Look for periods in a fight where your raid can stay still and unload their arsenal!

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Why do You Need a Professional Guild Site?

The Conquest Gaming website received a much needed facelift a few weeks ago. A special thanks to Altered Innovations for the design work that went into it. You’ll see many guild sites aiming for predominantly dark colours. I wanted to go with a different approach and go in a brighter direction instead.  Functionality aside, today we’ll be talking about pure aesthetics.

The looks.

The feel.

The sex appeal.

Why do you need a good looking website?

One of my raiders suggested adding more Comic Sans to help make it a little more “fun”. I shot that down without zero hesitation.

“What’s wrong with Comic Sans? Why do we need such a good looking site? Why does it have to be professional? I mean, we’re not getting paid or anything like that.”

Those are all excellent questions. You don’t actually need a polished, quality site. But attracting players is like trying to pickup women: First impressions matter! You can aim for something that’s clean. Or go for something more bold. Or have a little fun with it! No matter what, there’s something to be said for good design.  Rules and other information should be easy to find. The “apply” page should be in an obvious location.

I’m not trying to be shallow or anything. I’m not saying that the quality of your guild depends entirely on the look of your site. Your guild should have a little substance to it. Your guild is defined by the players, the culture, and the activities. At the same time though, your guild site should showcase those aspects. For progression raiders, it’s all about how many bosses that guild has taken down and when. With potential recruits visiting, a good looking site determines whether or not they’ll leave within the first second.

Just like in real life, adding a little more care to appearances goes a long way.

A few of the other raiders echoed those sentiments. If the site had an old school Geocities or Fortune City look, they wouldnt’ve given it a second glance. That brings back memories of scrolling or flashing text (depending on Netscape or Internet Explorer — My how times have changed). Don’t forget the embedded Real Player.

Or frames.

I digress.

When I’m browsing around other guild sites and I see one that catches my eye, I can’t help but be impressed. Because there’s a guild master who gets it. It’s another way for that GM to express their dedication for their guild. If a GM didn’t care, why bother investing the time or the money in creating a unique site of their own? If you’re a recruit, you can think of that as a positive indicator when you’re shopping for a new guild.

Not every guild has access to the tools or designers for sites. I suspect this is true of smaller guilds. But their activities and communications are coordinated around Facebook groups or Google+. That’s okay too, but I’ve found it harder to find information about them. Then again, most of those groups tend to be invite only.

if you actually are looking for a custom layout with spoilers and rims, I recommend looking into Altered Innovations (check out the portfolio). If you’re already on Enjin, then it’s a bigger bonus as he does specialize with Enjin sites (and that’s what allows the rates to be reasonable). Most of the coding is already built into the Enjin infrastructure which saves time on development.

Besides, these guys actually do  get paid. It’s stipulated in the contract. One drink at BlizzCon*. They just need to be there to redeem it!

* Redeemable for active raiders only or at GM’s discretion.

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You Shouldn’t be an Officer

You shouldn’t consider being an officer…

  • If you can’t commit the time
  • If you view it as a simple title without responsibility
  • If you have thin skin and cannot handle flak from anyone
  • If you cannot be objective
  • If you get extremely frustrated
  • If you are impatient
  • If you set a poor example for other players
  • If you are not willing to act
  • If you cannot control your temper
  • If you don’t have the energy
  • If you have absolutely zero sense of tact
  • If you are routinely and consistently late to events (raids)
  • If you are unable to put yourself in the shoes of others
  • If you cannot be objective when it comes to guild matters
  • If you have a flair for drama
  • If you are only good at delivering criticism without feedback
  • If you view it as a free ride to loot
  • If you’re too new and haven’t gained respect from your peers
  • If you are not available for players to reach you (within reason)
  • If you are not reliable
  • If you just don’t care
  • If you want to date the GM (Hah)
  • If you don’t want to

I’m sure you can find exceptions and success stories of those who do fall under one or two of the above bullet points. Think of these as more general guidelines. It’s nigh impossible to find the perfect officer. They may have a few flaws about them but a shrewd GM can find ways to minimize their shortcomings and capitalize on their strengths. The process of becoming an officer is going to vary. With Conquest, it usually happens when I ask someone directly. I actually prefer it if players communicate their interest in assuming more responsibilities and I’ll observe their capabilities and interactions. Makes it a little easier, I think.

In the history of Conquest, I’ve had the pleasure of working with 13 different officers since the inception of the guild. We formed during the fall of 2008, when Wrath of the Lich King came out. We’ve been around for 5 years. That’s a rate of 2.6 officers per year. Now I’m curious, how many officers have served in your guild total?

 

 

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