Atonement Priests in Mists

Edit: As of build 15640, Atonement is no longer a glyph or a talent. It appears to be a baseline ability built into Discipline and will not be accessible to Holy. Discipline Priests will learn it at level 60.

Plan on going Atonement? The process has changed.

For starters, Atonement isn’t something you talent into anymore. Instead, all the relevant abilities are located in your glyphs (See the above screenshot).

Atonement presently takes up a Major glyph slot. For it to continue being a strong style of healing for Priests, you’ll need to grab Glyph of Smite. You could grab Glyph of Holy Fire but it doesn’t seem to be as important. In order to be an Atonement priest, you must have the Atonement glyph and the Smite glyph. The Holy Fire glyph makes the spell instant but might not be a necessity depending on the encounters.

Not quite sure how I feel about moving Atonement from talents to glyphs. I understand what the move was made: So that Priests could really pick out their talents without feeling they had to force themselves down one route. At the same time though, limiting it to a glyph means that Atonement Priests don’t have as much flexibility either when it comes to glyph selection. I’d wager that you’d still have to grab Archangel in order to remain competitive.

The bright side is that you can go Atonement as Holy.  Chakra: Chastise increases the potency even further.

That third glyph slot?

You could go with the Glyph of Circle of Healing or Glyph of Penance as your two spec stapes.

There hasn’t been much change to the style of healing. If you’re comfortable playing Atonement right now, you should have no difficulties heading into the expansion. At least you can set up a specific glyph page just for Atonement.

Leveling as Smite spec? Still good to go (I’ve been doing it from 85 – 87).

Will you be giving Atonement a shot in Mists?

More Like This: Vodka vs Method Speedrun

httpv://www.youtube.com/watch?v=_488Ir0itpU

Forget arenas.

Forget rated BGs.

Give me competitive PvE raiding!

Vodka and Method, 2 of the world’s best guilds, going heads up in the Dragon Soul challenge hosted by Athene for charity. Last time we saw something like this was back during BlizzCon 2011 when Vodka and Blood Legion went at it live with some of their members on a stage in front of thousands of people.  When I watched those two guilds go at it during BlizzCon, the announcers and the overall event was really exciting to watch. Blizzard had some cool camera tools at their disposal and the plays were called by Ghostcrawler and Daelo. Blood Legion took that one after Vodka succumbed to heroic Ragnaros at the end.

If one wanted to devise story lines, there are a few things. The question on everyone’s minds is can Vodka avenge their loss and come back in the latest raid tier? A more subtle angle is the battle between regions: One of North America’s finest guilds vs Europe’s best. No faction questions here since both raid teams are Alliance (although I did find it interesting that Method was planning the switch to Horde).

Vodka

Between Method and Vodka, my money was on Vodka for winning out this one. They have the experience in an environment like this coming out of BlizzCon when they took on Blood Legion. Their strategies for time trials involve a high risk/high reward approach. They deliberately underheal (bring in less healers) in favour of additional DPS. In long run, this strategy pays off with faster kills as long as their raid doesn’t get overwhelmed.

Method

I honestly had no idea what to expect from Method. They’re one of the top guilds in Europe, but without much of an idea of their raid comps or seeing how they plan, I’m not sure what impressions to had. I figured they’d had their own set system and would stick to playing their style of raiding that’s gotten them this far. Nothing super complicated or anything.

Thoughts

Spoilers below. But if you don’t care, go ahead and read on:

  • Nice approach on Mor’chuk with the tanking positions. Most guilds usually tackle the two bosses side by side but with the advent of the timer, both guilds changed the position so that one boss was at the top of the ramp and the other was on the bottom.
  • The wipe on Zon’ozz slowed Vodka down significantly. I cringed but they’ll go on to recover quite well.
  • Both guilds kicking the lore aspects of the instance since it slows them both down (Vodka, especially).
  • Madness of Deathwing: Ouch to Vodka for losing a healer in a weird fashion with the platform jumps. That darn bug.
  • Athene and Kina: Would have loved more commentary throughout the stream on more aspects of the raid encounters as well as additional insight in what’s going on in the different mentalities of the guild as they go from boss to boss.

PvE power rankings

Guild Region Record
Blood Legion NA 1-0*
Method EU 1-0
Vodka NA 0-2

* I ranked Blood Legion as higher on the tie break since they defeated Vodka at BlizzCon live in front of thousands of screaming people.

Here we have the first ever PvE power rankings.

I personally believe that Vodka’s the better guild in the last engagement. The calculated risks they have taken have a potentially higher payoff and there were times where they came really close to clutching out and winning. But all those tiny mistakes and the assorted wipe does add up thwarting Vodka from getting their first win.

Another way to spice it up is adding an Iron man challenge of sorts. Finishing out an instance with the least amount of overall deaths. Wouldn’t just be enough to race the other team, but have to add that extra element of perfection.

To add a little diversity to future events, I wonder how feasible it is to revive some of the “older” raids. On a special server, adjust and inflate the stats of the older raid bosses so that they can remain challenging for the maximum player level.

The concept of a PvE raiding league has some merit. If it were up to me to start it, I’d set up an invitational 16 guild league (8 NA and 8 EU). it would take place over 8 weeks and then lead to playoffs. Each week would have it’s own instance/bosses of the week. Maybe week 1 would be tier 11. Week 2 would then be Firelands. Week 3 would be back to Black Temple. Week 4 could be Ulduar. Great way to recycle the older instances if it their stats could be made. Or the alternative is to lower the stats of the raiders so that they’re at level with the content.

But overall, I’m really impressed. Props to Athene, Kina, Vodka, Method and everyone else involved for an excellent event.

Priest 87 Ability: Spectral Guise

httpv://www.youtube.com/watch?v=jQFbhyAcQHw

Spectral Guise is the current spell all Priests gain at level 87. as a talent at level 60.

Spectral Guise
30 sec cooldown

Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.0

It seems much more suited towards PvP action than anything else. I can see it coming in handy for PvE stuff while you’re questing or if you’re one of the few people left alive in engagement.

What would help improve this illusion is if my clone taunted or if it casted a placebo spell dependant on my spec (Flash Healfor 0 or Mind Flay for 0).

Here’s a direct link to check out the video.

What do you think of Spectral Guise? Something you’d use?

The Return of the World Boss

Reason #78 why Mists of Pandaria is going to be awesome?

World bosses.

Your eyes aren’t deceiving you. He’s got some massive cannons on his back. His actual name is Galleon but I prefer to think of him as Blastoise.

And no, he doesn’t shoot water.

Here’s a better screenshot below so you can actually see the scale of it.

WoWScrnShot_041412_161503

And it’s a dude on top of a… I forgot what the animal’s name is called. I’m not sure what the story line is, but he’s just chillin’ there in the Valley of Four Winds. Once he spawned, both factions sent raiding units to engage him. Must’ve been around 60+ players total that were chipping in DPS. We barely made a dent though.

Now you see, he’s got an ability called Stomp. In addition to dealing 100k damage to players around him and knocking players down for 3 seconds, it also has the ability to boot players off the server. However, after Mists goes live, I expect it to crash computers, restart modems, and cause neighbourhood power outages.

Did you ever have a chance to tackle world bosses during Vanilla or Burning Crusade?

Symbiosis and Monks

I’m so flippin’ mad.

Times like this I wish I was a fan of golf instead.

But enough about that. Let’s get on to the highlights for this week. The beta cap in Mists has been raised. The big spotlight’s on Druids since they get Symbiosis to play with which impacts the rest of us.

WoWScrnShot_041412_200317

The great wall of Pandaria.

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Overview of the Mistweaver Monk

In the weekly WoW Insider Raid Rx column, you can get an introductory look at the Mistweaver Monk (The healing one) and gain insight on how the class is supposed to heal. They’re going with a hybrid DPS/healing mentality with high mobility.

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State of the Brewmaster

Sunnier has gone self hosting and has gotten a new look, new domain, and new everything. Wear sunglasses. It’s really bright. Other than that, you can check out her recent post on the recent state of Brewmaster tanks. A part of me thinks this might be a good expansion to give tanking a shot.

Then there’s the other part of me who isn’t going to trust the healer to keep my sorry ass alive.

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Symbiosis: Practical Assignments

This is Lissanna’s part 2 of Symbiosis analysis. Found this way more interesting since she has a raid composition with 5 (five) druids. You think deciding things like Focus Magic was hard? Raid leaders will have another level of headaches with Symbiosis to deal with now and here’s a theoretical case study on how it would go.