The Killer Instinct of Healing

Aunaka wrote a nifty post wondering if great healers could be taught. Not quite sure if a truly great healer can be. How would you even start defining that? Someone who shows up all the time? A player capable of carrying the raid? A Druid who’s able to solo heal the last 10% of a raid boss? I’d classify a great healer as a player who is not only technically sound, but results-oriented. They’re the players who put aside everything and find ways to win.

Would you have thought to Life Grip the tank away from the boss to buy time for them to live?

What about using Pain Suppression on a DPS player so that it was one less player to worry about when healing your group?

You did the research. You read the forums. You followed along with the discussion. You gained the technical knowledge on the best times and best targets to use your spells on. What you’re not taught is that there’s multiple right answers to the same problems and different degrees of success.

This is where the killer instinct of healing comes into play.

There’s a marked difference in approach between an alt healer that has played for years versus a healer that’s done nothing but heal. It’s easy to teach a new healer the basics about their spells, resource management, and so on. However, I don’t believe it’s possible to instil that survival instinct of healing. That alt healer guy mains a Retribution Paladin, perhaps. All they’re interested in is unloading the DPS and only comes in to relief heal as a break from DPS or because there isn’t enough healers for that day.Having a killer instinct is an approach that needs to be embraced and can’t be taught. You start making your own decisions and throw “the book” out the window because “the book” didn’t cover the situation you were in.

Case study

Hard mode Yor’sahj calls for two Paladins to help heal during the purple phases. Guess what? You might not have two Paladins. Find a work around. Sometimes that means letting the tank die on one occasion and using the Battle Res. I struggled when I didn’t have two Paladins to work with. 1 Paladin healed the first tank and I took the second one. We ended up using 3 Rebirths because I struggled like crazy to keep my tank alive during the various purple oozes. Relied endlessly on Prayer of Mending so as to not detonate our tank and really strategic cooldowns.

Listen, as much I want to, I can’t teach you to be desperate.

I can’t teach you how to be hungry.

I can’t teach you to want a boss kill badly enough that you’ll consider using unorthodox specs, weird spells, and what-the-hell inducing plays.

One thing I learned when playing hockey is that you play hard every shift between the whistle. In WoW terms, you don’t stop what you’re doing until the raid leader says “Wipe it up”. If you’re busting your ass healing, you better expect everyone in your raid to be right there with you. This isn’t a casual philosophy in any aspect.

As my uncle Freudicus, a psychologist, once told me, “It’s all in the id, kid!”.

You’ll be a good healer by reading, asking, and watching other healers play. Being a great healer requires the attitude, the work ethic, and the burning desire. It can’t be taught but maybe it can be learned.

Priest talent: Mindbender

Mists of Pandaria - Mindbender talent for Priests

Really quick, my earlier post about Atonement is no longer accurate. Atonement is now a baseline, Discipline ability. It’s no longer a glyph and Holy has no access to it anymore. Edit: Discipline has access to Atonement at level 60.

httpv://www.youtube.com/watch?v=NIwp5sElqS4

Mindbender
40 yd range
4 min cooldown

Creates a Mindbender to attack the target.  Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.

It’s literally a flying squid. And it sucks the mana out of opponents. Not sure if this is a placeholder model or not, but I rather like it.  Now that the level 45 talents are seemingly finished, which one of the three talents would you choose?

I’m not actually sure which one of these I would take. My default choice will most likely be From Darkness, Comes Light. I really like having those free, instant Flash Heals. Not exactly the most reliable and there’s an heavier emphasis on procs. Can’t ignore the benefits of Mindbender though. A 4 minute cooldown means it can be used twice on most raid encounters.

Atonement Priests in Mists

Edit: As of build 15640, Atonement is no longer a glyph or a talent. It appears to be a baseline ability built into Discipline and will not be accessible to Holy. Discipline Priests will learn it at level 60.

Plan on going Atonement? The process has changed.

For starters, Atonement isn’t something you talent into anymore. Instead, all the relevant abilities are located in your glyphs (See the above screenshot).

Atonement presently takes up a Major glyph slot. For it to continue being a strong style of healing for Priests, you’ll need to grab Glyph of Smite. You could grab Glyph of Holy Fire but it doesn’t seem to be as important. In order to be an Atonement priest, you must have the Atonement glyph and the Smite glyph. The Holy Fire glyph makes the spell instant but might not be a necessity depending on the encounters.

Not quite sure how I feel about moving Atonement from talents to glyphs. I understand what the move was made: So that Priests could really pick out their talents without feeling they had to force themselves down one route. At the same time though, limiting it to a glyph means that Atonement Priests don’t have as much flexibility either when it comes to glyph selection. I’d wager that you’d still have to grab Archangel in order to remain competitive.

The bright side is that you can go Atonement as Holy.  Chakra: Chastise increases the potency even further.

That third glyph slot?

You could go with the Glyph of Circle of Healing or Glyph of Penance as your two spec stapes.

There hasn’t been much change to the style of healing. If you’re comfortable playing Atonement right now, you should have no difficulties heading into the expansion. At least you can set up a specific glyph page just for Atonement.

Leveling as Smite spec? Still good to go (I’ve been doing it from 85 – 87).

Will you be giving Atonement a shot in Mists?

Priest 87 Ability: Spectral Guise

httpv://www.youtube.com/watch?v=jQFbhyAcQHw

Spectral Guise is the current spell all Priests gain at level 87. as a talent at level 60.

Spectral Guise
30 sec cooldown

Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.0

It seems much more suited towards PvP action than anything else. I can see it coming in handy for PvE stuff while you’re questing or if you’re one of the few people left alive in engagement.

What would help improve this illusion is if my clone taunted or if it casted a placebo spell dependant on my spec (Flash Healfor 0 or Mind Flay for 0).

Here’s a direct link to check out the video.

What do you think of Spectral Guise? Something you’d use?

Druid Symbiosis Abilities and Spells Other Classes Get

Note: Last updated April 15, 2012.

Shadow Priests get Tranquility.

Healing Priests get… Entangling Roots?!

Since the level cap has been raised to level 87 on the beta, Druids now have access to their level 87 spell, Symbiosis. This is one of the more popular abilities in the game because it’s one of those things where every class has a vested interest in it.

What Druids get from Symbiosis

Guardian Feral Restoration Balance
Death Knight Bone Shield Death Coil Icebound Fortitude Anti-Magic Shell
Hunter Ice Trap Play Dead Deterrence Misdirection
Mage Mage Ward Frost Nova Ice Block Mirror Image
Paladin Consecration Divine Shield Cleanse Hammer of Justice
Priest Fear Ward Dispersion Leap of Faith Mass Dispel
Rogue Feint Redirect Evasion Cloak of Shadows
Shaman Lightning Shield Feral Spirit Spirit Walker’s Grace Purge
Warlock Life Tap Soul Swap Demonic Circle: Teleport Unending Resolve
Warrior Spell Reflection Shattering Blow Intimidating Roar Intervene
Monk TBD TBD TBD TBD

Sources and notes

1: WoWHead Mists of Pandaria Symbiosis Comments
2: http://us.battle.net/wow/en/forum/topic/4427534745
3: Owlkin | Symbiosis Results
4: http://www.mmo-champion.com/threads/1103278-MoP-Symbiosis
5: http://www.wowheadnews.com/blog=202586/symbiosis-breakdown-what-abilities-it-brings-to-each-class 

I did my best to cross reference spells and abilities in the WoWHead Mists database. Certain spells that had key words like “Energy” instead of a different form of energy used naturally by the class and spec, “Druid” or included certain Druid abilities like Rip are almost guaranteed to be the Druid form. Another dead giveaway is the level when the ability is gained (it should say 87). However, Not every ability lists that. In the event of inconsistencies, I deferred to the MMO Champion list as it’s the most recently updated.

What you get from Symbiosis

Death Knight Blood Frost Unholy
Might of Ursoc Wild Mushroom: Plague Wild Mushroom: Plague
Hunter Marksman Beast Mastery Survival
Dash Dash Dash
Mage Frost Arcane Fire
Healing Touch Healing Touch Healing Touch
Paladin Protection Retribution Holy
Barkskin TBD Rebirth
Priest Shadow Holy Discipline
Tranquility Entangling Roots Entangling Roots
Rogue Assassination Subtlety Combat
Growl Growl Growl
Shaman Elemental Enhancement Restoration
Solar Beam Solar Beam Prowl
Warlock Demonology Destruction Affliction
Rejuvenation Rejuvenation Rejuvenation
Warrior Arms Fury Protection
Stampeding Shout Stampeding Shout Frenzied Regeneration
Monk Brewmaster Windwalker Mistweaver
Growl Savage Defense* TBD*

* Speculation based on tooltips. Savage Defense costs 3 Chi. Chi is Monk only energy.
Wrath is listed as a Symbiosis spell but is not attached to a class.

Reactions

I don’t even want to think about how they plan to balance this ability for arena usage. I wouldn’t be surprised if they just disable it entirely, but I’m sure they’ll give it a spirited attempt anyway. The main purpose of Symbiosis is to give classes and specs certain abilities that they otherwise wouldn’t have access to. Mages get a Heal, for example.

Shadow Priests with Tranquility is pretty darn nice. Part of me wishes Holy Priests had it, but the other (sane) part of me knows that if that were to happen, Priests would instantly jump to the top. Divine Hymn/Power Word: Barrier and a Tranquility would be blatantly overpowered.

Wasn’t expecting DPS Shaman to receive Solar Beam, but since they’re all with the elements and stuff, I can see why.

Restoration Druids receiving Leap of Faith? I guess it’s payback time Sad smile.

Curious with the Balance Druids receiving Mass Dispel. Though it could be used as a more offensive ability since you don’t really see Balance Druids whipping out debuff removals as much.

Feral Druids receiving Divine Shield from Paladins. Ho boy.

If you notice a spell that’s in the wrong spot or if an ability’s missed, let me know but make sure you toss in a source (Screenshow, WoWhead link, or something).

Let’s assume you’re a Druid in a raid group with every conceivable class and spec compositions (Let’s say science is thrown out the window and the raid limits are higher than 25). Who do you give Symbiosis to and why?