POLL: Are you switching mains for Cataclysm?

This is a great time for players to ask themselves if they want a chance of pace for Cataclysm. Last year, I wrote a 3 step process to switching mains. It’s still valid.

So my questions to you today:

  • Are you switching mains?
  • To what and why?

As a GM, I’ve the enviable pleasure of combing through the guildies who have expressed interest in main switching. I’ll write a behind the scenes post on that later (when I actually come up with a plan). I’ll do my best to see if I can accommodate it, but I know deep down that I may not be able to approve anyone. There are too many factors to consider. Have they demonstrated their aptitude for playing that class? Do I have someone covering their existing role when they do switch out? I don’t have the authority to tell people what they can or cannot do. In the end, I have to decide whats the appropriate number of classes or roles required for a raid. Obviously, I’m not going to be able to green like 7 players who want to do nothing more than tank. There just wouldn’t be enough jobs to go around. Everything needs to be examined on a case by case basis.

What about for the rest of you GM or officers? How does your guild plan to handle main switching?

Post edited for further clarity

Are you switching mains when Cataclysm is released?

  • Nope! Staying the same! (54%, 246 Votes)
  • Yes, same role but different main! (21%, 94 Votes)
  • Yes, to a DPS role (11%, 52 Votes)
  • Yes, to a healing role (9%, 40 Votes)
  • Yes, to a tanking role (5%, 21 Votes)

Total Voters: 453

Loading ... Loading ...

Why Healing is fun in PvP

This is a guest post by Sylvara, of the Raging Monkeys. That is quite possibly one of the best blog names I’ve seen so far.

While not playing WoW actively at the moment, the thing I really miss most about the game at times is PVP. Even when I was raiding 3-4 times a week, I would hop into some quick BGs with Era, my personal retridin, on off nights or after raids had finished. PVP has always been a great outlet and a change from PVE healing for me. I have learned valuable things there that have benefited me in PVE over the years and that’s why I have been a bit of a spokesperson for it in our raid guild, together with my BG buddy.

img01I started to heal in BGs regularly in early vanilla. This was the time of PVP rankings where battle groups did not yet exist and players would have to compete against everyone else on the server in order to claim ranks (the threshold of players per rank being limited). At the time I was lucky to chance on a group of like-minded players that, not only founded one of the more progressed 40man raid guilds at the time, but were what I would still label “crazy PvPers”. At some point we had 5 Grand Marshals and 3 Field Marshals in the guild. One GM was a woman and all the FMs were female players too, contradicting the general notion that female players like to PVP less than males. Whenever they had an open spot in their premade, they’d get me in as replacement healer. And though I was also raiding 4 times a week and leading the healers, I got pretty obsessed with PVP for a while before giving up just short of rank 9.

In TBC the PVP system got its huge revamp and when I left my first raid guild, I also left premade PVP in such big a fashion. I am not a fan of pugging, neither on the PVE nor PVP side of WoW, so I kept being part of relatively small groups of PVP-interested players in my next guilds. Somewhere in mid-TBC me and Era started to team up as “pali-priest duo infernale” and have kept going at it ever since, PvPing a lot on weekends, collecting each season’s gear and having loads of great laughs – there are those nights when we’re almost unstoppable.

So why am I actually doing this? Why am I enjoying PVP as a healer? I’ve been reading healer blogs and sites for years, but I notice there’s not an awful lot going on on the PVP side of things. I don’t know if my fellow priests don’t enjoy BGs or if they’re too shy to write about their experiences, but here’s my take on the matter. (I might have to add that I am excluding arenas here, for there are fundamental differences between healing in arenas and healing in BGs. While I’ve also given arenas a go myself, that topic would need an extra post of its own).

The joys of PVP

If I had to name the top 5 aspects I appreciate about PVP as a healer, then it’s the
following:

  1. The frenzy of battle
  2. The teamwork mechanics
  3. The strategic aspect
  4. The different healing approach
  5. The power to turn the tide

I enjoy a good confrontation in games. I enjoy the pressure and thrill of challenge and the big difference between PVE and PVP will always be that player characters behave erratically while NPCs will follow script. Even if you can (and should) expect certain classes to do certain things in BGs, there is always the element of surprise and human error which keeps things interesting and chaotic. This influences the way you need to react.

I have never experienced a stronger team-building effect in WoW like the one you get from playing with the same few people in BGs regularly. If you have a serious go at this, you will soon find yourself part of one well-oiled team machine that knows each other’s next moves blindly and keeps each other’s backs free. The satisfaction of surviving onslaughts twice your number because you’re acting as one unit is incredible. Epic win! Only really hard earned raid firstkills ever compare in terms of adrenaline rush for me.

BGs are all about strategy and if you want to play and win, you will need to learn every individual map’s ins and outs. I enjoy tactical moves like pre-emptive strikes and feints and I have often seen the outcome of a BG turn around because there were just a few people
taking charge of overall tactics.

I mentioned before that I find an outlet in PVP healing. It’s a total change of focus for me and, while I also keep my partner’s butt alive, it allows me to play a lot more ego-centric than in raids, which is thoroughly relaxing. I use different sets of spells and abilities,many of which revolve around my own survival and crowd control, as much as adding some DPS when I can.

There is an immense satisfaction in seeing your team turn the tide, in knowing that your healing and timing were crucial to the overall outcome of a BG. Even if you lose, a good battle is still fun. I admit that it’s even better to win and find yourself on place 1 or 2 on honor gained though – which is often the case for a good healer and his partner.

What PVP can teach you

img02What I tell not only other healers but also ranged DPS in the guilds I am in, is that there’s actual benefits for PVErs to play PVP at least occasionally. Ranged players especially, often suffer from ‘feet of stone’-syndrome (don’t stand in the fire, anyone?) and tunnel vision. It is one of the most remarkable differences between PVP mages, warlocks, hunters, hybrid DPS, healers and strict PVErs: PVPers have to move around almost constantly while performing. Okay, you can just play Alterac Valley all the time hiding somewhere in back row, but that’s seriously meh! If you want to improve on things like movement, situational awareness, reaction time and survivability, then enter more BGs. Don’t go in all by yourself but go as a small team, so it’s not so frustrating when you start. I found that a lot of the automatisms I developed in BGs benefited me greatly in PVE encounters.

Besides these elemental benefits, it will also teach you a lot about other class mechanics, strategic maneuver, group organization and timing.

A few tips for healers

I’ve just mentioned it and will mention it again – try and go in with at least one more person who is playing a non-healer. Pugging while you’re playing a support class is a seriously frustrating and ungrateful job, even if you can throw heals around randomly. As healers we function best in cooperation with others and if you want to experience the enjoyable side of PvP and reduce your number of deaths, find yourself someone that watches your back as much as you watch his. Me and my buddy are usually on vent when we PVP, which is an additional help and source of fun.

You should also take at least a basic interest in things like BG tactics, play style, stats, and gearing for PVP. You don’t need to respec in BGs as much as you do for arenas, but a general knowledge of how to play and which abilities come handy will help you along the
way – and resilience, lots of it. I found most of the info I needed in the past via Elitist Jerks, Arena Junkies and the general WoW class forums.

My last advice to you is to give your PVP experiences time. Be patient and don’t give up just because you’re losing battles and get killed often. Hang in there and you will gradually notice the differences as your team becomes a more coordinated force and your gear gets better. If nothing else, you will have some good laughs with friends and learn to mind your six more in raids. Me personally, I am greatly looking forward to rated BGs in Cataclysm!

Sylvara, Stormrage EU
August 30th, 2010

He’s only mostly dead

Some of you may have been wondering where I’ve been and have been pretty curious as to what Lodur has been up to. Ok, well probably none of have been overly concerned at my absence and probably didn’t even notice I was gone =P

Honestly though I’ve been a busy busy shaman. You see I’ve learned a few things from Matt. Chief among them is a love of projects. To that end I’ve been pretty hard at work launching a new site that just went live on September 1st, 2010. I’ve been killing myself trying to fit in filling in content there among my other obligations, and it hasn’t been easy.

The site is called Bow Down To Us, and it is a geek site. You want comics? We have you covered! Want to know more about what games are coming up? We have you covered there! Want to kick back on a gamer forum and just shoot the breeze? We have you covered there too! From general news all the way up to a section devoted to WoW, we are hoping to grow the site into something awesome. So if you get a chance, check out the site.

Aside from that I’ve been doing my normal gig at WoW.com with recent articles detailing Healing Rain, and some Cataclysm updates and Blue posts. When I haven’t been working hard on articles for the new site, I’ve been spending time in the Cataclysm beta. I’ll be honest, I’m hooked. It feels so fresh and so new. Not just the 80+ content, but even leveling from 1 up. I’ve been leveling my Dwarf Shaman (because they are ridiculously awesome and the best shaman ever), and my Worgen Druid. If you have beta access and are looking for any groups or anything feel free to hit me up. Lodurzj is the 83 shaman, Lodurious is the Dwarf Shaman, and Lodurwolf is the Worgen Druid.

I’ve also been spending some time over at Totemspot. If you haven’t heard about it, shame on you! It is the community created for Shaman, by Shaman. All walks of life are present there and there are some awesome people there. I’ve been trying to answer as many restoration questions about the beta on the forum, and in my articles, as possible. That does take up a lot of time.

Things are going back to normal, so you’ll see more posts from me back here again. I’ll be continuing my posts on WoW.com, and you can also find me at BDTU and Totemspot. With things returning back to normal I’m also going to hit some SC2 multiplayer. To that end I still need a 2v2 partner. So if you’re interested let me know!

So how about you guys? What have you been up to? Anything fun?

 

The Beta Experience So Far

*Some light Cataclysm spoilers are in the post*

I’ve been spending a lot of time in the beta recently in between raids. A lot of peole ask me “Why? Don’t want you want to enjoy the experience when its all polished and stuff?” Yes and no. I plan to rocket my Priest to 85. That’s a directive I’ve issued to the guild. We’ll begin raiding operations the moment we have the man power to do so. For the most part, everyone’s bought into that idea. I’m taking the time right now in the beta to explore the world and try out different quests and really take in the sights. For me, the game has always started at the end. The levels in between were just a means to it. But with so many changes I noticed when flying around, I’m going to have to level at least 1 alt to see what’s been happening to the world.

Andorhal a three way between Scourge, Undead, and Alliance forces? Hogger in Stockades? Alliance offensive in Southern Barrens? What’s going on here!?

I want to talk about beta testing for a moment.

I think there are different categories of beta testers. Some like to sit in a city, and cast spells over and over to make sure it functionally works.  Others prefer to fly around all over the landscape and note any rocks that don’t seem to fit or waterfalls that disappear into open air. Players like me prefer to actually do stuff in a practical environment where all these skills can be applied. And others like to wipe repeatedly to test out new boss mechanics. Each person has their own specialty and preference. So if you have access to beta, don’t waste it please. There are a large number of people I know that want to get in and want to help prepare the game for launch. Play the game and send in some feedback. It kills me when I find out about people with beta access who only log in once or twice, complain about its incompleteness, then never go back in again.

If anyone has a spare key, I know a certain Priest from wow.com who would love to test numbers while standing in a capital city.

Chakra

I had a few people inquire as to my thoughts regarding on Chakra.

In a word, I like it.

I hope this iteration of it makes it through until release. If you’re not quite sure about it yet, I encourage you to check out Derevka’s post and his video:

Conceptually I understand it. For me right now, the difficulty lies in executing. I’ve been working on getting into 5 mans and attempting to try different specs and cast sequences. More thought on Cataclysm healing will come later though. I’m going to record a few videos myself healing in the beta and provide commentary while doing so.

It’s a definite unique addition to our class and I hope to master it and share the details with you (to at least help ease the transition process).

If you’re curious about the new Holy Word: Chastise and how it interacts with Chakra, I shot a brief video of my own here:

State of healing

Heal, the spell, needs to work. I feel like I’m doing this handicapped.

Still not sold on the whole DPS and heal mechanic. I have enough mental bandwidth to do one or the other really well, but not both. The game needs to slow down a lot before that can happen. This is coming from a guy who’s played his share of RTS’s and FPS’s and has been able to “read” the play and make the appropriate responses to the situations at hand.

The typical situation I’m encountering in a 5 man goes something like this:

Group has taken half damage.
Tank is continually taking damage.
Matt’s mana is less than 30% and will be empty within the next 20 or so seconds at the rate of consumption.
Do I DPS and utilize those mana returning talents? Or do I drop the quick or group wide heals to bring everyone else back to full and sink my mana even further?

For me, the latter will always take priority. I am watching mana a lot closer than usual. I can’t help but think that if Heal were to hit for the appropriate amount, I’d have a different read. I’m still falling back to Flash Heal or Greater Heal as my answers to the time vs efficiency deal.

I can’t say I’ve ever chosen to use my DPS options. Ever. My job in the game right now is to heal. Its what I chose. I like having the option to chip in on DPS once in a while if I can afford to, but I should not have to rely on DPSing in order to carry out my role as a healer.

In Defense of the New Tree of Life

When Blizzard first announced the changes they were making to Tree of Life in the upcoming expansion, the Druid community experienced its own mini-Cataclysm. The main gripe seems to be more about the loss of another “true” Druid form, than it is about the mechanics of the talent. The reasoning behind the Dev’s decision  is that being one of the maybe two capstone abilities for Resto Druids, Tree of Life was pretty boring. Yes, it gave you a new form, but the benefits of the talent in its Wrath iteration read like a list of lower tier talents. Assuming the math supports the Blue’s statements, the reduced mana and increased healing it offers only bring us in line with other healing classes. Not really the huge benefit you expect from a must have talent.

The new version of Tree of Life as it is in the beta, including the recent announcement that the snare is probably being removed, provides quite a few situational uses for Resto Druids, and makes the talent far more useful and class defining than before. First, lets take a look at what the new talent brings to the table:

Tree of Life:

Shapeshift into the Tree of Life, increasing healing done by 15% and increasing your armor by 120% but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 sec. 5 minute cooldown. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath.

Enhanced Spells:

Wild Growth: affects 2 more targets
Regrowth: instant cast
Lifebloom: 2 applications of Lifebloom
Entangling Roots: instant cast and increase damage by 200%
Wrath: cast time reduced by 50% damage increase by 30%
Thorns: not yet implemented

The first change may not be apparent in the tooltip. The 15% increase to healing should be a larger boost than what you are currently seeing in Wrath, due to the fact that Druid healing power is being brought closer in line with the other classes without Tree of Life figured in. Because it is now a cooldown, the healing bonus can have more impact than if it was a passive bonus like the current live version. But the most obvious, and interesting, change is the enhanced spells. Not only do some our healing spells benefit from this, but some Balance spells as well.

Where I think that the new version really shines is how many different uses I can see for it. It truly went from a set it and forget it toggle, to a spell that can give you different advantages depending on when and how you use it. I really see it adding

Playing Catchup

The most obvious way I see Tree of Life being used, is as a way to catch up when massive damage or some other raid situation causes you to fall behind in healing. The ability  to heal extra Wild Growth Targets, complete a 3 stack of Lifebloom much faster, and cast Regrowth instantly, all combine for a very powerful boost to your healing when damage gets out of control. This also seems to apply to both raid and tank healing, assuming Druids are healing in Cataclysm the way the devs have been describing.

Healing On The Move

Druids are already known for being good healers on the move, but this makes us even better. By using this cooldown in high movement situations, you will add Regrowth to your instant cast arsenal, while also increasing the effectiveness of Lifebloom, and hitting more targets with Wild Growth. While the design of Cataclysm raids will determine how often you will use Tree of Life in this manner, I am sure there will be plenty of times that you are the only healer capable of truly healing on the move. This should be a good way to make up for other classes deficiencies in this area.

Damage Boost When You’re Not Healing

One of the design trends for healers in Cataclysm seems to be dealing damage when your not healing. So the bump to a few of our damaging abilities is in interesting touch. Now I am not saying this is an effective use of your cooldown in most raid situations. However, in times in which you outgear content, or in 5 man dungeons where it is not necessary to have the increased healing every boss, this can give us a nice DPS bump. I see this as more of a fun way to use the cooldown, but who knows what Blizz has in mind for the new raids.

Arenas/Battlegrounds

Arguably there is no area of the game better suited for situational abilities than Arenas and Battlegrounds. Where this talent truly benefits you in PVP is with its flexibility. Especially with the removal of the snare component taking away the one drawback that would keep you from using it in PVP. Lots of team members taking damage in a 5v5? Pop it and go to town with your raid healing spells. Someone being focused fired? Use it for the extra boost that can often be the difference between winning and losing. Got that last opponent on the ropes and want to help finish them off? This is a perfect time to cast Tree of Life and spam your enhanced Wrath.

In the end the beauty of the new Tree of Life is all its nuances and flexibility. Find the right time and way to use it will be a challenge at first, but in the long run you will gain far more benefit form it than the current design. As far as the loss of a true Druid form goes: Is it really worth it to lose a great spell, just because we don’t want to heal in our ugly caster forms? I hope the answer for most players is no.

Epiphanize is the co-host of the Raid Warning Podcast and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main.