How I learned to live without Spirit Link, or a fond farwell.

Anyone who has known me for any length of time knows that I’ve been a huge fan of the spell Spirit Link since it first made an appearance back in the Wrath of the Lich King beta. The spell allowed restoration shaman to link players together, distributing damage among them. The spell was eventually removed due to balancing issues, and I only got to play with it for a few, fleeting moments.

When Cataclysm was announced, the developers made a note that they were going to try to work Spirit Link back into the game. It was a spell a lot of players were excited about and wanted to have in their arsenal. It was a promise to give us something we didn’t have, a defensive cooldown. Shaman throughout the community came up with various ideas on how to balance it and let it come back to the game. I was included among that number. Alas, it was not meant to be, and Spirit Link has drifted off without much of a word about it from the developers.

After lamenting the loss of the spell, I came to a realization. I’ve been healing through the beta both in dungeons and raids and not once did I ever say to myself  “I wish I had Spirit Link right now!”. That exact phrase I muttered to myself at least a dozen times in Wrath. But looking at the way Cataclysm is designed, it is now impossible for Spirit Link to be incorporated into the game. Looking at the damage model for the new expansion it is quite easy to see this. Let me explain a bit here for clarification sake. When I say damage model, I quite literally mean damage model. Everyone is taking damage in Cata. There is rarely instances in a raid where someone is not taking some damage. This is very unlike Wrath, where there were a few fights that had massive amounts of raid damage. Let’s use the new Nefarian encounter as an example. The new fight has you engaging the reanimated corpse of both Onyxia and Nefarian. Onyxia has some fun new abilities including shadow flame (doing her dad proud) and a new electrical charge. Needless to say, she does a ton of raid wide damage. Combine this with Nefarian flying around and summoning adds, throwing his own shadow bolts and you have yourself a recipe for pain.

At no point in this fight would it have been safe to link multiple players together. Simply put, any additional damage on the non tanks would have killed them. Now, almost every fight in Cata is like this. Heroic dungeons feel like raid bosses (at least until we outgear them but still), and raids feel much more difficult. This isn’t a bad thing, it’s just an evolution of the game. Players are more accountable for their own health totals than every before, and healers have a whole new set of concerns. With this new model, Spirit Link just doesn’t fit anymore. Players simply would die if linked together. Now you could argue that a defensive cooldown could be extremely useful here, but Blizzard has done us one better.

Instead of a defensive cooldown, we get an offensive healing cooldown. I’m not talking about Nature’s Swiftness here, but our new level 85 spell, Spiritwalker’s Grace. Traditionally the role of a healer is to indemnify. That’s my nickle word for the day. It means to secure against hurt, loss or damage. By this I mean we wait for people to get hurt, or hurt enough and react by healing them in an attempt to bring their health back to 100%. Most of the new healing abilities for the other healers are more preventative. They stop damage from happening. Shaman without the ability to keep damage from happening are forced to be more aggressive healers. This fits really well with the tools we are given.

So let’s take a look at our new cooldown. Spiritwalker’s grace lets us cast any heal while moving. Let me state that again for dramatic effect here, it lets us cast any heal while moving. This means in those fights (read: all of them) that require us to move, we can pop this cooldown and run-and-gun casting our big heals, like Chain Heal, without having to stop. Mull that over for a second. Pretty awesome right? This gives us not only some added versatility, but the ability to manage that versatility. We choose when to use it, which adds that level of healing skill everyone has been talking about wanting for a while now. Sure, we can’t power word: shield someone, but you bet your ass we can drop a nuke heal while on the move! While other healers can throw shields and HoTs while running, we can cast full blown spells. The cooldown lasts 10 seconds, and only has a 2 minute cooldown. It fits really well with our healing style as well. Shaman are not the healers that sit in the back and chant. We are the healers that charge into the thick of battle to drop our totems and throw fire at the enemy while making our own troops whole again.

Honestly I think this new ability hasn’t gotten nearly enough media attention, as players remain too focused on what could have been. It really is quite awesome, and with it I’m no longer pining for Spirint Link. While I  will always remember it with fondness in my heart, I’ve come to accept that its departure was for the best and to move on. So goodbye Spirit link, it seems to me you lived your life like a candle in the wind, never knowing who to cling to when wrath set in. And I would have liked to have known you
but I was just level 70, your candle burned out long before, but your legend never will.

I think other restoration shaman will start to feel the same as time spent with the new spells comes.

So what do you think? Still miss Spirit Link? Do you like Spiritwalker’s Grace?

Until next time, Happy Healing!

Embracing the Dark Side

I never thought I would see the day. You know, when I first started this journey on my character, I’ve always envisioned myself as that of a career healer. It was my purpose. I was to heal, to sustain, and to cure players. Restore them back to full health. I have tried the dark arts before but it was beyond my skills and comprehension. And yet, with the guild expanding to a include PvP, I noted we had a fair number of healers already. And so, I activated a dormant side of Matticus that I thought I had suppressed forever. I vowed never to use that side ever again unless I had a significant reason to do so. But the time had come.

I went Shadow.

It was amusing at first. I already had a full set of 264 healing gear and a full set of 264 shadow gear. Within the span of minutes, I turned myself into a potent weapon. For those moments, I was no longer the shield of the guild. I was now the sword. The transferable gaming knowledge I picked up over the past 10 years came flowing back. The art of chain stunning and disabling from playing hundreds of hours of DoTA. The stacking, force firing and position playing from Guild Wars. The willingness to attract the ire of 6 opposing horde players and keeping them busy for that one second at the blue gate graveyard in Strands of the Ancients so that my team mate could capture that graveyard. Everything came rushing back. I was a whirlwind of death. Targets were identified and crushed with ruthless efficiency (unless they were resto druids, then it was just plain ruthlessness).

And you know what I discovered? I can’t get enough of it. Double tapping players with Shadow Word: Death is too much… fun.

Do not worry. You won’t be seeing shadow related posts here anytime soon. I am not quite qualified in that regard just yet. For me, the time has come to learn the dark arts. By doing so, I allow myself to play both roles in our raid as necessary and won’t be quite as restricted when it comes to roster flexibility. I have much to learn.

I will strive to learn everything I can and be the best at it. Yet, I know that it is truly impossible to master something. Here’s the thing I’ve noticed when it comes to trying to master a class. I mean, if I were to graph learning the skills to master a class, I would draw an asymptote. After all, although one can always get closer and closer to mastery, one will never reach it.

Have to admit, it is a welcome pace from healing. Except I have a disgusting 24% hit from all the spirit stuff I’m packing.

[VIDEO] A Preview of Cataclysm Raid Healing

Cataclysm raid healing (Watch in a larger resolution if possible)

No post for today but I figured there were a number of healers out there who really wanted to see what raid healing would be like in the expansion. Here’s a video which includes the first two bosses from Bastion of Twilight on 10 man. I narrated the entire video (and if you’re tired of my voice, by all means, feel free to mute the audio) explaining what was going on and what I was doing.

I also learned how to do slow motion action which I’ve put to great effect towards the end. Don’t miss out on Life Grip in action!

Twitter followers get to watch my videos first (along with those who can find the elusive World of Matticus facebook fan page). I usually use them as guinea pigs a litmus test to see whether or not I should publish a video here.

Lastly, the official guild announcement regarding the rated BG team. 

Adding a Guild PvP Division

I suspect that this is an option that guilds have considered at some point. After all, in Cataclysm, one of the methods guilds can gain reputation and experience is through rated battlegrounds and rated arena. It was something I had considered for a while since a good number of players in the guild do love their PvP. But as it is, I do not have the time to organize players and run the necessary strategies for a successful PvP team. Not only that, I’m the last person in the world who should do any sort of PvP. I only have enough time to invest seriously in raiding or PvPing (and I much prefer raiding). What I do have is the resources and the infrastructure to support a group of dedicated players.

Conquest is now expanding

But I found a solution.

A couple of players in the guild were leaders within the QueueQ cross-realm pre-form group. After a bit of discussion, it was decided we would have both PvE and PvP interests in mind. The commander of the PvP team would have complete control of his group. As long as the recruits he selects adhere to the basic standards and ethics of the guild, they would be welcome. Just because one player is accepted into one part of the guild doesn’t necessarily mean they’ll be green lit into the other. A raider shouldn’t expect an immediate invite into a dedicated PvP team and vice versa. Obviously on days where either groups are shorthanded, we’ll consider all of our options. Common sense, right?

Naturally there were a few concerns.

What about players who both raid and want to commit to PvP? Would scheduling affect it? – PvP nights would not coincide during raid nights. They would be held on other days to maximize availability. We also minimize incidents of players having to choose between say arena or raiding to get their points in.
What would the voice infrastructure be like? – I had to rearrange and setup a few extra channels. Now we’ve got two battleground channels and a channel called the waiting room. Any player in the waiting room can be dragged up into the battleground channels when players are needed.
Gear acquisition? – There is a concern that PvP players would want to duck into raids, get PvE weapons, and leave. Loot council helps address that. If we reach a point where our progression oriented players don’t need weapons anymore, then we’d be able to work something out. Otherwise, raiders get priority.

Why PvP?

Why not stick to something simple? Why not just stick to one primary focus of the guild instead of splitting it into two? I guess I wanted to diversify a bit more. It doesn’t hurt to be a little ambitious. Even though they’re not players I have any say in handpicking, I trust the PvP commander has the right people skills and instincts. Not only that, I mentioned earlier about the guild perks. Having multiple methods to gain guild experience will be beneficial in the long run.

Additional exposure

Just like how running an alt raid for a guild can help drive additional exposure, running weekend PvP premades is another way to attract attention. With two capable preform leaders, we could fire off two 15 mans and a 25 man raid at the same time.

Now if players ask whether or not we’re a PvE or PvP guild, I tend to reply with both. I’ll continue to oversee the raiding team along with my officers. Anyone inquiring about PvP gets directed to the PvP leaders. This all looks fine on paper. Now it’s just a matter of determining whether or not it’ll work. I’ll never know unless I try. This is a chance to change up guild beliefs and philosophy for a bit. If PvP battlegrounds is something you’re interested, you might want to check us out.

I do remember reading about one other guild that was going to do the same thing. I can’t remember so I at least know that there’s someone out there who will undergo the same types of problems or issues. Has your guild thought about extending into formal, organized PvP?

Chakra: Renew is Gone

Note: the tooltips in the quoted text boxes do not reflect the current changes to the abilities they describe.

Since 4.0.1 changes were even announced, I was overwhelmed with anticipation to try a Holy spec. Now, I’ve been Discipline since before Wrath of the Lich King dropped, and I’ve loved the entire playstyle (minus that “bubble spam” thing). When I saw the Chakra ability, as well as the corresponding Holy Word: Chastise states, I started to digitally salivate. I’ve always enjoyed classes that had a wealth of abilities to use (which is why I never rolled a Paladin — KIDDING!!). In the “lame duck session” before Cataclysm, I’ve been experimenting with the new playstyles and adapting to the new juicy mechanics that have been laid out for us. Chakra Heal has potential to be real potent. Chakra Prayer of Healing offers a beautiful and useful “stand in the good” zone, as well as an AoE Healing buff. Chakra Smite has been amazing for farming meat, mats, or anything else for which I need to “nuk da mobz”.

Chakra Renew has been a bit ambiguous to me. I understand that Renew is a very powerful tool in a certain-specced Holy toolbox, but its implementation into Chakra kind of baffled me. Now, I *like* to think I’m a pretty creative guy, but I just couldn’t really see the use or fun in it. Maybe it’s because I come from a Discipline playstyle, but I didn’t see a need to constantly spam renew beyond just blanketing my 10man raid. Well, we were given this nugget of info (thanks MMO-Champion):

  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old – Only increased AoE spells by 10%)
  • Effectively, they’ve killed Renew’s exclusivity with Chakra and teamed it up with Prayer of Healing, adding in Prayer of Mending, too. You’ll get more healing out of Renew, but remember that you have to activate it with Prayer of Healing or Mending. You cannot activate your steroid-juiced HoT by hitting that Renew key. Patience, grasshopper.

    Because of this change, our State of Mind talent has been altered:

  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Now, I use Prayer of Mending almost always on cooldown out of habit. Adding this into extending that Chakra state will benefit a lot of Priests out there. If the best play for a certain encounter is to keep that Chakra going, I’m not too big a fan of spamming one button to extend it. I think a change like this could also be implemented in our Heal Chakra or Smite Chakra. Only add one additional spell to extend it. Chakra Heal could also be extended by Greater Heal, a spell that we don’t really spam anyways. Chakra Smite could be lengthened by Holy Fire as well, since it’s impossible to spam it while it’s on cooldown. Here’s an image of the new tooltips (thanks, Matticus!):

    All in all, I’m pleased with the change. As it stands right now, I don’t use Renew Chakra as it is and didn’t see much use in the future. However, as would be my luck, I’ll step into that first Cataclysm raid encounter and think, “Man! I wish I had Chakra Renew back for this fight!” C’est la vie.

    Do you feel the alteration of Chakra and State of Mind are changes for the better or worse? Are you going to miss the Renew Chakra?