How I learned to live without Spirit Link, or a fond farwell.

Anyone who has known me for any length of time knows that I’ve been a huge fan of the spell Spirit Link since it first made an appearance back in the Wrath of the Lich King beta. The spell allowed restoration shaman to link players together, distributing damage among them. The spell was eventually removed due to balancing issues, and I only got to play with it for a few, fleeting moments.

When Cataclysm was announced, the developers made a note that they were going to try to work Spirit Link back into the game. It was a spell a lot of players were excited about and wanted to have in their arsenal. It was a promise to give us something we didn’t have, a defensive cooldown. Shaman throughout the community came up with various ideas on how to balance it and let it come back to the game. I was included among that number. Alas, it was not meant to be, and Spirit Link has drifted off without much of a word about it from the developers.

After lamenting the loss of the spell, I came to a realization. I’ve been healing through the beta both in dungeons and raids and not once did I ever say to myself  “I wish I had Spirit Link right now!”. That exact phrase I muttered to myself at least a dozen times in Wrath. But looking at the way Cataclysm is designed, it is now impossible for Spirit Link to be incorporated into the game. Looking at the damage model for the new expansion it is quite easy to see this. Let me explain a bit here for clarification sake. When I say damage model, I quite literally mean damage model. Everyone is taking damage in Cata. There is rarely instances in a raid where someone is not taking some damage. This is very unlike Wrath, where there were a few fights that had massive amounts of raid damage. Let’s use the new Nefarian encounter as an example. The new fight has you engaging the reanimated corpse of both Onyxia and Nefarian. Onyxia has some fun new abilities including shadow flame (doing her dad proud) and a new electrical charge. Needless to say, she does a ton of raid wide damage. Combine this with Nefarian flying around and summoning adds, throwing his own shadow bolts and you have yourself a recipe for pain.

At no point in this fight would it have been safe to link multiple players together. Simply put, any additional damage on the non tanks would have killed them. Now, almost every fight in Cata is like this. Heroic dungeons feel like raid bosses (at least until we outgear them but still), and raids feel much more difficult. This isn’t a bad thing, it’s just an evolution of the game. Players are more accountable for their own health totals than every before, and healers have a whole new set of concerns. With this new model, Spirit Link just doesn’t fit anymore. Players simply would die if linked together. Now you could argue that a defensive cooldown could be extremely useful here, but Blizzard has done us one better.

Instead of a defensive cooldown, we get an offensive healing cooldown. I’m not talking about Nature’s Swiftness here, but our new level 85 spell, Spiritwalker’s Grace. Traditionally the role of a healer is to indemnify. That’s my nickle word for the day. It means to secure against hurt, loss or damage. By this I mean we wait for people to get hurt, or hurt enough and react by healing them in an attempt to bring their health back to 100%. Most of the new healing abilities for the other healers are more preventative. They stop damage from happening. Shaman without the ability to keep damage from happening are forced to be more aggressive healers. This fits really well with the tools we are given.

So let’s take a look at our new cooldown. Spiritwalker’s grace lets us cast any heal while moving. Let me state that again for dramatic effect here, it lets us cast any heal while moving. This means in those fights (read: all of them) that require us to move, we can pop this cooldown and run-and-gun casting our big heals, like Chain Heal, without having to stop. Mull that over for a second. Pretty awesome right? This gives us not only some added versatility, but the ability to manage that versatility. We choose when to use it, which adds that level of healing skill everyone has been talking about wanting for a while now. Sure, we can’t power word: shield someone, but you bet your ass we can drop a nuke heal while on the move! While other healers can throw shields and HoTs while running, we can cast full blown spells. The cooldown lasts 10 seconds, and only has a 2 minute cooldown. It fits really well with our healing style as well. Shaman are not the healers that sit in the back and chant. We are the healers that charge into the thick of battle to drop our totems and throw fire at the enemy while making our own troops whole again.

Honestly I think this new ability hasn’t gotten nearly enough media attention, as players remain too focused on what could have been. It really is quite awesome, and with it I’m no longer pining for Spirint Link. While I  will always remember it with fondness in my heart, I’ve come to accept that its departure was for the best and to move on. So goodbye Spirit link, it seems to me you lived your life like a candle in the wind, never knowing who to cling to when wrath set in. And I would have liked to have known you
but I was just level 70, your candle burned out long before, but your legend never will.

I think other restoration shaman will start to feel the same as time spent with the new spells comes.

So what do you think? Still miss Spirit Link? Do you like Spiritwalker’s Grace?

Until next time, Happy Healing!

Special Delivery: Roundup Of This Week’s Best WoW Posts

The last couple of weeks have seen the blogosphere gently swaying from side to side during the wait for Cataclysm, like a drunken llama on a narrow fence. A couple of weeks ago the blogosphere leaned more towards the healing type topics. Last week it loosely double-focused on healing and guild organisation. And now this week… well, this week we’re wobbling decidedly towards the guild organisation side of things and away from healing, although not entirely, because if we do that we might loose our balance.

Why, you ask?

It’s likely because as Cataclysm draws close we’re looking at restructuring our groups of seasoned (and I’m sure not inebriated) warriors so that we can meet Cataclysm’s challenges. And at the same time there’s not much new to say about healing now that the patch has been and gone, until Cataclysm itself hits and we wake up to find our healers at the top of the DPS charts.

…Oh! You meant why the llama analogy? I don’t know. Someone gave me caffeine. And it’s Saturday. But I bet you kept reading. Anyway, without further ado here’s this week’s MMO Melting Pot-sque roundup ‘specially for WoM readers of the healing, leading and guild related posts from around the blogosphere. Albeit with a distinct shimmy towards the latter.

  • Falling Leaves And Wings: Are 25 Mans Going To Be Worth The Effort In Cata? – Beruthiel is looking ahead to Cataclysm and wondering whether it’ll be worth running 25 mans in the new raid setup, even for a guild that specialises in 25 mans. Her worries are that raids won’t be properly balanced and 10 mans will still be easier for the same gear, added to the possibility that 25 mans won’t drop enough quantities of gear to make them progress at a relative speed to 10 mans. An interesting read for any raider, 10 or 25 man’er.
  • Organizing a 10 man team – Aunna’s got a brief if really quite detailed post on 10 mans. Not just on organizing them, though that does make up the latter chunk of her post. She’s also covering the benefits and disadvantages of raiding as a 10 man group, which is well written, refreshing to read and very grounded. Hear hear!
  • What It Takes To Be a Great Raid Leader – This is a great 5-point list for raid leaders by Saga over at Girls Don’t Play WoW. She says that it’s aimed primarily at newer raid leaders but as an experienced raid leader myself I found her post a very interesting read. Her points might seem obvious but they are all core principles of raid leading, some of which are easy to make mistakes with sometimes. Great post, and well timed for when people are organising for Cata.
  • Daily Thoughts: Raid healing – a short post by Sharden over at 15 Minutes of WoW musing on his recent forray into, yep, you got it – raid healing. He’s used to healing as a paladin and not doing the raid healing so much, so trying out the new role on his shaman sounds like it was a fresh experience. A nice read which I bet a lot of us can relate to or remember similar experiences!
  • Syl and Theanorak: Preparing For Healing Changes As DPS – This one’s not directly aimed at healers, but is from a healer trying to help their guild’s DPSers. Syl from Raging Monkeys has written a guide to her DPS guildies prepare for healing mechanic changes in Cataclysm, so they can brush up on their knowledge of what to stand in and what healing to expect. She invites you to use or adapt it for your own guildies, if you think they might benefit from it too.
  • Rules for Raiding – Analogue from Looking For More has posted her guild’s prospective raid rules and is looking for your thoughts on them. They’re covering things like attendence, strategy, tasks – and how raid members should behave in regards to these things. She’s asking us readers if we think they’re reasonable or whether we’d raid under them; an interesting question…

That’s it for this week. In a moment I’ve got to be heading off to do some organisation work for my own 10 man guild, but just before I go – what do you think, this week? Do you have a bee in your bonnet about any of these topics or are you hoping for more posts on a different subject?

[VIDEO] A Preview of Cataclysm Raid Healing

Cataclysm raid healing (Watch in a larger resolution if possible)

No post for today but I figured there were a number of healers out there who really wanted to see what raid healing would be like in the expansion. Here’s a video which includes the first two bosses from Bastion of Twilight on 10 man. I narrated the entire video (and if you’re tired of my voice, by all means, feel free to mute the audio) explaining what was going on and what I was doing.

I also learned how to do slow motion action which I’ve put to great effect towards the end. Don’t miss out on Life Grip in action!

Twitter followers get to watch my videos first (along with those who can find the elusive World of Matticus facebook fan page). I usually use them as guinea pigs a litmus test to see whether or not I should publish a video here.

Lastly, the official guild announcement regarding the rated BG team. 

Special Delivery: Roundup Of The Week’s Best WoW Leading, Healing and Guild Posts

Now that my shiny new Saturday WoM feature has been going a couple of weeks it’s not the exciting new toy it was when I first unpacked it with you guys. You know how it works. So I’m not going to spend half a day explaining how I’m going to link you to the best leading, healing or guild posts from the blogosphere, or that it’s because that’s what I do over on my own site, MMO Melting Pot. Nope, this week I’m going to jump straight into that list.

If you’re cynical and knew I was out ‘til late last night (all right, who am I kidding – early this morning) you might say that I’m not my usual rambly self because most of Saturday’s vanished after a particularly good, tipsifying and long fireworks party. So I don’t have much time spare today. That’s if you’re cynical, ‘cos it can’t be true at all. We all know what happens when boomkins get tipsy, and we can’t have hedges catching on fire from uncontrolled lazering all the time.

So, without further ado or headache induced madness, here’s the best on topics close to your heart, straight from the WoW blogosphere this week.

  • About Vortex: The Structure of a 10-man – an excellent post by Kae at Dreambound about how her 10 man guild is set up. She goes through everything from structure, to policies, to roster, loot systems and more, explaining the thought behind each and how they work out in practice. If you’re starting a 10 man guild or in one that needs a shake-up I couldn’t recommend Kae’s post more as the place to start getting some ideas.
  • I have three posts titled “what’s a casual raiding guild?” – After some abortive attempts Klepsacovic has posted some of his thoughts on defining casual guilds, over at Troll Racials Are Overpowered. He looks at what casual guilds need, just like any other guild, and why they can fail. The post’s short but sweet and it might give you pause for thought to consider how you view casual guilds.
  • Conducting Guild Meetings – Blacksen talks about why regular guild meetings are so very important to a raiding guild, and how to conduct them. He also lets us know what pitfalls to watch out for and how useful long term timescales are when planning in meetings, before going on to look at the same concepts for officer-specific meetings. His thoughts on “groupthink” relating to officers are particularly interesting.
  • Do You Know I Feel This Way? – Analogue over at Looking For More has let us into her deepest and darkest secrets about being a healer. She says early on that she’s going to make some sweeping generalizations in her post and she does, but look beyond those and it’s a thoughtful read for any healer out there. She’s looking at how she feels about healing in general, and her apprehensions going into Cataclysm – are you feeling the same as Analogue?
  • Beta Healing Counterpoint: Fun and Efficiency – last week I featured Vixsin of LifeinGroup5 talking about the new healing in Cataclysm being a good thing. Well, this week, she’s got a follow up, and she’s looking at just how needing to be more efficient healers will balance with our fun-factor. What is “being efficient” going to mean for us, and how does it apply to something as varied as healing? How does it play out in a team-based environment, when we’re all trying to show just how efficient we can be individually? Vixsin’s got thoughts on all of these things.
  • Dual Resto Specs? – Rank 4 Healing Touch is looking at the possibility of having to go dual specced resto to get the most flexibility out of the tree. He’s worried that some resto talents will underperform in some situations, but there seems to be so many to pick up. He seems to be looking for other opinions on how necessary two resto specs might be come Cataclysm, so drop by and let him know your thoughts – this might be quite a salient point come Cataclysm.
  • Why Every Healer Should Care About And Track Shields – this is just one in a series of brief posts Zelmaru’s done on tracking healing-related information, and how to do so using Grid. You can find the rest of the posts on Murloc Parliament in their own special ‘addons –> grid’ category – she’s covered a lot of angles from HoTs to Prayer of Mending. Might be something useful for you there.

So that’s it for this week. I hope you find something interesting there – certainly a good spread of topics to choose from this week.

What do you think – have any of these in particular caught your eye, or are you hoping to see more of a specific topic?

Cap on Rebirth and Soulstone?

Zarhym just dropped a bomb for us raiders. With Rebirth being restored to a 10 minute timer and Soulstone creation at 15 minutes, the devs have decided to add an additional limit.

You can only use 1 Rebirth or 1 Soulstone per attempt on 10 player raids and any 3 combinations for 25.

The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.

Source

As a GM, I have a few issues with this. I understand the design intent behind it so that we’re not using 8 Druids in raids or anything. As it is, I feel that I’m burning through Rebirths more often then I like but I do enjoy having the safety net that they offer. Ultimately, we need to do better.

My question is what will happen with the Reincarnate from Shaman. I remember Divine Intervention was removed as a form of wipe prevention. I wonder if a Shaman will get exempted or it it will count. The limitation begins when a player accepts the resurrect not when it is cast upon them.

I’m hoping they’ll add a tracking interface to it. I had to use addons like RaidCooldowns to determine which Druids busted their Rebirths and who has theirs available. Ideally, the interface will tell me who used their Rebirth so I know who not to call on when I do need one. Speaking of hope, it seems a bit of a stretch, but I  hope our defensive cooldowns will not be limited in the same manner. Can you imagine only using a certain amount of Hymns or Pain Suppressions and Guardian Spirits per encounter? That would be a big problem.

We’re limited on second chances now if this gets final approval. We really need to pick and choose which players to select for a resurrect.