Handling Raiding Couples

Couples that raid together in the same guild can be a nightmare to deal with. I’m glad to say I’ve only ever had to deal with a small handful of them. There were some great husband/wife combinations and some not-so-stellar ones.

Interacting with them individually can be a chore at times because most couples share information with each other. There’s little (if any) secrets between the two and I get that. Talking to half a couple may as well be like talking to the whole couple because the other half will usually be brought up to speed about any decisions, events, or other information shared with them.

Here’s the worst part.

Ever tried giving criticism and feedback to one of them? Maybe they weren’t doing so  hot or they entered a streak where they just had some bad nights. Or maybe that individual just plain sucks at dealing with a certain mechanic. You drag them out to the side on an off night or send them a message trying to figure out what’s wrong. They reply back with “But I’m doing everything I can possibly do” and deep down inside you know for a fact that it’s not true because you just looked at 4 other players of the same class, progression, and gear level then coming to the realization that they really weren’t. You send back another message laying out the information you have found along with some additional pointers.

And then what ultimately ends up happening is the other half just swoops in.

“WHADDAYA MEAN MY WIFE IS TERRIBLE HEALER? SHE’S REALLY AWESOME! SHE HEALS MY ASS ALL THE TIME IN BATTLEGROUNDS AND KEEPS ME UP, NO PUN INTENDED”.

Naturally, a cursory glance at other logs and incidental information proves otherwise.

“YOUR INFORMATION AND INTERPRETATION OF IT IS WRONG. THOSE FRAPS VIDEOS OF ATTEMPTS WERE OBVIOUSLY DOCTORED WITH THE INTENT OF SLANDERING HER AND MAKING HER LOOK AS UNSKILLED AS POSSIBLE.”

It’s at this moment where you introduce your face to your palm.

“THERE IS A CONSPIRACY HERE DESIGNED TO THROW HER OUT AND SPLIT UP OUR MARRIAGE. WELL IT WILL NEVER HAPPEN.”

inception

We’re not out to get you

Seriously, there’s no conspiracy. There’s no secret organization designed to screw over a couple and split their marriage. It’s an honest to Elune criticism of their performance and the fact that it’s lacking.

That’s it.

Just not worth it

After a while, I realized then that some couples just aren’t worth having around especially not with such an overprotective attitude like that. GMs need to be able to deliver that honest feedback without a vulture jumping in and protecting every chance they get. Handling couple applications usually warrant a much closer examination and the questions asked during any interview stages are going to be different then the solo applicants. It’s gotten to the point where I’m tempted to blanket ask “If I said your significant other was performing poorly in this area, what would you do?”

On the other hand, you could just auto decline couples entirely and sidestep any potential drama problems that might happen later.

Thankfully the couples I have in guild right now are quite mellow and I haven’t had a reason to punt any just yet.

Poll: Guild Site Hosting

Hey team, can you do me a favor? I want to conduct a poll about your guild website. I’m curious about what your guild is using and why. My interest is both personal and professional (Disclaimer: I’m with Enjin).

Which site hosting does your guild use?

View Results

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Note: If you can’t see the poll because you’re on a reader, try this link

In addition to voting on the poll, could you drop a comment answering the following questions for me?

  1. What influenced your guild to use that hosting service?
  2. What one site feature are you most thankful for?
  3. What’s the URL to your site?

When it Comes to Guild Apps, Pick Two

pick2

Historically speaking, most of the players I’ve picked up in the past had two out of the three attributes. Rare is the player who manages to possess all three. Recruiting seems to be at an all time low according to a few GMs I’ve spoken to (10 man and 25 man, Horde and Alliance). It’s as if the majority of players just want to see the content, regardless of what difficulty level it is (meaning the path of least resistance gets selected the most or the LFR tool). It seems like the applicants I see seem to exhibit 2 out of the 3 traits.

Skilled

Manages to bring the pain (or the healing). We’re talking on a consistent basis. I often find myself wondering about the players who (over a 2 month period) go from the bottom to the top back to the bottom again.

Of course, no one wants the player who has a really hard time hitting that Hour of Twilight button and ends up burning all 3 Battle Res skills allotted. The ability to pick up what the rules and requirements for each encounter is a big plus (as is the ability to do it fast).

High attendance

Willingness to reschedule most events in their lives around raiding is an advantage. I’m not that much of a tyrant though.

Wedding? Sure.

Exam? Yeah, you better go study for it.

House on fire? Go.

But if you’re missing out on a raid to catch the series finale of American Idol, I can tell you’re just not into it. Or if a new game came out and you’re signing out of raid when I can see on Steam that you’re clearly playing Skyrim. That tells me where your priorities are and it’s clearly not with WoW.

Drama free

Perhaps drama free might not be the best choice of words to use. When I mean drama free, I’m not referring to guild splitting dramatic incidents. I’m talking about the little things that can get under people’s skins eventually leading to guild splitting incidents.

How difficult does a person need to be?

There’s been times I’ve tried to compromise on issues to reach the best approach for everyone involved. In other cases, a single course of action was settled upon because that’s what the leaders wanted to do, period. I really hate working with players who argue for the simple sake of arguing. I can tell you it takes away my efforts and focus on the next item I want to resolve. Pick your battles carefully. Otherwise the GM might exercise their right to throw you out because you keep causing problems and end up being more of a liability instead of an asset.

Now going back to the original question, if you were restricted to two selections, which two would you pick?

The Worst Thing a Guild Leader can do to a Player

GM-sup

I think I’ve found my guild prank for April Fools!

I know of other guild leaders who joke about doing it (and some who actually have done it because they couldn’t do it anymore). So to all the guild leaders out there, I salute you. Doesn’t matter if the game is Rift, Guild Wars, SWTOR, WoW or what have you. It’s often a thankless job and you’re the butt of every joke but without you, your guild would be non-existent.

Although, I learned last night from Lodur that changing guild leaders can result in a bugged guild bank.

It’s okay, Logan. Your job is still safe. No plans for retirement yet. Sometimes I’ve always wondered about holding mock guild elections and what platforms people would run on. Fiscal guild responsibility?

P.S. I just noticed this. Which one of you clowns set my guild note?

Is it the Tank’s Responsibility to Lead Groups?

As Javier said in a previous comment:

Please answer me a question that I have been wondering forever. […] Why is it the sole responsibility of the tank to know and lead the group in to every instances?

During my adventures through the dungeon finder, I’ve been remarkably fortunate.

Little to no wipes.

Timely CC’s.

Sustained DPS.

I don’t always run with my guild on my priest. I prefer to give opportunities to other healers in the guild who still need the gear or the reputation. If I need a refresher course in healing, there’s no test greater than braving LFD.

But I digress.

Tank ‘em!

Traditionally speaking, tanks have been the players that automatically take leadership of a group. For years, they’ve been the ones setting up the marks, executing the pulls and controlling the pace. Whenever I joined trade chat groups (this was before the dungeon finder, mind you), tanks would usually insist on leading groups. During Wrath, it got to the point where the rest of the players in the group expected the tank to assume that role.

The thing is, I’m not really noticing that as much anymore. I mean, it wasn’t until recently that I started observing other players taking control of groups. It wouldn’t always be the tank. It could be that random ret paladin or that warlock. Its an interesting trend to see happening, for sure. Could it be that there are just that much more knowledgeable people in the game? I once dropped in on a Halls of Origination group where most of the players in there didn’t know how to do any of the bosses on normal much less heroic. I had the option of dropping out of the group right there and then.

I’ll admit, I was tempted.

But no, I stayed right in there and showed them all the ropes. I gave myself a limit of 3 wipes on a boss. If we wiped 3 times on a single boss and it was clear they just weren’t “getting it”, then I’d take my leave. Setting a hard boundary for yourself is a good way to retain your sanity.

Blizzard allowing anyone in the party to mark targets was a great improvement overall. I’d say it ranks as one of those really underrated changes. Now other players don’t have to be the dungeon guide to mark stuff. They can simply tag their own targets.

The pressure is slowly easing off the tanks when it comes to taking the lead. That is a good thing, right?