Leading The Lodur Way

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This comes as a request on twitter from @Furiey. They asked me to write a post about my particular style of leadership and thus today’s post is born!

There are many different ways to lead I’ll discuss some of the more common ones and then talk about my own style. The most common styles of leadership you’ll find in MMO’s are as follows:

  • Democratic leadership
  • Bureaucratic leadership
  • Charismatic leadership
  • People-Oriented leadership
  • Laissez-faire leadership

Democratic Leadership

The democratic leadership style is also called the participative style as it encourages Guildies to be a part of the decision making. The democratic Leader keeps his or her Guildies informed about everything that affects their Guild and shares decision making and problem solving responsibilities. This style requires the leader to be a coach who has the final say, but gathers information from Guild members before making a decision.  Democratic leadership can produce high quality and high quantity work for long periods of time. Many Guildies and Raiders like the trust they receive and respond with cooperation, team spirit, and high morale.

Like the other styles, the democratic style is not always appropriate. It is most successful when used with highly skilled or experienced Raiders or when implementing operational changes or resolving individual or group problems.

This is an everyone contributes to the process thing with the Raid Leader or Guild Leader being the final say. This is VERY VERY good for morale and helps make people feel a stronger emotional investment to the guild as a whole. It does have a downside in which sometimes Alpha class personalities can clash when two conflicting ideas are presented. A strong and decisive Leader can head this off at the pass however. This is also very time consuming process sometimes to get things accomplished.

Bureaucratic leadership

Bureaucratic leadership is where the Leader manages “by the book¨. Everything must be done according to procedure or policy. If it isn’t covered by the book, the Leader refers to the next level above him or her, or converses with officers as to make new policy to handle the situation.

Basically you set rules and policies to handle as much as you can and then follow those guidelines to the letter, be it loot policy, raiding policy or even guild structure.

Charismatic leadership

A Charismatic leader is one who provides an environment full of energy and positive (well OK, sometimes Negative) reinforcement. If you are naturally charismatic, you are very fortunate! This is a trait that is not so easily learned. Charismatic leaders inspire others and encourage them to be their best. Guildies and group members want to impress a charismatic leader, so they work hard and strive to succeed. Charismatic leaders are great for projects that require energy and talent.

This type of leadership is a double edged sword. You’re often perceived as approachable and a friend to the guild. It’s like Cheers and everyone knows your name. People are excited to group with you and this type of leadership is great for morale. It does however require a lot from the Leader and your mood will greatly affect the mood of those around you.

People-Oriented leadership

The leader is totally focused on organizing, supporting and developing the people in the leader’s team in order to accomplish a specific goal. A participative style, it tends to lead to good teamwork and creative collaboration. However, taken to extremes, it can lead to failure to achieve the team’s goals. In practice, most leaders use both task-oriented and people-oriented styles of leadership. This lends itself well to an autocratic approach and the leader will actively define the work and the roles required, put structures in place, plan, organize and monitor.

This can be highly effective form of leadership, but has an increased chance to cause burn out and atrophy among Guildies and Raiders.

Laissez-faire leadership

The laissez-faire leadership style is also known as the “hands-off¨ style. It is one in which the Leader provides little or no direction and gives Guildies and Raiders as much freedom as possible. All authority or power is given to the masses and they must determine goals, make decisions, and resolve problems on their own.

While this may sound silly you’d be surprised at the number of people that do take this approach, trusting in the structure of the guild and the maturity and camaraderie of the Guildies and Raiders to keep things flowing.

Choosing the Right Style

A good leader will find him or herself switching instinctively between styles according to the people and work they are dealing with. This is often referred to as “situational leadership”.

For example, the manager of a small factory trains new machine operatives using a bureaucratic style to ensure operatives know the procedures that achieve the right standards of product quality and workplace safety. The same manager may adopt a more participative style of leadership when working on production line improvement with his or her team of supervisors.

How Lodur Leads

I am a Situational Leader, but I tend to hover between Democratic, Bureaucratic and Charismatic leadership styles. My default mode is Charismatic though. I’ve been told I’m very Charismatic by the people that meet me, whether this is true or not I’ll just go with it 😉 . I tend to try to inject a lot of energy into my team when I’m leading. I joke I jibe people and I try to keep spirits high. When it comes time to make a decision like if people want to keep going on a raid boss, or if it comes time to re evaluate tactics I slip into Democratic mode. When there is a problem or potential problem I want everyone in my raid contributing. Even the zaniest of ideas sometimes is the one you need to work. Between being very energetic and asking for everyone to participate, morale is kept high and my raiders always feel a strong involvement and attachment to the raid and to the guild as a whole.

When it comes time for something with policy and procedure I become very Bureaucratic. I follow the policy to the letter, it’s there for a reason. This includes reviewing applications for raider positions and most recently denying someone a raider rank. I deal with it with professionalism and courtesy, and I follow the guild guidelines to the letter. Let me give you an example of each.

A few weeks ago my guild split into three 10 man groups. The idea was to do ToC 10, Ony 10 and then ToGC 10 and see how far we could get our groups in ToGC. When I started the raid invites I had a few new people and the first thing they heard was me “yelling” at another one of the officers on vent. Zabos and I have a very long history of friendship and we can often be heard over vent with me telling Zabos to die in a fire and Zabos waving some epic or mount in my face to taunt me. We goof around and the guild loves picking on Zabos. The new guy was a bit confused but then everyone joined in throwing some jibes around. I then chimed in over vent

“OK guys here’s the plan, ToC and Ony like normal then we’re coming back here to do some heroic ToGC 10 good stuff. My goal is to make it farther then Woe’s team. This is where you come in. I need you guys to give it your all when we come back here. Get your silly wipes and deaths out of the way early and lets show our Guild Leader what team Lodur is made of!”

This was met by the sounds of eager raiders getting ready to sink their teeth into content they had not tried before and led to a two shot of heroic Beasts before the raid was called on account of time. The first wipe I asked on vent if anyone had any ideas how we could make it better. A few people chimed in and we implemented some of the ideas and it lead to victory! They were so excited and everyone had a good time, and I was quite proud of them.

After the raid that night I had to send a denial letter to one of my Shaman who had applied to raider. I switched into my Bureaucratic mode and cited the reasons why they were being denied the rank, as well as citing guild policy. They understood and there was no hard feelings.

So that’s how I lead. I slip between the three styles as the situation dictates, but I tend to default to Charismatic style of leadership. People tend to like me and so I don’t have to brow beat them or yell too often to get them to do something. 95% of the time I just have to ask nicely and it gets done. People feel comfortable when I’m in charge and I’m told I do a good job and everyone has a good time so apparently I’m doing something right.

There are many ways to lead and in the end you have to find the one that fits your goals as a group as well as you as a person. and leader.

So how about you? How do you lead? What style best suits your personality and raid?

Tune in next time where I’ll talk about the tools I’ve come across that I’ve found useful when leading a raid.

Until next time, Happy Healing!

Sig

image courtesy of faqs.org

One Year of Conquest

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Conquest celebrated its one year birthday several days ago. It’s hard to believe that it’s been a year since the guild’s inception.  We’ve had our share of high points and low points. Some days it was difficult to get through a raid. Tempers were flaring, players would be upset. Other days, we worked as a relaxed but cohesive unit where we exhibited an aura of unstoppability.

It wasn’t without it’s lessons.

Things I learned

You can’t keep everyone happy: If a player’s happiness depends on a course of action not in line with guild goals, then they should just be released. They won’t be satisfied anyway and there’s no sense in keeping them chained by doing things your guild isn’t doing. Whether it’s super hard modes or PvP or so forth, they’re better off finding an organization that aligns with their desires.

Recruiting is a constant: Real life will intrude on the lives of people and it could keep them sidelined indefinitely. Don’t believe for a moment that your roster is ever going to be complete. The ideal roster is one where all 25 players show up every raid without being affected by anything going on in their life. Unfortunately, that isn’t reality.

People will come and go: Not everyone is going to be in for the long haul. The team I took down Kel’Thuzad with is different than the one which eliminated Yogg-Saron. Anub’Arak was knocked out with a different crew as were the hard mode variants within Trial of the Crusader. Nothing permanent is set in stone. I think there’s about 7 players who entered Naxxramas with me who are still actively raiding to this day.

Follow through: Always make an effort to follow through on everything you say or else it will come back later. It’s fine if you fail, but at least you tried. Believe me when I say there’s nothing better for progress than a GM or raid leader who has the resolve to replace underperforming players and has players to replace them with.

Things I should have done differently

Care more about 10s: Having three groups of 10s that were capable of clearing out ToC 10 and 2 groups clearing out ToGC 10 added a lot of firepower to our raid. For whatever reason, it was something that never occurred to me. The groundwork is already being laid down for multiple Icecrown 10 groups.

More time: Sometimes it just seems as if we didn’t have enough time to set out to do the things we wanted to do. With 9 hours, you can only do so much.

Achievements: This one’s a bit difficult to go for as not many others share the sentiment about achievements. I supposed if we had more time, it’s another route we could’ve taken to help keep ourselves busy. But with 9 hours, the focus was placed moreso on boss kills than anything else (which is understandable).

As long as I continue to blog, I’m certain the guild will still remain for another year. To hell with the naysayers who said when I first started that I’d crash and burn and wouldn’t last a year.

Running a Raid: 10 Golden Rules (part 2)

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Last week we took a look at the first five of That Which Should Be Lore to raid leaders from all corners of the World… of Warcraft. Well, all right – it’s only advice from an oversized bird, but here’s to it being helpful or at least entertaining. Here are the other five rules for your perusal.

6: Talk to your raid when things go wrong. Things go wrong. Fact. If they do, take a deep breath; some of your raiders might not. Try to be patient – remember that players often don’t really get a fight until they’ve seen it in action, and anyone can make simple mistakes. Keep an eye on what’s happening in a fight to stay informed. Research addons you can use to monitor performance and stay quietly informed; not to throw blame around, which some raiders might do. Prevent that: it will obscure the real cause behind things going wrong and your raid group may acquire a mentality that splits it into “us/them”.

  • As soon as a wipe occurs I start talking to the raid about it. For example, we wiped a lot on Yogg Saron the first time we met him… her… it.. Whenever a wipe occurred I began with something that went well and was applicable to as many of the raiders as possible. For example, the brain room team working like a well oiled machine when inside and the outside team freeing people from constrictors.
  • I’d then state what seemed to be the problem for the attempt of cause of the wipe. Say for this attempt it was the brain room team needing to be a bit sharper getting out of the brain room so that they didn’t turn into frothing lunatics and try to kill the rest of the raid.
  • I’d go on to things we could improve without laying the blame at any one raider’s feet.
  • Last but not least, I’d ask if anyone has anything to add. If your raid has the right atmosphere people may well follow your lead and approach, and be supportive at best and constructively critical to each other at worst. This helps the raid build a joint safe environment.

7:  Deal with conflict. Conflict can occur between any raiders if the situation is right for it. It may be a single flare like two players conflicting over DPS. It may also be something more drawn-out – perhaps something that starts with one player sniping at another after a wipe, and then the argument gets dragged up and worsened as the run continues. There are a lot of reasons conflicts happen – the crux of it is to remember that people are just people, and will react to the situation and each other differently.

  • To some extent conflicts always involve you as the raid leader, even if you’re not directly involved. If you think a conflict is brewing up then deal with it in whispers to the players concerned before it hits the raid. If a conflict hits the raid and remains unresolved it will quickly get morale down and can lead to players making mistakes – it may lead to the group collapsing.
  • A lot of people don’t like dealing with conflict and that can include us raid leaders. Still, it’s important to sort it out before half the raid vote with their feet. Find a method of conflict resolution you’re comfortable with and one that supports the raid group. As an example, Herding Cats’ approach is to start dealing with conflict before it occurs. If you remember from last week I said that we tell people we expect them to be friendly and that griefing isn’t acceptable. Any troublemakers during the run are then dealt with either by a polite but firm comment in raid chat or a whispered warning from the raid leader or main assistant. Persistent or particularly offensive players are met with a firm hoof out of the instance portal.
  • I’ve found in the past that entire raid groups benefit from conflict resolution. People not involved in the conflict don’t feel that they may be caught in an awkward situation. People on the receiving end of grief feel supported. Sometimes the player causing trouble settles down and is grateful – a lot of the time they’re not troublemaking out of spite, they’re just not thinking.

8: Wear the sash well. Make sure you’re in control if you’re the raid leader. It’s fine if people have ideas they want to contribute to an encounter – being open to that is a sign that you are treating everyone equally, including yourself. But you may get raiders who ‘backseat raid lead’ for whatever reason. Perhaps they’re usually a raid leader and don’t realise they’re stepping on your toes. Perhaps it’s your first time in this encounter and though you’ve done your research, they’ve done it six times on seven alts and know better than you. Perhaps you’re a lowly DPS pretender to the raid leader crown and they’re a tank who believes that tanks rule over all by right.

TankTics

  • Having backseat raid leaders will confuse the group because everyone will listen to someone different. The consequence of a backseat raid leader yelling directions in TotC10? Two thirds of the group charging in on the arena fight on his orders to mete out justice to the Death Knight while leaving the enemy healers to heal to their hearts’ content before you’ve had time to readycheck.
  • There is a fine line between contributing and backseat raid leading. When I’ve come across this my usual method of dealing with it has been to note in chat that it’s important to have one raid leader so that people don’t get confused and a quick whisper to the backseat raid leader asking him to support you.
  • Also, if you’re delegating to one or several people – say you actually want Bob to help lead – then make it clear that the group should listen to decisions and whispers from you or Bob.

9: Encouragement. Oftentimes people will talk about something going wrong rather than something going right. This happens a lot in WoW too – particularly in any type of raid. Not to mention the fact that some players approach PUGs negatively; a tank might be convinced that an Ony25 run is  a loss before your merry band of adventurers gets to Dustwallow but will sigh and come along anyway. That same tank’s mindset might cause him to slip up on positioning Onyxia and see the unwary and dispirited melee DPSers take a trip into whelpland.

  • So, try to present the positives – but be genuine and don’t overdo it. Let the group know when you’re impressed with something. If something went well, rejoice. The key though is not to forget individual players. If you have time occasionally whispering players when they’ve done something well  – even if they’re doing other things wrong – is a nice way to let them know they’re appreciated. This is important: especially if they’re new to the encounter or your group – or both. It will build trust, teamwork and their own sense of achievement.
  • Crumbs, if they *are* doing something vitally wrong then you can address it with a brief chat. For example, think of an encounter with Lord Jaraxxus; “Just to let you know that you’re doing really well on the dispelling, nicely done. Now if you could also focus on running away when you have legion flames – that will take some of the strain off the healers.”

10: Breaks. Raid groups can be fraught with multiple players going AFK “for 2 min”. Before you know it there’s been an extended break for 20 minutes. Players will be bored and will have lost focus – some folks may leave, which leads to extra time spent finding replacements.

  • You can cut impromptu AFKs down by building in or planning breaks and letting people know they will happen. They can then plan to get a drink, make that vital phone call, fix their addons – whatever – during the planned break time. Whether or not you can announce breaks by the clock or whether it’s better to plan in half hourly blocks subject to how the run is going depends both on your group and the instance.
  • It’s also a good idea to consider breaks tactically. For example, if you’re repeatedly bouncing off of a boss then announcing a five minute break after the next attempt will let people know that soon they can clear their mind. I’ve found that it’s possible for people to come back refreshed and down the boss flawlessly after the break. Equally, a break after a successful fight may sometimes be a good idea to let players relish the victory, but more often than not it’s a very bad idea to waste the free morale boost from a boss kill.

Now all 10 ‘rules’ in the book of Mimetir are up, though there are probably a dozen more basics to talk about. As I and last week’s commentators keep saying, it’s all about individual style. A constant willingness to learn and adapt your style also helps. I think the most basic principle, the one that rules them all, is not to be a brick wall to your group.

What are your thoughts? Do you wholeheartedly agree or vehemently disagree with any of the 10? Do you have any golden rules you’d like to share on raid leading? How do you feel as a raider, not necessarily a raid leader, when reading this? Are you thinking about starting to raid lead?

I’m Taking My Guild With Me!

Scott Johnson and Randy Jordan of The Instance podcast struck some geek gold when they had a chance to digitally sit down with Tom Chilton of Blizzard Entertainment!  You can find the interview in their latest episode, downloadable at their website.

Although most of the conversation revolved around the new Blizzard Pet Store, and it eventually evolved into Blizzard’s pay services.  Right now, we have Name Change, Faction Change, Race Change, and Server Transfer.  Chilton then began to put his two cents in about a possible future service.  This is where my ears perked up:

“…as far as other services that we’d like to see in the future, there’s not a whole lot that we’ve really talked about at this point.  The one that I think that’s kind of obvious, that stands out, is that it’s a real pain right now to move your guild from one server to another. So, I think we’d like in the future to develop a way to do, like, a guild transfer from one server to another.  So that you can move your guild bank and all that kind of stuff at the same time.  And I think that’s going to become more important in Cataclysm, because, in Cataclysm, we’re introducing the concept of guild leveling, and all that kind of stuff.  And, that would present an even bigger barrier to moving your guild from one server to another, if suddenly you lost all your levels and all that, because you had to disband and re-form your guild.  So, to me, that one kind of makes sense, although it’s not something that we, you know,…actively have people working on right now.  This is something that I think is a likely candidate for the future.”

Now, I’m a HUGE fan of the guild leveling process.  As I’ve stated before, I’m a huge fan of a family-style guild and the aspect of raiding as a team sport.  I think it’ll be a huge benefit to the cohesiveness of guilds in the game.  It definitely discourages “guild hoppers”, since the speculation is that you’ll be able to have guild-only crafting patterns that you can only wear if you’re in the guild that crafts it.  If you leave that guild while wearing a full set of guild-only regalia, it goes into the guild bank for another guild member to wear.

The idea of a Guild Transfer service takes the stress off any established guild to stay on its server.  You, as a guild, can put all your effort into tweaking your guild.  If you decide it’s time to move to greener pastures, you’re not penalized for it.

A couple questions come to mind:

  • Does cost depend on guild size?
  • What about a guild with a lot of alts?
  • Will the charge be per account, per character, or just one lump sum?
  • Can there be “half-transfers”?  Say only half want to move, is one side penalized?

Now, if only I could get  Unpossible and Team Sport on the same server.  Then again, Zul’jin is a PvE server and Nazjatar is a PvP server, and both guilds like where they are.  =( 

How do you feel about the speculation of a Guild Transfer Service?  Is it something you would look into doing?

ThespiusSig

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

Running a Raid: 10 Golden Rules (part 1)

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So you want to be a raid leader? Well, you gotta ask yourself one question. Do I feel…

Ready?

I don’t know everything about raid leading by a long shot but I thought I’d share some of my musings on the hows and whys of this arcane practice.

Many players are shouting out on trade but it’s not to bawl their profession at passing trade watchers or haggle over the price of Poached Sunscale Salmon. Much of the cacophony in the traders’ market seems to be about recruiting to groups; quite often to PUGs, so much so that the LFG channel is making a permanent return. That means there are a lot of groups, and many players wearing the raid leader sash these days. So, this post is for everyone – people who raid lead and people who are led in raids.

1) Introduce the raid at the beginning. I call it ‘housekeeping’. You should work out your own style. This approach is fair on the players in the group and particularly important in PUGs – it puts everyone on level ground. They know what is expected of them. You’re also introducing yourself and presenting as a bit more than a shadowy stranger wearing the master looter crown.

Personally there are a few things I like to talk about here. In Herding Cats we have a strict zero tolerance policy against griefing and bad manners – or as my guild leader puts it, ‘That Guy’. I make it clear to the group members that we expect them to be polite and friendly. This gives everyone a fair warning in advance and introduces the raid as a safe place. I then also assure the group that they don’t need 10k DPS, we don’t expect everyone to know all the tactics and that we’ll explain them, but remind them that fun is the main aim of the game. Then we get onto less exciting things such as hush in the librar- sorry, raid spam, and loot rules.

Several times I’ve had players whisper me during the housekeeping saying that they feel they’ve joined a mature raid and they appreciate knowing there are boundaries and safety nets applicable to the whole group.

2) Interaction. Remember that your group will get much further if they trust and respect you – and you them. Talk in full sentences. Keep your tone polite at all times. Join in on banter and jokes. Keep the chatter going – ask people what their favourite chocolate bar is, if you like. Answer questions, particularly as the raid is forming – that’s one of the most likely times for a raid to fold. Above all: pay attention to your group. They will feel like you know what you’re doing and just maybe you’ll feel that too.

People judge on first impressions in real life – they do in instances, too. Make a good first impression and then keep it up throughout. I’ve joined several PUGs recently being led by strangers who have ignored my questions about tanking or healing assignments. Just the other day a random raid leader decided that our PUG didn’t need two shadow priests for Naxx25. These things do not inspire confidence in me as a raider; put yourself in your raiders’ shoes and think about what would make them feel comfortable.

3) Be approachable. Let the group know that they can whisper you or another group member you trust with questions, comments or suggestions. Also let the group know that they can offer suggestions for tactics in raid chat at an allotted time, such as after tactic spam – and that you will listen to the suggestions and decide on the final tactics. This can be a useful group to keep a group interested if it’s a new encounter for the group or even you, or something is proving very difficult for whatever reason.

In Herding Cats we usually make it clear at the beginning that players can whisper myself or Ekatrina if they need something cleared up. If a player has a specific role in a fight – such as dealing with brittle adds during the Ignis encounter – we whisper them to check they’re ok with the role. We also try to get a general idea, group size permitting, how experienced each raider is so that we can keep an eye out for anyone who might need support or to be whispered to check they’re clear before starting the encounter. Some might say this is extra work or babysitting but there’s nothing wrong with it – it can make a new or less confident player feel supported and can avert a wipe for the whole group. Indeed, we’ve acquired several extremely loyal and friendly raiders because we took the time to care for them when they first raided with us.

4) Tactics: don’t assume. Don’t assume for a moment that everyone knows the tactics if you’re in a group with one or more PUGger or new guild member. This is relevant for any encounter. Remember that new players are getting to 80 every day. Some veteran players are coming anew to raiding from other styles of play or have their own idea of tactics. Some players will have suggestions – some of them will be good. Make time for those and take them into account for the final decision on How It Will Go. Explain your tactics for the encounter, even if it’s just the bare essentials of what a player needs to know to not kill the raid.

Also don’t assume players know YOUR tactics. There are several fights which can be done slightly differently. Plenty of times we’ve led a brave PUG to Thaddius and said +++++Thaddius—— only to have two or three people adamantly insist it’s the other way around. A lot of the time it doesn’t matter which way round you do the tactics; what does matter is that you make sure that there is one, clear set of tactics.

5) Know your stuff. Have a solid idea of the encounter’s tactics. You might know the tactics from a melee DPS point of view but you need to be able to advise *everyone* in the raid, whatever role they play. Read up on encounters on sites like WoWwiki or watch videos on TankSpot and Youtube. The trick then is to explain the tactics in a clear, concise way that players will listen to.

If you have time and think you will raid lead regularly then I recommend writing documents in advance with your own tactics spam for more complicated fights so that you can copy/paste or read it out during the raid. This is what i did when leading a group into Ulduar, many of us for the first time. There’s a lot going on and a lot of things that players need to keep in the back of their mind, so I split the spam up with an ‘everyone’ section first and then descriptions by group role. This lets ranged DPS, for example, know what will affect them directly and reduces the loss of focus during tactic spam; it also provides for those players who are curious about tactics for other roles. Writing it in advance also allows you to pare down irrelevant information rather than getting carried away during the raid.

In my opinion those are the first five of the widely applicable basics. They are very much my own opinion. i appreciate that everyone has their own style of raid leading and approaches it differently. Not only that, different situations need to be handled differently. Look out for the other five golden rules in the Book of Mimetir coming soon.

What do you think – do you find any of these helpful and plan to adopt them in your next run? How essential do you think careful raid leading is in a PUG and/or a guild group? Do you think I’m too much of a careowl and people should just “STFU u nub”? What’s *your* favourite bar of chocolate?