How To: Properly Pickup Raid

I just had the pleasure of finishing a pickup raid with Fallen Heroes (Locks and Mages are in need for them by the way) in Karazhan. I was one of several pickup players that needed for their semi-Guild run. Several minor events happened throughout the evening that I wanted to share with everyone and I think it’s good practice for these general rules to be observed. We’re now in a stage of WoW where it’s possible for Karazhan pickup raids and Gruul’s Lair raids to be formed with ease. Many higher tier Guilds no longer have these instances on their raid rotation and new members tend to be forced to gear up via their own means. Sometimes, this means joining various Guild runs that need 1 or 2 spots filled because they don’t have enough players around.

1: Determine loot rules: I think this should always be the first step before you step in on a run. Figure out if it’s a free roll. In most cases, some Guilds want to gear up specific players which sets certain pieces of loot off limits. A typical example would be an item like a King’s Defender being reserved for the MT. Today I had some random scrub Paladin who joined the raid. We weren’t able take down Shade due to a plethora of reasons (I’ll explain in a second) so we opted to skip right to Chess. He asked if he could roll on the Defender as well as other pieces that he could wear after he zoned in. He was flatly denied and tried to argue for option to roll. This is a case of asking for too much, I think. Chess is free loot. He could’ve had a shot at the Healing Shield that might’ve dropped. But after much private harassment to the raid leader, he said enough, was removed. It’s impolite to accuse someone of being a bad leader in WoW and not knowing how to do encounters when that player is completely epic’d out and the arguing player’s dressed in blues.

But regardless, my point is that loot rules should be firmly established to players who are attending even if they’re in the Guild or if they’re not.

2: Watch Threat: There was no Paladin around for Salvation buffs. The raid had to pay extra careful attention to the amount of DPS they were doing. It’s not difficult to ease off the trigger for a few seconds as the Tanks are doing their thing. Some people are just trigger happy for no reason. What happens next? They die. Most players would learn. But not all of them. When we first zoned in and began to work our way towards Opera, there were the skeleton pulls that flank that corridor leading to the stage. The first thing I barked out was that there was no Paladin, which means no threat reduction so pay attention to your aggro. Sure enough, a Shadow Priest pulls aggro and gets nuked. A Hunter pulls aggro and gets nuked (FD was on cooldown). After we clean up and res, we move on to the next bunch. I reiterated the fact that we had no Paladin. I made a mental wager that the same Shadow Priest would pull aggro again. Sure enough, he died yet again. This time I caved in and dropped Tranquil Air Totem instead of Grace.

In a case like this, it would be made even more embarrassing if you as the outside player were to make such sloppy mistakes. Since the Guild doesn’t know you and the kind of player you are, there’s going to be an automatic assumption that you have no idea what you’re doing. If you DO know what you’re doing, then you’re just an idiot. Remember that you are a guest and that you want to make a fairly good impression to the people you are running with the side outcome of running with them again in the future. Even if it was the worst run ever and the Guild isn’t capable of doing, you never know when you could use their services. Maybe a player in that Guild has a super rare enchant or crafting recipe that you can use. Chances are, they’ll remember you as a stand out player and they just might waive their nether fee.

3: Do Your Job: Come on, don’t insult our intelligence. Just because a raid isn’t able to completely outright destroy a boss does not mean they’re not aware of what’s going. With today’s tools, breaking down and analyzing raids has never been more easier. Leaders can determine what went wrong, why, and whose fault it was.

Take the following example from Shade. I’m sure you’re aware that it’s a spell interrupt fight. Our raid makeup consisted of 2 Warriors (pummels), 1 Rogue (kick), 1 Mage (counterspell), and 1 Resto Shaman (me and my rank 1 earthshock goodness). I daresay that’s plenty of spell interrupts to go around. Some players were tasked to certain schools, other players were told to FFA it to avoid cooldown issues and the like. Unfortunately, we could not kill Shade. But I think I know why:

Our mage did absolutely nothing. At least no spellcasters got within range of Shade for HIM to counterspell us.

4: Leave for the Right Reasons: Sometimes certain raids will carry on fairly late. It’s understandable that some players need to step out because of it. Maybe they have to work the next day, or they’re students like myself who are cursed with 9 AM classes. Here’s a BAD reason to leave:

“I died 9 times. I’m tired of wiping. Bye.”

Sorry, but you can’t expect loot handed to you on a platter. No one in this game owes you anything. If you can’t handle dying 20 times a night, then you’re obviously not ready for raiding. A simple test like Karazhan helps determines those that aren’t ready for raiding and those who will flourish. If you’re one of those players who have float from Guild to Guild wondering why, perhaps you should take a step back and examine yourself. I do not expect the Shadow Priest to remain in the Guild for much longer with an attitude like that.

Oddly enough, the Shadow Priest bolted after the 2nd attempt on Shade just as we were in the process of skipping over him and moving straight to the Chess event. We were able to flawlessly execute the dreaded “Battle Ressing Druid and Hellfiring Warlock” combination to bypass all of those mobs. Our Holy Priest received his Headdress and I think the Rogue got that neckpiece which had a lot of stats on it.

Follow the above steps, and you will have an enjoyable time with the game no matter who you play with.

[Special thanks to Adino for his assistance in compiling this column.]

Matt’s Three Stars: Week Ending October 26

[Matt’s Note: I finished this yesterday. I didn’t hit the publish button. Fired.]

Ten Commandments for Casual Groups: Kestrel’s Ten Commandments deserved first star honors this week. I think that they are excellent principles to abide by for all players. I daresay that it would stretch outside of most instances and can be applicable to other activities in game as well. Breaking CC’s is especially fatal during the 25’s (wretched sporebats).

Trusting the Leadership: I’ve been on both sides of the officer wall. I’ve served my time as a class lead, an officer, an adviser, and a raid leader. It is not easy at all to execute those types of leadership roles. My hats off to those who are able to handle the pressure and flourish under the conditions. Galadria’s post on recognizing and respecting the leaders in Guild for a reason earns her the second star. It’s not always possible nor is it practical to keep everyone informed about everything that goes on. Sometimes, it’s best if certain information was best left within the upper tiers of the organization. Leaders need to think in a certain fashion and faced with tough decisions. It is not a position to be envied.

There IS No Tanking Shortage: The last star goes to newcomer (to me anyway) Galo who supplies a list of reasons about the seeming shortage of tanks. Even on a server as large as Ner’Zhul, tanks can be hard to find. Personally, I think the reason it’s so hard to find them is because they simply choose not to make themselves available for various reasons. Maybe Paul Tankiya’s forming up for a raid. Maybe Joe Hallentank doesn’t have time to last a full instance so they don’t bother. Jarome Tankginla’s possible undergeared. They want to spend their time efficiently and going into that particular instance is inefficient because they have everything needed.

Or they’re just lazy bastards =).

My blogroll is slowly expanding. You can notice a few new names here and there. I don’t typically announce it. But I will subtly link to them in my posts when I find something of interest. Link’s to me merit a link back provided that the source is updated a reasonable number of times a week.

Avoiding Burnout

I have one of the heaviest raid schedules in WoW. Case in point:

Sunday: 4 PM – 9 PM (Carnage)
Monday: 7 PM – 10 PM (Sinful Intent Karazhan)
Tuesday: 6 PM – 9 PM (Carnage)
Wednesday: 7 PM – 10 PM (Sinful Intent)
Thursday: 6 PM – 9 PM (Carnage)
Friday: None
Saturday: None

That’s a good solid 17 hours of raiding per week. My recent midterm results were less than stellar. It doesn’t take a Gnomish scientist to figure out that WoW just might have a factor with that in some fashion. So I’m making the pledge right now that for every hour of raiding I do, I will match it with one hour of reading and/or studying.

My entire time on WoW is virtually spent raiding. I might do one or two five man dungeons in a week. PvP is no longer something I’m interested in for the moment (wretched AV fixes!). But I really enjoy raiding. I relish the thrill of taking down big giant voidwalkers and roasting the largest fish known to man (or dwarf). Raiding on a scale like this is very taxing. It’s important to balance this gaming life style with other activities to avoid burning out from WoW.

A few years ago, they broadcasted those Anti-Drug commercials. You know, the one where it shows a kid on TV saying something like “Friends: My Anti-Drug”. I think that should be applied to WoW to some extent. Otherwise, you will get burned out from the game and will no longer find it enjoyable. I play a little poker with my friends once a month or so. There’s nothing like a little get together with your high school friends and having a good time. Nothing in the world could beat that feeling of comradeship and entertaining experience (always stay in touch with friends, I say). I pre-ordered Hellgate London from EB Games. It seems like it’s going to be another Diablo-esque MMO with first person shooting elements involved.

If I’m not busy playing WoW, I’m keeping myself busy with online shooters. CS: Source, TF2, Call of Duty 2, DoD: Source are among the few games that I come back to when I’m not in WoW. Sometimes, nothing relieves frustration more then shooting Nazis. In the summer, I would always play games of pickup street hockey in the local lacrosse rink. Now that fall’s starting to set in and the weather is turning horrible, that option becomes less and less attractive.

What’s your Anti-Burnout?

Raiding with an Alt character

I just received clearance from my GM to raid in SSC with Saphfira. I know the last couple of posts had me express disappointment in my class, but that’s not the case. Mallet is my favourite character out of all of them. Let me explain the situation here. It only recently occurred to me that Carnage raids with four active Priests. Three of them are Holy and one is Shadow. I’ve never really played a DPS class at all throughout my WoW career. Even right now, Saphfira is Restoration specced. We only have one Shaman and she’s Enhancement. We’ve been sharding a ridiculous amount of mail healing gear. Last night in SSC, 3 mail healing items dropped (also 5 of 6 SSC bosses dropped within 3 hours which is a big plus in terms of progression).

Luckily, Maeve understood the point I was trying to make so I didn’t have to waste my breath explaining my situation. But here was the argument I was going to make: Three Holy Priests means theres going to be more competition for gear. Having a Resto Shaman would increase the diversity of the raid and not allow healing loot to be wasted. It’s basically another group getting totem buffs. Healing power isn’t going to go down a whole lot. It’s not like I’m requesting to swap Mallet for an Elemental Shaman. So it’s a pound for pound trade of healer for healer.

Is this something I really want? No, because I absolutely love playing my Priest. But having three Holy priests in the raid means its going to take three times as long for us of them to get geared up.

But we spent so much time gearing up Mallet and he’ll be wasted

Well no, it’s not an either/or situation. Mallet is clearly a superior healer in comparison to Saphfira in every respect. I think there may be certain encounters where having a Wrath of Air totem and a Mana Spring might provide some extra punch. It’s not like I’m going to stop raiding with both of them. Healing has always been my calling. Even back when I played Guild Wars, I had a Monk/Elemental (In PvP, I’d make an E/Mo which still cracks me up every time I see it). It’s also not like I’m going to be competing with another Resto Shaman in raids for gear either. There isn’t that much of a loss that’s occurring. It will be a huge benefit for everyone else because then I will be spending my DKP twice as much.

That’s another interesting ethical question that I’ve also had to wrestle with. How do I deal with gear? I’ve always been for progression. There will be mace and shield drops and that there is direct competition against Paladins. I’m fairly certain that I have more DKP then they do. But it wouldn’t be right for me to exercise option and bid. Damn all of these morals and ethics courses they make us take for Criminology.

I’m worried that there might be some contempt or that raiding with Saphfira would raise a few eyebrows here and there. I sincerely hope not. Really though, I’d rather prefer to raid with Mallet if I could. But raiding with four Priests made me think that could I not be utilized better if I brought a Resto Shaman instead.

In any case, it will still take some time before she’s up to SSC status. Here’s the highlights of her gear right now:

  • 3/5 T4 (head, gloves, shoulders)
  • Nightbane’s Healing Staff and Neck
  • 5/5 S2 Gear (Just for the pants)
  • Netherspite’s Mail Chestpiece
  • Gruul’s healing trinket

Saphfira presently sports approximately 1550 +healing. That is nowhere near high enough for Mag+ raids. There are some improvements that can be made:

  • A better mace to go with the Chess Shield (Essence Focuser)
  • Honor Hold head enchant
  • 81 Healing enchant to weapon

That should shoot her + healing to around 1660 and should last against encounters such as Mag, and VR.

Has anyone else had similar cases where they wanted to raid with alts? Did your guild shoot you down or guilt you into not using your alt? I’m lucky to be playing two support classes. I’m also lucky to be in such an awesome Guild where the leadership can understand what it is that I’m offering.

This brings up another question. How do Guilds handle alts for loot? Do they draw from the same character (IE, both Mallet’s and Saphfira’s DKP are cumulative) or are they separate (Both Mallet and Saphfira earn separate DKP and are exclusive from one another).

Not… really a nightmare?

Turns out my response to Leiandra’s post garnered a whole slew of responses of my own. I remain vigilantly aware of Blizzard’s upcoming changes to our class. Our class evolution has gone from Grand Master Healer to a support medic on the front lines. That’s all we are really… a support class. Sure we’ve got all of our awesome tools at our disposal. When’s the last time anyone’s really used Holy Nova on a tactically beneficial level? Last time I spammed Holy Nova was against a certain red dragon in Blackwing Lair. But that’s when mana was infinite. Pwyff’s comments were bang on when summarizing the strength of each healing class.

If we truly were the end all and be all of all healers, there would be no need for hybrid healers like Paladins, Shamans, and Druids. All raids would be filled with nothing but Priests. The reason why there is a sort of parity along the healing classes is because Blizzard wanted to make raiding flexible for a large amount of players. If all a raid needed were Priests, then the other healers would sit out and be unused. There had to be some kind of equality so that classes could be kind of interchangeable.

Anyone like problem solving? I love problem solving. Chances are, if you’re playing WoW, you like problem solving. If you think about it, WoW is a big giant puzzle that’s meant to be solved. This is one of the assignments I had for homework in my cognitive science class. So here’s a puzzle for you:

The scenario

Three Human Priests and three Orcs arrive at Menethil Harbor, and they all wish to cross to Kalimdor. Fortunately, there is a boat, but unfortunately, the boat can only hold two creatures at one time. Orcs are vicious creatures, and whenever there are more orcs than Priests on one side of the river, the orcs will immediately attack the Priests and slaughter them. You must be certain that you never leave more orcs than Priests on any side of the maelstrom. How should the problem be solved? The foul orcs can be trusted to bring the boat back safely. There must be one creature in the boat to pilot it. If the Kalimdor shore has an Orc, and there is an inbound Orc and a Priest, the Priest will be ripped to shreds even though they’re on the boat.

Note: Each time you cross the river, it is considered one step.

The problem is solvable with a minimum of 11 steps. I’ll post a solution later. If you solve it, don’t spit out the solution in comments yet, but DO say that you figured it out.