BETA: The Dawning of the Death of Downranking


Image courtesy of deboer

A blue post has yielded valuable information that will change the way we heal:

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells.

All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it’s a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.

Zarhym

Old and busted

In the past, downranking our heals served primarily as a way for Priests to maintain mana as much as possible. Why spend almost 500 mana to cast a Flash Heal when a rank 2 Greater Heal that costs 210 mana does the same? Okay, sure, I stretched the cost slightly, but not by much. But I trust you get the idea.

Between downranking, chain-potting, trinkets, talents, spells, and other abilities, getting mana back was like tapping into the oil sands in Alberta for gas. There’d be enough to fuel one person for a long time.

The new hotness

Your max rank spell now costs more than a down ranked spell. My max rank Greater Heal cost me ~750 mana and all of my downrank spells cost ~860. The big question going into the expansion right now is how mana regeneration will function in raids. Chain potting has been nerfed big time with that debuff (although the debuff itself no longer appears, I’ve heard scattered reports that the debuff itself is present. It just doesn’t show up on the buff bar. Downranking now removes another form for casters and healers to conserve mana.

So what’s left?

  • Trinkets
  • Abilities
  • Gear
  • Tuned encounters

Trinkets, talents and abilities are simple no brainers. Gear is going to be jaw droppingly and fist pumpingly awesome. I’m anticipating about 110 spirit and 150 intellect on level 80 epic items. That will help increase our ability to regenerate mana yes. To counteract this effect, our spell prices will also increase once we’re at level 80.

I suspect raid compositions and raid specs will shift slightly from a DPS optimization build towards raid mana endurance. An example would be bringing classes that can help restore mana (Shamans, Druids, Shadow Priests, etc).

The last thing now is to ensure that the encounters in the game are at a bar high enough to present a challenge and low enough that it can be reached by the dedicated and the few (at least early on before it understandably becomes nerfed).

We are now at the mercy of Blizzard.

Halfway through level 71. My new job is keeping me busy on the weekdays. I cannot blog, raid, beta, and work at the same time! Need to max out time management skill to 300!

When OCD meets WotLK

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Image courtesy of 78thelemen

I’ve read a lot of the posts on preparation for WotLK, and, probably because I’m a farm-a-holic, I still don’t think the topic has been overdone. For the casual player, an xpac is a time of new experiences. For the more hardcore, it’s an opportunity to Scattle out ahead… and experience them before anyone else.

First, you need to decide if you’re going to play the xpac. A whole new WoW opening could be the opportunity you’ve been waiting for to ease back into real life.

If you are going to play WotLK, you need to decide to what extent. Are you looking to make a mad-dash to 80 with your guild to shoot for server (or world?) firsts? Or are you going to take a slower pace, either solo or with a few friends and enjoy the lore and depth-of-content? Are you going to play the same character you play now, or pick up a new one? What class? What race is best for that class, and what you want to do with it? Will it be your new main? Will you roll a Death Knight?

Honestly, if you’re planning to enjoy the content at a laid-back pace on your current character, there’s not a lot of prep-work you need to do. The idea behind preparing is to make the process of leveling and gearing up more efficient, and if efficiency doesn’t matter, neither does prepping. Personally, I’ll grind Wynthea to 80 as quickly as possible to be ready for end-game raiding, then back track later, when it’s less crowded, to enjoy the quests and content that I skimmed through.

I’d also like to have as few headaches as possible so I can focus on learning the new game mechanics, so my prep is a bit more elaborate than stockpiling mats. (Although there’s a lot of that going on, too.) Here’s my EXTREME to-do list:

Professions

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Image courtesy of iwanbeijes

First of all, when I joined my current guild, I came as part of a package deal. We were a Prot Warrior, Holy Priest, and Rogue. My compadres have since leveled and geared up a Hunter and a Mage. (Yes, I’m the slacker without an alt. But I rolled the perfect class on my first try, so there’s really not much incentive…especially since I’ve done it twice.)

So we have 5 ‘toons to work with. Here’s how we’ve got it worked out:

Warrior: Mining and Jewelcrafting. (Has literally EVERY pattern.)
Rogue: Herbalism and Elixir-Alchemist.
Hunter: Skinning and Leather Work
Mage: Tailoring (Scryer) and Enchanting
Priest: Tailoring (Aldor) and Herbalism (Herb is going bye-bye in favor of Inscription.)

We decided that Blacksmithing and Engineering didn’t provide enough benefit to us all as a group to justify picking them up, since most of the best goodies are specific to the person with the profession. The idea is that no matter what we need to improve our raiding abilities, we can have it made among ourselves – Gems, Enchants, Spellthreads, Armor Kits, and Consumables. This way, too, if there’s a specific older pattern we need, we can just farm for it rather than counting on finding someone via trade. The Mage is the newest 70, and we’ll be starting his Kara grind this week. We did manage to get Death Frost for him during the Summer Festival, and have made good progress on the arduous task of getting him Exalted with all the outlands factions. Since Blizzard decided to update the better AQ enchants for TBC, we didn’t want to assume they’d be available for WotLK mats.

Although we all raid and contribute heavily to our actual guild, we also have a personal alt-guild and bank set up. (We probably house the wealthiest lvl 1’s on our server) This way, we have the storage space for the mats to get the first few notches up in each of our professions. This means taking a look at whatever patterns are orange or yellow in your profession-window, and getting a good idea of what mats they use. Sure, with the xpac will come new mats and probably entry-level patterns, but getting a few bumps in from “old” outland mats will put you ahead of the curve as far as what materials you need to farm, and what patterns you can access in Northrend. Think about holding enough materials to get 10-15 ticks for your professions, including primals and other odds-and-ends. A few examples:

  • I have set aside 100 Netherweave cloth for each of our characters. Enough to make 50 Heavy Netherweave Bandages – so we can save “frostcloth” or whatever for the massive task of leveling two tailors.
  • I have set aside quite a few stacks of bolts of Netherweave and Imbued Netherweave to ease the first 10 or so ticks into tailoring.
  • Raw gems to cut, herbs, stacks of leather, ore for smelting, and basic enchanting mats set aside to level each of those professions. Blacksmiths and engineers would probably want to stock some ore as well, but wait to smelt at least some of it.

Even if your set-up isn’t so elaborate, decide what professions you want on what characters, and level them up now. Designate your gatherers and your crafters, and get them ready to tackle Northrend. Also, finish grinding rep that is required for pertinent profession-related items. Even now, some of the best items require old-world rep (Brilliant Mana Oil requires Friendly with Zandalar, for example.), and for at least the first several patches, Northrend will probably be the same. JC’s will likely still want lots of scale of the sand and consortium rep, Enchanters will want exalted with outlands factions, etc. It gets harder to grind rep for these things in the “old zone” so do it now! Besides, even if you change your mind about your professions later, rep is something that stays with your ‘toon. It’s kind of like saving your place with some hard-to-get patterns and recipies.

Gear

The tank and I have both stashed some decent gear for DPS grinding – I’ve read about the changes to gear coming up, but without knowing anything for sure, it just seems more prudent to be prepared with a second, specialized gearset. It’s nothing fancy; gear from badge-runs and farm content that would otherwise have been sharded. One thing I noticed about vintage gear was that even with the dramatic stats swell moving into Outlands from Azeroth, some things kept their value. Trinkets, especially, can hold up particularly well since they often grant percentages of stats and scale with the rest of your gear. If there’s a trinket or two that you think you may want, farm for it now. It’ll be much harder to get the runs you want when everyone is focused on new content. Even if you don’t PvP regularly, contemplate getting some gear with some stamina and resil for those packed starting zones on PvP servers. It’ll save you time and frustration – and it’s easy, since you can buy blues from Outlands factions that will have enough resil to make you less tempting.

Gold

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Image courtesy of designkryt 

This may be so obvious that I could skip it, but the single most helpful resource you can stockpile is cold, hard cash. Whatever Northrend holds, you can bet your sweet bippy that being able to buy gear, patterns, skills, and materials without difficulty will be handy. I don’t know if we’ll manage it, but I’d like to have about 10k per character. That’s in addition to each one having their epic flyer already. (The mage is the only one left without his.)

Real Life

Finally, in order to give yourself plenty of distraction-free WoW, look into taking some time off work. If the xpac hits in November or December, as has been suggested, those silly people with families and holiday obligations instead of video game addictions may have requested all the available time. Let your boss know now that you may need to take a few personal days. 🙂

Luv,
Wyn

edit: I always ask Matt to look over my posts before they go live – he’s the one that finds the great stock illustrations. Of course, he also likes to randomly bold things….

Let’s all give him a hug!

SK Gaming and Nihilium: The Greatest Conspiracy Plot to Ever Unfold

Many gamers (not just WoW players) are aware of two of the most dominant names in professional E-Sports today: SK-Gaming and Nihilum. Let me say that I’ve known about SK for many years when they were the top Counterstrike teams in the world. Likewise, I also know about Nihilum’s illustrious history along with mousesports. As such, I have nothing but the highest respect any gamer can have like a son to a father.

Although after reading the following post, my faith has wavered slightly.

An interview is conducted on World of Ming with a former professional Warcraft 3 player named Bey (not going to try to use the funky B in case it screws up a few things). His earnings are reported to be over 35000$ after playing more than 700 games in over a year.

In any case, the first part of the interview is mostly background information. Bey, the player in question, is establishing the fact top tier players establish and cultivate relationships not unlike how top tier raiding guilds on servers have their own alliances and relationships.

It gets a lot more interesting towards the second half of the interview when Bey begins talking about SK Gaming’s and Nihilum’s practices.

He states that Schroet Kommando is an extreme right organization. Here’s a few select quotes:

?ey: My sources told me that after the recruitment, they start to slowly modify the person’s way of thinking with all sort of tricks and manipulative discussions evolved around the gaming training sessions. There are also some weird occult rituals and gatherings with occult implications, but that’s where my sources stopped sharing with me, so I couldn’t find out more about it.

I suppose that this did not include normal team building exercises like mountain climbing or playing street hockey together. Since it’s in Europe, they might bond better playing soccer.

Let’s hit the nail harder on the head, shall we?

?ey: The information I have is 100% secure and bulletproof, beyond any level of doubt. So, basically what we know about SK is that their leaders are Nazi extremists, and that they don’t want us to know this, and that their logo had is based on a modified version of the swastika.

Oh, so that’s what extreme right means. I get it now. Hold on a sec, it turns out SK’s not alone anymore.

?ey: Mousesports is another German gaming organisation that shares the NAZI viewpoints of SK. Somehow even more, considering that their crown jewel is Nihilum, a guild that is made only from German, Swedish, Danish and Norwegian people, and especially because of NAZI aryan beliefs. I personally know lots of insanely good players that’s knocked at Nihilum’s door and were turned down because of racial reasons, even if they were perfectly geared and capable of filling the spot required. This was not made public of course, but that was the true reason behind it.

At least it’s nice to know that if I had applied to Nihilum I would not have been turned down because I sucked. On a more serious note, these are some really serious allegations. Bey’s just accused two of the top gaming organizations in the world that they are Nazis.

How would they have enforced their e-dominance?

?ey: The plan was simple and extremely effective, and was needed because both SK and MS wanted to control what was happening in other Bgs – they were scared to death that an outsider EU team may sweep them at Blizzcon or other tourneys (which ended up actually happening)…

…These things were backed up with whispers like “words are that SK and MS pay weekly big money to anybody that is on the 1st page of the Cyclone BG in 2v2 and 3v3.” As well as stuff like “I heard that that team was 16th last week and got paid 200 Euros to each member”.

To bottom line it:

?ey: The truth is that SK and MS payed all the first 20 teams (the ones that were on Cyclone BEFORE the hype), to queue dodge the new powerful wave of teams and to share information to all teams about the new players and their comps.

All I can say is just wow. I’m utterly amazed. I don’t even know if something like this can be made up. I don’t but it, however. There’s no empirical evidence for such an accusation and it’s still really hard to prove. How do you prove something like this anyway? You almost can’t! It’s hard!

Remember, here’s the link to the full text interview for you to read in full.

This just about rivals the DnT drama story several months ago. Anyway, I wanted to share that little story for you. What a way to open up the week, eh?

So what are your thoughts?

Load of crap or a potential eyebrow raiser and jaw dropper?

Conspiracy drama stories are simply the best! 

Deep Thoughts, by Wynthea

I am truly blessed in that I have always managed to have consistent friends to group with in the game. My Human Priest leveled with a darling Paladin, and a Warrior has always had my back on my Troll. In fact, if I ever need to run an instance or three, all I have to do is find a willing Druid, Pally, or Warrior, and announce that the two of us will be running _____. I don’t think it’s ever taken more than 5 minutes for us to get our DPSers and go. This has lead me to a startling revelation about our class: Priests do have pets. They are called Tanks. I believe this should be added to our official class description.

Luv,
Wyn