I’m the type of player that likes to relentlessly playback previous events (or wipes) in my head. I try to see if there’s anything I can do better from my perspective or anything I should have done differently. Here’s a 10 second mentally recalled highlight reel moment of a time that happened all too often.
We run a 6 healer setup and I’m the only one on the Sarth tank.
0:00
Vent call: Firewall, move!
*Casts Shield, Renew, and dives narrowly avoiding a wall*
0:02
Vent call: Vesperon landing!
*Casts Penance*
0:04
Sarth tank: I have the debuff!
*Casts Flash Heal*
0:06
*Casts another Flash Heal*
0:08
His attack animation stopped and he’s raising his head.
WAIT! HIS HEAD IS RAIS-!
0:10
Sarth tank: I’m down!
Reflections
Thankfully, that was just earlier on in the night. After I settled in more and got into the groove, I was able to get my timing down perfectly. The problem with me was that I ended up being off in my timing.
The timing was off enough to get our tank 1 shot.
But I managed to fix it. I figured that I was zoomed in too close on my character that I had to adjust my camera more to keep my sights on Sarth. That took up precious time and added increased risk.
I managed to solve it by maxing out my camera distance so that no matter where I ran, I’d still be able to keep an eye on his head.
FYI
I use his head as an indicator for when he’s about to breathe. When he tilts back, that’s the time to use the Pain Suppression.
What’s killing us
We lose 1 or 2 people to void zones in the beginning or to a Firewall. There is a bit of inconsistency. Some attempts, the raid group is able to blast through the first drake with no problem. In other cases, people are just getting sloppy or we have bad lag luck (like a player dying to a void even though they’re 15 yards away from it).
The second problem occurs when the third drake lands. Players are killing themselves. Going to see if that can be fixed by having Paladins “tactically bubble†at certain times to lessen the overall raid damage with that Shield talent thingy.
As for me, the 10 attempts where the raid lived long enough for Vesperon to touch down, I was able to squeeze off Pain Suppression fast enough for 7 of them.
That’s a 70% save percentage.
Not good enough Matt. Not good enough.