3.1.2 Priest Nerfs

Discipline

  • Soul Warding now reduces the mana cost of your Power Word: Shield by 15%. (Down from 30%)

Holy

  • Divine Hymn now heals for 3024 to 3342 every 2 sec. (Down from 4320 to 4774)

Glyphs

  • Glyph of Mass Dispell now Reduces the mana cost of Mass Dispel by 35%. (Down from 50%)
  • Glyph of Penance – Increases the critical strike chance of Penance by 5%. (Old – Reduces the cooldown of Penance by 2 sec)

Courtesy of MMO Champion.

I knew Divine Hymn and Soul Warding were hit. The Penance changed surprised me. I liked my ~6 second cooldown spell. It’s not often I’m saddened but in this case, I am one sad panda.

On the bright side:

Drink restoring 12960 mana over 30 sec now restores 19200 mana over 30 sec.

Two Ways to Approach Ulduar’s Hard Modes

While patrolling the Plus Heal forums earlier, I ran into this thread. In it, the original poster laments the reduced healer requirement in order to achieve Ulduar’s hard modes. And why not? Let’s take a quick look at some of Ulduar’s heroic hard modes.

  • Hodir – 32.5 million health, 2 minutes. 270834 DPS required
  • Thorim – Running the gauntlet in 3 minutes after the snake and the ads are eliminated
  • Deconstructor – Bringing the heart from full health to zero in 20 seconds

The DPS requirements for the average raid is simply inconceivable. Honestly, there’s just no way to whip out DPS of that magnitude. The only way to even come close to doing that is to sit healers and tanks and go with the bare bones minimum.

Now let’s stop and think about this for a second. Take a deep breath. More importantly, let’s take a step back.

Hard mode is hard

When Ulduar came out, Blizzard released it with the intention of offering multiple variations of different encounters. The strategy here is to cater towards as many players as possible. The more dedicated raiders could feel good about themselves going after hard modes and earning the higher level of loot. Players that wanted to take it a little easier could take on the bosses in their base form.

Everyone wins.

Hard mode is designed to separate guilds and spread them even further in what I like to call the progression gap. The higher you are on the curve, the better stuff you get and you can scale your guild’s difficulty accordingly. Not every guild is capable of doing hard mode for whatever reason. It’s not meant to be easy. It’s not meant for every guild.

When making the decision to jump to hard mode, there are two possible methods to go at it.

Method 1: High octane DPS right now

seinfeldCurrent DPS output for everyone has a limit: Your guild’s gear. In order to increase DPS, you either switch out tanks or healers and replace them with DPS. Every player added is another 4000-7000 DPS depending on the class.

You saw Hodir’s requirements above.

A little over 270000 DPS.

Obviously the risk here is that you lose raid stability. As in, the lower the amount of healers the higher the risk of not being able to stabilize and recover.

The tradeoff is that you have a chance at accomplishing hard mode right now.

Method 2: High octane DPS later

You continue to work on Ulduar and upgrade your raid’s gear as much as possible.

Even on the test realms when Hard Modes were enabled, Ursula McWeaksauce had to dispense the Shirt of Uber. It’s an increase in the overall raid’s stats by 8% and ratings by 130 assuming we’re decked in full Naxx gear.

For example, the raid DPS output of 4 healers, 20 DPS, and 1 tank right now could be the same as 6 healers, 18 DPS, and 1 tank 8 weeks later.

You don’t have to stack raids with with DPS unless you fully intend to do hard modes right now. You can farm easy mode Ulduar for a few weeks and gear out the players accordingly to raise the overall gear contribution gradually from your players.

To finalize

Jerry Seinfeld ran into a similar problem. In his words:

I was in the drug store the other day trying to get a cold medication…

Not easy. There’s an entire wall of products you need. You stand there going, Well, this one is quick acting but this is long lasting… Which is more important, the present or the future?

How fitting.

In order to meet the requirements for hard mode, you can either raise the quantity of DPS or raise the quality of DPS. Either way, your raid group will reach that minimal floor that hard mode demands. All this does now is determine when your guild can do hard modes.

Do it now with a stacked configuration.

Do it later with the same configuration.

The choice is yours.

Ensidia’s Holy Priest Guide and Monday Links

For Holy Priests interested in capturing a glimpse of how and what top end players do push themselves to the limit, one of Ensidia’s Holy Priests has written a guide to specs, gems, gear, and spell casts.

book

Quick Notes

One of the suggested specs is a 13/58/0 build which does not have Mental Agility nor Inspiration. This is a more specialized build which relies on Test of Faith and Healing Prayers for short, high healing demand type of encounters where Priests can afford to blow through mana.

In regards to gems, Poptisse advocates any gems with Intellect in the various sockets but notes that other gems will work just as well based on your personal preference. While I knew Intellect gems were the go-to gems for Discipline, I didn’t know it would be prioritized as high for Holy Priests. It must be due to the result of the Spirit nerf. Intellect didn’t really get better. Spirit just got slightly hit.

Caution: The guide you’re reading is written by one of the top Priests in the world. She’s in Ensidia after all. That’s a guild that probably has a plethora of raiders and players to choose from based on varying roles that are needed by different encounters. Most of us do not have that luxury. We have to make do with what we have which means we have to be more “all around”. There is a ton of valuable information but that doesn’t mean you should go out of your way to copy everything exactly. This is just an insight as to what a top tier Priest does. Read it, learn from it, and find out what works best for you.

Monday links

  • Brigwyn is hosting a Child’s Play Charity Auction – All donations going to a good cause. Do check it out.
  • Kestrel wants to know if WoW is Losing Its Hold on you – I know Megan has called a retirement from blogging (not sure if that includes the game). A lot of bloggers have called it quits recently. Rest assured, retirement is far away for me right now (Hopefully for Syd and Lodur too).
  • Wrote to Done: Three Tips to Avoid Being a Boring Writer – Read it.
  • Leadership now: 5 Leadership Lessons: Ultimate Leadership – Leading in Context – Great and short read. I liked this line the best:
    • General P.X. Kelly: "Listen carefully to the principles of leadership we will teach you here at Quantico, but always apply them within the framework of your own personality. A successful leader never languishes in the comfort of a swivel chair. The most important of all troop-leading steps, yet the one most often neglected, is the last – to supervise. And you supervise by being out with and devoting the bulk of your time to our most important product – people. You can always catch up on what you thought was essential paperwork during the evenings or on weekends, but once neglected, you will find it extremely difficult, if not impossible, to catch up on people."
  • Zen Habits: 5 Tiny Steps to Quit Being Such a Jerk

Other notes

  • Noblegarden sucks. Haven’t seen this level of spawn camping since the days of Halo and Day of Defeat.
  • Had a few questions about this. Yes I’m always interested in guest posts and promoting blogs of others. Just be sure to follow these guidelines.

Draft

Frustrated by Ulduar? Here’s Why

Guys, I have a theory. I want to write about the perceived “easiness” of Ulduar. Random conversations with other WoW players on Twitter and reading of blogs inspired today’s post.

Here’s the theory.

“Ulduar’s easy mode wasn’t cleared because it was easy. It was cleared because the top guilds raid way more than you and I.”

No really?

But let me explain further to the guilds, leaders and raiders who appear to be frustrated by their guild’s lack of progress. Many guilds have forgotten what it’s like to hit a progression wall. Raiders who felt good about themselves and their abilities started having doubts about themselves. More on this later.

Don’t compare your guild to Ensidia or Vodka. Don’t use them as benchmarks to your guild’s success. They are the top guilds in the world for a reason (One of the raid leaders likes to occasionally remind players of this fact). They’re on a completely different level.

It boils down to hard work.

These are guilds that spent extensive time on the PTR. Every time a new boss was active, raid groups were already in and ready to engage. They would spend hours in there wiping relentlessly experimenting, trying new things and making strategy adjustments.

Sounds like your guild right now, doesn’t it?

The learning process that guilds are going through right now has already been experienced by top guilds on the PTR already.

Don’t be ashamed of yourselves or disappointed. Flashes of sadness, anger, and determination (in that order) routinely flood through me during raids. I’m disappointed at myself for not executing. I become angry because I know I can do better. I’m then determined to prove myself right.

It’s called challenge.

And here’s where the payoff lies. It’s the steadily ticking down of boss health. As it counts down from 10% to 9% all the way down to 1%, the adrenaline is still pumping. The euphoric feeling that courses through your body after a kill? That’s what accomplishment feels like. It feels good doesn’t it?

When I measure and compare progress with other players or guilds, one question I like to ask is their hours spent raiding. The problem with using weeks is that the range which guilds can raid vary tremendously. Some guilds log 6 hours a week. Others log 18+. As an example, it took Conquest troopers around 7 hours to get from the start of Ulduar to the kill of Deconstructor. If a progression guild takes down Kologarn after a 16 hour raid week and a progression guild knocks out Kologarn after two 8 hour raid weeks, then I’d say they’re about on par because it took both guilds the same amount of time to get there (16 hours).

MX2CT-4953

You know this. I know this. I’ve talked to players both in different guilds and abroad on Twitter. Everyone knows this. It’s still a difficult and bitter pill to swallow. Like the great Morpheus once said, “There is a difference between knowing the path and walking the path”. The average time it takes for a typical heroic raid to learn and kill a new boss is around 2 hours. Shorten that time if players watched videos, read strategy, or have done the 10-man versions.

Even now, we start seeing progression gaps among the different guilds. The spread from first, to tenth, to twenty-fifth is increasing. It’s becoming increasingly visible to separate the “pretenders” from the “contenders” (Hockey playoffs are still in my head).

To the guilds leading the progression charge, I salute you. I’m always interested in reading what guilds like Fusion are up to (especially with their popular StratFu blog Edit: Defunct) and how they handled particular challenges. I’ve heard stories of how some guilds prefer to keep their raid secrets a secret. Never really bought into that policy. I always preferred to teach players and learn from others.

Behind the Scenes Upgrades and 10 Post Ideas

State of the Blog

Over the past week, I’m sure many of you have noticed the instability, not just on World of Matticus, but on Plus Heal and No Stock UI as well. I’m happy to say that steps have been taken to alleviate this. All sites are now hosted on a private server.

It’s going to hit the wallet hard but it’ll be manageable (I hope). More importantly, I should be able to withstand links from WoW Insider on patch a day without being perma-stunned for the day.

Day 11 – 10 Post Ideas

The past week blew by like Rogue with Rocket Boots carrying the flag in WSG. Between a new patch and exams, I barely kept up with the 31 DBBB challenge. Today’s is coming up with 10 post ideas.

Here’s mine:

Tier 8 Set Bonuses Analyzed

Ulduar is Two Zones in One

Why Top Guilds are Top Guilds

Handling Incoming AoE as Discipline

4 Boss Factors that Will Make or Break Heroism (or Bloodlust)

New Healing Trinkets: Which Healers Benefit?

Paladins Being Shut Out? – Inspired by this post

13 Important Checks Before Starting Your Guild

Pacta Sunt Servanda: Treaties (and Loot Rules) must be Kept – Inspired by this thread.

Recognizing When to Change Healers on the Fly

Other notes

Canucks are up 2 games over the Blues.

LF Paladin blogger to join the World of Matticus team.

Conquest is LF Warlock and an Enhancement Shaman for raiding.

Expanded the Instance Discussions on Plus Heal. Each raid instance has its own forum.