Does Communication Make Us Better Risk Takers?

My raid on Sunday night gave me pause for thought.

A couple of weeks ago I talked about a few aspects to help healing and raid leading at once. Last night I realised that, of those, communication is vital. Why? Because I think healers are fragile. Even that they can be a danger to themselves. And because last night my raid wouldn’t have worked so well without good communication. Let me put you in the picture.

You’re a healer raid leader about to lead a progresion 10 man. Your group’s bouncing with energy as the run starts. You’ve all got a burning desire to see Putricide go down as you’ve been carrying a grudge against him for a while. He’s public enemy #1 for your group tonight, followed by a vote on Princes or Sindragosa. Holy smokes, things are gonna go well.

Then half the group is hit by disconnection issues as the EU login servers go down.

Two hours later your group is back online, now a bit bedraggled and a whole lot more tired. It’s midnight already for some. You hit Putricide and he goes down in a few attempts. So far so good. It’s late now but the group wants to go to Princes. This is what crosses your mind:

  1. We’ve downed Princes before. It was messy but we can do it again, and the practice won’t kill us. That often. I hope.
  2. We have someone different on kinetic bomb bouncing this time. He’s going to need time to learn it.
  3. It’s midnight, for cripes sake. The elements alone know what time it is for our Herd members in Finland. We don’t have many tries in us.

You’re now in my shoes as of about midnight on Sunday. The outcome was cheery; we got the Princes down in four attempts. But it was messy from 50ish-0%. The successful attempt saw half the raid dead by the end – both myself and the other shaman healer died twice. Our discy priest heroically kept the rest up for 5%. Both shamans had been helping with kinetic bomb bouncing.

From my leader viewpoint communication was crucial. For one thing, there’s a lot going on in that fight and I admit I fail at watching everything.

It’s important to know which Prince is empowered at any time because the entire raid’s tactics change depending which it is, as does the healing output. But watching the empowerment changes is something I just can’t do yet. So I simply have one person dedicated to calling which Prince is empowered when it changes.

It’s also essential to have information in order to make good decisions, right? Right, but it’s more important for healer raid leaders. Each role is inclined towards taking risks, perhaps several times during each fight. Double the risk-inclination means double the chance we’ll make the wrong call; things go wrong or we overburden ourselves, probably wiping the raid.

So I’m realistic – i can’t do everything. Keeping track of boss health is another task I ‘outsource’ to others. As a healer I don’t have time to watch health meters other than those on Grid, but as a raid leader I need to know boss health. For example, the fight was a mess by the time Princes hit 23% health. But I knew we were close, and that was the deciding factor in the split second decision to urge the group to hang in there and pop cooldowns rather than to call a wipe.

Both of the above examples – knowing when we’re at health-wise in a fight and which tactical stage we’re at also means I have valuable information allowing me to make cooldown judgements. Not my cooldowns – I’m talking about calling Divine Guardian from our paladin tank or cycling the raid’s mana regen abilities when and for whom they’re needed.

The most dangerous risk of all on Sunday, though, was one a healer-raid leader was in the best position to make. On later attempts I had myself and another healer helping our warlock on bouncing kinetic bombs: I knew we could both multitask. Controversial decision? Yes. Bad practice? No.

It wasn’t because I thought our warlock couldn’t learn it by himself – far from it. It was because we had a lack of time, the group was tired and wanted victory in the face of server instability. Not only that, I knew the healers involved could do it without healing suffering too much. It benefited us too: we got a perspective on another aspect of the fight and it probably improved our spacial awareness as were constantly looking round. I admit, it was also really fun in an already adrenaline-fuelled fight.

Later on when it got hectic and our DK died? Not a problem. Rather than completely loose a resource and have a player feel useless, I asked him to watch out for falling bombs and tell me where they were.

So there we go, folks. I say that healers are fragile and inclined to risk: there is a lot resting on us in a raid. Add leading on top of that and it can be a recipe for disaster. But I say organising information ‘feeds’ to and from your team will put you in control of the situation and your raid one step closer to settling scores in Icecrown.

What do you think? Do you agree with my analysis of healers’ potential towards fragility and danger or do you prefer safe-rather-than-sorry? Would you have made any of those decisions differently to me? Do you know which types of information you need more of, or are you still working it out?

This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.

Healing And Leading – Chalk And Cheese?

An interesting quandary materialised at WoM headquarters last week. How do you raid lead as a new healer? Say you’re that new healer. You’ve been raid leading as a hunter for a while, now your guild needs a healer.

Let’s be frank. As a healer you’re spending most of your raid time with your eyes stapled to the raid’s health bars. Your thoughts are consumed with keeping the bars full and yourself out of the various patches of burny death.

As a raid leader you need to be spending most of your time watching the encounter as it unfolds. The boss, the adds, the players. The stuff healers hear of only as fable. The two roles don’t mix. Right?

Wrong. You can get these two roles to mix to create a fun and workable role. rather like steel and magic mixing to create the glee of downing a boss and seeing that it’s dropped your pixelated holy grail. All it takes is a combination of factors to get it working in your favour.

1. Healer, heal thy user interface

Here’s the catch regarding Ui and addons: you don’t need hundreds. Give yourself enough to facilitate thinking.

  • Space.You may feel cluttered or suffocated if your user interface has too much going on. This leads to distraction or panic so avoid it! Keep addons to a minimum and spend some time outside of the raid environment thinking about your UI. Is Grid bigger than it needs to be? Probably. Are your minimap and KG panels stealing screen real estate? That might be fine if you’re comfortable with your role(s) but not while you’re getting used to a new mental environment. Do you have more addons cluttered around central areas of your screen than tucked away in corners? Yep, can’t see the DPSers if I tried. Do you have target frames showing as a healer? Not needed.
  • Control. I’m going to assume that if you are a raid leader of a regular group then you actively lead. Get a couple of useful raid leading addons to provide information and keep you in control. Addons like obituary, raidbuffstatus, failbot and skada. Don’t load up on addons or you may start feeling like you’re not in control of the raid. For example, it may take you twice as long to give the go ahead to move because you feel obliged to check 20 new-fangled addons between each pull. Addons are a helping hand for different situations, not a catch-all crutch to excuse you doing the job of leading.
  • Don’t do it all at once. Don’t download 20 new addons to try to master the raid leading and then go raiding without trying them out. You’ll get in a tizwaz. Download your new raid leading toys one or two at a time and play with them outside the raid to see if you get on with them. If not, get rid of them and try something similar – there are usually several versions which basically do the same thing, like skada, recount and WoW Web Stats.

2. Watch

  • Ask around your guildies, your friends, your realm forums. Look for organised runs (or PUGs with a conscientious healer-leader (rather than loot-bot).
    • Watch them and see how they lead. Try to go as DPS so you can see what they miss and think about why.
    • If they’re approachable – like a good leader should be – wait until a good moment and ask them if they mind giving a brief run down. Ask how they raid lead and what help they have from other people or addons.
    • A good time to do this is during a break or after the run – not after a boss, as they’ll be handing out loot, nor during a fight, as both of you should have your fingers poised over your healing buttons rather than having a heart to heart.
  • Your screen. Is it big enough? Healers tend to have more on their screens by nature, what with Grid and whatnot. If you have a small screen things are going to be squished and your eyes and brain will miss things. Check your screen’s contrast and brightness settings, too. Are they high enough that characters are leaping out the screen? If you’re having trouble picking things up as a healer then have your technology help you. These may sound silly but there’s research out there to suggest monitor set up is important. Google for Joel on Software OR Jeremy Zawodny and large monitor.
  • Zoom out. No really. Zoom out, you’ll get more on the screen. Either zoom out with your mouse wheel or type /console cameradistancemaxfactor 20

3. Listen

Your eyes are not your only source of information while raiding. I personally find that I still can’t watch everything all the time. That’s fine. Not only that but the pretty health bars tend to be my visual priority both in and out of encounters  It’s healer instinct. So I get data and information through listening, and it’s a vital accompaniment to the visual information.

  • Your raiders are a goldmine of information. Ask their opinions about what was going particularly well or badly during encounters – whether or not you got the boss down. If you’re a hands on raid leader be sure to consistently make final decisions after a group discussion and let people know the outcome. Just because you’re a squishy healer doesn’t mean you’re not entitled to make decisions as a leader any more.
  • Keep tabs. If you have team members who are new to the group or the instance – or have a particular role such as kinetic bomb bouncing on Blood Princes – then try to keep tabs on how they’re doing, both in performance and morale. You can achieve this both by asking one or two trusted raid members to keep an eye on them, and also by having a quiet chat with the player himself. Both methods are likely to give you different answers and as such a bigger picture.
  • Instant calls. You’re looking at the pretty bars and don’t know what health the boss is at? Ask one of the DPS for a report. You see on Grid that one of your tanks has too many stacks of a debuff and you need the other tank to come back from faerie land and TAUNT THE NITWIBBLE NOW? You have two dead DPS, the enrage timer is short and you need the tree druid to CR the optimal player? You can make all of these calls and be provided with immediate information.
    • Be clear on whom you’re addressing. If possible use voice-chat programs such as Vent. I’d recommend organising it for your guild if it’s not already in use. If voice-chat is off the menu trying pre-typed macros so you don’t have to type mid-fight may help.

4. Learn

You do need to be able to watch the rest of the screen. A few tips for getting used to that:

  • Practice. No really, practice. Run some Heroics and focus on watching the characters and the monsters more than the bars. Also try zooming your eyesight out, as it were. Don’t focus on one box, one bar, one character. Try to see the whole screen.
  • Practice more. When you’re comfortable with that and bored of seeing the dungeons, take a step up. Heal a couple of raids which are lower level than what you’ll be raid leading. There will be lots more information, DBM warnings and fires to get in or slimes to deliver. Practice the same as you did in the heroics.
  • Flexible frames. If you want, you could also move your Grid/healbot/raid frames as near to the centre of the screen as you reasonably can without obscuring your character. Most encounter-crucial DBM warnings and character-movement happens near the centre: it’ll be less distance for your eyes to travel. Don’t get too used to it tho. Your aim is to gradually move the healing frames further away from the centre as you get better at keeping an eye on the rest of the raid.

5. Keep your perspective

  • Set ground rules. Do this and you’ve already done 50% of the work for raid leading, with no danger of eye strain. If you tell the group that loot is on a 100-75-50-25 rate and you expect raiders to behave in a friendly and polite manner or you will kick at the first sign of trouble, then you can be safe in the knowledge that you know what you’re doing. Literally. By stating rules and then staying in the raid both you and the rest of the group have agreed that that is how you will proceed, and that you’re respectively cool with that.
  • You’re doing an admirable thing. Remember that occasionally. The fact is that you’re willing to lead a team of people in a stressful situation, mostly for the first time. Raid leading in a new role – DPS to healing, healing to tank, whatever – means you’re learning at least some of the art of leading anew. Good on you for doing it.
  • What’s the worst that could happen? Serious question. Ask yourself what your nightmare scenario is if you get it wrong. Then ask yourself what “it wrong” actually is. I’d be willing to bet my beak-polish that your nightmare scenario doesn’t lead to a permanent or irrevocable situation, except that you’ll have learnt something. The beak-polish also says that “it wrong” is something in a game.
  • Healers are actually in a good position to be raid leaders. The fact that we watch the pretty bars means we are privy to a constant feed of information that other raid leaders don’t have time to watch. A tank probably doesn’t have time to keep track of Curse of Torpor or Death and Decay problems in Lady Deathwhisper. It’s no coincidence that if a raid wipes, raid leaders tend to come to healers first as a source of information.

 

A lot of these may sound like basic information but when you’re coming to raid leading fresh as a healer, a lot of it is just about thinking. Not as a healer, but rather putting a bit of thought into adapting your playstyle to encompass both healing and leading. Remember that it doesn’t take much to make the two cross: many general raid leader responsibilities like giving tactics or calling heroism don’t change; your role has changed, not the encounter. If you put some thought into helping your own visual centre and talking with your raid and role models you’re halfway there. Practice is the other half.

So, what are your thoughts and opinions? Have you been in this position or are in it now, and how are you dealing with it? Have you already been putting some of these to good use, or have been inspired to try something slightly differently now? Are you a grizzled healer-leader veteran with tricks up your sleeve to share?

This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.

Article image originally by Jackson Boyle @ Flickr

Your Alt In Our Guild, My Shaman In Your Hands

arthursseat

There are now two Mimetirs.

She’s now also a male Tauren warrior on Argent Dawn (EU). This might sound like a bit of a break with the beaky tradition but it’s not too much of a stretch for a character who’s named for her ability to mimic other creatures. Being a warrior still makes her a birdbrain, after all,.

Why am I telling you this? I thought I’d share a happy occurrence with you. On Tuesday I heard (thanks Jaedia!) about Single Abstract Noun (SAN). It’s a community guild on Argent Dawn (horde side for EU, alliance side for US) open to anyone in the WoW blogging community, be ye a reader or blogger.

So, I’d like to thank Tamarind, Miss Medicina and crew for having the idea and setting it up – great thought, guys. I think the full story of how it came about – and the guild policies – are here (EU) and here (US).

The guild roster is already astonishingly long and guild chat on Tuesday was moving so fast it was almost impossible to keep up with, which was good to see. Not only that, it was lovely to see a whole load of warm welcomes when new folks signed up. So, if you’re in any way related to the blogging community – and if you’re reading this, you are – I think I’m right in saying that you’re welcome to roll an alt and join up, See moo there!

In other news …

meet my shaman, Ape. He quakes in his boots when he visits the badge vendors at the moment. At this rate he’s going to give all his frosties to the bartender at the Legerdemain in return for calming, calming wine. In the name of fun – and of my shaman’s sobriety – I’ve decided to put his dilemma to a vote with you guys.

winechoiceiseasier

You know how it is when you’re browsing the vendors in real life. You’ve tried various shinies on by this point. The blue top is only worth it if you get the new jeans as well. The stripey top only really works with some outfits. And the wristlet – well, it’s small and will put an inappropriately sized crater in your purse but then it is really shiny.

It’s easy to get in a tizwaz about upgrades to your wardrobe. Particularly if those upgrades have stats on them and it’s not just the colours that you’re trying to match to the rest of your outfit.

That’s how my shaman feels when he’s trying to decide which upgrade to buy next. I’m trying to decide whether to go for minor utility upgrades or to do what I think most of us should do more and say “dash and poppycock! I’m going to do the fun thing.”

I’ve seen and heard a lot of discussion about the various tier 10 set bonuses, and the sets themselves. I’m not going to ramble on about them here except to say the 2 piece tier 10 resto shaman bonus is nigh essential.

I will give a brief synopsis. Ape was in a mixture of 232s and 245s when he hit ICC. Several things were sorely in need of being upgraded and stats in need of being rejigged. To that end:

  • I needed to upgrade chest and hands badly. My research dug up some info on the cloth 264 gloves and chest being somewhat marvellous, so Ape dilligently saved up for those first
  • I examined and cross-examined the resto tier set and decided that I generally wasn’t very impressed with its individual pieces given my gear setup at the time
  • Obviously I needed to get the two-piece tier bonus so i decided that head and shoulder pieces were my best bets
  • I could also do with a new trinket (and belt). I’ve been running ToC25 and ICC25 as often as possible but haven’t once seen the relevant shines from them
  • My guild does more 10 man content than 25 at present due to time constraints

At the moment I’m torn between three new additions to my outfit for different reasons.

I have 78 frosties saved up.

I’d like your opinion on which of them I should go for. I promise that whatever way the vote goes, that will be what I buy next – feel free to keep an eye on WoW-Heroes for confirmation. The options are:

  1. I bite the bullet and buy the Purified Lunar Dust. Happily, it’ll solve the trinket issue. On the other hand Murphy’s Law says I’ll then get Althor’s Abacus and/or Solace of the Fallen quicksmart thereafter.
  2. I save up for both the tier helm and tier shoulders and then buy them together: basically buy the set bonus, as neither item on its own is that much of an upgrade over what I’m currently wearing
  3. I buy the shoulders now even though they’re a next-to-nothing practical upgrade. Why? Because I’ve heard about the shoulder-shoveltusk animation and I think it sounds really quite fun. I know, I know, small things. The catch here is then deciding which of the other options to pursue after the shoulders have made my day.

As a fourth, ugly-duckling type option I could say dash it all, and go for the somewhat-shiny but not-critical-upgrade Waistband of Despair.

So what do you think – what should I go for? Cast your votes now! Feel free to either just post a vote or go as in depth as you like. Either vote here in the comments page or tweet @Juddr, voting closes on Monday or so.

This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.

Article images originally by Daniel Coomber and littleREDelf @ Flickr

Raid Leading 101: Placement and Direction

raid-directions

I’d like to share two stories today.

I remember years ago when my guild (at the time) set foot into Serpentshrine Cavern. We nuked the trash and faced Hydross for the first time. Our raid leader gave us directions on which elementals to DPS down first and which side of the room we had to drag her to. Since we had 4 tanks, each one was assigned a different elemental. One was assigned to the left, the other was on the right, and so forth. Things seemed to look good until the fateful question was asked:

“Wait, is that our left or is that Hydross’ left?”

And so the next fifteen minutes were spent debating which left was appropriate.

The next one is a little more recent and it comes at the heels of our Sindragosa attempts. We’ve sort of managed to stabilize our ground and air phase placements. Where we’ve struggled was during phase 3. Here’s a glimpse at our attempts:

Raid lead: “Okay guys, on phase 3, I want the frost beaconed player to stand on his tail.”

*Phase 3 hits, beaconed player runs very far toward the end of the tail, wipe ensues due to distance*

Raider: “You told us to stand on the tail.”

Raid lead: “Okay guys, well when I meant tail, I meant that you should stand where the tail and the butt meet, not the end length of the tail.”

*Phase 3 hits, beaconed player runs just below the butt, raid follows, gets Tail Smashed*

Raider: “I’m pretty sure that we stood in the right spot.”

Raid leader: “Well when I meant where her tail and butt meet, I didn’t mean directly behind it. You should stand just beside it so that the conical attack doesn’t hit you. Try a little to the left of it.

(At this point, he asks in officer chat if he wasn’t being precise or clear enough.

I looked skyward before burying my face in my hands.)

As you can see, good communication is a necessity. I’ve been in many pickup groups where raid leaders say one thing only to mean the other. They were not clear at all. In today’s post, I’d like to introduce a few terms and concepts that have allowed me to place players with pin point (almost smart bomb-like) accuracy.

Various terms

Set the orientation

The first thing I like to do is set the orientation of the encounter. In order to determine this, you need to figure out in your strat whether or not the boss is going to be mobile (constantly moving around like Professor Putricide) or static (like Festergut or Deathbringer Saurfang). Everyone needs to be on the same page and be reading from the same playbook.

Examples:

  • Using cardinal directions, you’ll be standing…
  • Facing this boss, I want you over to the…
  • Boss will always be moving, so you need to stay within melee range on…

For bosses where they are tanked all over the place, sometimes it’s best to rely on relative terms (left of, right of, behind, close to, etc). On bosses where they get tanked primarily in one location, compass directions can work well (North, south, east, west).

Identify landmarks

Look around the area and see if there is anything you can use. Perhaps there is a pattern on the floor that will make an excellent bullseye for players to stand on. Or maybe there is an object that can be used.

Examples:

  • The entrance
  • The orange wall (Professor Putricide)
  • Base of the stairs
  • Right pillar

Be as descriptive as necessary. Try to look for features that are unique. There is only one table in Professor Putricide’s room. One of the faucets are colored green (Exception: You may need to be more specific when working with colorblind raiders).

On the go

Most fights tend to involve a lot of movement. Players need to be instructed on the fly where to run to or where to run away from. Using land marks helps as well, but focus more on the words you’re using. Note the italics.

Examples:

  • Run along the orange wall
  • Run away from the boss
  • Move toward the yellow star’d player
  • Tank the boss as close to the edge as possible

Really obvious directions are being given to players. It’s easy enough to hear these instructions and catch on to what the raid leader wants you to do.

Dress rehearsals

At the very top chamber where Blood Queen Lana’thel is, you’ll notice that there is a grate. When you kill her, you can simply drop down to the floor below. Until then, it can serve as an excellent way to place raiders before actually engaging the boss. I put a star icon on my head, run to a specific spot on the circular pattern on the ground, whisper a player and tell them to run to me. This is where they stand on the fight using the circular pattern on the ground that’s directly in front of the Blood Queen.

putricide-placement

(Example instructions for avoiding oozes: Start at the orange wall when the green ooze comes out! Don’t stand in the middle pattern. When it’s dead, cut across and stand under the green faucet. Avoid standing in the middle pattern. When the orange ooze comes out, wait for it to cross the middle. Start going to the green wall, then head towards Putricide’s table at the back before running toward and along the orange wall.)

Simple communication cuts down on wasted time and attempts. Be as clear as possible. Try to think of ways where raiders might misunderstand what you’re saying and plan around that.

Be not afraid, as the forest nymphs will guide you on how to please your raiders.

How To Win Epics And Influence People

Admit it. You like loot as much as I do. Maybe you oggle over stats on a new shiny with a calculator and spreadsheet at hand. Perhaps you spend a minute twirling your character around in the dressing room to see how a new item fits.

Whatever the case, you get that fuzzy feeling when you crouch over the still-sizzling and now gently glittering bit of the boss’ corpse and see that it’s dropped something for you.

But should you roll?

Minding your manners with loot is a basic expectation amongst WoW players in any group; organised, guild, PUG or otherwise for 5-25 mans. “Doin’ it rong” with loot could mean dire consequences for you. You could be laughed at, shunned by the community, or end up with your characters running around in eye-peelingly bright colours.

Doing it right, though, could mean that you get the loot you need and that people will consider you trustworthy. I don’t just mean regarding loot. Being sound of mind with loot etiquette is considered a signal that you are generally sound. Loot etiquette is about everyone getting the purples they want without unpleasant hold-ups. So if “your shinies or your life” doesn’t go down well, what is the right way?

I’m going to start off with some basic guidelines and then discuss a few of the finer points regarding loot. A lot of this column might seem like basic stuff to you if you’re a hardcore raider but it’s crucial stuff others have asked me to explain – and who knows, perhaps there’s something in it for everyone.

Either way it’s all subjective stuff and I expect – nay, demand, as any good highwayowl should – that it might inspire a healthy debate about how you expect others to mind their loot manners. But first hold your horses, on to the guidelines;

You should roll on an epic drop if:

  1. It’s a direct upgrade for your main spec. Sidenote: don’t feel guilty about rolling! A DK in my guild always used to feel guilty for rolling as though he hadn’t earned it. That’s tripe. You’ve as much right to roll as anyone else, especially if you’ve given it your all, no matter how little or large the meters ‘think’ that is.
  2. It’s a direct upgrade for your off-spec or a minor side-grade for your main spec if no-one else needs it as in point #1
  3. It’s a quest or seasonal item which you can reasonably assume that if people need it in order to complete their quest/achievement, they will roll. I’m thinking of things like Green Winter Hat. Frozen orbs also come under this category in random PUGs, these days

You should not roll on an epic drop if:

  1. It’s a BoE and you’re needing it for cash without asking/having a group consensus on doing this. I was in a PUG last week for which Avool’s Sword of Jin dropped from the first trash pack. Everyone greeded except the DPS warrior. When pressed by the rest of the group he said he needed it for his off spec. We asked him to equip it and he admitted he was needing it for his flying mount costs. This makes him a ninja, a liar and simply rude as he didn’t apologise at all – all in one. Don’t be that guy.
  2. The item doesn’t have your exact stats and other people need kit with those stats. The obvious case in point here is if you’re a priestie healer and you roll on something with hit on it when there are cloth DPSers in the group. They won’t thank you for taking their epix, and you’ll likely replace it with better itemized pieces quickly anyway.
  3. You’re rolling against someone you run with weekly and it’s orders of magnitude a greater upgrade for him than for you. Take this one with a pinch of salt. It depends on your own opinion, your interpretation of your stats and on how nice you’re feeling, frankly. Passing on a bit of kit for someone else occasionally (don’t do it all the time) can be a kind act and can win you a friend for life (or at least a fortnight) and upgrading Clarence’s iLevel 200 shoes might just benefit the whole group.
  4. Thanks to Phaythe for this oneStat sticks. That is, if it’s a bow or gun and it’s an upgrade for a hunter, melee DPS shouldn’t roll on it. It’s not as much an upgrade for you as for the hunter whose ranged weapon provides a large amount of his DPS. Likewise, hunters shouldn’t roll on melee weapons if meleers need them, for the same reason.

Basic principles that those are, they’re still shrouded by a grey miasma. For example, no basic etiquette list is going to help you if you haven’t got some grip on your class. You do need to know which stats are useful for your class and spec, to stop you getting laughed or nerd-raged at for rolling on tank loot as a fury warrior because it’s purple and you’re in greens, and that’s all you know.

But I’m no theorycrafter, I hear you cry. ” That’s fine. It is essential that you have a basic grasp of your stats but you don’t need any more than that if you don’t want to confuse yourself for whatever reason. Perhaps you’re a fresh 80 wanting to take it slow, just not a stat-interested person, perhaps you’re new to the class, or just get confused with amounts of stats – whatever the reason, step one is to remember that it’s ok to only have a basic grasp; you don’t need to be a human WoW stat splicer if you don’t want to be. Just get as far into stats as you’re comfortable with.

Step 2 in this case is to be proactive. Get that basic knowledge of your stats. There are websites out there with information for all classes and specs, and a lot of those sites have people who are genuinely helpful if you ask questions. You could also use sandbox websites like Warcrafter, customizeable stat-weighting addons like Pawn or programs like Rawr in advance and when loot drops so you know what items and stats to look for.

Likewise, you could also find friends or helpful players who can answer questions like “do I need more hit” or “is Hersir’s Greatspear better than Twin’s Pact for me?”

And yes, players should be willing to help. They should know it’s entirely possible that players can gear up in Heroics and then hit raids with gaps in their knowledge. I have, as a new bear tank who geared up purely in Heroics and is starting to raid from a bear’s furry perspective – looking straight at ICC loot. The end-game raids *are* the training grounds in WotLK.

If all else fails and the roll-timer is running low (it’s not that long if you’re agonizing over rolling) then you could always ask in raid chat whether it’s ok that you need X too. If the other rollers are nice and considerate they’ll either say “sure go ahead” or “no, because ABC good reason, for you”. An answer like “omg no feck off its mine noob” is a sure reason that they are only in it for themselves and you should probably roll.

You could also look at min-maxing if you do have a grasp of stats and you want to wring more out of your items. In order to avoid mis-looting in this case you’ll need an even clearer grasp on your class; which stats are useful and until which point (for example, soft crit cap if you’re a holy priest), how much to stack some stats while safely ignoring others. You’ll also need to keep updated with hotfixes and theorycrafting trends – and it’ll behoof you to be flexible if the theorycrafters turn a long-held cornerstone of your class on its head.

This is a real beartrap (or owl, or… you get the idea) as regards etiquette. If your stat requirements change due to min-maxing or trying new set ups, it might make you appear inconsistent or dopey – at best – when rolling for loot. At worst, it might make you seem plain weird or rude, because you might be rolling on things you weren’t interested in last week or items which other people think aren’t exactly suited to you.

I wasn’t kidding when I said loot etiquette was subjective. In this case the best method is probably to say “I want to roll on this because I’m over the soft crit cap and need some haste”; sounding reasonable is going to be more acceptable and trustworthy than, say, swearing and disappearing in a homely blue beam.

There is another form of min-maxing specifically related to PUGs vs. guild runs. I think of it as the loyalty <-> selfishness temptation. Say you’re in a PUG run and a piece of loot drops which is a side-grade for your character. Or maybe you think the item might be useful in one or two progression encounters; in reality it’d likely never see the light of day out of your backpack. It so happens that it’s also a huge upgrade for some of the other healers in your PUG. Do you roll on it because 6 extra haste might give you an edge in your guild’s progression night? Guild comes first, right? Every little helps?

Yes. So does it for the other healers in your PUG. They want to give their guild’s runs an edge, too, and they want to progress their character. In this case the etiquette really is personal preference. I’d say if it’s not that much benefit to you then be nice – it’ll make that healer’s day and may gain you another healer’s loyalty.

In any case, if the drops are perfectly stat’ed for your spec and it is an upgrade then you should roll, right?

Wait.

The only thing is – you’re a mail wearer, and the drop’s cloth. This is a frequent event for my resto shaman. I’m currently wearing two pieces of cloth from badges – but useful (and indeed on the BiS list for me) raid-drop cloth? Those I won’t get for a long time because there are clothies in my group. I wouldn’t even consider rolling against them. Generally you’ll be looked at askance and have some trust-points taken off if you ask to roll on loot that’s not your armour proficiency. It’s Bad Manners.

This is all particularly relevant when there are no loot systems in place. To a certain extent loot systems remove the need for etiquette towards other players, as they give you an incentive to wait for the thing you really need. But that doesn’t mean you can’t still be nice, considerate, and win some friends with (or without) a set loot system like DKP or Suicide Kings.

 

What do you think? Are loot manners the stuff of life or of forgotten legend for WoW? Do you have problems with etiquette because you don’t know what to roll on and don’t feel you can admit it? Do you think loot systems are much safer? Are there any other grey areas that irk you regarding loot?

This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.

Article images originally by Migraine Chick and unforth @ Flickr