Shameless Abuse of Publicity

Wynthea wants YOU

 

My beloved guild is currently 2/6 Sunwell.  Although our guild is medium-sized, our raiding core is pretty small. In fact, we have no spares for any of our classes. This is becoming problematic as we work on our progression through Sunwell – vacations, changing class schedules, work promotions, etc… all seem to interfere with raid time. And frequently, if two people can’t make it we’re left without an optimal set up. It’s frustrating to bring in alts or undergeared casual members for progression nights.

So what, you ask?

Well… my fearless Raid leader asked me to help with recruiting. So here I am, recruiting with the best resource I have: You!!

Although some classes are spread more thinly than others, we are looking for strong, full-time players of every class. We figure we have a spot for at least one of each, in a regular rotation.

A little about my guild:

  • We are <Them>, of Nazjatar-PvP-US. We raid M-Th, 6-10 Pacific Time. (Sundays are flexible.)
  • We are 2/6 Sunwell, with Felmyst making excellent progress.
  • We are relatively hardcore, but certainly know how to have a good time.
  • We use a modified Loot council, with DKP for tie breakers.
  • Thrall is our homeboy.

A little about what we want:

  • Experienced T6 Raiders, preferably AT LEAST 4/5 Hyjal and 7/9 BT. (We’d really rather have Sunwell-experience, but obviously we’ll gear up and train anyone that shows good promise.)
  • We’re considering taking on all classes.
  • Anyone we DO take will NOT BE A BENCH SPOT.
  • We’re looking for upwards of 80% attendance.
  • Your gear, spec, and attitude should be the best that you can make it. We are NOT looking to simply carry anyone through and give out free epics without effort on your part.

How you should apply:

The guild website is here.  Simply post an application with the format provided in our forums. You get bonus points if you put “Wyn sent me!” at the top of your post. (But don’t put it in the title.)

If you’re a Priest, you get to interview with Yours Truly. Yay!

 

Okay, shameless plug over – thanks for bearing with me. I hope to speak with you soon!

 

Luv,

Wyn

7 Pointers for a Stress Free Raid

Image courtesy of _AcE_

Your back is straight and rigid. Your eyes are glued to the screen. You’re screaming and yelling so loud your parents are wondering what’s going on. Your heart’s pumping blood at an insane rate.

But are they happening for the right reasons?

The above symptoms could either represent the elation of an imminent boss death or an incoming raid wipe.

Raiding can induce an unhealthy amount of stress. There are many potential sources of anxiety and frustration. There could be a variety of reasons for the pressure you’re feeling. Maybe it’s a bad night overall. Maybe there’s some internal business that needs to be sorted out in your life or in the guild that’s functioning as a dark cloud over everyone. Not everyone’s immune to it but there are ways to deal with it.

Inhale and breathe: Those breathing exercises you read about near the health section of your newspaper next to the horoscope and Sudoku pages actually work. When boss loot is being distributed, take a moment and close your eyes. Block out the raid mentally or turn them down if necessary. Inhale slowly, count to 5 then exhale. Repeat the exercise 3 more times before retuning your mind back to the raid. Of course, you might have to pass on this if loot drops that you need.

Reduce wiping on farm content: This is a separate blog post on it’s own. Wiping on farm content and farm trash is the biggest source of headaches for raiding guilds. Encounters that should be easy end up being catastrophes for raid groups. Stay focused and do your part. Play to your highest potential and respect the boss that you’re working on.

Don’t skimp on raid buffs: When we were killing Archimonde the other day, I had a Priest in my raid who dropped 30 minute forts on everyone. I cursed out loud in vent and applied my 60 minute Ferrari buffs. I had a feeling people were going to complain about the 30 minute buffs anyway. Instead of berating the other Priest about it, I bit my tongue and overwrote his buffs with my own. Even though the odds were good we’d wipe repeatedly on Archie, it was the principle of the matter. In the long run, you end up using more mana and spending more time individually forting people than you would with group buffs. Over a prolonged period, this time spent on individual buffs could have gone towards working on Archie.

Listen to music: I set my iTunes volume to 25%. Whether I’m mentally dancing to Chris Brown (Forever!) or swaying my Dwarf hips to Gloria Estefan’s Everlasting Love, music is an enormous form of stress mitigation. Just don’t play your songs intentionally over vent. Not everyone has the same tastes.

Prepare yourself the night before: I like to lay out my pants and shirts before major stress inducing days where I have to deliver presentations or crapshoot my way through exams. I do it to reduce the mental load I know I would get the next day. It’s bad enough I’m trying to remember certain points or formulas. I don’t need to add extra stress to myself by wondering what I need to wear and what color socks have to match with my shirt and stuff. Likewise, the night before the raid, check that you have enough potions, candles, mana oils, and other consumables in your bag so you can go through the next day without having to frantically scour the auction house last minute before your raid.

Grab a cold one: Nothing is wrong with a little alcohol during raids. Certain Resto Trees might prefer wines whereas certain Dwarves prefer the strength of beer or ale. Regardless of you preferred beverage of choice (be it alcoholic or non), it does help relax and ease the tensions accumulated during the day.

Take a day off: No, I don’t mean from raiding. I know some of you hold specialist positions in your raid. See if there’s a volunteer willing to do the job of healing assignments or marking sheep targets or even leading the raid. There’s a practical argument for this suggestions. What if you were running late or if an emergency prevents you from raiding? It’s nice to know you have a number 2 around to take over and cover for you.

WoW Resources for the Wyn

tools
Image courtesy of woodsy

I’m a tremendous advocate of using all the tools available to evaluate and improve your toon, your gear, and your gameplay. (It’s how I first met Matt!) Hands-down, the most valuable resources for learning to play are other players willing to share their experiences. Even with access to some great minds, though, it helps to know what questions to ask to get the most bang for your buck. Besides that, I’m an information junkie. These are, in no particular order, some of the resources that have helped me the most in my quest for Priestly perfection.

Be.Imba.hu – The first online character auditor. Takes a look at your gear, the available gems, enchants, and add-ons and gives you a solid opinion of what stats are best for you, and what level of content is appropriate. I’ve found it a little cut-and-dry, but a very useful place to start.

GankBang – The armory, comparative. Wanna know how you stack up to the other Priests on your server? Wonder no more. Great tables, which you can organize by stat, show you how you compare. Be aware that you may need to manually update or add players.

warcrafter – The ultimate armory sandbox. Load your character, change enchants, gems, or see what your stats would be if you were in full T6. (Or T3!) Now you can REALLY find out if +6 stats or +15 spirit to chest is a better idea.

Arena Points Calculator – Arena points calculator. Plug in your rating, guesstimate your points. Hooray!

WoW Reputation Calculator – Tells you how much rep you need to hit the next level with any Burning Crusade faction. And tells you how many instance runs it’d take to earn it. This gem has helped that 21000 rep look much, much more manageable, and helped me make decisions of which instance to run for max. rep reward.

Warcraft Realms – Statistic crawler for all realms. If you feel like your faction is hopelessly outnumbered… it just might be. This sucker breaks down all kinds of information – and is especially helpful if you need to know when it’s time to start recruiting from off-server.

WoW Character Watch – Allows you to stalk anyone and everyone. Really great if you want to follow up with an applicant or a former guildie.

Edit: I dunno how I forgot this one, but Mapwow is Google-based maps for WoW. It shows herbalism nodes, mining nodes, and a million other VERY handy things.

WoW Web Stats – Upload your combat log for a bird’s eye-view of what really happened. Have a few different people from the same raid do it for extra well-rounded-ness and you have a hell of a tool for improving not just your own gameplay, but the synergy of the entire raid.

Love forums? Two you should check out are the official Blizzard Priest forums (No, Really!) and Elitist Jerks. (I have another favorite that Matt launched a while ago which you are no doubt already familiar with.)

Here are my favorite threads from the first two:

Lux et Umbra  – The greatest intro-to-priesting guide I’ve ever read. I have stolen so, so, so much from her….

Elitist Jerk’s Holy Raiding Compendium – Required reading for any Priest wanting to raid.

Another great guide written by DwarfPriest – it’s a work in progress, but holy cow, what a piece of work

I left off things like the Armory, WoWhead, Bosskillers, and WoWwiki. If you’re reading World of Matticus, and you DON’T know about those sites, you should’ve spent a little more time getting to know Google.

Luv,
Wyn

P.S. I gotta stop letting Matt write my headlines!

DKP is the Devil

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Image courtesy of andehans 

Sure, it’s all about killing the boss. It’s a group effort, a bonding experience, and a hell of a lot of fun. The problems start right after the screenshots are taken and the congratulations are over – loot dropped. What was it, and who should get it?

There are two common systems for deciding who, of the 10 or 25 people standing over the body, should get the gear upgrades: Loot Council, and DKP. Both systems function well on a day-to-day basis. Like most governing systems, the issues come in at the extremes, when a piece is wanted by more than one player, and especially if it’s a rare item. My guild used a pure DKP system when I first joined, and has slowly migrated to a full-blown Loot Council. I think it’s brilliant.

Basic Overview

In a Loot Council system, the Raid Leader, Officers, Class Leaders, or a combination decide which player in the raid has earned the gear. Ideally, their decision is made based on attendance, viability, available upgrades, and the individual’s contributions to the raid and to the guild.

DKP, or Dragon Kill Points, is much less arbitrary on the surface. Guild members are awarded points for raid attendance, presence at kills, and sometimes other contributions to the guild (donations to the Gbank, for example.) This is usually tracked on the guild website. Then, when the gear drops, players are either allowed to bid, auction style, or simply purchase the piece for a set price. The raider with the most DKP has priority, and unless they choose to pass, wins the item. The price is then deducted from their DKP balance.

The Problems

For a Loot Council system to work, the people making the decisions have to have a working knowledge of the needs of each class (knowing that Spirit is nearly useless for Paladins helps when awarding healing loot), and the strengths and weaknesses of each of their raiders. It helps a lot to have class-leaders involved in the decision-making process, since they’re usually the most familiar with both. Most importantly, the raiders have to trust their officers. If favoritism or greed are real issues among your guild leadership, Loot Council won’t cause the collapse of your guild – but it will definitely speed it up.

For a DKP system to work, every individual raider has to know their gear, possible upgrades, and playstyle. Each raider spends their points on the items that will make the biggest impact for them. If players buy an okay item, without knowing that a better item for the same slot, or for the cost, drops one or two bosses later, it’s their loss. Supposedly. The best and worst thing about DKP is that it is completely objective. You raid, you earn your points, the bosses die, and each raider spends their points as they see fit. It’s the ultimate self-actualizing system. The problem? Raiding is a group-effort.

Why I Personally Hate DKP

The system doesn’t care if a raider played their heart out, and has no other viable upgrades. A more-tenured player has first dibs on anything that drops, regardless of benefit to the guild as a whole. DKP, by its very nature, focuses exclusively on the measurable contributions of the individual. It objectively tracks how often they’ve shown up, how many boss-kills they attended, and how much money they paid. DKP is, essentially, an attendance grade in what should be a meritocracy.

Not that attendance is trivial. Being willing to show up and throw down day after day is part of what makes a top-notch raiding core. And those who show up every day SHOULD by all means be rewarded. There’s a marked difference, though, between playing your guts out and just showing up, and DKP can’t differentiate. On the other hand, any good officer knows who their key players are.

As a byproduct of this individualistic focus, participants in a DKP system tend to build up an entitlement mentality. “This gear is mine, because I earned it and paid for it,” is dangerous when the whole point is to continue progressing, not as 25 individuals, but as a guild. I’ve seen it get nasty when passing is suggested to a more-tenured player – it’s not that they really need a piece, it’s that they want it; regardless of the fact that the increase to their own swollen stats would have a significantly smaller impact on the group than would helping a guildie get rid of one of several sub-par items. Obviously, even in a DKP system, responsible raiders do pass to other players – but then the recipient of the gear has just been granted a “favor” by a more-tenured player. And there’s absolutely zero back-up if the veteran isn’t feeling generous.

Raiding in a Loot Council guild, you haven’t done your job by showing up. You haven’t done your job if the boss merely dies on schedule, either. You are constantly auditioning, pushing yourself and your teammates, you are forever earning not only the gear that might drop that night, but the gear you’ve been awarded each night of your membership, and your very raid spot. Yeah, it can be stressful. But I prefer the shared stress of 25 people pushing to do their absolute best over the stress of 25 people trying to figure out whose fault that 3rd wipe was – on farm content.

I have yet to be in any run where the raiders weren’t congratulated on their shiny new purples. In a pure DKP system, I’ve never understood this practice. Congratulating a player on gear that was essentially defaulted to them based on their accumulated points rings very hollow in comparison to congratulating a guildie who was awarded gear for their contribution to the latest group effort. The difference is the same as that of receiving a gift or buying the damn thing yourself. There’s a bonding experience with the former that isn’t replicated in the latter. And friendships and guilds – long term relationships – are built upon multiples of those small bonding experiences.

In fact, I’ve seen DKP systems actively erode those bonds. If you’ve ever calculated your own DKP vs. another raider’s, found yourself wishing they just wouldn’t show so you can beat them out, or quietly tried to convince them not to bid, you’ve had some of those same anti-group effort sentiments that underscore the kind of bickering and jealousy that tear guilds apart. Doing your best and proving you’ve earned a piece is a world away from hoping that your talented teammate is a no-show. But, if there’s no Council that will hear your case, you don’t really have any other recourse in a DKP system. Even if you KNOW that a Druid won’t get the same benefit from the Crystal Spire of Karabor, you can’t argue with the points. A good Loot Council will listen to your case in the bids, and make their reasons known when they award the upgrade. It’s hard to have sour grapes when you know the other guy deserved the reward they got, but easy to grumble if their major contribution was signing the guild charter before you did.

Which leads to a more long-term tricky situation – certain gear was designed to be optimal for certain classes. Not things as clear-cut as a heavy-spirit cloth healing helm, but truly questionable items – rings, weapons, necks, and trinkets. Some of them are just better for some classes than they are for others, especially given available upgrades. DKP absolutely cannot account for class-optimization without some pretty strategic loot-master intervention. I’m not saying Paladins should never equip a Light Fathom Scepter or Coral Ring of the Revived, I’m just saying an equivalently geared Druid or Priest would get a LOT more bang for the Guild’s collective buck. Not only will the player keep the piece longer, which frees up more gear for more upgrades for other players down the line, but the raid will get more benefit from it while they wear it. And as heart-wrenching as 1% wipes are, they are much easier to avoid when every player in the lineup is optimized.

Switching from DKP to Loot Council is not a panacea for everything that afflicts your guild. You won’t miraculously find that all the gear goes to the exact-right player, or that no one gets their feelings hurt. And if you don’t trust your leaders to award gear, you have problems no loot system will patch up for long. Similarly, raiders that grumble about deserving players being rewarded are likely not the players you want to keep around – and they’ll remove themselves from your guild long before they have a chance to leech hard-won purples that can’t be recovered. A good Loot Council provides a level of deliberation, thoughtfulness, and a bias in favor of hard work and team effort that DKP can’t replicate. And if there ever really is a tie in terms of overall contribution and deservedness, a good ol’ fashioned /random will end most disputes.

Luv,
Wyn