Healing Naxxramas – Sapphiron (10 man)

You’re almost there. Get through Sapphiron, and Kel’Thuzad is next. I’ll walk you through what’s relevant and what’s not. The position As you run in for the first time, make a mental note to keep your camera trained on the animation sequence. There isn’t quite another boss in the game which has a similar or …

Read more

Recommended Requirements for Naxxramas (Normal and Heroic)

Your requests have been heard and I am here to deliver. I’ve received repeated emails for minimum Naxx requirements for both 10s and 25s. Unlike the Kara or ZA guides I wrote, this one will be much more brief. I won’t be able to give precise numbers for stats or anything like before due to …

Read more

Obsidian Sanctum with Drakes Up

Tonight Conquest is going to take a shot at Heroic Sartharion with one drake up. For those that have done it, I have a few questions to ask: Which drake did you leave up and why? Did Death Knights D&D (due to the visual similarity between that and void zones)? How did you set up …

Read more

Healing Naxxramas – Maexxna (10 man)

Maexxna is the last boss in the Arachnid Quarter. I don’t know if it’s a he or a she, but I think it’s a she. Let me tell you that she is one heck of a honkin’ big spider. Tank that boss at a distant pace away. Try to keep the raid near a wall …

Read more