Suggested Holy Priest Addons and Weak Auras (TWW Edition: Season 2)

(Updated for Patch 11.1)

  • March 31, 2025: Updated for TWW Season 2.
  • September 16, 2024: Updated for TWW Season 1.
  • May 4, 2023: Added new Weakauras for season 2, removed season 1 Weakauras
  • February 6, 2024: Added and refreshed Weakauras and compiled a list of addons below
  • April 21, 2024: Added new Weakauras for Season 4, removed Season 3

For general Priest play

Holy Priest HUD (Luxthos)

This is a heads-up display I keep right under my character model. Helps me determine at a glance what’s off cooldown that I can cast (and I can see my feet in case I’m standing in anything particularly dangerous). Switched over to Luxthos for Dragonflight.

Luxthos Priest HUD

Innervated

A bar that shows your Innervate duration. I position this right over my player model.

Bar showing Innervate time remaining.

Funki’s Clickable Consumables and Raid Buffs

Shows you what consumables or raid buffs you’re missing and if anyone in your party or raid is missing Power Word: Fortitude. Your raid leader will love you.

Screenshot showing missing buffs or consumables.

Power Infuse M+

If you’re like me and are pugging dungeons or raids and don’t really know who to hit Power Infusion with, this will let you know when players are using their damage buffs. You can adjust the priority of classes. This is great if you just want to get it on cooldown and don’t really care to know who to give Power Infusion to in a pickup group. Or you could just give it to a tank and get yelled at.

Answered Prayers and Apotheosis Tracker Bar

Places a vertical bar that shows the time left in both Apotheosis or from the Answered Prayers talent. You’ll want to use this time cast the spells that reduce the cooldown on your Holy Words (like Prayer of Healing for Sanctify and Heal or Flash Heal for Serenity).

Screenshot of the vertical Apotheosis Tracker Bar that shows how much time is left.

Lightwell Tracker

Shows when Lightwell is available and the number of remaining charges.

Rhapsody Tracker

Tracks the Rhapsody buff. Since it stops going up at 20 stacks, the timer will reset when you cast Holy Nova.

Trinket Tracker

Tracks the equipped trinkets. I like to position this above my player frame. Will highlight if you have an on-use ability (like Mote of Sanctification) or display stack counts (Flask of the Solemn Night).

For Dungeons

Abiecherry’s S2 TWW Dungeon Casts

Shows all the different spell casts in dungeons.

Season 2 Dungeons – TWW

This one also shows the CD remaining for when trash mobs do their big AoE hits

AutoQueue

Playing with friends? Don’t need to manually hit accept all the time when they want to signup for keys. Now it just auto accepts your role for you.

For Raids

Raid Ability Timeline

Ties into DBM or Bigwigs, and makes a vertical timeline bar of upcoming encounter abilities.

Liquid – Liberation of Undermine

Our guild subscribes to the Patreon here but now that the race to world first is over, Liquid’s pack is now available.

Liquid Weak Auras

Required for the above to work

Liquid Anchors

Liquid’s anchors are also required. Use this to move the bars and other components around on your screen.

Sprocketmonger – Don’t Pop

For those of you popping mines.

Kaze MRT Timers

For the raid teams that make extensive use of Viserio’s and MRT, I’ve been using this WA for added notifications.

Interrupt Anchor

Can be used for any encounter and doesn’t need set up from players, but the raid leader would need to create the interrupt rotation and add their spell and NPC ID for it to work and appear in MRT.

World Marker Cycler

Primarily for raid leaders if you need to cycle and mark locations quickly.

Request Innervate

Clickable Weakaura, where it auto-whispers a Druid in your group for an Innervate by simply clicking their name and icon.

DF Friendly Nameplates

For more contrasting names and easier readability.

Addons

Baganator

Inspired by Adibags and BetterBags. I switched over to this one as well.

CursorTrail

Great if there’s a lot of stuff or effects on the screen and you need to visually track your mouse. This is true for healers since we must target our players in raid frames.

Bigwigs

After using DBM for over a decade, I decide to just switch to Bigwigs for this expansion.

Details

For seeing where I am on the Dispels meter and viewing cause of death on players in game.

Method Raid Tools

Mostly for tracking notes in raids. Used on conjunction with Viserios.

xCT+ Combat Text

Used to condense all the combat damage and crit into one area so it’s not all over the screen and obstructing your visuals.

OmniCD

Plater

I use Jundies plater profile. This has been updated for Season 2.

RC Loot Council

For guilds looking to assign loot.

RSA

Announces raid cooldowns used by yourself in chat.

WeakAuras

Required for all the WeakAuras above.

ElvUI for the base UI, and I switched over to LuckyOne’s package.

WarpDeplete

Tracks your M+ progress in the key.

Introducing the Mayron UI Compilation

Mayron UI is a fully fledged interface compilation for DPS, tanks, and healers. You can grab the whole package on WoW Interface. It centers around  Grid and ShadowedUnitFrames.

I chose the MayronUI because of the way it looks. Everything is centralized. It allows me to easily switch modes between Shadow and healing at anytime. It even has it’s own custom installer. Mayron UI is  really easy to install. The instructions involve you extracting the addons into your addons folder. There’s another set of files that you have to load within your WTF folder as well. Once you fire it up in game, you’ll get an installation screen. Veterans that are already familiar with custom UIs will have an easier time with it. Newer players just getting started with custom UI elements need not worry as the instructions are detailed enough.

As for memory usage, it comes in at around 40MB+ for me (but will spike upwards to about 60ish due to Recount).

WoWScrnShot_070813_095215WoWScrnShot_070813_095224

It’s built for widescreen resolutions (1920 x 1080, 1680 x 1050, 1600 x 900, 1440 x 900, and 1366 x 768). You need to play at full screen out of the box. I typically play in windowed mode and sometimes there’s a slight disruption on the bottom right with Recount (see third image below) but that can be solved by simply unlocking and moving it over slightly.

5 man view

WoWScrnShot_031013_195307

Not much really changes between healing and DPS mode. The above screenshot shows what it looks like when I’m healing. Frames are nice and centralized and they go horizontal. Those three circles in the middle are a different addon (NugComboBar for Archangel stacks or Shadow Orbs). Buff and debuff tracking on you appear in the top right next to your map. Action bars can be shown or hidden based on your needs. There’s some nifty tabs in the top left that allow you to access various panes (Spellbook, character stuff, etc). There’s a convenient area in the top left where the chatbox can go. I added another chat pane to mine and placed it on the bottom right to help filter and sort through the various channels.

Healer mode

WoWScrnShot_062813_111859

This is what the healer side of things looks like. The Grid raid frames are slightly off center. It might take some getting used to for players though as the bottom row is considered group 1 while the top row is group 5. I know many players prefer columns instead of rows for their groups. It continues to stretch upwards in order to accommodate 40 man raid groups. Your target’s buffs and debuffs appear just to the side of the action bars below. Raid debuffs continue to appear on Grid itself and you can customize and add certain ones as needed. Your peripheral vision will come in handy in case any offensive dispels need to be cast.

There’s a slight catch with the healing frames. The focus frame is the larger frame on the right. The target frame is the smaller one in the middle. You can keep the tank focused while healing other players in the raid. Let’s be real here, I don’t think many of us actually look at the target frame when we’re raid healing anyway. We can eyeball health bars and percentages off our raid frames fairly easily. Having that focus frame in such a prominent area is handy because it becomes plainly obvious if our tank is afflicted by something or has suffered a large amount of damage coming in.

DPS mode

WoWScrnShot_052413_092937

Switching between modes is simple. There’s a little button on the left side of the chat box that lets you toggle your views.

This is what DPS mode looks like. Raid frames are in the bottom left. Unlike healer mode, your target of target appears in the middle between your unit frame and your target unit frame. I don’t have anyone focused but they would appear just above them. Like healer mode, notable buffs and debuffs for your target appear just to the right side of your bottom action bars. One of my concerns as a Shadow Priest is ensuring that all my DoTs stay up. Tidy Plates helps with that here as there’s no other addon that lets me track multiple DoTs on multiple targets (ClassTimer is included and helps with timers from target to target but doesn’t do well with multiple targets like Council f ights). Activate nameplates and track them manually.

All in all, Mayron’s is certainly a clean UI to work with as a base. I customized mine slightly by adding other raid related addons like TellMeWhen to alert me when certain abilities were available.

Configuration

There’s no “master” window to configure addons from. It would’ve been nice to have a central panel but it’s easy enough to access the options you need to get to anyway.

/install – Opens up the Mayron Setup Window
/bonus – Opens up the Bonus Features Window
/rl – Reloads the UI
/ltp – This opens up Leatrix Plus which contains very useful general settings. Worth looking through.
/suf – Settings for the Unit Frames (Shadowed Unit Frames)
/bar – Bartender Settings (Action Bars)
/kgpanels config – Settings for all the graphical art panels being used – Can become very technical.
/classtimer – Settings for the timers on the top of the palyer and target frame – You can remove and add additional timers through this.
/align – Places a Grid over the screen so that you can align UI elements easily.

Full list of addons
  • ACP
  • BankStack
  • Bartender4
  • Broker + Plugins
  • ButtonFacade + Masque
  • Chatter
  • ClassTimer
  • ColorPickerPlus
  • Bazooka
  • Doom_CooldownPulse
  • DragEmAll
  • eAlign
  • ErrorMonster
  • Grid
  • ImprovedOptionsFrames
  • kgPanels
  • Leatrix_Plus
  • nibChatTabs
  • OmniCC
  • Parrot
  • Postal
  • Quartz
  • Recount
  • Reflux
  • ShadowedUnitFrames
  • SLDataText
  • Simple Power Bar
  • TipTac
  • Tidy Plates
  • Who Framed Watcher Wabbit
  • XLoot
  • XLootGroup

Notes:

You need to get your own boss mods. It won’t come with DBM or BigWigs. Pick the one you like. In addition, certain classes may want to pick up additional class specific addons. All in all, I think it’ll help provide many solutions for players looking for a clean UI that’s universal across multiple characters and roles.

It’s the first post I’ve done in a while that looks specifically at compilations. Leave any questions below, and I’ll answer them as best I can (and incorporate them in future UI compilation review posts and notes).

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[POLL] Your Healing Raid Frames

The Matticast team received numerous emails and feedback regarding our most recent show on healing raid frames. I just want to emphasize that there isn’t a right or wrong answer here. You should ultimately use the addons that are most comfortable for you. We certainly understand and respect that your experiences may have differed from ours.

So just a quick poll here. I’m quite curious. Which healing raid frames do you use? If your option isn’t listed, go ahead and specify it on the comments. What convinced you to use that particular addon?

Which raid frames do you use to heal with?

  • Clique + Grid (Or Grid standalone) (36%, 331 Votes)
  • Vuhdo (34%, 315 Votes)
  • Healbot (15%, 138 Votes)
  • Blizzard Default (7%, 65 Votes)
  • Other (Post in Comments) (4%, 41 Votes)
  • Perl or XPerl (3%, 24 Votes)
  • Pitbull (1%, 11 Votes)

Total Voters: 924

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A story

Let me tell you where my personal disapproval of HealBot came from. I touched on it briefly on the show, but I’ll write about it here in more detail. I was in a pickup Naxxramas raid.  We were clearing to  Clifford Gluth and this Holy Paladin just spazzes out. Apparently his HealBot broke after he switched to Holy. Memory is a bit fuzzy here. We spent a good 15 minutes waiting for this guy to download and reinstall and reconfigure his HealBot but he wasn’t able to get it going right. A patch had come out recently and HealBot had not been updated yet to work with it. Ultimately, we had to call that raid. When we asked if the Paladin could just use a different addon, he stated that he didn’t know how. He would just use whatever spells HealBot suggested. He mentioned something about not knowing how to heal without the use of HealBot. Couldn’t even use the default, drag-out UI either.

I was amazed because this one guy’s dependency on a single addon crippled the efforts of 24 other players.

I hearthed out of that instance vowing to never participate in a pickup Naxx again.

I violated that rule in about 48 hours on my alt Shaman.

Anyway, to reiterate, use the addons that make you comfortable the most.

A Fond Farewell to AVR/AVRE

I’m sure you’ve heard the news by now. In patch 3.3.5 Blizzard intends to intentionally break AVR/AVRE. It is not the first time that something like this has happened, but it does strike me as a bit odd as to the reasoning behind it.

If you missed the full announcement here it is for you

Bashiok — AVR Mod Broken in 3.3.5

This is a notice that we’re making changes in 3.3.5 in attempts to break the ability for the AVR (Augmented Virtual Reality) mod to continue functioning. For those unaware, this mod allows players to draw in the 3D space of the game world, which can then be shared with others who are also using the mod. In some cases this manifests itself through drawing/tagging/defacing the game world, but more popularly is used to give visual guides for dungeon and raid encounters.

We’re making this change for two reasons. The invasive nature of a mod altering and/or interacting with the game world (virtually or directly) is not intended and not something we will allow. World of Warcraft UI addons are never intended to interact with the game world itself. This is mirrored in our stance and restriction of model and texture alterations. The second reason is that it removes too much player reaction and decision-making while facing dungeon and raid encounters. While some other mods also work to this end, we find that AVR and the act of visualizing strategy within the game world simply goes beyond what we’re willing to allow.

The change we’re making in attempts to break the functionality is light in its touch and approach. When blocking any functionality we run the risk of affecting other mods, but we’ve targeted the changes as carefully as possible. If we find that the AVR mod (or any mod attempting to replicate its functions) are usable after 3.3.5 we will take further, more drastic steps.

Now don’t get me wrong, I’m not saying that they are wrong to not want to see mods like this disabled, but they claim it is because of the invasive nature of the mod and that it allows altering and interacting with the game world. Well, we interact with the game world all the time don’t we? We kill a mob, that’s interacting right there! Silly statement I know but it is the truth. Simply by being in the world and playing the game we are interacting with the world and on some level altering the state of play for those around us. As far as calling it invasive or that it alters the game world, I don’t know. Is it any more invasive than any other boss mod? Take a look at most boss mods, they mark players that are affected by effects, provide warnings both visual and audio before a boss does an ability and effectively simplify encounters. Some even give you arrows telling you where to run from an effect, others include range finders to tell you how far away you are from other players in order to avoid making some boss abilities chain or augment. Mods like Auctioneer allow you to alter the way you interact with the auction house, postal allows you to modify how you access the mail in the game world, power auras allows you to be notified of every single buff and debuff in the game and mods like grid allow you to alter how you view the members of your party and allow you control over what information is filtered through and omen alerts you to threat compared to all other party members.

So what makes AVR so taboo? I was thinking about it and it reminded me of a funny story from my pen and paper days.

I was playing Dungeons and Dragons (tabletop pen and paper version) with a group of friends. Our party was supposed to set up an ambush to take out a band of mercs about three times our size. I was playing a halfling rogue at the time and was the party’s wet works guy. I would sneak around, spy on things and help set traps. Our fighter in the party was a tactical genius (the player has since moved on to a military career and it is very fitting for him as he honestly was a huge strategist) and came up with a plan that involved key movements at key points in time. My character happened to have a bunch of chalk, and came up with the idea of setting markers on the walls and floor to indicate thresholds for those lying in wait. It could indicate when to attack and after a point when to break off and regroup or attack from a different direction. The fighter loved this idea, and we set about marking the ruins we were using as the kill zone in markings the party would understand. We then set various traps and waited for our ambush to take place. As the mercs entered the ruins we watched from hiding as they breached the thresholds, we attacked. The mercs moved past another marking and we dove back into hiding and onto the next position. This continued until the band was no more. We took no casualties and had a well executed plan thanks to a series of chalk markings. The GM joked at the time of having allowed us to have such general items and them coming in so handy.

So, is AVR so different than the chalk we used in that game session? I don’t feel that it is when used to say, mark spots on the ground for people to collapse to or stand at during certain encounters. On a personal level I will miss it not because of anything it did during a boss fight, but I truly loved the way it interacted with Totem Radius in showing me the effective range of my totems in real time. That said I wont lose any sleep over it going away, but I think Blizzard may have been a bit hasty in their aggression towards this mod. Personally I don’t feel it is any more invasive than any other mod they currently allow in the game, and honestly once you allow mods or addons of any sort you are inviting a sort of intrusion into that which you created.

Did it make things too simple and remove player thought from the game? I don’t think so either, I’ve seen enough people with it installed still mess up quite frequently. It was not a guaranteed win for boss fights otherwise we would see a lot more people having downed ICC heroic mode when using this. In the end a mod is no substitution for attentiveness to the game and player skill. This one just happened to let us John Madden things a bit, and occasionally draw funny objects where they don’t belong.

So what do you think? Do you support Blizzard decision to break the mod? Do you think it made things too easy? Will you miss being able to draw stick figures randomly in ICC?

This is What Panic Looks Like

no-frames

Hands up! Who can tell me what fundamentally important aspect of a UI is missing from this screenshot?

Hint: Compare it with the images from this post.

The Story

We initialized a pull on Freya and on the first wave of Detonators, my client crashed.

“I’m offline!”, I grunted.

Closed the WoW client and restarted it again. Managed to load back in and what did I see? No raid frames. Some of the officers utilize the oRA2 keyword invite option. I whispered the appropriate word and was told I couldn’t be invited due to combat. Duh, I forgot. My raid frames still hadn’t shown up. I panicked and did the only logical thing that made sense.

I activated friendly name plates.

Normally I have name plates disabled. I even unbound my hostile name plates so I could use that key for something else. Thank goodness I didn’t unbind name plates. It wasn’t exactly the ideal set up but the encounter became even more like whack a mole.

Except this is advanced whack a mole.

Where the moles will only appear within 15 yards.

And they’re moving all around.

So just a quick lesson. If your client is unable to load raid frames for whatever reason, name plates is the plan B followed by a quick prayer.