Achievement Tips: Arachnophobia

Players are slowly turning towards Achievements to see where and how well they rank compared to other guilds around them. With that in mind, I wanted to offer a few tips on how to get the them. Most of these tips are applicable to normal or heroic modes.

Achievement Objective: Kill Maexxna in Naxxramas within 20 minutes of Anub’Rekhan’s death on Heroic Difficulty.

In other words, you have 20 minutes to clear out the entire Spider wing. So how do you make your raid leaner in terms of time?

Loot decisions

The clock starts ticking the moment Anub’Rekhan’s carcass hits the floor. Assuming you have 1 tank and 1 healer who do not need loot, they can jet out the door and start clearing the next set of trash. Ideally, players won’t need loot from Anub’Rekhan or Faerlina at all and the loot master can wire all items to the disenchanter so everyone can move on.

But that’s unlikely.

Faerlina

Have a Priest start blowing up the Worshippers. Yes, before she enrages. If you have every healer tasked to the main tank, then they should stay up. By blowing up Worshippers, you can save yourself precious seconds of DPS time.

Heroisms/Bloodlust

If you have two Shamans, you get access to 3 Heroisms. If you’re really good at timing, you can squeeze off one on Faerlina, one on the trash pull to Maexxna, and one on Maexxna herself.

Trash Pulls

There are a few pulls that you can skip. I know there are a pack of spiders that patrol up to the ramp that lead to Maexxna’s chamber. Time it right and you won’t have to deal with them. But if you have to take them out, try to slowly drag them up the ramp and kill them there.

Cooldowns

Speed is of the essence. Every trinket you have, blown. Every cooldown, used. Every nuke, critted. I spot the highest caster DPS on my active Recount and throw them a Power Infusion as soon as it is up.

If you can focus and channel your efforts, this will be an easy achievement to attain. Chain pulls are the order of the day.

Healing Naxxramas – Sapphiron (10 man)

sapphiron-banner

You’re almost there. Get through Sapphiron, and Kel’Thuzad is next. I’ll walk you through what’s relevant and what’s not.

The position

As you run in for the first time, make a mental note to keep your camera trained on the animation sequence. There isn’t quite another boss in the game which has a similar or haunting experience.

Your tank should immediately run straight through Sapphiron and set up shop on the side opposite the entrance that you came in from.

I personally position my raid on one side. Pick Sapphiron’s left or right. For the purposes of this explanation, we’ll set up on the right (or north).

Phase one

Frost Aura – Everyone in the room takes ~1200 Frost damage per second.

Life Drain – A curse that will drain players for ~2400 health (Shadow damage). Sapphiron then gains about 5000 health every 3 seconds. 2 random players will get affected by it every so often.

Chill – Looks like a big Blizzard. A really powerful one. If you’re caught, you’ll take some big damage and your movement speed will be slowed.

Phase two

As you enter this phase, Sapphiron will start flying up into the air. Several things will happen:

Ice Bolt – He’ll fire off two Ice Bolts at two different players. Those players will turn into blocks of ice and become immobile. Any players within 5 yards of the Ice block will take significant damage.

Frost Breath – After the Ice Bolts are fired off, he’s going to drop a nuke that will deal lots and lots of damage.

sapphiron-iceblock

Wait until both bolts are fired before you move and start hiding behind them. Remember the Ice Bolt deals AoE damage upon impact. You don’t want to start grouping up together only to have the second bolt impale you and your cohorts, right?

Position yourself in such a way that the frozen player is between you and Sapphiron. Hide behind the block to avoid the insta gib that you’re about to take.

WoWScrnShot_092908_233810

Sapphiron will then land, and it’s back to phase one.

Rinse and repeat!

Execution

During phase one, your best friend is Prayer of Mending. Ensure that you’re firing these off as soon as you can. This is where the 2-piece Faith set really comes in handy due to the bonus (Your Prayer of Mending bounces an additional time). This will help against the whole Frost Aura crap that your raiders have to endure.

Against the Life Drains, task any player that can Decurse. This includes your Mages, Druids, and Resto Shamans. That curse has to fall off or else it will slow the kill down. This fight is a matter of endurance.

Keep an eye on the Chills that float around the room. Be liberal with your Power Word: Shield.

As you enter phase two, Sapphiron starts flapping his wings and flying. This is when you want to start falling back and spreading out. Top off as many players as you can. Wait for both bolts to land, then pick the one closest to you and hide behind it. Don’t stick around and wait. Use your instant spells to try and catch as many players as you can.

For the Holy Priests, slam your Circle of Healing. For the Discipline ones, Penance and Flash as much as possible.

Once the blocks shatter, resume phase one. Keep up what you’re doing, and you’ll end up in the clear.

Extra tips

Remember to Shadow Protect your raid.

Consider crafting around 2 Frost Resist sets if your healers are undergeared (or underperforming) to buy more time.

Potential exploit: I don’t know if this is intended or not and I’m not sure if it’s been fixed. But I’m saying it here so that I can raise awareness. During phase 2, players can run toward the back of the room onto the grated area. By standing there, you can avoid the Frost Breath that lands. Don’t even have to worry about using the blocks to line of sight.

sapphiron-grate

Recommended Requirements for Naxxramas (Normal and Heroic)

Your requests have been heard and I am here to deliver. I’ve received repeated emails for minimum Naxx requirements for both 10s and 25s. Unlike the Kara or ZA guides I wrote, this one will be much more brief. I won’t be able to give precise numbers for stats or anything like before due to radical buff changes in raiding. I spent a lot of time writing, re-writing and scrapping this post repeatedly because it’s extremely difficult to pen this. Here’s what you should shoot for.

Before you even read the numbers, you should consult Anna’s blog: Am I Ready to Heal Naxx?

Note: These numbers are good for both Naxx 10 and 25.

Note 2: Your mileage may very. Experiment with different raid combinations to find out what works best.

Tanks

Health: 25000 unbuffed
Defense: 540 (Crit immunity)

Note: Druids will have a higher health pool. 30000 health is a good number to aim for.

Melee DPS

Hit: 9%
DPS output on average: 2000 DPS

Obviously the more the merrier.

Caster DPS

Hit: 17%
DPS output on average: 2000 DPS

Note: Both percentages assume you are completely naked and lacking in hit-increasing buffs. You can find your hit percentage by mousing over the hit rating on your character screen.

Healers

Spellpower: 1550
Mana regeneration: 700 (is what I was able to get away with)

Paladins mana regeneration: around 200 with 25% crit is a good start

Shamans may have slightly lower mana regen.

Treat these as guidelines! Use your discretion. If you can handle a few heroics under your belt, then you’re ready to give Naxx a shot! Don’t expect to be killing Kel’Thuzad or anything right away. Know your limits.

Obsidian Sanctum with Drakes Up

Tonight Conquest is going to take a shot at Heroic Sartharion with one drake up. For those that have done it, I have a few questions to ask:

  • Which drake did you leave up and why?
  • Did Death Knights D&D (due to the visual similarity between that and void zones)?
  • How did you set up portal groups?
  • How many healers were sent down low into the portal?
  • Did Firewalls affect those in the portal?
  • Any other last minute tips or insight that you can offer?

Guild Bureaucracy: 7 Ways to Cut the Crap

bureaucracy

Does anyone here read Zen Habits? If not, you should add it to your reader. One of Leo’s (the blogger) posts focused on Steps to Take Action and Eliminate Bureaucracy. I was so taken aback by it that I set out to try to apply a few of his concepts to my guild. There are guilds that I know of that spend so much time on organizational aspects and discussion instead of the one thing that matters the most: Action. Let me share with you a few of the steps that I’ve taken to help streamline Conquest and make it lean.

Clear goals

I lay out the objectives in advance. My guys know that on Tuesday nights, Obsidian Sanctum is the first stop followed by both Spider Wing and Plague Wing. There is no discussion before hand about what we’re going to do. It is all premeditated and there is no confusion. We are going to down this boss starting at this time, end of story.

No meetings

A lot of guilds like to have guildwide meetings or officer meetings to discuss things. That’s what forums are for. I won’t hold guildwide meetings because I know some players get bored by them or just aren’t interested. The ones that want to weigh in on an issue know to do it on the forums where it can be discussed there.

No class forums or channels

Is it really necessary to have individual class forums or channels when you only have one Resto Shaman or one Feral Druid? I decided to consolidate the different forums and communications by role instead of by class. I set up tanking forums, healing forums, and DPS forums. It shortens the overall length of the forums and players don’t feel “isolated” From one another. Tanking Paladins can chat with their Warrior and Death Knight counterparts. Holy Paladins and Priests can discuss suggestions for fights like Patchwerk.

Shared bank tab

One of the bank tabs is known as the public tab. People can deposit and withdraw stuff they need from here. Stuff in the tab are generally items of little consequence like Frostweave Cloth or Chilled Meat. People can toss crap in here for other players to withdraw if they can benefit from it. Things like Enchanting mats or more expensive items get sealed in another tab and only an officer can get to them.

Prepared boss briefings

It’s one thing to read up on a strategy. It’s another thing entirely to apply the strategy with your guild. During my spare time, I’ll modify or implement a plan A ahead of time on the forums. I’ll frequently use Photoshop to draw X’s and arrows like football players. I’ll link to strategies on WoWWiki or Bosskillers. Below that, I’ll follow it up by inserting the names of players who have specific roles. I’ll note that Sydera will be healing Brio on phase 2 of this encounter. I’ll state that Kimbo will be taking care of certain ads. It doesn’t hurt to be specific.

Empowered raiders

Using popular raiding addon oRA2, I can set it to auto invite players of a certain rank within the guild and then auto promote officers so that they have an A next to them. All of my officers automatically get one as well as the tanks for target marking. When raids start requiring CC, I’ll auto promote Mages and Shamans so they can mark their own CC targets as it becomes necessary.

Tanking discretion

My tanks have been given full authority to set the pace of the raid. The speed, rate, and amount of trash pulls are at their discretions. That doesn’t mean I can’t halt them. If the raid has a lingering curse or debuff, I’ll ask them to hold the pull. This is especially true if healers are low on mana. But for the most part, they’re on autopilot.

What other methods can you think of to make your guild or raid more lean and efficient?

Image courtesy of: ngould