When OCD meets WotLK

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Image courtesy of 78thelemen

I’ve read a lot of the posts on preparation for WotLK, and, probably because I’m a farm-a-holic, I still don’t think the topic has been overdone. For the casual player, an xpac is a time of new experiences. For the more hardcore, it’s an opportunity to Scattle out ahead… and experience them before anyone else.

First, you need to decide if you’re going to play the xpac. A whole new WoW opening could be the opportunity you’ve been waiting for to ease back into real life.

If you are going to play WotLK, you need to decide to what extent. Are you looking to make a mad-dash to 80 with your guild to shoot for server (or world?) firsts? Or are you going to take a slower pace, either solo or with a few friends and enjoy the lore and depth-of-content? Are you going to play the same character you play now, or pick up a new one? What class? What race is best for that class, and what you want to do with it? Will it be your new main? Will you roll a Death Knight?

Honestly, if you’re planning to enjoy the content at a laid-back pace on your current character, there’s not a lot of prep-work you need to do. The idea behind preparing is to make the process of leveling and gearing up more efficient, and if efficiency doesn’t matter, neither does prepping. Personally, I’ll grind Wynthea to 80 as quickly as possible to be ready for end-game raiding, then back track later, when it’s less crowded, to enjoy the quests and content that I skimmed through.

I’d also like to have as few headaches as possible so I can focus on learning the new game mechanics, so my prep is a bit more elaborate than stockpiling mats. (Although there’s a lot of that going on, too.) Here’s my EXTREME to-do list:

Professions

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Image courtesy of iwanbeijes

First of all, when I joined my current guild, I came as part of a package deal. We were a Prot Warrior, Holy Priest, and Rogue. My compadres have since leveled and geared up a Hunter and a Mage. (Yes, I’m the slacker without an alt. But I rolled the perfect class on my first try, so there’s really not much incentive…especially since I’ve done it twice.)

So we have 5 ‘toons to work with. Here’s how we’ve got it worked out:

Warrior: Mining and Jewelcrafting. (Has literally EVERY pattern.)
Rogue: Herbalism and Elixir-Alchemist.
Hunter: Skinning and Leather Work
Mage: Tailoring (Scryer) and Enchanting
Priest: Tailoring (Aldor) and Herbalism (Herb is going bye-bye in favor of Inscription.)

We decided that Blacksmithing and Engineering didn’t provide enough benefit to us all as a group to justify picking them up, since most of the best goodies are specific to the person with the profession. The idea is that no matter what we need to improve our raiding abilities, we can have it made among ourselves – Gems, Enchants, Spellthreads, Armor Kits, and Consumables. This way, too, if there’s a specific older pattern we need, we can just farm for it rather than counting on finding someone via trade. The Mage is the newest 70, and we’ll be starting his Kara grind this week. We did manage to get Death Frost for him during the Summer Festival, and have made good progress on the arduous task of getting him Exalted with all the outlands factions. Since Blizzard decided to update the better AQ enchants for TBC, we didn’t want to assume they’d be available for WotLK mats.

Although we all raid and contribute heavily to our actual guild, we also have a personal alt-guild and bank set up. (We probably house the wealthiest lvl 1’s on our server) This way, we have the storage space for the mats to get the first few notches up in each of our professions. This means taking a look at whatever patterns are orange or yellow in your profession-window, and getting a good idea of what mats they use. Sure, with the xpac will come new mats and probably entry-level patterns, but getting a few bumps in from “old” outland mats will put you ahead of the curve as far as what materials you need to farm, and what patterns you can access in Northrend. Think about holding enough materials to get 10-15 ticks for your professions, including primals and other odds-and-ends. A few examples:

  • I have set aside 100 Netherweave cloth for each of our characters. Enough to make 50 Heavy Netherweave Bandages – so we can save “frostcloth” or whatever for the massive task of leveling two tailors.
  • I have set aside quite a few stacks of bolts of Netherweave and Imbued Netherweave to ease the first 10 or so ticks into tailoring.
  • Raw gems to cut, herbs, stacks of leather, ore for smelting, and basic enchanting mats set aside to level each of those professions. Blacksmiths and engineers would probably want to stock some ore as well, but wait to smelt at least some of it.

Even if your set-up isn’t so elaborate, decide what professions you want on what characters, and level them up now. Designate your gatherers and your crafters, and get them ready to tackle Northrend. Also, finish grinding rep that is required for pertinent profession-related items. Even now, some of the best items require old-world rep (Brilliant Mana Oil requires Friendly with Zandalar, for example.), and for at least the first several patches, Northrend will probably be the same. JC’s will likely still want lots of scale of the sand and consortium rep, Enchanters will want exalted with outlands factions, etc. It gets harder to grind rep for these things in the “old zone” so do it now! Besides, even if you change your mind about your professions later, rep is something that stays with your ‘toon. It’s kind of like saving your place with some hard-to-get patterns and recipies.

Gear

The tank and I have both stashed some decent gear for DPS grinding – I’ve read about the changes to gear coming up, but without knowing anything for sure, it just seems more prudent to be prepared with a second, specialized gearset. It’s nothing fancy; gear from badge-runs and farm content that would otherwise have been sharded. One thing I noticed about vintage gear was that even with the dramatic stats swell moving into Outlands from Azeroth, some things kept their value. Trinkets, especially, can hold up particularly well since they often grant percentages of stats and scale with the rest of your gear. If there’s a trinket or two that you think you may want, farm for it now. It’ll be much harder to get the runs you want when everyone is focused on new content. Even if you don’t PvP regularly, contemplate getting some gear with some stamina and resil for those packed starting zones on PvP servers. It’ll save you time and frustration – and it’s easy, since you can buy blues from Outlands factions that will have enough resil to make you less tempting.

Gold

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Image courtesy of designkryt 

This may be so obvious that I could skip it, but the single most helpful resource you can stockpile is cold, hard cash. Whatever Northrend holds, you can bet your sweet bippy that being able to buy gear, patterns, skills, and materials without difficulty will be handy. I don’t know if we’ll manage it, but I’d like to have about 10k per character. That’s in addition to each one having their epic flyer already. (The mage is the only one left without his.)

Real Life

Finally, in order to give yourself plenty of distraction-free WoW, look into taking some time off work. If the xpac hits in November or December, as has been suggested, those silly people with families and holiday obligations instead of video game addictions may have requested all the available time. Let your boss know now that you may need to take a few personal days. 🙂

Luv,
Wyn

edit: I always ask Matt to look over my posts before they go live – he’s the one that finds the great stock illustrations. Of course, he also likes to randomly bold things….

Let’s all give him a hug!

SK Gaming and Nihilium: The Greatest Conspiracy Plot to Ever Unfold

Many gamers (not just WoW players) are aware of two of the most dominant names in professional E-Sports today: SK-Gaming and Nihilum. Let me say that I’ve known about SK for many years when they were the top Counterstrike teams in the world. Likewise, I also know about Nihilum’s illustrious history along with mousesports. As such, I have nothing but the highest respect any gamer can have like a son to a father.

Although after reading the following post, my faith has wavered slightly.

An interview is conducted on World of Ming with a former professional Warcraft 3 player named Bey (not going to try to use the funky B in case it screws up a few things). His earnings are reported to be over 35000$ after playing more than 700 games in over a year.

In any case, the first part of the interview is mostly background information. Bey, the player in question, is establishing the fact top tier players establish and cultivate relationships not unlike how top tier raiding guilds on servers have their own alliances and relationships.

It gets a lot more interesting towards the second half of the interview when Bey begins talking about SK Gaming’s and Nihilum’s practices.

He states that Schroet Kommando is an extreme right organization. Here’s a few select quotes:

?ey: My sources told me that after the recruitment, they start to slowly modify the person’s way of thinking with all sort of tricks and manipulative discussions evolved around the gaming training sessions. There are also some weird occult rituals and gatherings with occult implications, but that’s where my sources stopped sharing with me, so I couldn’t find out more about it.

I suppose that this did not include normal team building exercises like mountain climbing or playing street hockey together. Since it’s in Europe, they might bond better playing soccer.

Let’s hit the nail harder on the head, shall we?

?ey: The information I have is 100% secure and bulletproof, beyond any level of doubt. So, basically what we know about SK is that their leaders are Nazi extremists, and that they don’t want us to know this, and that their logo had is based on a modified version of the swastika.

Oh, so that’s what extreme right means. I get it now. Hold on a sec, it turns out SK’s not alone anymore.

?ey: Mousesports is another German gaming organisation that shares the NAZI viewpoints of SK. Somehow even more, considering that their crown jewel is Nihilum, a guild that is made only from German, Swedish, Danish and Norwegian people, and especially because of NAZI aryan beliefs. I personally know lots of insanely good players that’s knocked at Nihilum’s door and were turned down because of racial reasons, even if they were perfectly geared and capable of filling the spot required. This was not made public of course, but that was the true reason behind it.

At least it’s nice to know that if I had applied to Nihilum I would not have been turned down because I sucked. On a more serious note, these are some really serious allegations. Bey’s just accused two of the top gaming organizations in the world that they are Nazis.

How would they have enforced their e-dominance?

?ey: The plan was simple and extremely effective, and was needed because both SK and MS wanted to control what was happening in other Bgs – they were scared to death that an outsider EU team may sweep them at Blizzcon or other tourneys (which ended up actually happening)…

…These things were backed up with whispers like “words are that SK and MS pay weekly big money to anybody that is on the 1st page of the Cyclone BG in 2v2 and 3v3.” As well as stuff like “I heard that that team was 16th last week and got paid 200 Euros to each member”.

To bottom line it:

?ey: The truth is that SK and MS payed all the first 20 teams (the ones that were on Cyclone BEFORE the hype), to queue dodge the new powerful wave of teams and to share information to all teams about the new players and their comps.

All I can say is just wow. I’m utterly amazed. I don’t even know if something like this can be made up. I don’t but it, however. There’s no empirical evidence for such an accusation and it’s still really hard to prove. How do you prove something like this anyway? You almost can’t! It’s hard!

Remember, here’s the link to the full text interview for you to read in full.

This just about rivals the DnT drama story several months ago. Anyway, I wanted to share that little story for you. What a way to open up the week, eh?

So what are your thoughts?

Load of crap or a potential eyebrow raiser and jaw dropper?

Conspiracy drama stories are simply the best! 

Deep Thoughts, by Wynthea

I am truly blessed in that I have always managed to have consistent friends to group with in the game. My Human Priest leveled with a darling Paladin, and a Warrior has always had my back on my Troll. In fact, if I ever need to run an instance or three, all I have to do is find a willing Druid, Pally, or Warrior, and announce that the two of us will be running _____. I don’t think it’s ever taken more than 5 minutes for us to get our DPSers and go. This has lead me to a startling revelation about our class: Priests do have pets. They are called Tanks. I believe this should be added to our official class description.

Luv,
Wyn

16 Suggested (and Unlikely) Priest Glyphs

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Image courtesy of Lucretious

We’ve seen evidence of what a few of the new Glyphs look like (lucky Druids). But what exactly would Priest glyphs be? Join me today as I use a combination of mad 8 ball skills, crystal balls, and fuzzy dice to predict what our class Glyphs could look like.

  • Glyph of Strengthened Soul: Empowers a Minor Glyph to reduce your Weakened Soul debuff by 3 seconds.
  • Glyph of Renewed Vigor: Empowers a Major Glyph to return 3% mana of your overall Renew cost per tick.
  • Glyph of the Matrix: Empowers a Major Glyph to grant your Greater Heal a chance to increase a player’s dodge rate by 25% for 3 seconds.
  • Glyph of Angelic Intervention: Empowers a Major Glyph to increase the effects and duration of Power Word: Shield, Prayer of Mending, and Renew by 20% if all 3 spells are present on a target.
  • Glyph of Certainty: Empowers a Lesser Glyph to increase the cast speed of your Flash Heal by 15%.
  • Glyph of Light’s Reach: Empowers a Major Glyph to increase the number of targets healed by Prayer of Healing, Circle of Healing, and Prayer of Mending by 1.
  • Glyph of Penance: Empowers a Minor Glyph to increase extra the duration of Shadow Word: Pain and Holy Fire by 6 seconds.
  • Glyph of Admiral Ackbar: Empowers a Major Glyph to increase all healing effects done by you by 75% if Power Word: Shield is active.
  • Glyph of Fortification: Empowers a Minor Glyph to increase player’s armor by 2000 in addition to the Stamina increase.
  • Glyph of Uncertainty: Empowers a Lesser Glyph to decrease a players movement speed by 20% if affected by Psychic Scream.
  • Glyph of Death’s Grip: Empowers a Lesser Glyph to grant a 3 second stunning effect to Shadow Word: Death and increasing the damage taken by the Priest by 50%.
  • Glyph of Mortal Recognition: Empowers a Major Glyph to grant your healing spells a 50% chance to ignore the Mortal Strike effect on a player.
  • Glyph of Focus: Empowers a Minor Glyph to avoid interruption, ignore silence effects, and reduce silence durations when casting Flash Heal by 20%.
  • Glyph of Veritas: Empowers a Minor Glyph to prevent the next 1000 damage a player absorbs if your Greater Heal or Flash Heal brings the player to full health.
  • Glyph of the Crouching Tiger: Empowers a Lesser Glyph to increase damage done by your weapons by 500%.
  • Glyph of Purity: Empowers a Minor Glyph to allow Dispel to remove an additional debuff or buff from friendly or enemy players respectively.

Don’t forget, these aren’t the real deal (yet). But these are Glyphs I’d love to see for Priests when they’re released although I admit some of these do seem a bit over powered. What about you? What Glyphs would you like to see for your class? Are they serious or just for kicks?