Raid Flexibility: A Healthy Obsession

worried

“If you want to build a ship, don’t drum up people to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Antoine De Saint-Exupery

The show must go on. It’s a common rallying cry among drama and theatre productions. It means that no matter what, the audience expects a show and the performers have to deliver. I have the same mentality when it comes to my blog. I do my best to ensure that there is something daily here for you readers to consume!

Keep that drama catchphrase in the back of your mind for a moment. We’ll revisit it.

A story

First, a story. Team Conquest finished off Naxx, Malygos, and Obsidian Sanctum. We had a reduced raiding roster. As were slowly working our way throughout OS, I received an urgent message. It’s not very often that I miss raids. It becomes even rarer when an unexpected event comes up where I have to sit myself out during the middle of a pull.

The usual trash clearing chatter was going on. I explained to the raid that something came up which required my immediate attention. One of our Resto Druids were on standby. I quickly explained to him my situation and he agreed to come in. I immediately passed off raid lead and master looter to one of my officers and said “He’s in charge.”

I returned home 40 minutes later. A quick glance on vent showed players were slowly disconnecting and breaking off into their own channels.

This meant either the mission was accomplished or that the raid had been called prematurely due to lack of resources.

I popped in.

“Is it done?”

“Yes.”

“Good.”

I was relieved. I think I felt a slight twinge of pride in there somewhere. On second thought, it might have been that sore throat of mine acting up.

The Parts

Raid leader. No, not Red Leader. We’re not talking about Star Wars here. How many players are capable (and willing) to lead your raid? I have four players who are able to sit in the captain’s chair and direct everything. If your answer is one, then you may wish to re-examine your options. Not everyone is able to fulfill this role. Make sure your candidate has the will to do so and the undying respect of the guild or else it won’t work. You can’t make people respect leaders. They have to do so on their own.

Tanks. Brio does an excellent job flipping and rotating tanks around. It helps to keep the tanks fresh and interested in what they’re doing. I have about six players who have the ability and the gear to switch into tanking roles if it is necessary. We haven’t had that happen yet. But it’s comforting to know that the option is available.

Healing leads. Currently Syd directs the healers. I do step in if she needs a day off every so often or if she’s not as familiar with an encounter. That makes two who are capable of handling assignments. Handy in case one of them manages to inadvertently stab themselves in the eye. That hasn’t happened yet, thankfully.

Healers. This should go without saying. Either recruit extra healers or have players willing to switch from their main role to a healing role if the fight requires it. There are 7 of us on the starting lineup with another 3 on reserve.

Replenishments. Ret Paladins, Survival Hunters, and Shadow Priests. I believe this is getting further expanded in 3.1. Have alternative sources for Replenishment. The mana regen is going to be a must going into the next raiding tier. I’ve got a Shadow Priest, a Ret Paladin, and several Hunters who can supply it if necessary.

Heroism/Bloodlust. I refer to this as the raid leader’s personal shotgun. While not always a requirement in an encounter, it helps to have the extra damage available to push through a certain phase as quickly as possible.

Why?

We are all expendable. This stems from a core philosophy of this guild. We are all united in our desire to raid and clear content. I have a duty to minimize whatever obstacles or obstructions that could get in the way of that mandate. Not having players or not having the experienced is not an acceptable reason for me. The expendability thought is that no one person should be so important or required that the entire raid has to stop its operations in case a certain player is absent.

When Conquest was first conceived, I knew I wanted the flexibility there. I knew that I could not be there all the time. I knew Brio would not be there all the time. I knew certain key players would not be available. I recruited players into the guild who I felt had the potential to take over certain functions should the need arise.

Whatever happens, the raid must go on.

10 mans

This is where it gets tricky. I don’t know if that same philosophy above would apply here as the individual efforts of players becomes even more amplified. Several of roles above wouldn’t even apply here. You don’t necessarily need a healing lead among 3 healers. It wouldn’t be that difficult to divvy up the responsibilities.

I’m not as experienced when it comes to pure 10 man guilds.

Your Guild’s Dual Spec Policy: What Will it Be?

Two Seagulls

So what’s the question on everyone’s mind?

Will you, as a player, need two sets of specs as enforced by your raid leader?

For most players, one spec should suffice. You were brought into your current guild and asked to perform in a role. That has not changed. What has changed is the ease in which you can switch from one role to another. You can go from raiding to soloing. You can switch between PvE work to PvP relaxation.

All this stuff can be still be done right now.

It’s just pretty darned expensive between re-gemming, re-enchanting, and re-glyphing.

Your guild policy

I suspect it will be similar to mine. After reading about it and thinking about it, I decided the best course of action was to allow players to select whatever secondary spec they like.

Their primary spec is going to be used for raiding. Of that, I have no doubt. If they didn’t want to raid, they’d just let me know and hibernate for a while. The players that are still around do want to raid and there’s no way they’d jeopardize that.

I’m not doing your job for you

I’ve always told my players to select whatever talent points they needed to excel in the role they are asked to do. I don’t have the time or the interest to research every class and spec in the game and tell them what to get. That responsibility is there for them. I can provide them with resources or point them in places to look, but beyond that I am hopeless.

Now don’t get confused between asking a player to switch roles and to pick out talent points. Asking a Panzerdin to switch from tanking to a healing job is going to require him to completely switch out some specs. What I will not do is tell them how to spend each point individually. This is based on the assumption that they want to and are capable of doing it.

Some misconstrued people on Twitter get into a knot when they assume I expect and enforce people to spec a certain way. That’s not true. I expect them to pick a spec that allows them to contribute as much as they can to the raid in a manner comfortable with them. While I understand guilds that enforce specs I’ve never been one to do that unless I desperately felt that it was an ability that is absolutely essential to successfully complete an encounter. And even then, I’d ask first if they were comfortable with the idea.

What if I’m a bonafide raid healer forever? I know if I were a raiding Holy Paladin, I’d select the standard PvE Holy loadout for one spec. But my second? I’d grab the one that stretches down the Protection tree deep enough to grab Divine Guardian. 12 seconds where the raid takes 30% less damage is a make or break ability that can give healers the time to weather the incoming storm. I do this with the knowledge that it offers my guild a second option in the event that it’s needed. Not like I was using it for anything else anyway.

Again, this is assuming I don’t PvP or dabble in other roles.

The other guy we all love to hate

Most guilds have that one annoying player that everyone hates.

You know who I’m talking about. He’s the guy that knows more about your class then you do. He can play it way better than you. He has the raid achievements and the epics to prove it.

But what if you had 24 other players who knew just about as much as everyone else? Constantly asking questions, pointing out strengths, identifying weaknesses and just making people think rationally about what they’re doing is a shift in environment that a lot of players would be unfamiliar with.

With dual specs, guildss can start expecting DPS and healers to start talking to each other more. I can see different players asking each other how they specced a certain way. Maybe they’re asking for advice on what points to take for a second spec after deciding on a role. I know I don’t have the faintest clue on what to glyph, enchant, or augment if I were to grab shadow.

My Shadow Priests ask me once in a while what my thought process was between this talent point and that talent point (like Serendipity vs Test of Faith).

What about off spec loot?

And the question that every raid leader hates to answer but has to for the sake of their guild is how should off spec loot be handled? This is something that’s still under discussion. It’s always good to hear everyone’s perspective.

But in the end, it’s up to the GM to decide on one. You can’t please everybody. And the GM has to pick a policy that follows in line with the rest of their organization.

Now the Bank of Matticus is a large corporation that requires resources to continue functioning. It helps  sponsors enchanting materials for the guild. In the future, a path is being explored where it can be used to help sponsor guild repairs.

It needs a way of generating income.

Some pointers

  • Main spec (role) will get a clear priority
  • Assuming no main spec raiders need an item, players that would like to use it for offspec can obtain it
  • Players that would like more than 1 item for offspec will be asked to compensate the guild accordingly. This could be in gold (like 100g), an Abyss Crystal, a stack of Infinite Dust, or half a stack of Greater Cosmic Essences.
  • This cap resets after one week. So a player can get a free off spec item once per week (on top of any main spec items needed)

This addition is still under debate. But I expect to have a decision rendered before this week’s raid.

The aim of this is to discourage players from attempting to assemble 4 or 5 sets worth of gear. I’m sorry, but no one needs that amount of equipment. It’s absolutely wasteful. Want a healing and Moonkin set? Absolutely, that’s no problem. Grab a few items here and there during the weeks where no players need it. Donate a couple of hundred gold and an abyss into the bank. Augment your gear with stuff from heroics or normal level raids.

You don’t need a tanking set, a cat DPS set, a moonkin set, a PvP moonkin set, a Resto set, a dreamstate set, and so forth. That’s absolutely greedy and unnecessary.