Healing Naxxramas – Four Horsemen (10 man)

Here it is. Welcome to the most potentially complicated 10 man boss ever. By popular request (from Jove!), I’ve nailed down the process of how to handle the Four Horsemen on Normal Naxx mode. I’ve seen a few questions asked by a people asking me if I’ve ever done this fight before. I did do …

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Healing Naxxramas – Thaddius (10 man)

Thaddius is the idiot check boss of Naxx. There might be others (wait ‘til I get to Heigan), but I do think this one really separates those that can and those that can’t. You’ll find out why momentarily (but keep the first boss of Heroic Mechanar at the back of your mind). Engage When you …

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Healing Naxxramas – Gluth (10 man)

Who let the dogs out? No, really. Gluth is this really large dog that has been pieced together with flesh from various beasts (or people). He is the third boss you have to tackle in the Construct Quarter. Abilities Mortal Wound: Reduces healing taken by 10%. Stackable debuff! Decimate Flesh: Consumes everything in the room …

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Healing Naxxramas – Grobbulus (10 man)

Welcome to Grobbulus! You’’ll run into him right after Patchwerk in the Abomination wing. Once the room’s been cleared out, get ready to grab Grobby! Abilities He puts a disease on players at random called Mutating Injection. It’s very important that it does not get dispelled! There’s a boss in Blood Furnace (the big floating …

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Healing Naxxramas – Grand Widow Faerlina (10 man)

Faerlina is the second boss you’ll run into within the Arachnid quarter (Spider wing). She is flanked by 4 mobs. Do not kill them all at once. They need to be tanked in the side or just let loose running around. Abilities Faerlina will go into a Frenzy after every minute has elapsed from the …

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