Raid Frustrations: Malygos

So there he is, a giant dragon. He’s pretty, isn’t he? But guess what–this dragon isn’t your cute and cuddly friend. He’s insane, and he wants to eat you, and probably the whole universe too.

Welcome to heroic Malygos–the best (and worst) boss so far in Wrath of the Lich King.

On Monday night, Conquest spent three hours tackling this internet dragon, and what follows is my post-raid analysis.

Why Malygos is a great fight

1. The boss and his instance are absolutely beautiful. It reminds me of Archimonde in that way. I find myself wanting to take screen caps of the action, particularly in phase one.

2. This is a dragon boss that broke out of the ground phase / air phase model that we’re familiar with from Nightbane, Felmyst, and Sapphiron. There’s only so many times dragons can do that before they become utterly predictable.

3. This is a fight that challenges healers on every skill they have–throughput, mana management, movement, and, in particular, targeting.

4. The fight is genuinely difficult, unlike the current incarnation of Naxxramas or Obsidian Sanctum (cleared the standard method, with the three drakes killed ahead of the boss). I would place it’s difficulty level around that of Magtheridon before the last nerfs to that boss, which makes it exactly right as the keystone of the initial tier of Wrath raiding.

5. Phase 1 and 2. These phases are examples of great boss design. The Beserk timer puts emphasis on dps, and the amount of movement and chaos is enough to be difficult without being totally frustrating. For relative difficulty, think movement in Gruul, not movement in Archimonde. Also, the melee dps gets to ride flying skateboards in Phase 2. Now, tell me that’s not the coolest thing ever.

Why Malygos is a terrible fight

1. Phase 3. Combat on dragonback is a wonderful idea, but both here and in the Oculus, execution by Blizzard is poor. In the Oculus, at least, there are ledges to serve as reference points. However, in Malygos’ uniform 3D space, there are no markers for distance or even relative height except the dragon himself. Even guidelines like “be head height with the dragon” are not error proof. Healing range in this 3D space is more challenging than it ought to be. In addition, I believe that a count of combo points needs to display right there on the vehicle bar. Healers are not used to thinking in combos–I think counting them for us would be the least Blizzard could do.

2. Phase 3 interface. Just like the rest of Wow’s standard interface, it’s all right for dps but practically unusable for healing. If this is what they mean by making healing “more dynamic,” no thank you. It’s well known that healers see our interface, not the encounters. If that interface is difficult to use or does not show enough information, our job is frustrating at best.

3. Phase 3 interface v. Grid. This is mostly a personal complaint. Because the dragons are vehicles, don’t expect to target them through normal means. I was having to physically click on teammates in the air. I’m told that I should use X-perl raid frames for this fight, or just the standard ones, because they will allow me to click target on people’s health bars. That won’t solve the range issue–I will still have to be moving around to find my groupmates in space. However, the issue of having to actually see them will disappear.

Tips for Healers

We did this fight with 6 healers, which is probably the right number for us until phase 3, where we will want more people to convert over to healing once we’re all on dragons. In phase 1 and 2, we scrambled to output enough healing and to manage mana. Here are my suggestions for healers trying this fight.

1. Privilege throughput over mana efficiency. For druids, make sure the tank has all of your hots at all times. Use Wild Growth in between tank refreshes. I alternated between targeting the MT, a select dps, and myself to hit the largest number of people.

2. Heal like mad during vortexes. If you happen to be a tree, just spam that Wild Growth or Rejuvenation and Swiftmend. When I looked at wws last night, it seemed that Rejuv actually did a lot in vortex phase even though it only targeted one person at a time. For priests, CoH seems the way to go, or else Renew. Paladins and Shamans are unfortunately out of luck here.

3. Be ready to move. Use your minimap–which looks just like a compass–to orient yourself. Anticipate your movements before you have to go. Particularly in Phase 1, you’ve got to avoid that nasty Dragon Breath. I died to this on the first attempt but then figured it out. Dragon Butt good, Dragon Head bad.

4. If you have two mana restore abilities, like potion and shadowfiend or potion and innervate, use one in mid-Phase 1 and one in mid-Phase 2. You will have a few seconds to regen at the end of Phase 1, so as Malygos approaches 50%, don’t pot.

5. It’s all right to blow through your mana in phase 2. In fact, keep everyone up at all costs. Don’t be conservative here. AoE heal, pop your cooldowns, innervate yourself–use it all. It won’t matter that you’re dry by the end–phase 3 is on dragonback.

6. Stay alive. Phase 2 is going to challenge priests and druids. When the Scions target you with Arcane Barrage, your health bar will disappear fast. Do what you can–shield, healthstone, etc–to keep yourself alive. No guarantees that your teammates will save you, or even notice that you’re being targeted. Grid doesn’t seem to be able to pick up the ability, so it’s not a situation like Rage Winterchill or Kel’Thuzad where you will receive big heals from your fellows to counter the effect.

And beyond that, good luck. I expect Conquest to beat this encounter in 1-2 weeks–just as soon as we can overcome the Interface Boss of Phase 3.

Post Raid: December 1st

I’m a bit in a tizzy again. Actually writing is a good way for me to unwind. This way, I can organize all of my thoughts together and it serves as a good virtual sounding board. I know Larisa appears to be a big fan of such posts. I will try to oblige where I can.

The good

Raid DPS has improved a lot. We did Spider Wing and Sartharion shorthanded with 23 players. Gear level ranged between players who ran heroics for weeks to players who had just hit 80 the evening before. It truly was a mishmash of players.

loatheb

Loatheb down. We were able to clear Spider, Plague wings as well as Sartharion within 3 hours. Entry level raiding guilds, there’s your answer in terms of time that should be spent in there.

Did those instances with 6 healers tonight. 1 Holy Paladin, 1 Resto Shaman, 2 Holy Priests, 2 Resto Druids made up the healing team. Did a slam dunk job adjusting to the various mishap and overpulls that occurred. Proud to say that no one lost their cool. More importantly, no one panicked. Excellent players to have with you when weathering a storm.

Not a lot of fuss about gear. That’s good. It seemed players were more focused on the raiding aspect of things.

The bad

I died on Noth. Twice.

The Mattlike

Diagnostic raiding. I’ll write a post about this soon because I think it merits its own. I don’t know if all raiding guilds do it but I’ll write a little bit more about our post raid discuss and the ideal process.

I have a 2nd 80. My Shaman dinged last night. Nothing like throwing Lightning bolts to unwind for a while.

Last day of classes is today. I may have to stock up on pre-written posts again. For the next two weeks, I’ll be hitting the books. I trust Syd and Wyn will be able to hold the fort down.

But for other aspiring bloggers out there, this is your chance to showcase some of your posts. Drop me a line via the contact form if you’re interested in contributing a guest post. I almost never say no. But do get in touch with me anyway. Even if its just to say hi or good luck on exams.

Its how I met Wyn, afterall.

I Wrote About Healing Trinkets

Go read it on WoW Insider.

In other news, Naxx cleared on 10s. Got Faith Helm. Got my 2 piece. Going to go smash my face on Malygos and collapse. Also about to get my second 80. Good thing I got all this done before my exams.

I think I may rotate myself off of Naxx 10s soon. It’s exhausting enough to run 12 hours of 25 man raids. I don’t know how I’d fair with an additional 6 hours of 10s on top of that. Need to take care that I don’t burn myself out just yet.

Naxx 10 cleared

Is Trade Chat a Good Avenue for Guild Prospects?

recruiting

I don’t get a lot of email. But the ones I do get are often insightful questions. Heh, sometimes I have to respond to the reader and tell them that an email response wouldn’t do their email justice. The next best thing is to convert their question and topic into a blog post so I can really attack it from all angles.

From Ephii:

I see that you’re posting in trade to advertise/recruit. Our guild is currently recruiting but our members have always felt that spamming trade carries a social stigma of being "one of those crappy guilds." We were the most progressed Alliance guild in TBC until some of our core members transferred off. Our reputation is sterling as the mature guild with players who don’t run their mouths. However, we’re having problems getting new recruits by posting on the realm forums alone (for server recruits). What is your take on posting in trade?

Ephii runs a really cool Shadow Priest blog, interestingly enough. Pay attention to the Healing Macros post.

Back to the question at hand. I can understand why players don’t like to advertise in trade. Trade chat has traditionally been viewed as a place where scoundrels, heathens, morons, and bad players congregate.

So why would I want to advertise my guild there?

Because, like it or not, it is the largest channel in terms of population. Just because you have scoundrels, heathens, morons and bad players running their mouths off in trade chat doesn’t mean that you have scoundrels, heathens, morons and bad players reading it all the time.

I used to think about trade chat the same way. I wouldn’t want any guild I was a part of to advertise there because of the perception that those bad players bring. Why would I want to play or raid alongside these trade chat pollutants, right? Only crappy and unskilled guilds recruit from trade chat. Real good players are the ones that transfer to you off server and come to you directly. With that in mind, I shouldn’t advertise in trade chat.

Why is this wrong?

You have to start somewhere. Unless you’re a top 20 guild, you’re never going to be able to attract top level talent. The only way to attract talent is to prove that you have tenacity to get the job done with whatever members you have at your disposal. At this point, for most guilds, their immediate goal is to attract players. Skilled players come later. Weak players weed themselves out as time goes on.

As GM, my immediate goal is to get into the 25s as soon as possible. I wanted to develop the image and perception that Conquest would be a successful guild. In order to do that, I have to have at least 25 raiders. Without it, my goals are as good as dead in the water. I don’t have the reputation yet to be able to convince or draw 25 players without utilizing trade chat.

Lesson of exposure

One important concept I was taught in marketing is the concept of exposure. If you don’t expose yourself, people aren’t going to know you. If they don’t know you, they’re not going to join you.

Let’s put it this way.

I’m an electronics chain looking to unload some Blu-ray Players. Specifically, I got these kick ass Samsung BD-P1500 Blu-ray Player‘s lying around.

Let’s forget the fact that it’s 1080p, HDMI, Dolby Digital, and comes at a low price of only $199. Because it’s not important.

(I can hear the epic sighs and see the head shaking but I’m trying to prove a point here!)

You wouldn’t have known that if I hadn’t told you. If I was working in marketing and I wanted to sell as many of these as I could, I have to make people aware that I’m selling these. Why do you think advertising is a multi-billion dollar industry? Companies employ television ads, magazine and newspaper ads, billboards and our most hated enemy are banner ads.

Hell, people call you at 7 PM when you’re having dinner to ask you to buy something. Those guys, I want to shoot.

Everyone is competing for your attention.

We’ve grown accustomed to filtering them out. But if a company can attract your attention for even a few seconds, they’ll have succeeded because they want you to think about them. The next time you get the urge to to buy a product or pursue a service, they’re banking on you to remember it.

Back to trade chat

So how does this apply to WoW guilds and recruiting? It’s the same general principle. People aren’t going to buy stuff if they don’t know you have them. Players won’t apply for your guild if they don’t know you exist. For guilds that are just starting out, trade chat is the biggest source of potential recruits because in my experience there are three types of players:

  • Players that aren’t looking for a raiding guild
  • Players that are looking for a raiding guild, but don’t know it yet because they’re waiting for the right opportunity
  • Players that are looking for a guild

Numbers 2 and 3 are the most important. Offering EST friendly hours was one of the best moves I was able to make because I didn’t alienate players on the other side of the continent. I advertised this in trade and received a number of applicants this way because they weren’t able to handle raiding up until 1 AM or 2 AM anymore. The only reason they stayed in their current guild was because they had little choice.

But by exposing my guild, my days, my times, my goals, and wants, I gave them another way out. Raiders looking to join raiding guilds generally have little to say in trade chat. You’ll be amazed at how many people you can pick up from there.

Realm and guild recruitment forums are nice. But only a small fraction of players check those. In my experience, those tend to be the 3rd category of players.

Although you may hate it, trade chat’s going to be the biggest source of recruits for you. Take advantage of it. Otherwise, you’re going to be waiting for a long time.

For my purposes, I view trade chat as a necessary tool. I don’t exactly have people knocking on my door and I need to spotlight my guild as much as possible. This means plugging it on Twitter, using my blog, advertising in Trade chat, using the realm forums, the guild recruitment forums, my Plusheal forums and so forth.

Where did they come from?

Since my guild is still relatively lean, I still remember where (most of) my players come from:

recruits

When I mean off server, I don’t mean transfer. These are players that were a result of advertising on guild recruitment forums. I probably had around 7ish server transfers (if you include the blog and twitter). Referrals are players that a guild member knows. A Paladin applies, gets in, refers a Rogue and a Shaman and those guys subsequently get in as well. They may or may not have been exposed to trade chat. Had I not advertised in trade chat, the original Paladin would not have known about Conquest or advised his friends about it.

Don’t judge the quality of every player in trade chat by what’s said. Most of us generally keep our mouths shut. Just because we don’t say anything doesn’t mean we aren’t reading.